Hi Zoltán,
I try to install zSim by the way which was showed in your INSTALL instruction.
When I was finished the console screen was like that;
/***/
[EMAIL PROTECTED]:~/Desktop/zSim/zSim-0.3.0$ make
Creating Build/subdirectories
Compiling
Hi all
how to do zoom in and out in orthographic projection?
As I zoom in the detailed geometry should be loaded .
Right now I am scaling the geometry but in this method the details are
not getting loaded.
Thanks
Santosh
santosh wrote:
Hi all
I have a problem in loading LOD's in
Hi all
how to do zoom in and out in orthographic projection?
As I zoom in the detailed geometry should be loaded .
Right now I am scaling the geometry but in this method the details are
not getting loaded.
Thanks
Santosh
___
osg-users mailing
Hi Art,
First thanks to everyone who has come to the meeting, it was really nice !
About the picture we've took, I'll try to post them as soon as I can.
About this one in the pub we can see :
First plan from the left : Stéphane Lamoliatte (RSA COSMOS), David Callu
(freelance), Cedric Pinson
Hi Serge,
thanks, I have updated the wiki to reflect the names.
Just upload the new pictures to the wiki. Hope to see
them soon ;-)
Cheers,
Art
--- Serge Lages [EMAIL PROTECTED] schrieb:
Hi Art,
First thanks to everyone who has come to the
meeting, it was really nice !
About the
Hi all,
Somewhere in my code, I make some root-addChild(functionCreateGeode());
but when I added a last one, OSG crash on rendering, pretending a vector
error.
I've verified, it do not depend on the Geode, because it work if I remove an
addChild() before doing mine...
Is there a limit in the
Hi all,
I have some opengl codes and want to use these codes in osg program.
I do it as follow:
1. Add a geode to root scene and define a drawable (derived from
osg::Drawable).
2. The drawable is added as child of the geode. OpenGL code is added in
DrawCallback of the drawable(in
Hi all,
I just want to set a bump mapping effect on a geode, but the only thing I
obtain is the geode all colored in black.
I didn't found any example of BumpMapping, and I didn't succed setting it on
my geode doing :
osgFX::BumpMapping* bump = new osgFX::BumpMapping();
Hello Ümit,
I didn't see the timer warning before. I'll have a look.
As for the runtime error, the first is because the
executable (zSim.bin) is not where the wrapper-script
(zSim) expects it. The way to do it is to move the zSim.bin
executable that you just compiled (and only this) into the
Hi Vincent,
Take a look to osgfxbrowser, there are an example of bump mapping use.
In fact, all is in osgfx::BumpMapping::setUpDemo()
HTH
David Callu
2008/5/2 Vincent Bourdier [EMAIL PROTECTED]:
Hi all,
I just want to set a bump mapping effect on a geode, but the only thing I
obtain is the
hi su - we cover this (and more!) in the intermediate training course
we teach. however, it's a pretty simple answer - the
drawImplementation is only executed once, because it's converted to a
display list the first time drawn. so, disable display lists on that
drawable, and you'll be set!
Posting your question just once and waiting a bit for an answer would be
nice...
santosh wrote:
how to do zoom in and out in orthographic projection?
As I zoom in the detailed geometry should be loaded .
Right now I am scaling the geometry but in this method the details are
not getting
Why is the _dataSize used? Shouldn't the size of the std vector be used
instead??
If i want to update the vertex array the _dataSize is not changed SET ANYWERE
except in the constructor, but i think it's used by primitive_set and geometry
for rendering...
Erlend
Without seeing your code one cannot really say what is wrong with what you
doing
Typically in this case I would say it is because one of the Geodes your
adding has not been created correctly, its geometry is not set up, or
possibly your using a stale of corrupt pointer
My bad..
Data size is size of vector.. (Vec3 == 3)..
Still have problems updating geometry though, even though im doing this after
update(maybe a little overkill..) and also try to create a new VecArray..
_drawArrays-dirty();
_vertices-dirty();
You can to change the LOD scale factor in this case, see previous list
discussions
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
I switch my compile mode from Debug to Release and speed of rendering
to 256*256*256 3D texture gets up from 5 fps to 30fps!
Ulrich Hertlein wrote:
Quoting hesicong2006 [EMAIL PROTECTED]:
I think another way should be possible:
Only one RTT camera, under it there are 256
I want to draw a line, and to update this line with more points.
Now i render the line, but as soon I do a update which changes the vertices
size the line dissapears.
please submit an example / suggestions if anyone have, before im going totally
nuts! :)
PS.
1. Im doing the update via a
Thanks for help,
a bit of code will be more clear so this is something approaching :
osg::Geode* createMoon(std::string texturePath);
osg::Geode* createSun(std::string texturePath);
and in the main:
_root-addChild(createSkyMap(config-Skypath));
Thanks for help,
a bit of code will be more clear so this is something approaching :
osg::Geode* createMoon(std::string texturePath);
osg::Geode* createSun(std::string texturePath);
and in the main:
_root-addChild(createSkyMap(config-Skypath));
HI
Try creating a group and adding the Moon and Sun geodes to that and then add
this new group to your Root
Personally I never give a geode to the root node (
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL
Yes, i did it and it works well, but I don't understand why I have to use a
group...
Thanks,
Vincent
2008/5/2 Gordon Tomlinson [EMAIL PROTECTED]:
HI
Try creating a group and adding the Moon and Sun geodes to that and then
add this new group to your Root
Personally I never give a
You shouldn't have to use a separate Group as a Geode is a subclass of
osg::Node and therefore can be held in a osg::Group.
Do you have a stack trace for the case where you app crashed?
Paul
Vincent Bourdier wrote:
Yes, i did it and it works well, but I don't understand why I have to
use a
Hi, bob
Thanks a lot.
Kind Regards,
Tiger Su
2008/5/2, Bob Kuehne [EMAIL PROTECTED]:
hi su - we cover this (and more!) in the intermediate training course
we teach. however, it's a pretty simple answer - the
drawImplementation is only executed once, because it's converted to a
display
Hi All;
I have an aircraft. Before I add the aircraftNode to my scene I rotate with;
/***/
mAircraftTransform-setMatrix( osg::Matrix::scale( size, size, size ) *
osg::Matrix::rotate(
osg::DegreesToRadians( 90.0f
I have a collection of road data as shapefiles (.shp, .dbf, .prj) but they do
not get loaded correctly. Everything gets squished into one long line, so this
is obviously some coordinate system error. I can get sensible data after
converting it from one coordinate system to another using
On Thu, May 1, 2008 at 5:43 PM, Linh Phan [EMAIL PROTECTED] wrote:
Hi,
I'm having a cannot find -ljpeg problem compiling OSG2.4 on MinGW,
but when I do a ls on C:/Program Files/OpenSceneGraph/lib, I see:
C:/Program Files/OpenSceneGraph/lib/libjpeg.lib
C:/Program
Hi Kimmo,
Ive been testing the plugin some days ago and noticed that some files are
not loaded correctly. The problem here was, that the loader only loaded the
first record. This happened with some files generated in Multigen. I have to
test this before I submit a patch.
Dunno if this is
I did that and it passed that problem. Now I'll just keep getting the
sources of the missing libraries and compile it myself; I was hoping
someone would have all the MinGW compiled osg dependent libraries
available on the web.
Thanks Philip,
Linh
Philip Lowman wrote:
On Thu, May 1, 2008 at
I just did a fresh download of the 2.4 release zip file.
I ran cmake . ; make
I got the following error on Mac OS X Leopard 10.5.2 on an Intel Mac
with case sensitive HFS.
[ 25%] Building CXX object src/osgUtil/CMakeFiles/osgUtil.dir/
Tessellator.o
[ 25%] Building CXX object
Hi Santosh,
santosh wrote:
how to do zoom in and out in orthographic projection? As I zoom in the
detailed geometry should be loaded .
LOD is calculated based on the distance from the eye to the object. So if you
move the camera a different LOD level will be selected.
But as you've
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