Re: [osg-users] stereo mode

2007-07-30 Thread Andreas.Richter
First thanks for fast answer. > What graphic card are you using ? I'm using an old-fashioned GeForce FX 5900 XT. I will try it with the newest Nvidia driver hoping that helps. -- Andreas Richter ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-07-30 Thread Jose Luis Hidalgo
Hi Mike, we are trying to use an automatic script that generates those sources when a tag is created. We can only test the script each time Robert creates a new tag and each time he does we found a new little bug :) Now the link works. Cheers, JL. 2007/7/30, Mike Wittman <[EMAIL PROTECTED]

Re: [osg-users] OSG causing driver freeze?

2007-07-30 Thread Chris Davoren
Thanks for replying Robert. I am using the latest version of OSG: 2.0, released on the 15th of June. The two cards in question are a 6600GT and an 8800GTX, both of which are using the latest stable (not beta) drivers from Nvidia. My first thought was a driver issue too, except that I can't get a

Re: [osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Jean-Sébastien Guay
Hello Robert, Eron, >> Unfortunately, at least under Windows this doesn't work. I believe this >> is because the plugins are separated into debug and release >> directories. Consider a search for the OBJ plugin. It is located in >> the following locations: >> >> OpenSceneGraph\lib\osgPlugins-2.1

Re: [osg-users] Problems with FRAME_BUFFER_OBJECT

2007-07-30 Thread wangmiao
Maybe your driver does not support FBOS...And OSG "fallback" to imagecopy from framebuffer - Original Message - From: Steven Powers To: osg-users@lists.openscenegraph.org Sent: Tuesday, July 31, 2007 12:56 AM Subject: [osg-users] Problems with FRAME_BUFFER_OBJECT I'm using

[osg-users] Problem with particle system

2007-07-30 Thread Franclin Foping
Hi All, I have got a very simple scene graph consisting of a root node (Group), a node object and a particle system. I have noticed that when I add the particle system node (containing the Geode for particle system) to the root, the other object of the scene appears shrink. What could be the

Re: [osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Luigi Calori
Eron Steger wrote: >I see... > >Unfortunately, at least under Windows this doesn't work. I believe this >is because the plugins are separated into debug and release >directories. Consider a search for the OBJ plugin. It is located in >the following locations: > >OpenSceneGraph\lib\osgPlugins-

Re: [osg-users] Graph Rendering Traversal order

2007-07-30 Thread Paul Martz
I'm almost certain that the range for RenderBin numbers is the range of 32-bit signed ints. "0" (for opaque) and "10" (or translucent) are merely the defaults. If you have no translucent geometry in your HUD, you can start at 0 and render up as high as you need. If you do have translucent geometry,

Re: [osg-users] Warning: detected OpenGL error 'invalid numeration'after RenderBin::draw(, )

2007-07-30 Thread Roger James
This error is quite common on Intel Express renderers. It is usually innocuous and can be fixed by updating the drivers. If your graphics hardware is not Intel then you need to follow Robert’s instructions to isolate the call that is causing the problem. Roger _ From: [EMAIL PRO

[osg-users] How to halt the drive manipulator?

2007-07-30 Thread Tommes
Hi all, is there any chance to halt the drive manipulator? Sometimes, I would like to deactivate the functionality of the manipulator awhile, for example by holding down a specified key. Thanks in advance. \Tommes (I use OSG 1.2 and osgProducer::Viewer.) _

Re: [osg-users] Graph Rendering Traversal order

2007-07-30 Thread Steven R Woolsey
Paul, Thanks for your reply. I can see that would work for small numbers of objects as in my example, but what happens if I need to have 20-30 things stacked on top of each other as a worst case scenario. That would exceed the number of RenderBins. I have found some references in the archiv

Re: [osg-users] Graph Rendering Traversal order

2007-07-30 Thread Paul Martz
You need to set a different RenderBin number for the StateSet of each layer. The draw traversal processes RenderBins in order, lowest to highest number. I believe you want to call StateSet::setRenderBinDetails, first param is the bin number (e.g., 0, 1, 2, etc) and you probably want "RenderBin" f

[osg-users] Graph Rendering Traversal order

2007-07-30 Thread Steven R Woolsey
Hi, Myself and a co-worker are working with a HUD where we have created some simple geometric shapes on the same Z-plane in ortho2D mode. When the scene is rendered, the topmost elements in the graph are rendered on top. We are using 1.2 and have put the HUD under an osg::CameraNode and set th

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-07-30 Thread Mike Wittman
Hi Robert, The source package link for this release is broken, apparently because the source package is not present. -Mike > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Monday, July 30, 2007 10:55 AM > To: osg u

Re: [osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Robert Osfield
Hi Eron, On 7/30/07, Eron Steger <[EMAIL PROTECTED]> wrote: > Unfortunately, at least under Windows this doesn't work. I believe this > is because the plugins are separated into debug and release > directories. Consider a search for the OBJ plugin. It is located in > the following locations: > >

Re: [osg-users] Warning: detected OpenGL error 'invalid numeration' after RenderBin::draw(, )

2007-07-30 Thread Carlos Nava
well thanks any way I'll keep trying... Robert Osfield <[EMAIL PROTECTED]> escribió: On 7/30/07, Carlos Nava wrote: > Hi, > > I tried both ways but in State.cpp I couldn't find the block you talked > about, and with the code I got one Error C2352 about non static function > call... > > any idea w

Re: [osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Eron Steger
I see... Unfortunately, at least under Windows this doesn't work. I believe this is because the plugins are separated into debug and release directories. Consider a search for the OBJ plugin. It is located in the following locations: OpenSceneGraph\lib\osgPlugins-2.1.2\debug\osgdb_objd.dll O

Re: [osg-users] Warning: detected OpenGL error 'invalid numeration' after RenderBin::draw(, )

2007-07-30 Thread Robert Osfield
On 7/30/07, Carlos Nava <[EMAIL PROTECTED]> wrote: > Hi, > > I tried both ways but in State.cpp I couldn't find the block you talked > about, and with the code I got one Error C2352 about non static function > call... > > any idea why? No. ___ osg-users

Re: [osg-users] stereo mode

2007-07-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frauciel Luc wrote: > Hi Andreas, > > What graphic card are you using ? QUAD_BUFFER stereo should work on > Nvidia Quadro or ATI FireGL cards, but NOT on basic Nvidia or ATI > cards. For that you'll need Nvidia stereo drivers, that are loosely > maint

Re: [osg-users] Warning: detected OpenGL error 'invalid numeration' after RenderBin::draw(, )

2007-07-30 Thread Carlos Nava
Hi, I tried both ways but in State.cpp I couldn't find the block you talked about, and with the code I got one Error C2352 about non static function call... any idea why? Robert Osfield <[EMAIL PROTECTED]> escribió: Its likely that some OpenGL state you are setting isn't supported

Re: [osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Robert Osfield
Hi Eron, The version number is inserted into the plugin directory name to avoid problems with mixing plugins of different versions to that linked to at compile time. You should not need to ever encode the plugin directory path into your app, only the path to the parent directory of the plugin dir

Re: [osg-users] Problems with FRAME_BUFFER_OBJECT

2007-07-30 Thread Robert Osfield
Hi Steven, SceneView doesn't use RenderSurface, as this is part of Producer. Are you using Producer as welll? When FBO is supported then the size used should be totally independent of any graphics window (RenderSurface in Producer speak) size. Robert. On 7/30/07, Steven Powers <[EMAIL PROTECTE

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-07-30 Thread Robert Osfield
Hi Felix, On 7/30/07, Felix Bwire <[EMAIL PROTECTED]> wrote: > I tried compiling osg under cygwin but whenever I try to 'make', I get the > message 'no targets specified and no make file found'. What is it that I may > not be doing right? Which version of osg should I possibly use? You'll need to

[osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Eron Steger
Hello, I'm curious as to why the compiled 'osgPlugins' directory on Windows contains the version in the directory's name (i.e. OpenSceneGraph\lib\osgPlugins-2.1.2\debug). This provides a constant annoyance everytime the version is updated, as the path has to be updated. As well, since the re

Re: [osg-users] stereo mode

2007-07-30 Thread Jan Wurster
Hi Andreas, > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of [EMAIL PROTECTED] > Sent: Monday, July 30, 2007 5:00 PM > I wanted to watch my application in stereo mode so I set the > two environment variables OSG_STEREO with value ON an > OSG_

[osg-users] Problems with FRAME_BUFFER_OBJECT

2007-07-30 Thread Steven Powers
I'm using a cameraNode to render to a FRAME_BUFFER_OBJECT to pull the depth buffer from an overhead camera. _camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJ ECT); _camera->attach(osg::CameraNode::COLOR_BUFFER,_dBuffer.get()); _camera->setRenderOrder(osg::CameraNode::

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-07-30 Thread Felix Bwire
Hi All, I tried compiling osg under cygwin but whenever I try to 'make', I get the message 'no targets specified and no make file found'. What is it that I may not be doing right? Which version of osg should I possibly use? Thanx Felix On 7/30/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi

[osg-users] OpenSceneGraph-2.1.3 dev release made

2007-07-30 Thread Robert Osfield
Hi All, Weekly dev release has been tagged, details on DeveloperReleases page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases SVN tag: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.1.3/ Please consider this a 1st release candidat

Re: [osg-users] stereo mode

2007-07-30 Thread Frauciel Luc
Hi Andreas, What graphic card are you using ? QUAD_BUFFER stereo should work on Nvidia Quadro or ATI FireGL cards, but NOT on basic Nvidia or ATI cards. For that you'll need Nvidia stereo drivers, that are loosely maintained. Don't know if there is an equivalent on ATI. ANAGLYPHIC, HORIZONTAL_

[osg-users] stereo mode

2007-07-30 Thread Andreas.Richter
Hello everybody! I wanted to watch my application in stereo mode so I set the two environment variables OSG_STEREO with value ON an OSG_STEREO_MODE with QUAD_BUFFER. After starting the app (also starting OSG demos) OSG tells me this: ---8<--- Error: [Screen #0] GraphicsWindowWin32::setPixelForma

Re: [osg-users] Correction of osgGA::NodeTrackerManipulator

2007-07-30 Thread Robert Osfield
Hi Benjamin, There are limits on how much a general purpose code can handle different usage requirements, it may be that you've hit the limits of NodeTrackerManiplator. Perhaps NodeTrackerManipulator could be extended to allow one to control how the local center is computed - either from the last

Re: [osg-users] LOD's, addChild overload bad?

2007-07-30 Thread Robert Osfield
On 7/30/07, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote: > 1.2 I can't spot any check-ins to Group or LOD that might affect this. Could you possible create an example that reproduces the problem, I then others have investigate it further. Cheers, Robert. _

Re: [osg-users] Correction of osgGA::NodeTrackerManipulator

2007-07-30 Thread Benjamin Cabut
Robers, Tracking the Child is not correct for what I need to do. In our software we have to fly in the solar system. I want to "connect" the observer to earth. for earth we have 3 differents referiential (PositionAttitudeTransform): - One Planet equatorial syncrhonous (we tur

Re: [osg-users] LOD's, addChild overload bad?

2007-07-30 Thread Dorosky, Christopher G
1.2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, July 30, 2007 5:17 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] LOD's, addChild overload bad? HI Chris, Both routes should work, so what you are seein

Re: [osg-users] Correction of osgGA::NodeTrackerManipulator

2007-07-30 Thread Robert Osfield
Hi Benjamin, The change doesn't feel right to me. Could you try tracking the child of the transform to see if that helps. Robert. On 7/30/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote: > > > Hello, > > I tried to use osgGA::NodeTrackerManipulator, and I had a problem when I > wanted to Track

[osg-users] Correction of osgGA::NodeTrackerManipulator

2007-07-30 Thread Benjamin Cabut
Hello, I tried to use osgGA::NodeTrackerManipulator, and I had a problem when I wanted to Track a PositionAttitudeTransform Node: It does not track the center of the Node as it should, but apply a shift of the center value of the tracked matrix. I do this correction to the compu

Re: [osg-users] (Yet another) Freetype plug in build problem

2007-07-30 Thread Indra Madyasiwi Wresniaji
Nevermind, I got it working now by setting the CMake cache values for FREETYPE_INCLUDE_DIR_freetype2 and FREETYPE_INCLUDE_DIR_ft2build to the value of FREETYPE_INCLUDE_DIR. It was originally not found. Thanks anyway. Indra M.W. Indra Madyasiwi W. wrote: > Hello, > > For some reason my OSG-

Re: [osg-users] Warning: detected OpenGL error 'invalid numeration' after RenderBin::draw(, )

2007-07-30 Thread Robert Osfield
On 7/30/07, Carlos Nava <[EMAIL PROTECTED]> wrote: > Hi Robert, > > It only happens to a series of projects i'm working on, not to the OSG > examples, I'm using OSG 1.2 on Visual Studio 2005 > > I can post the code if it would help... Its likely that some OpenGL state you are setting isn't support

Re: [osg-users] OSG causing driver freeze?

2007-07-30 Thread Robert Osfield
Hi Chris, I haven't heard reports of this type of problem before. What version of the OSG? What type of graphics cards and drivers? Do all OSG examples fail? I'd suspect a broken OpenGL driver in which case check for the latest OpenGL drivers for your machines. Robert. On 7/30/07, Chris Davo

Re: [osg-users] LOD's, addChild overload bad?

2007-07-30 Thread Robert Osfield
HI Chris, Both routes should work, so what you are seeing looks to be a bug. Which version of the OSG are you using? Robert. On 7/29/07, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote: > > Hello. > > I'm having unexpected trouble using LOD's. > > osg::LOD *LOD = new osg::LOD; > LOD->addChild(m