Re: [opensource-dev] Mesh viewers and tcmalloc issues

2011-10-01 Thread Zabb65
It is not desirable to let the default allocation engine run under Linux, and possibly Mac. glibc has an incredibly slow allocator for small objects, and tcmalloc was implemented to remedy these situations(This is what I heard, but have not confirmed.) Inventory and a few other items create massive

Re: [opensource-dev] Review Request: STORM-58 Allow objects to have 99.99% max hollow for default hollow shape.

2011-09-09 Thread Zabb65
The clamp for primitive parameters was in place long before the megaprim "debacle", unless you are referring to the one in early 2006, possibly even earlier than that. >From what I know, doing this will require that the server be updated to relax this restriction. _

Re: [opensource-dev] s3-proxy.lindenlab.com points to a private IP address?

2011-04-06 Thread Zabb65
Linden Lab should not be distributing either of these libraries, as they do not have a license that permits them to do so(from what I have heard from them in other dialogs). So this violates and possibly voids their license for Kakadu, as well as all of their careful planning to keep it out of ever

Re: [opensource-dev] Does writing to llerrs make the viewer crash ?

2010-12-31 Thread Zabb65
Yes, llerrs purposefully dereferences a null pointer to cause a crash, and if that fails it infinitely loops. This is so "errors" get fixed instead of being ignored. On Fri, Dec 31, 2010 at 05:42, Marine Kelley wrote: > Hello all, > > I have just filed a JIRA (VWR-23459) about a random crash that

Re: [opensource-dev] Debugging Snowstorm under Linux x64 with GDB locks the whole X session

2010-12-29 Thread Zabb65
Reading through the documentation on this. It may be easier to just add "GDK_DEBUG=nograbs" to the shell script launcher when it uses GDB, and have it work on all distros, up to date or not? On Wed, Dec 29, 2010 at 15:30, Monty Brandenberg wrote: > On 12/29/2010 1:19 PM, Aleric Inglewood wrote: >

Re: [opensource-dev] What is with the cycling port connections on SLv2.4?

2010-12-23 Thread Zabb65
This is one of the most confusing posts I've seen in ages. Would you like to provide some technical detail of what you see happening, and what you EXPECT to happen? On Thu, Dec 23, 2010 at 00:47, Ann Otoole wrote: > connect disconnect connect 4 times at once disconnect 4 bang bang hammer > hammer

Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-27 Thread Zabb65
My only concern with some of this, is that it eliminates the support teams easy one line answer to everything odd or unexplained. Uninstall and reinstall the client. The reason this works so well is that it deletes all of the users settings and preferences, which often become corrupted or contain i

Re: [opensource-dev] Crashing integration tests

2010-10-25 Thread Zabb65
It looks to be a problem with multiple tests running at the same time. Looking at the error gives a hint that its a collision with a globally shared named pipe of some type. Running the tests individually works just fine for me, running more than one at a time doesn't. On Mon, Oct 25, 2010 at 17:0

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Zabb65
be worked into snowstorm given sufficient time and testing. On Fri, Oct 22, 2010 at 05:03, Aidan Thornton wrote: > On 10/22/10, Zabb65 wrote: >> Looks like this does not need an answer now. Code is up. >> http://hg.secondlife.com/mesh-development/ >> \o/ > > Looks like c

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
Looks like this does not need an answer now. Code is up. http://hg.secondlife.com/mesh-development/ \o/ On Thu, Oct 21, 2010 at 20:56, Zabb65 wrote: > They have only said they would release source, though they do not have > to release it. They are doing so out of their own good wil

Re: [opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
t; On Thu, 21 Oct 2010 18:05:32 -0400, Zabb65 wrote: > >> Last week when Mesh was announced into public beta, it was said the >> source code would be put up by the end of the week, checking the blog >> post mentions that it would be placed on the snowstorm wiki page, but >>

[opensource-dev] Mesh Source Code ETA

2010-10-21 Thread Zabb65
Last week when Mesh was announced into public beta, it was said the source code would be put up by the end of the week, checking the blog post mentions that it would be placed on the snowstorm wiki page, but I cannot find it there. After having corresponded with a few people it seems that the buil

Re: [opensource-dev] As a content creator, I would like...

2010-10-18 Thread Zabb65
technical limitations are lifted. To do it as you explain it. It would require major updates to the way SL stores and uses assets. On Mon, Oct 18, 2010 at 15:46, Ponzu wrote: > On Mon, Oct 18, 2010 at 2:42 PM, Zabb65 wrote: >> >> The local script editing and local texture editing h

Re: [opensource-dev] As a content creator, I would like...

2010-10-18 Thread Zabb65
My mistake. Credits to Xotmid then for external script editor. On Mon, Oct 18, 2010 at 15:17, Brandon Husbands wrote: > Actualy I did the external script editor you can use the pre processor to > link in saved scripts from your hard drive > > On Oct 18, 2010 1:43 PM, "Zabb65

Re: [opensource-dev] As a content creator, I would like...

2010-10-18 Thread Zabb65
The local script editing and local texture editing has already been done before and were implemented in phoenix. Scripting was done by Katharine and textures were done by Vaalith. I believe Vaalith is waiting for mesh source code so they can begin working on the mesh portion of that. The caveats

Re: [opensource-dev] Fix for "Attachments displayed in mouselook" bug

2010-10-09 Thread Zabb65
I tend to agree with Argent on this, it should have a comment if there is a hack in place to make it all function. I ran it through hg blame and it claims that revision 11977 was when a big block in pipeline.cpp changed 11977: BOOL LLPipeline::hasRenderType(const U32 type) const 11977: { 11977:

Re: [opensource-dev] Lindens way ahead of us

2010-09-26 Thread Zabb65
llviewercontrol.h is the header that allows access to saved settings values within the viewer, and has nothing to do with RLV or any other form of control over the viewer. They are simply a set of saved control values in llsd xml format. On Sun, Sep 26, 2010 at 22:37, miss c wrote: > All this ta

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Zabb65
It generally isn't fair to compare other engines results with that of second life, and I don't think it ever will be fair to compare results, or how it looks. The fundamental differences are too large. Most graphics engines deal with optimized static geometry that has specially designed textures t

Re: [opensource-dev] Compiler optimizations on Viewer and LLKDU

2010-09-09 Thread Zabb65
KDU automatically detects and uses cpu optimization if its available. The only compiler options I'm aware of are those that enable or disable threading of decoding, which I suspect won't be of much benefit for the type of images uses in SL(small and fast to decode). Compiling the base code with opt

Re: [opensource-dev] list for builds from the new snowstorm viewer-development repository?=

2010-08-16 Thread Zabb65
I'll stop in and say that it would be useful if you used the existing mailing list address as well. And would appreciate emails on commits. On Mon, Aug 16, 2010 at 15:32, Lance Corrimal wrote: > Am Monday 16 August 2010 schrieb Henri Beauchamp: >> On Mon, 16 Aug 2010 11:38:44 -0700, Kadah wrote:

Re: [opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Zabb65
Needs a 1.40 sim to function as expected. When such rolls out, it will behave as you want. Until then, it thinks you are placing them on attachments points it doesn't know about. On Mon, Jun 28, 2010 at 03:31, Lance Corrimal wrote: > Heya, > > I just gave the new multi-wearables in viewer-externa

Re: [opensource-dev] LLUUID::getNodeID() returns (random) software MAC

2010-06-18 Thread Zabb65
Just to add my 2c on this issue. I was getting this once in a while as well, when I finally tracked it down, to the above reason(although it was an older version.) it was actually pulling a random interface each time my computer rebooted as being the one chosen. In the list of random devices, ther

Re: [opensource-dev] Mesh rendering: What does indicesp provide?

2010-06-03 Thread Zabb65
As for conversion, it looks like you should just convert asEdgeVertex asEdgeNorm and the results of vGetColor(for each normal in asEdgeNerm) into arrays, and build the index table from the results of iVertex. It more or less looks like it was written to use vertex buffers, but was converted to some

Re: [opensource-dev] Mesh rendering: What does indicesp provide?

2010-06-03 Thread Zabb65
>From what I remember... Indicesp is a pointer to an array of U16s that are offsets to vertexes in the vertex buffer. Read it as the vertexes normals and all this other stuff being in static arrays. It then runs through the indice list and runs the associated glVertex3f commands or whatever on the

Re: [opensource-dev] Possible glitch in TPV identification procedure

2010-05-05 Thread Zabb65
Channel name is a persistent saved setting. Meaning if you log in under a viewer that sets its channel in the saved settings file, but does not use one of its own(settings file), the normal viewer will continue to identify itself as that viewer. Until you remove the entry yourself, by either cleari