Hi Martin,
On Wed, Feb 3, 2010 at 9:01 PM, Martin Beckett m...@mgbeckett.com wrote:
Is there a better approach?
Construct you scene graph into parts that need to be saved, and parts
that are just decoration?
-Basically I just want to flag certain nodes (and their children) as not part
of
HI Massimo,
To avoid all the osgdem tasks from having to parse all the source
files VPB supports generating a cache of all the geospatial details of
the source files. The vpbcache tool can be used to read the original
source file and then generate a cache file from this. You then
provide this
Hi Tony,
Have a look at the osgsimuluation example as this uses the
CoordinateSystemNode/EllipsoidModel to provide conversion between
lat/long/height to XYZ.
Robert.
On Thu, Feb 4, 2010 at 12:12 AM, Tony Vasile ming...@gmail.com wrote:
Hi,
I'm a newbie and trying to find as many examples
As per the subject.
I've attached a modified version of osgViewer.cpp which shows the issue.
The codes works fine in 2.8.2 2.7.1
I had a quick look at the code, but there's been way too many changes from
2.8.2 to 2.9.6
for me to find out what broke.
Also state set loading when opening .osg
Hi Simon,
On Thu, Feb 4, 2010 at 9:58 AM, Simon Hammett
s.d.hamm...@googlemail.com wrote:
I've attached a modified version of osgViewer.cpp which shows the issue.
The codes works fine in 2.8.2 2.7.1
I had a quick look at the code, but there's been way too many changes from
2.8.2 to 2.9.6
Hi,
I have used VirtualPlanetBuilder (osgdem) to generate the DB and then used
osgviewer to navigate the dted files. It worked fine. Happy !!!
Thanks a lot for the inputs..
Regards,
Phanindra
--
Read this topic online here:
Hi,
I am new with OpenSceneGraph and I have one problem that I can´t solve.
I try to compile osg with vrml plugin and I have this error:
Build started: Project: Plugins vrml, Configuration: Debug Win32 --
linking...
LINK : fatal error LNK1104: cannot open file
Hi all -- Has anyone tried to run a Nightly build on OS X? I have an
8-core Mac Pro, but the build seems to use no more than 2 cores
regardless of how I specify (or don't specify) the -j and -l make
options. I wonder if this might be some limitation of CDash.
Thanks,
-Paul
On 4 February 2010 10:19, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Simon,
On Thu, Feb 4, 2010 at 9:58 AM, Simon Hammett
s.d.hamm...@googlemail.com wrote:
I've attached a modified version of osgViewer.cpp which shows the issue.
The codes works fine in 2.8.2 2.7.1
I had a
I'm running osgOcean and I'm only interested into ocean surface effects (the
geometry in particular). I also have a hard time limit on each frame time.
However, with osgOcean, I'm seeing some large spikes in processing time that
are causing me problems.
In particular, I'm seeing the
Hi Julien-Charles,
Julien-Charles Lévesque schrieb:
[...]
Here is my code... stripped down to a minimum. I assume that you have a
4x4 matrix containing orientation of your selector (lOrientation) and a
vec3 containing it's position (lPosition). I built the polytope to point
in the direction
Hi Paul,
Yes you're right this is due to the rather inefficient method of updating
the surface primitives and vertices that osgOcean uses at the moment.
Explained here:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-December/036735.html
Like I say in that post I
Hi Chris,
I've built osgOcean again 2.8.2 with vs2008 on xp,vista and win7 without
issue. So i'm rather at a loss on this one.
Can you be more specific about the CMake settings your using? Maybe I'll be
able to spot something.
Regards,
Kim.
On 3 February 2010 21:54, Chris Innanen
Hi Robert,
can we make this call to change the settings only if it different from the
current one?
Nick
http://www.linkedin.com/in/tnick
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Hi Nick,
On Thu, Feb 4, 2010 at 1:53 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote:
can we make this call to change the settings only if it different from the
current one?
It only has an effect when you don't have atomic reference counting
built-in, in which case it toggles whether it'll
the thing that causes me troubles is the user data. I ran into a case of
making the scene graph cyclic. I store in user data some nodes, so it ended
up into infinite loop when adding a new view (startThreading sets this to a
value). So my point is to have something like
if
Hi,
Is it possible to have multiple shadow maps?
I mean, f.ex., two light sources and two osgShadow::ShadowMap casting
two shadows in a single pass?
Studying osgShadow::ShadowMap shows that it is not directly supported.
Anyway, I created two ShadowMaps, made one parent of the other and a
Hi Nick,
Thread safe ref/unref makes no differences to circular references that
you create in your application/scene graph. It's simply not safe to
create circular references, you have to break them to be able to avoid
memory leaks and the best way to do this is to use an osg::Observer,
robertosfield wrote:
Construct you scene graph into parts that need to be saved, and parts that
are just decoration?
That was my first approach - at the root I had 'scene' and 'display' groups and
only save the 'scene' tree.
But it would be nice to be able to attach decorations
Hi,
I would like to know what is the aim of the cube map sample.
When I launch this sample, I've got some satellite objects that are moving
arround a bigger sphere, this sphere seems to be mapped with an envmap made of
6 colors (red, green etc...). But the envmap is not dynamic (ie the
Hi Vincent,
On Thu, Feb 4, 2010 at 2:16 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
So when the file size in memory estimation exceed the free memory estimated,
the load is not done.
But this is the point : if I return /ERROR_IN_READING_FILE, /won't the file
be added to a black
Hi,
Well I had a look in the code shader, you set gl_fragColor with a color
depending on the face index osgppu_CubeMapFace. The corresponding update code
is in void UnitInOut::init() method. That's why the bigger sphere holds colors.
But the samplerCube input is unused in this sample, why ? Is
Hi Robert,
havent used observer ptrs so far. But sounds like a good hint .,, Thanks !
Nick
http://www.linkedin.com/in/tnick
On Thu, Feb 4, 2010 at 5:51 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
Thread safe ref/unref makes no differences to circular references that
you
Hi Peter,
What do you mean by a degenerated polytope of volume 0 ? That polytope
definitely doesn't have a null volume since I've been using it to select
objects in my application and it works.
The four planes all have the same starting point because I want the polytope
to be a pyramid coming
.
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On Thu, Feb 4, 2010 at 4:23 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
What difference will it makes if I return FILE_LOADED or
ERROR_IN_READING_FILE ?
If you didn't load the file you shouldn't return a FILE_LOADED, so
since with don't have an INSUFFICIENT_MEMORY_TO_LOAD (or
hi Robert,
just for the sake of clarification I dont have circular scenegraph. But
what I do have, I put in userdata nodes from the scene graph. In
Node::setThreadSaferefUnref() you are setting that for the userdata as well.
And from here I get into circle, because the user data contains
Brett and Paul,
Thanks for your responses. My initial inquiry was to ping the OSG group to
see if anyone had any experience regarding OSG and GL studio. Specific
questions will be forthcoming as we embark on this.
In answer to Paul's question, we are essentially using a Drawable callback
that
Hi Sebastian,
the purpose of the cube map demo was not to show the reflection, but to show
that with osgPPU one can also use CubeMaps to render the results to. So using
this example one can build its own reflection effect by processing relfected
data through osgPPU for example.
Cheers,
Art
Hi Nick,
On Thu, Feb 4, 2010 at 4:33 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote:
hi Robert,
just for the sake of clarification I dont have circular scenegraph.
Errr what you describe below is a circular scene graph, UserData
is still part of the scene graph, it's reference
:) ok ok ... I got your point. For me the user data was not part of the
scene graph. Visitors are not traversing it. But from now on I will consider
them as a part of the scenegraph :)
Thanks again
Nick
http://www.linkedin.com/in/tnick
On Thu, Feb 4, 2010 at 6:50 PM, Robert Osfield
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2010-02-04 12:41, Luis Agero wrote:
Hi,
I am new with OpenSceneGraph and I have one problem that I can´t solve.
I try to compile osg with vrml plugin and I have this error:
Build started: Project: Plugins vrml, Configuration: Debug Win32
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2010-02-04 18:34, Jan Ciger wrote:
On 2010-02-04 12:41, Luis Agero wrote:
...
You can find instructions on how to use the VRML plugin on the OSG Wiki.
Or as Luis Agero mentioned in another thread:
Hi,
Look at this:
openscenegraph org
Tony,
Along with Robert's suggestion, you can use the following code snippet to
place a vehicle on a spheroid that has VPB terrain, into the scenegraph.
You'll need osgSim and osg::EllipsoidModel to do this.
Entity-lat = 36.4;
Entity-lon = -115.015;
Entity-alt = GetHeightOnTerrain(Entity-lat,
Andrew, the ROOT toolkit makes nice plots, but not sure about OSG
integration ..
http://root.cern.ch/drupal/
-Charles
On Wed, Feb 3, 2010 at 5:57 PM, Andrew Cunningham o...@a-cunningham.comwrote:
Hi
I already have the osgVTK kit as listed on
Hi guys,
I would like to say a big 'thank you' for this nice plugin. After quite
some time installing SDKs and building I got the plugin working :-)
For the record: I did this on Windows Vista 32 bit, Visual Studio 2008,
Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.
Cheers
Hello,
Deadline Feb 28, 2010.
One of the topic areas is Scenegraphs and general Web3D and their
applications to Simulation.
-
Second Call for Papers for the Computer Graphics for Simulation Track at the
Summer Computer Simulation Conference (SCSC'10)
July 11-14, 2010 [Ottawa,
Hiya, Kim...
I seem to have fixed the problem...
In the osgOcean project settings, the additional include directories includes
the osg header directories, including osgDB and osgText. These are put there by
CMake, which demands those paths in order to generate the project files.
osgText has
Hi Chris,
In the osgOcean project settings, the additional include directories includes
the osg header directories, including osgDB and osgText. These are put there by
CMake, which demands those paths in order to generate the project files.
osgText has its own String class based on
Hi Chris,
By removing those two directories from the additional includes, osgOcean builds
correctly.
Oh, and I forgot to mention - great work tracking this down, it was
certainly not obvious what the problem was when considering only the
compiler errors you posted :-)
J-S
--
Question, would that change make it possible to make a round earth using
osgOcean. I noticed it talking about tiles in that post and it sparked my
interest.
Cheers,
Peter
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23706#23706
Good work Kim! I have update the svn code! A little real-time |-)
:D
Kim Bale wrote:
Hi Paul,
Yes you're right this is due to the rather inefficient method of updating the
surface primitives and vertices that osgOcean uses at the moment. Explained
here:
Hi,
Thanks for the tip. Yes multiparenting is working a treat now. It just took
my brain a while to understand how to nest the groups correctly. I am using
the setRenderBinDetails() method on the osg::Group for setting the order of
each rendering pass. Works perfectly.
I did not use
Shayne,
What is the type of Entity and entityGrp in the following code snippet?
Along with Robert's suggestion, you can use the following code snippet to
place a vehicle on a spheroid that has VPB terrain, into the scenegraph.
You'll need osgSim and osg::EllipsoidModel to do this.
Entity-lat
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