Hi,
If I use in the main:
Vec4d C1 = Vec4d (1, 1,1, 1);
Then the vector has garbage in it.
But if I declare Vec4d C1 = Vec4d(); before main, then I can use the setter in
the main to put some values in it, and it works.
Why is that? How does that work?
Thank you!
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Read this
Hi Chris,
On Fri, Nov 6, 2009 at 10:40 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
I'm about to begin working on a project with some significant interest to OSG
developers. I'm wondering if this is a time where it would be appropriate to
ask if I
should go set up hosting under
Hi Don,
My guess this is a minification mipmapping issue on the texture atlas
where the neighbouring glyph images are bleeding into the character
you want to render. Choosing a font resolution nearer to your screen
resolution will probably help.
Robert.
On Fri, Nov 6, 2009 at 7:10 PM, Don
Hi Danny,
I'm not aware of any bugs related to copying Vec4d's - doing what you
quote has been done for many years without problems, I would recommend
that you double check your own code and your build to see if something
has gone amiss.
Robert.
On Sat, Nov 7, 2009 at 9:36 AM, Danny Riflko
On Sat, Nov 7, 2009 at 10:46 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Don,
My guess this is a minification mipmapping issue on the texture atlas
where the neighbouring glyph images are bleeding into the character
you want to render. Choosing a font resolution nearer to your
Hello, I'm new to OSG and am just looking over the code structure to
better learn how a proper scene graph library is laid out. I'm
interested in using (porting a stripped down version) of osg for a
project I'm working on in another language. I pretty much understand
the flow of the graph,
Robert Osfield wrote:
Hi Danny,
I'm not aware of any bugs related to copying Vec4d's - doing what you
quote has been done for many years without problems, I would recommend
that you double check your own code and your build to see if something
has gone amiss.
Yeah, what you're doing should
Simon Hammett s.d.hamm...@googlemail.com wrote:
I've gotten good results with exporting blender - .lwo as long as you
split your model meshes up the right way, so you can run the smoothing
visitor on it.
Why? There is osg exporter too. Works fine:
Hello, it seems the error I was referring to was simply because I debugged
(Step Into) with release mode in Visual C++ 2008 Express Edition.
Here is a screenshot. The content of C12 is garbage. So it was a noob question.
robertosfield, could you remove my e-mail from the post? The bots can pick
2009/11/7 Jan Ciger jan.ci...@gmail.com:
Simon Hammett s.d.hamm...@googlemail.com wrote:
I've gotten good results with exporting blender - .lwo as long as you
split your model meshes up the right way, so you can run the smoothing
visitor on it.
Why? There is osg exporter too. Works fine:
Simon Hammett s.d.hamm...@googlemail.com wrote:
Well .lwo was the first format I found that worked and it's binary so
the models load quickly.
The apps I work on, load lots of stuff outta dbs, run third party dlls
black boxes etc
on start up, so they are already irritatingly slow to start
2009/11/7 Jan Ciger jan.ci...@gmail.com:
Simon Hammett s.d.hamm...@googlemail.com wrote:
Well .lwo was the first format I found that worked and it's binary so
the models load quickly.
The apps I work on, load lots of stuff outta dbs, run third party dlls
black boxes etc
on start up, so
Simon Hammett s.d.hamm...@googlemail.com wrote:
which is yet another step in the process.
that's making things more complicated, not less.
and .lwo works rather nicely so why change?
Because .osg can capture also things that are native to the scenegraph that
you cannot capture in .lwo (e.g.
Can't you simply edit the post and delete the e-mail.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=19329#19329
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Danny Riflko do_th...@luukku.com wrote:
Can't you simply edit the post and delete the e-mail.
No, because the forum is actually attached to a mailing list where your posts
are re-posted automatically. We wouldn't be able to reply back to you without
the e-mail.
Regards,
Jan
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2009/11/7 Jan Ciger jan.ci...@gmail.com:
Simon Hammett s.d.hamm...@googlemail.com wrote:
which is yet another step in the process.
that's making things more complicated, not less.
and .lwo works rather nicely so why change?
Because .osg can capture also things that are native to the
Hi Simon,
Blender file is a container like 3dsmax file. If you want to load .blend
in osg directly it will be very complex and not suitable for a lot of
cases.
Anyway, if you really want it i would suggest to make a plugin that run
osg export in background mode and then load the result in osg.
Of
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