Hi,
I'm using osg in combination with osgNV+PhysX to simulate physical objects.
This works fine.
Now I want to suppress the visual rendering of the scene and use only the
scenegraph system of osg to simulate the physics without a graphic window
(standalone application). I tried to call the
On 10/05/11 15:34 , Büsra Gülten wrote:
I am new to OSG and I am trying to build OSG 2.9.13 on iPhoneSimulator. I
generate a
Xcode Project with Cmake. And when I want to build the ALL BUILD-Target in
Xcode, I
get several times this error:
-mmacosx-version-min not allowed with
Hi,
How can the light node only affect the node which I specified?
The structure of my scene is:
root
/ \
child1_groupchild2_group
/
light
I hope the light can only affect the child1_group,but the child2_group also be
influence by the
Hi,
I updated the OSG from 2.8.0 to 2.8.4 and ran into an interesting problem. The
textures in my geometries (imported 3ds files) that have a repeating pattern
are shown only once. So that when i have a ground with a repeating texture grid
it looks like a cross with the texture once in the
Hi Glenn
Thanks for the tip
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On 5/10/2011 2:59 AM, Duan Linghao wrote:
Hi,
How can the light node only affect the node which I specified?
The structure of my scene is:
root
/ \
child1_groupchild2_group
/
light
I hope the light can only affect the child1_group,but the
Hi, Build fails with this error:
OpenSceneGraph-2.8.3/src/osgPlugins/svg/ReaderWriterSVG.cpp:25:34: fatal error:
librsvg/rsvg.h: No such file or directory
even though rsvg.h is installed. I understand from the README that there is a
specific problem on 64-bit Linux:
However, Two parts of the OSG
Hi all,
I'm currently working on integrating RenderMonkey Glass shader into
OpenSceneGraph. There, i need to pass cubemap as uniform. For creating cubemap
i'm using osg::TextureCubeMap class. It seems like glsl doesn't process
texture as it should.
Code:
Hi all,
I'm currently working on integrating RenderMonkey shaders into OpenSceneGraph.
There, i need to use shaders and shadows in one scene. But when i use shader on
some geometry shadowmap disables him. How to pass this problem. Im using
openscenegraph 2.8.3 and porting RenderMonkey Marble
Hi Ulrich,
thank you very much for your help. OpenThread build succeeded.
But unfortunately other errors appear in osg-Target. And Xcode crashes because
there are too many errors.
Although in CMake-GUI the Variables are right, it seems like, that the project
cannot find OpenGL-Framework.
I
Hi Robert,
robertosfield wrote:
I do plan to add support for this in the 2.9.x dev
series using the ffmpeg plugin to do the video encoding, but I don't
have any dates for the work.
Is there anything new about this topic?
Regards
Gianni
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Hi, that was my fault.
Solved !
Regards,
Turgut
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Andrew McLean writes:
Hi, Build fails with this error:
OpenSceneGraph-2.8.3/src/osgPlugins/svg/ReaderWriterSVG.cpp:25:34: fatal
error: librsvg/rsvg.h: No such file or directory
even though rsvg.h is installed. I understand from the README that there is a
specific problem on 64-bit Linux:
Yes I have installed it - that's what I meant when I said rsvg.h is installed.
I am building on 64-bit, so I deduce that the README.txt does apply. I just
can't interpret the instructions on what to do in this situation.
AM
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Is there an example that works with GL 3?
I keep getting errors due to reliance on FFP capabilities.
-B
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Colbert
Sent: Monday, May 09, 2011 3:10 PM
Andrew McLean writes:
Yes I have installed it - that's what I meant when I said rsvg.h is installed.
Then it is not under the requested directory -- librsvg-2.
I am building on 64-bit, so I deduce that the README.txt does apply.
But that README talks about the osgdb_qt plugin and the
On 5/6/2011 1:04 AM, Turgut Mehdiyev wrote:
Hi all,
I'm currently working on integrating RenderMonkey shaders into
OpenSceneGraph. There, i need to use shaders and shadows in one scene. But
when i use shader on some geometry shadowmap disables him. How to pass this
problem. Im using
Looks like you're using 2010.*0*.2, not 2010.2
On 9 May 2011 14:23, Andrea Martini martini.and...@gmail.com wrote:
Hi Michael,
i have installed fbx sdk 2010.2 and i'm using openscenegraph 2.8.4
But, unfortunally, i have the same error during compile time :
Hi,
On openSUSE zypper in librsvg-devel is what you need.
# rpm -qf /usr/include/librsvg-2.0/librsvg/rsvg.h
librsvg-devel-2.34.0-2.1.x86_64
...
Thank you!
Cheers,
Sid
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That is true. I will upgrade to newest build. :)
Thanks
Sanat
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Hi,
I have been trying to modify the osgViewerQtWidget example which has a
composite viewer embedded as a widget in a Qt main window.
I want to use a single Viewer instead and am thus far not successful. My Qt ui
is a simple main window with the central widget upgraded to a ViewerQOSG
widget.
Hi Sanat,
seems you might want to look at this thread
http://forum.openscenegraph.org/viewtopic.php?t=2308
notice
// Push matricies
and
osg::State *state = getCamera()-getGraphicsContext()-getState();
state-reset();
state-apply(m_lastStateSet.get());
Regards
Sergey
Hi Sanat,
sorry, I might be not very clear ( it is just that thread helped me a lot ).
but why not to use this example
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgviewerQt/osgviewerQtContext.cpp
as a starting point?
Regards
Sergey
Hi Sanat,
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgviewerQt/osgviewerQtContext.cpphttp://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgviewerQt/osgviewerQtContext.cpp
with this more simple example it would be easier to
On 5/3/2011 3:02 PM, Ryan Pavlik wrote:
I'd like to propose my fixes that I sent in on -submissions pre-2.8.4: all
except the VC2010 build fix still apply. They are these two:
Improvements to osgconv:
https://github.com/rpavlik/osg/compare/OpenSceneGraph-2.8...improve-osgconv
(I've also
On 5/10/2011 7:11 PM, Paul Martz wrote:
On 5/3/2011 3:02 PM, Ryan Pavlik wrote:
I'd like to propose my fixes that I sent in on -submissions pre-2.8.4: all
except the VC2010 build fix still apply. They are these two:
Improvements to osgconv:
Hi Büsra,
On 11/05/11 0:26 , Büsra Gülten wrote:
thank you very much for your help. OpenThread build succeeded.
But unfortunately other errors appear in osg-Target. And Xcode crashes
because there are too many errors.
Although in CMake-GUI the Variables are right, it seems like, that the
benang wrote:
A noob trying to help a bit. Try looking at OceanScene::preRenderCull()
method. You'll see that it's being used there to render the scene.
Thanks a lot for your help. And sorry for so late to answer.
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