Re: [osg-users] Visualizing Terrain DB on web page

2009-08-17 Thread Akilan
Hi, Yeah, I did in the same way as u said. Wrapped OSG functions into ActiveX control and deployed with IE. It s working fine. But it is not happening so with Firefox. Yes, I need help to deploy using Firefox. Thank you! Cheers, Akilan -- Read this topic online here:

Re: [osg-users] 360 degree screen captures

2009-08-17 Thread J.P. Delport
Hi, Wally Atkins wrote: Hi jp, Thanks for the reply. I see that the osgprerender does spin the model and I made a stab at putting in the osgDB::writeImageFile but I must be at the wrong place ... because the output (PNG) that I got was just a full white image. In the function

Re: [osg-users] Need help regarding rendering to a texture

2009-08-17 Thread Robert Osfield
Hi Brett, Your email doesn't really provide enough details to help you. For pre-render examples have a look at osgprerender or osgprerendercubemap. Please note the viewer level Camera controls what the overall scene looks at, the viewer doesn't need a CameraManipulator though, you can set the

Re: [osg-users] Paged Geometry?

2009-08-17 Thread Robert Osfield
Hi Peter, There isn't a paged geometry plugin, database paging support is built directly into the scene graph via the osg::PageLOD node, and into the viewer using the osgDB::DatabasePager that is automatically set up for you (you don't need to do anything to enable it.) The problem in hand is

Re: [osg-users] Reset Viewer and Context question

2009-08-17 Thread Robert Osfield
Hi Jimmy, On Mon, Aug 17, 2009 at 2:49 AM, Jimmy Lindummy...@gmail.com wrote: I will try that. By the way, when I remove an object from the scene graph by remove the PAT above the model, do I need to call releaseGLObjects on the model node as well? or just the PAT? The node your remove

Re: [osg-users] 3D HUD Elements

2009-08-17 Thread Robert Osfield
Hi Jimmy, I'd recommend doing 3D hud's using a second camera, see the osghud example. The second camera needn't be an othrographic one as illustrate in the example. Robert. On Mon, Aug 17, 2009 at 5:21 AM, Jimmy Lindummy...@gmail.com wrote: Hi, Does anyone has solution for this? I am

[osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Alexandre Amalric
Hi osg-users, I would like if it's possible to set the osg viewer display setting the way we can use linearly polarized glasses (like Ice Age 3 in 3D)? For info from wikipedia : *To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
Hi http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings and 2 monitor\proector () :) 2009/8/17 Alexandre Amalric alex.pix...@gmail.com: Hi osg-users, I would like if it's possible to set the osg viewer display setting the way we can use linearly polarized

Re: [osg-users] OpenSceneGraph-2.8.2 released

2009-08-17 Thread Sukender
Hi Robert, Sorry to push this topic up, but it seems VC8/9 binaries are not available on the website... :) Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Mail Original - De: Sukender suky0...@free.fr À: OpenSceneGraph Users

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Alexandre Amalric
Hi Maxim, Isn't it possible to set passive stereo with polarized glasses on a single classic LCD screen ? Or the only way to do this is to plug 2 projector (aligned) on 2 output from a graphic card ? My goal is to know if a standard OSG application running on a computer desktop (with a GUI) can

Re: [osg-users] OpenSceneGraph-2.8.2 released

2009-08-17 Thread Robert Osfield
Hi Sukender, On Mon, Aug 17, 2009 at 11:55 AM, Sukendersuky0...@free.fr wrote: Sorry to push this topic up, but it seems VC8/9 binaries are not available on the website... :) Cheers, Thanks for the push. I've been overrun by my extended family this last ten days so haven't had much time at

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-17 Thread Tomlinson, Gordon
Does it work in Firefox if you use the IE Tab, plug-in for firefox ?, I have found this to be very useful and works for most things I have tried that typically need IE Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-17 Thread Luigi Calori
Hi Akilan My deployment scheme is based on extension under Firefox. Do you need javascript interaction with the application (like virtualrome site) or are you ok with just embedding in the page? In the latter case, look at test examples in the link

Re: [osg-users] Using shared OpenGL contexts

2009-08-17 Thread Raphael Sebbe
Thank you Robert and Paul for this information. To further clarify, my goal is to be able to use multiple GL contexts representing the same scene from different camera angles, and those contexts could well be GL views in windows, FBOs, or even Core Animation GL layers (Mac). As said previously,

Re: [osg-users] Using shared OpenGL contexts

2009-08-17 Thread Ulrich Hertlein
Hi Raphael, On 17/08/09 2:10 PM, Raphael Sebbe wrote: To further clarify, my goal is to be able to use multiple GL contexts representing the same scene from different camera angles, and those contexts could well be GL views in windows, FBOs, or even Core Animation GL layers (Mac). As said

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Pierre BOURDIN
Hi Alexandre, to have a stereo rendering, you need a to have 2 images on the device separated by the polarised barrier... This gives you plenty of possible configurations, like 1 projector and a filter wheel or 2 projectors with 2 filters etc... There is now some new passive stereo monitor mostly

Re: [osg-users] transparent object sorting and back face culling

2009-08-17 Thread Andrew Thompson
Hi there A quick related question for you guys, does OSG do the transparency bin sorting per Geode or per primitive? I have a Geode with multiple transparent primitives in it, however one is a box with 4 sides created using QUAD_STRIP and top/bottom created using POLYGON and as such as not

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
Hi. One monitor? shutter - NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista or 7\(Linux?) or Zalman 3D monitor. 2009/8/17 Pierre BOURDIN bour...@imerir.com: Hi Alexandre, to have a stereo rendering, you need a to have 2 images on the device separated by the polarised

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Alexandre Amalric
Hi Maxim, Does NVidia 3DVision works with OSG, has someone already tried to set an osg application with it ?? I thought it was only working with DirectX... 2009/8/17 Maxim Gammer maxgam...@gmail.com Hi. One monitor? shutter - NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
Hi nvidia 3D vision support active stereo in nvidia Quadro cards (OpenGL) 2009/8/17 Alexandre Amalric alex.pix...@gmail.com: Hi Maxim, Does NVidia 3DVision works with OSG, has someone already tried to set an osg application with it ?? I thought it was only working with DirectX...

Re: [osg-users] transparent object sorting and back face culling

2009-08-17 Thread Jason Daly
Andrew Thompson wrote: If I create individual QUAD's will this work better? Or perhaps does it have to be individual Geodes to get the sorting working right? It's per-geode, I believe --J ___ osg-users mailing list

Re: [osg-users] Composite Viewer, Multiple Windows, Different Framerates

2009-08-17 Thread Chris Glasnapp
At this point I'm somewhat pressed for time, so I'm going to toggle the nodemask on and off and deal with the buffer swapping. Maybe when I get more time I'll revisit the disabling of windows at the viewer level. Thanks for the info! -Chris On Fri, Aug 14, 2009 at 7:44 AM, Robert Osfield

Re: [osg-users] osgVolume ready for testing

2009-08-17 Thread Guillaume Poirier
Hi, Sorry for the simple question... I am trying to load a list of images using the --images flag. Looking at the osgvolume.cpp code in 2.8.2, I don't see how it can detect *.png like you mentioned, or detect the list of slices from the filenames. Am I right on this ? Thank you! Cheers,

Re: [osg-users] transparent object sorting and back face culling

2009-08-17 Thread Andrew Burnett-Thompson
Hi Jason, Ok I've updated my code to work with each side as a geode, however this is still not giving me the results I want. Think a transparent cube, the sides have bounding spheres but at certain camera locations and orientations, the wrong sides are rendered in the wrong order. For my

[osg-users] OSG 2.8.2 rpms for Centos 5 and RedHat 5

2009-08-17 Thread Eric Sokolowsky
Robert, I have created some binary rpm packages for Centos 5 for the most recent stable release. Where do I upload these files? It's been a while since I've done that. I'm also willing to set up and help maintain a yum repository that makes it easy to update OpenSceneGraph on Centos and RedHat.

Re: [osg-users] osgVolume ready for testing

2009-08-17 Thread Robert Osfield
Ho Guillaume, On Mon, Aug 17, 2009 at 4:58 PM, Guillaume Poirierguillaume.poir...@nrc.ca wrote: Sorry for the simple question... I am trying to load a list of images using the --images flag. Looking at the osgvolume.cpp code in 2.8.2, I don't see how it can detect *.png like you mentioned,

Re: [osg-users] OSG 2.8.2 rpms for Centos 5 and RedHat 5

2009-08-17 Thread Robert Osfield
Hi Eric, On Mon, Aug 17, 2009 at 5:54 PM, Eric Sokolowskyesok@gmail.com wrote: I have created some binary rpm packages for Centos 5 for the most recent stable release. Where do I upload these files? It's been a while since I've done that. Thanks. The place to upload them is via ftp, I'm

Re: [osg-users] osgVolume ready for testing

2009-08-17 Thread Poirier, Guillaume
Sorry I meant that you can do something like: osgvolume --images data/*.png or osgvolume --images data/data_000.png And it would load all 256 slices from data_000.png to say data_255.png. guillaume -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] transparent object sorting and back face culling

2009-08-17 Thread Paul Speed
See my other post in this thread as I've done exactly this before. Split the cube into the inside faces and the outside faces, each as their own drawable and then use the render bin number to have the inside always drawn first. It might be that if you always add the inside child before the

[osg-users] data sync between callbacks

2009-08-17 Thread Rabbi Robinson
Hi, I have two callbacks that share some data. One saves the current transformation matrix into the member if it, other one gets it. It looks that the second callback always get the same even the transformation matris is different. I guess it's probably has some thing to do with multi

Re: [osg-users] transparent object sorting and back face culling

2009-08-17 Thread Jason Daly
Paul Speed wrote: See my other post in this thread as I've done exactly this before. Split the cube into the inside faces and the outside faces, each as their own drawable and then use the render bin number to have the inside always drawn first. It might be that if you always add the inside

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Pierre BOURDIN
2009/8/17 Maxim Gammer maxgam...@gmail.com Hi. Hi Maxim, One monitor? shutter - NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista or 7\(Linux?) or Zalman 3D monitor. Yes, it's not passive but active stereo in this case... The last news I've read on nvidia's forum

Re: [osg-users] softshadowmap and glsl shader

2009-08-17 Thread Michele Olsen
Hi, I am using osgShadow in my application. Ever since the newest release (2.8.2) my fragment shaders have not been able to pick up the texture coordinates for my models' base texture. Thus the texture lookups are not correct. I've loaded my models in osg viewer, so I know the fixed pipeline

Re: [osg-users] OSG 2.8.2 rpms for Centos 5 and RedHat 5

2009-08-17 Thread Eric Sokolowsky
Robert Osfield wrote: Hi Eric, On Mon, Aug 17, 2009 at 5:54 PM, Eric Sokolowskyesok@gmail.com wrote: I have created some binary rpm packages for Centos 5 for the most recent stable release. Where do I upload these files? It's been a while since I've done that. Thanks. The place to

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Maxim Gammer
Ok. passive stereo two DLP !!! proectors + two Circular / Linear Polarization filters + Circular / Linear Polarization Glasses + special screen + Nvidia + TwinView (two monitors 2048*768 example) + OSG (VERTICAL_SPLIT STEREO setting) ok?) 2009/8/18 Pierre BOURDIN bour...@imerir.com:

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread David d'Angelo
Hi Pierre, One monitor? shutter - NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista or 7\(Linux?) or Zalman 3D monitor. Yes, it's not passive but active stereo in this case... The last news I've read on nvidia's forum was talking about an Linux

Re: [osg-users] 3D HUD Elements

2009-08-17 Thread Jimmy Lin
Hi Robert, My first attemp was doing something similar to osghud, it does successfully display my 3D axis as hud, but it won't rotate when the view changes. Basically I want something similar to a hud but changes with view/camera. or a 3d model always stay in the same position relative to the

Re: [osg-users] Reset Viewer and Context question

2009-08-17 Thread Jimmy Lin
Thanks Robert, Sorted now. Cheers, Jimmy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16359#16359 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Pierre BOURDIN
2009/8/17 David d'Angelo vonengel.gro...@googlemail.com Hi Pierre, Hi David, One monitor? shutter - NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista or 7\(Linux?) or Zalman 3D monitor. Yes, it's not passive but active stereo in this case... The last news I've

Re: [osg-users] Stereoscopy with Linearly polarized glasses

2009-08-17 Thread Pierre BOURDIN
Hi Maxim, 2009/8/17 Maxim Gammer maxgam...@gmail.com Ok. passive stereo two DLP !!! proectors + two Circular / Linear Polarization filters + Circular / Linear Polarization Glasses + special screen + Nvidia + TwinView (two monitors 2048*768 example) + OSG (VERTICAL_SPLIT STEREO

Re: [osg-users] Rendering forests

2009-08-17 Thread Peter Bear
robertosfield wrote: Hi Peter, There isn't a paged geometry plugin, database paging support is built directly into the scene graph via the osg::PageLOD node, and into the viewer using the osgDB::DatabasePager that is automatically set up for you (you don't need to do anything to enable

Re: [osg-users] 3D HUD Elements

2009-08-17 Thread Jimmy Lin
Hi, I think I got it now. I combine both hud and callback approach. I created a slave camera similar to the one in the example, then add a update callback to it. In the callback I update the view matrix of the slave camera relate to the master camera's view matrix. so the views are basically