Re: [osg-users] different behavior on the trackball manipulator

2010-06-14 Thread PCJohn
Send me the code if you want. I will take a look. If the size of data would be larger, use my email address only. Thx, John Trajce (Nick) Nikolov wrote: it is using some sample with osgviewer., I can post you the code if you are interested. -Nick On Sat, Jun 12, 2010 at 2:53 PM, PCJohn

Re: [osg-users] Weekend adventure

2010-06-14 Thread Robert Osfield
Hi All, Thanks for the support. The run went really well - completed the 30 miles in 5 hours 24 minutes, not too shabby considering there was over 1000m of steep ascent/decent and good enough for 5th out of 30 runners. Views were stunning, weather was perfect for the event - mostly overcast

Re: [osg-users] Draw dynamic line with LODs and EBO

2010-06-14 Thread Robert Osfield
Hi Roman, 100,000 points is nothing for a modern graphics card, they can happily handle 10 times that are 60Hz. Given this I would say just create you geometry efficiently and your done, no need to complicate things further. Robert. On Fri, Jun 11, 2010 at 3:27 PM, Roman Grigoriev

Re: [osg-users] DataPager issue

2010-06-14 Thread Robert Osfield
Hi Thomas, On Fri, Jun 11, 2010 at 7:46 PM, Thomas Canipel thomas.cani...@gmail.com wrote: is there a solution to clear the memory of the datapager ? since the function clear() doesnt seem to release the information The DatabasePager doesn't really store much data anymore, in current

Re: [osg-users] Problem with large TerrainTiles?

2010-06-14 Thread Robert Osfield
Hi Tom, osgTerrain should be able to handle height fields of much larger than 256x256, there is a code path that should be automatically selected than uses DrawElementUInt in this case, and in the past I've tested and it worked just fine. It isn't something I've tested recently though, so

Re: [osg-users] FBX

2010-06-14 Thread Robert Osfield
Hi ? Could you please sign with a name that we can address to you with? 2010/6/14 Notafraid ltf2009...@163.com: There is something wrong with my FBX.My OSG source is 2.9.7,there is something wrong with th FBX code.I need help. There is something wrong doesn't really help anyone know what

Re: [osg-users] Strange error only in debug mode

2010-06-14 Thread daniele argiolas
Hi, that's not a problem, I had the same also before insert the removecallback. My program use the reactivision tracking system (with TUIO server) and implements an augmented reality software. In osg I receive position of marker taken by reactivision and for every position I call an update

Re: [osg-users] Strange error only in debug mode

2010-06-14 Thread Alberto Luaces
Ok, then you'll have to start from the beginning, climbing up the stack in order to know what was that pointer pointing to before the crash. If you know the type of object that is the one that is being freed, you can watch for the addresses were they are stored at the beginning of your program,

[osg-users] How to set size of point primitive

2010-06-14 Thread manjeet sudhanshu
How to set size of point primitive. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgGA::CameraViewSwitchManipulator

2010-06-14 Thread Gianni Ambrosio
Dear All, it seems the Osg API reference it's a little bit meagre. How can I find the documentation of osgGA::CameraViewSwitchManipulator? I mean, what it is used for? Regards Gianni ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to set size of point primitive

2010-06-14 Thread Gordon Tomlinson
Google osg set point size __ Gordon Tomlinson gor...@gordontomlinson.com www.photographybyGordon.com www.vis-sim.com http://www.vis-sim.com/ www.gordontomlinson.com http://www.gordontomlinson.com/

Re: [osg-users] Weekend adventure

2010-06-14 Thread Frederic Bouvier
Hi Robert, - Robert Osfield a écrit : As for the area, if you can come to Scotland be sure to visit the north west coast, the 3 hours drive there was stunning all the way and the final destination topped it all. Sure the weather can be stormy sometimes, but that's what you get when the

Re: [osg-users] osgGA::CameraViewSwitchManipulator

2010-06-14 Thread Magnus Kessler
On Monday 14 Jun 2010 10:52:33 Gianni Ambrosio wrote: Dear All, it seems the Osg API reference it's a little bit meagre. How can I find the documentation of osgGA::CameraViewSwitchManipulator? I mean, what it is used for? Regards Gianni A osgGA::CameraViewSwitchManipulator is a

Re: [osg-users] osgGA::CameraViewSwitchManipulator

2010-06-14 Thread Roland Smeenk
Hi Gianni, I submitted this manipulator to enable switching between multiple predefined viewpoints that can be stored in a scenegraph. Currently the Collada loader supports loading of predefined viewpoints with the limitation of only location and orientation and not the field of view. The

[osg-users] Thoughts on when the next stable even release will be?

2010-06-14 Thread Brett Wiesner
Robert, Do you have any thoughts on when a next stable even number release will be? Thanks Brett -- Brett Wiesner Product Manager, Visualize Products VT MAK www.mak.com ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Thoughts on when the next stable even release will be?

2010-06-14 Thread Robert Osfield
Hi Brett, On Mon, Jun 14, 2010 at 3:48 PM, Brett Wiesner br...@mak.com wrote: Do you have any thoughts on when a next stable even number release will be? I still plan to push to get shader composition into svn/trunk before going for 3.0. I've been bug fixing for much of the last month, with a

Re: [osg-users] how to animate a scene

2010-06-14 Thread Paul Martz
Gianni Ambrosio wrote: Dear All, I have an object (osg::Node) in the scene and I would like to move it changing its position. I set the osg::Node as child of an osg::PositionAttitudeTransform to change its posiotion in time. Now the problem. I have a set of coordinates that represent the

Re: [osg-users] Thoughts on when the next stable even release will be?

2010-06-14 Thread Brett Wiesner
Thanks Robert. Looking forward to 3.0! Robert Osfield wrote: Hi Brett, On Mon, Jun 14, 2010 at 3:48 PM, Brett Wiesner br...@mak.com wrote: Do you have any thoughts on when a next stable even number release will be? I still plan to push to get shader composition into svn/trunk before

Re: [osg-users] [build] Successful build using VS2010?

2010-06-14 Thread Wojciech Lewandowski
I am using VS 2010 Express on Windows 7. Latest cmake with the extra patched script they mention on download page seems to work just fine. Make sure to clean former installs and former builds first. My often made mistake in the past was not removing former files from install/include/lib

Re: [osg-users] strange problems about memory used

2010-06-14 Thread Connor Webb
I'd like to report a similar sort of issue with excessive memory usage. I'm developing a piece of code that displays 250,000 (more intended) sand particles. I'm doing the rendering of the particles as Sphere objects, using a very low level of detail and LOD nodes to reduce the number of

Re: [osg-users] Problem with large TerrainTiles?

2010-06-14 Thread Tom Pearce
Hi Robert, Thanks for the quick reply. Upon further debugging and inspection, I think the problem was fixed already in 2.8.3. I'm using Visual Studio 9, and haven't gone to 2.8.3 since the downloads page still says binaries for VS9 are not yet available. Anyhow, in 2.8.2

Re: [osg-users] [osgPlugins] reading png files in OSG

2010-06-14 Thread Jean-Sébastien Guay
Hi Adam, I still have a bit of a problem however, as I am still unable to run the osgOcean example. I encounter: DynamicLibrary::failed loading osgPlugins-2.8.3/osgdb_png.dll (and then of course the subsequent Could not find plugin... messages).I'm baffled as to why it can't load but

Re: [osg-users] strange problems about memory used

2010-06-14 Thread Tomlinson, Gordon
I have to ask I assume you do NOT have a LOD node for each particle? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] reading png files in OSG

2010-06-14 Thread Adam Smith
Hi J-S, As always, thank you for your helpful feedback. I had downloaded this tool awhile ago and forgot I had it!! :-* Anyhow, your suggestion is a good one. Let me see if that is the problem... Will let you know. Cheers, Adam -- Read this topic online here:

Re: [osg-users] Need help with osg::TextureRectangle

2010-06-14 Thread Jason Daly
Saket Jalan wrote: Hi, I need to continously display incoming images from a network location. Images are in the form of raw data bits, whose resolution may change. Looking at osg Movie example i used createTexturedQuadGeometry to create a geometry of size of first frame. Then rest of incoming

Re: [osg-users] strange problems about memory used

2010-06-14 Thread Connor Webb
I DO have a LOD node for each particle. Is that a mistake? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28907#28907 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Draw a 2D Halo

2010-06-14 Thread Theo Ribeiro
Sup all? I'm creating a multi-touch surface and I wanted to use OSG to draw around my markers. OSG fits perfectly to this use because of it's graph and hierarchy based concept. Now, I wanted to draw a halo-like circle around the objects that will be placed over the table but I don't know how

Re: [osg-users] Draw a 2D Halo

2010-06-14 Thread Tom Pearce
Theo, There should be plenty of resources for learning how to create and manipulate 2D objects - it is fundamentally just like creating 3D objects, only the polygon(s) are all in a plane. You can just create a set of vertices manually to start with. If you've found the examples that deal

Re: [osg-users] Draw dynamic line with LODs and EBO

2010-06-14 Thread Roman Grigoriev
Hi Robert! The question was how can I draw my geometry using elements from start index to end index. And as far as I understand I have to delete whole ebo, and then create new ebo with new bounds. I simply want to do it more efficiently without remapping buffers. Roman. -Original