Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)-Ferd Frederix

2015-06-05 Thread Fred Beckhusen
using llListenRemove(handle). Fred Beckhusen/Ferd Frederix Message: 1 Date: Thu, 4 Jun 2015 14:41:03 -0500 From: Karl Dreyerpaoli...@islandoasis.biz To:opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] I don't believe that the setting is referencing

Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)-Ferd Frederix

2015-06-05 Thread Damean Paolino
...@opensimulator.org] On Behalf Of Fred Beckhusen Sent: Friday, June 05, 2015 12:13 PM To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)-Ferd Frederix The max_listens_per_script is the maximum number of listen keys, which are used as handles

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Karl Dreyer
OK, just to close the loop on this.   After making the adjustments to the correct set of ini files(ugh); the issue appears to be resolved. it turns out, it wasn't the max_listens_per region.. but in fact Was the max_listens_per_script.  The default is set to 64 (I believe).  I set it to 0 so as

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Dahlia Trimble
I wonder why the scripts need so many listens? I seldom have more than 1 or 2. On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer paoli...@islandoasis.biz wrote: OK, just to close the loop on this. After making the adjustments to the correct set of ini files(ugh); the issue appears to be resolved.

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Karl Dreyer
I don't believe that the setting is referencing the number of listeners in a script.. but rather, the number of listen events per script .. i.e. the number of times a script can execute the listen capture event ...  based on the scenario it made sense because the scripts would work perfectly

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Butch Arnold
Hi Karl, When this stops working, can you check the xengine status in the console? I see the results you have included here, but is this before or after the communication stops? We had a similar issue back in December on 3rd Rock Grid and when things stopped working, checking the xengine

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer
This dump is after the issue presents itself and it's not showing any scripts waiting for load.  That's what is really strange.  They all work perfectly for an underterminate amount of time then, a random subset of them just stop. I will point out that when I adjusted the max_listens_per_script

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread BoneZ
Hi Karl, I think since your xengine status results show you are only using 2 threads.. I'm not sure it would do you any good to increase max threads. ~Butch On 6/1/2015 12:53 PM, Karl Dreyer wrote: This dump is after the issue presents itself and it's not showing any scripts waiting for

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Dahlia Trimble
Do you know whether it's the listener or the sender which is failing? Also, I've heard there are problems with llSleep() so if any of the scripts are using that it might be contributing to the problem. On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com wrote: Hi Karl, I think since

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
. From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble Sent: Monday, June 01, 2015 3:21 PM To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] Do you know whether it's the listener

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble Sent: Monday, June 01, 2015 3:21 PM To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] Do you know whether it's the listener or the sender