using
llListenRemove(handle).
Fred Beckhusen/Ferd Frederix
Message: 1
Date: Thu, 4 Jun 2015 14:41:03 -0500
From: Karl Dreyerpaoli...@islandoasis.biz
To:opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]
I don't believe that the setting is referencing
...@opensimulator.org] On Behalf Of Fred Beckhusen
Sent: Friday, June 05, 2015 12:13 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners] (Karl
Dreyer)-Ferd Frederix
The max_listens_per_script is the maximum number of listen keys, which
are used as handles
OK, just to close the loop on this.
After making the
adjustments to the correct set of ini files(ugh); the issue appears to be
resolved.
it turns out, it
wasn't the max_listens_per region.. but in fact Was the
max_listens_per_script. The default is set to 64 (I believe).
I set it to 0 so as
I wonder why the scripts need so many listens? I seldom have more than 1 or
2.
On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer paoli...@islandoasis.biz
wrote:
OK, just to close the loop on this.
After making the adjustments to the correct set of ini files(ugh); the
issue appears to be resolved.
I don't believe that the setting is referencing the number of listeners
in a script.. but rather, the number of listen events per script .. i.e.
the number of times a script can execute the listen capture event ...
based on the scenario it made sense because the scripts would work
perfectly
Hi Karl,
When this stops working, can you check the xengine status in the console?
I see the results you have included here, but is this before or after
the communication stops?
We had a similar issue back in December on 3rd Rock Grid and when things
stopped working, checking the xengine
This dump is after the issue presents itself and it's not showing any
scripts waiting for load. That's what is really strange. They
all work perfectly for an underterminate amount of time then, a random
subset of them just stop.
I will point out that when I adjusted
the max_listens_per_script
Hi Karl,
I think since your xengine status results show you are only using 2
threads.. I'm not sure it would do you any good to increase max threads.
~Butch
On 6/1/2015 12:53 PM, Karl Dreyer wrote:
This dump is after the issue presents itself and it's not showing any
scripts waiting for
Do you know whether it's the listener or the sender which is failing? Also,
I've heard there are problems with llSleep() so if any of the scripts are
using that it might be contributing to the problem.
On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com wrote:
Hi Karl,
I think since
.
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]
Do you know whether it's the listener
-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]
Do you know whether it's the listener or the sender
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