Hi,
Yeah, I did in the same way as u said. Wrapped OSG functions into ActiveX
control and deployed with IE. It s working fine. But it is not happening so
with Firefox. Yes, I need help to deploy using Firefox.
Thank you!
Cheers,
Akilan
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Hi,
Wally Atkins wrote:
Hi jp,
Thanks for the reply. I see that the osgprerender does spin the model
and I made a stab at putting in the osgDB::writeImageFile but I must
be at the wrong place ... because the output (PNG) that I got was
just a full white image.
In the function
Hi Brett,
Your email doesn't really provide enough details to help you. For
pre-render examples have a look at osgprerender or
osgprerendercubemap. Please note the viewer level Camera controls
what the overall scene looks at, the viewer doesn't need a
CameraManipulator though, you can set the
Hi Peter,
There isn't a paged geometry plugin, database paging support is built
directly into the scene graph via the osg::PageLOD node, and into the
viewer using the osgDB::DatabasePager that is automatically set up for
you (you don't need to do anything to enable it.)
The problem in hand is
Hi Jimmy,
On Mon, Aug 17, 2009 at 2:49 AM, Jimmy Lindummy...@gmail.com wrote:
I will try that.
By the way, when I remove an object from the scene graph by remove the PAT
above the model, do I need to call releaseGLObjects on the model node as
well? or just the PAT?
The node your remove
Hi Jimmy,
I'd recommend doing 3D hud's using a second camera, see the osghud
example. The second camera needn't be an othrographic one as
illustrate in the example.
Robert.
On Mon, Aug 17, 2009 at 5:21 AM, Jimmy Lindummy...@gmail.com wrote:
Hi,
Does anyone has solution for this?
I am
Hi osg-users,
I would like if it's possible to set the osg viewer display setting the way
we can use linearly polarized glasses (like Ice Age 3 in 3D)?
For info from wikipedia :
*To present a stereoscopic motion picture, two images are projected
superimposed onto the same screen through
Hi
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
and 2 monitor\proector ()
:)
2009/8/17 Alexandre Amalric alex.pix...@gmail.com:
Hi osg-users,
I would like if it's possible to set the osg viewer display setting the way
we can use linearly polarized
Hi Robert,
Sorry to push this topic up, but it seems VC8/9 binaries are not available on
the website... :)
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail Original -
De: Sukender suky0...@free.fr
À: OpenSceneGraph Users
Hi Maxim,
Isn't it possible to set passive stereo with polarized glasses on a single
classic LCD screen ?
Or the only way to do this is to plug 2 projector (aligned) on 2 output from
a graphic card ?
My goal is to know if a standard OSG application running on a computer
desktop (with a GUI) can
Hi Sukender,
On Mon, Aug 17, 2009 at 11:55 AM, Sukendersuky0...@free.fr wrote:
Sorry to push this topic up, but it seems VC8/9 binaries are not available on
the website... :)
Cheers,
Thanks for the push. I've been overrun by my extended family this
last ten days so haven't had much time at
Does it work in Firefox if you use the IE Tab, plug-in for firefox ?, I
have found this to be very useful and works for most things I have tried
that typically need IE
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @
Hi Akilan
My deployment scheme is based on extension under Firefox.
Do you need javascript interaction with the application (like
virtualrome site) or are you ok with just embedding in the page?
In the latter case, look at test examples in the link
Thank you Robert and Paul for this information.
To further clarify, my goal is to be able to use multiple GL contexts
representing the same scene from different camera angles, and those contexts
could well be GL views in windows, FBOs, or even Core Animation GL layers
(Mac). As said previously,
Hi Raphael,
On 17/08/09 2:10 PM, Raphael Sebbe wrote:
To further clarify, my goal is to be able to use multiple GL contexts
representing the same scene from different camera angles, and those contexts
could well be GL views in windows, FBOs, or even Core Animation GL layers
(Mac). As said
Hi Alexandre,
to have a stereo rendering, you need a to have 2 images on the device
separated by the polarised barrier... This gives you plenty of possible
configurations, like 1 projector and a filter wheel or 2 projectors with 2
filters etc...
There is now some new passive stereo monitor mostly
Hi there
A quick related question for you guys, does OSG do the transparency bin sorting
per Geode or per primitive?
I have a Geode with multiple transparent primitives in it, however one is a box
with 4 sides created using QUAD_STRIP and top/bottom created using POLYGON and
as such as not
Hi.
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
or 7\(Linux?)
or
Zalman 3D monitor.
2009/8/17 Pierre BOURDIN bour...@imerir.com:
Hi Alexandre,
to have a stereo rendering, you need a to have 2 images on the device
separated by the polarised
Hi Maxim,
Does NVidia 3DVision works with OSG, has someone already tried to set an osg
application with it ??
I thought it was only working with DirectX...
2009/8/17 Maxim Gammer maxgam...@gmail.com
Hi.
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows
Hi
nvidia 3D vision support active stereo in nvidia Quadro cards (OpenGL)
2009/8/17 Alexandre Amalric alex.pix...@gmail.com:
Hi Maxim,
Does NVidia 3DVision works with OSG, has someone already tried to set an osg
application with it ??
I thought it was only working with DirectX...
Andrew Thompson wrote:
If I create individual QUAD's will this work better? Or perhaps does it have to
be individual Geodes to get the sorting working right?
It's per-geode, I believe
--J
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At this point I'm somewhat pressed for time, so I'm going to toggle
the nodemask on and off and deal with the buffer swapping.
Maybe when I get more time I'll revisit the disabling of windows at
the viewer level.
Thanks for the info!
-Chris
On Fri, Aug 14, 2009 at 7:44 AM, Robert Osfield
Hi,
Sorry for the simple question... I am trying to load a list of images using the
--images flag. Looking at the osgvolume.cpp code in 2.8.2, I don't see how it
can detect *.png like you mentioned, or detect the list of slices from the
filenames. Am I right on this ?
Thank you!
Cheers,
Hi Jason,
Ok I've updated my code to work with each side as a geode, however this is
still not giving me the results I want. Think a transparent cube, the sides
have bounding spheres but at certain camera locations and orientations, the
wrong sides are rendered in the wrong order.
For my
Robert,
I have created some binary rpm packages for Centos 5 for the most recent
stable release. Where do I upload these files? It's been a while since
I've done that.
I'm also willing to set up and help maintain a yum repository that makes
it easy to update OpenSceneGraph on Centos and RedHat.
Ho Guillaume,
On Mon, Aug 17, 2009 at 4:58 PM, Guillaume
Poirierguillaume.poir...@nrc.ca wrote:
Sorry for the simple question... I am trying to load a list of images using
the --images flag. Looking at the osgvolume.cpp code in 2.8.2, I don't see
how it can detect *.png like you mentioned,
Hi Eric,
On Mon, Aug 17, 2009 at 5:54 PM, Eric Sokolowskyesok@gmail.com wrote:
I have created some binary rpm packages for Centos 5 for the most recent
stable release. Where do I upload these files? It's been a while since
I've done that.
Thanks. The place to upload them is via ftp, I'm
Sorry I meant that you can do something like:
osgvolume --images data/*.png
or
osgvolume --images data/data_000.png
And it would load all 256 slices from data_000.png to say data_255.png.
guillaume
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
See my other post in this thread as I've done exactly this before.
Split the cube into the inside faces and the outside faces, each as
their own drawable and then use the render bin number to have the inside
always drawn first.
It might be that if you always add the inside child before the
Hi,
I have two callbacks that share some data. One saves the current transformation
matrix into the member if it, other one gets it. It looks that the second
callback always get the same even the transformation matris is different.
I guess it's probably has some thing to do with multi
Paul Speed wrote:
See my other post in this thread as I've done exactly this before.
Split the cube into the inside faces and the outside faces, each as
their own drawable and then use the render bin number to have the inside
always drawn first.
It might be that if you always add the inside
2009/8/17 Maxim Gammer maxgam...@gmail.com
Hi.
Hi Maxim,
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
or 7\(Linux?)
or
Zalman 3D monitor.
Yes, it's not passive but active stereo in this case...
The last news I've read on nvidia's forum
Hi,
I am using osgShadow in my application. Ever since the newest release (2.8.2)
my fragment shaders have not been able to pick up the texture coordinates for
my models' base texture. Thus the texture lookups are not correct. I've loaded
my models in osg viewer, so I know the fixed pipeline
Robert Osfield wrote:
Hi Eric,
On Mon, Aug 17, 2009 at 5:54 PM, Eric Sokolowskyesok@gmail.com wrote:
I have created some binary rpm packages for Centos 5 for the most recent
stable release. Where do I upload these files? It's been a while since
I've done that.
Thanks. The place to
Ok. passive stereo
two DLP !!! proectors + two Circular / Linear Polarization filters +
Circular / Linear Polarization Glasses + special screen + Nvidia +
TwinView (two monitors 2048*768 example) + OSG (VERTICAL_SPLIT STEREO
setting)
ok?)
2009/8/18 Pierre BOURDIN bour...@imerir.com:
Hi Pierre,
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
or 7\(Linux?)
or
Zalman 3D monitor.
Yes, it's not passive but active stereo in this case...
The last news I've read on nvidia's forum was talking about an Linux
Hi Robert,
My first attemp was doing something similar to osghud, it does successfully
display my 3D axis as hud, but it won't rotate when the view changes.
Basically I want something similar to a hud but changes with view/camera.
or
a 3d model always stay in the same position relative to the
Thanks Robert,
Sorted now.
Cheers,
Jimmy
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2009/8/17 David d'Angelo vonengel.gro...@googlemail.com
Hi Pierre,
Hi David,
One monitor?
shutter -
NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
or 7\(Linux?)
or
Zalman 3D monitor.
Yes, it's not passive but active stereo in this case...
The last news I've
Hi Maxim,
2009/8/17 Maxim Gammer maxgam...@gmail.com
Ok. passive stereo
two DLP !!! proectors + two Circular / Linear Polarization filters +
Circular / Linear Polarization Glasses + special screen + Nvidia +
TwinView (two monitors 2048*768 example) + OSG (VERTICAL_SPLIT STEREO
robertosfield wrote:
Hi Peter,
There isn't a paged geometry plugin, database paging support is built
directly into the scene graph via the osg::PageLOD node, and into the
viewer using the osgDB::DatabasePager that is automatically set up for
you (you don't need to do anything to enable
Hi,
I think I got it now.
I combine both hud and callback approach.
I created a slave camera similar to the one in the example, then add a update
callback to it.
In the callback I update the view matrix of the slave camera relate to the
master camera's view matrix. so the views are basically
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