Dear Wojtek et al.,
This mail reminded me of an issue I had a couple of years ago with VBO's on a
particular Windows pc with a 9800GX2. I thought it was an issue of that PC, as
it was quite unstable, so I didn't report the problem at that time. The
solution I accidently found back then was to
I've just tried this, and indeed: Setting Threaded Optimization from
Auto to Off yields the good result.
So maybe we should try to reproduce this with pure OpenGL and send a
sample to NVidia (they have been very responsive in the past if you send
an example)
cheers
Sebastian
Dear Wojtek et
Hi,
I would like to render a texture onto an .osg model that I have read in. My
code works for a primitive sphere but not the model, instead of the texture the
model colour is changed to a darker grey. Could anyone tell me what I am doing
wrong ?
Basically i load the model which is ok I
Great news I'll check it out.
K.
On 13 October 2011 04:48, Paul Martz pma...@skew-matrix.com wrote:
Hi all -- I'm pleased to announce that osgBullet v2.0 has release
candidates available. I hope some of you will join in the testing of this,
the first major refresh of osgBullet since its
Hi, Craig
Does your model have texture coordinates for tex unit 0 assigned?
If not - you should generate them with texgen or use shaders to map texture
correctly.
Cheers
13.10.2011, 13:23, Craig Fletcher c...@hw.ac.uk:
Hi,
I would like to render a texture onto an .osg model that I have read
Hi Paul,
Congratulations, this looks great! It looks like something we'll be very
interested in integrating with our system. I look forward to giving it a try -
unfortunately I'm consumed with other projects at the moment so I won't be able
to contribute to the testing any time soon.
Thanks Robert,
Will the osgShadow::ViewDependentShadowMap implementation work with a
scene placed under an RTT camera? I'd like to move to osgViewer but
unfortunately that's just not an option for this project.
On Thu, Oct 13, 2011 at 12:18 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi
Hi guys,
So maybe we should try to reproduce this with pure OpenGL and send a
sample to NVidia (they have been very responsive in the past if you send
an example)
And actually in my experience, even if you send an OSG-based example
(binaries only) they can reproduce it and look at the OpenGL
Hi, Guys
Big Thanks for testing. And Very Big Thanks to Ruben for this workaround.
Yes it also works for me. I am glad I started this thread before trying to
dig deeper in the OSG. Thats definitely something with drivers. I am not
sure if I will be able to quickly prepare pure GL test case
Hi Wojtek,
Sebastian: Just out of curiosity where do you send or post OpenGL bugs ?
Thru Registered developer's site or NVidia forums ? I have mixed results
with registered devs site. Maybe other paths are a faster ?
Please see my message, generally there's no need to make a pure OpenGL
test
Hi, J-S
Hehe, do you read my mind ? You posted the answer before my question I
arrived on the list.
I will send them broken model then. If they have osg installed, they could
easily see the OpenGL calls with glDebuger.
Cheers,
Wojtek Lewandowski
-Oryginalna wiadomość-
From:
HI Jack
Can you Please stop flooding the list with copies of the whole digests and
hiding a question/reply in the middle of hundreds of lines, I could not even
make out of there is a question in there
Please send a clean email with your questions? or snipped out digest so we may
have a chance
Hi Wojtek,
Hehe, do you read my mind ? You posted the answer before my question I
arrived on the list.
I will send them broken model then. If they have osg installed, they
could easily see the OpenGL calls with glDebuger.
I suggest you send them a zip with osgviewer and the required DLLs too,
Hi,
I am on Win 7, osg 3.0.1
When writing out files which include a osgAnimation::RigGeometry to the
new formats osgb, osgt, osgx and playing these files in the
osganimationviewer, I get these messages in the CommandPrompt:
InputStream::readObject(): Unsupported wrapper class
Uh, sorry, how could this end up as a reply ? Please ignore, I'll repost.
Cheers, PP
On 10/12/2011 9:41 AM, Chris 'Xenon' Hanson wrote:
On 10/12/2011 8:31 AM, Joshua Cook wrote:
To make a long story short COIN was failing in a bad way but the
standard notify message at the INFO level is:
Hi,
Thanks for that, no I don't believe the model has any texture coordinates. I
will take a look at texgen
All the best
Craig
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43401#43401
___
Hi osg-users,
I recently found something disturbing ine the way the mouse release event is
processed.
When I press left mouse button + right mouse button, then I drag the cursor
out of the Osg viewport and release both buttons simultaneously I only
receive 1 mouse release event on the left or
Hi,
I am on Win 7, osg 3.0.1
When writing out files which include a osgAnimation::RigGeometry to the
new formats osgb, osgt, osgx and playing these files in the
osganimationviewer, I get these messages in the CommandPrompt:
InputStream::readObject(): Unsupported wrapper class
Hi,
I created a cube with one bone in the center, and 3 children at
three corners of the cube. When the child bones are translated away
from center, the expanded cube corners get culled away. Do I need to
write some kind of Compute Bounding Box Callback, or do I
Paul Martz wrote:
On 10/12/2011 9:41 AM, Chris 'Xenon' Hanson wrote:
Are you 100% sure the DLL _is_ actually loading but the IV file fails to load?
How have you verified this? You can set breakpoints in the DLL, or use
something like
SysInternals' ProcessMonitor to snoop on successful (and
It appears the native OSG formats include:
a) Text formats: .osg .osgt
b) Binary formats: .osgb .ive
I know the text formats are much larger and slower to load. In my case, the
binary formats are exactly the same size. So, I am curious what the differences
specifically between the binary
On 10/13/2011 05:58 PM, Thomas Lerman wrote:
It appears the native OSG formats include:
a) Text formats: .osg .osgt
b) Binary formats: .osgb .ive
I know the text formats are much larger and slower to load. In my case, the
binary formats are exactly the same size. So, I am curious what
Thank you very much for the information . . . I will then use .osgb since that
seems to be the best and most efficient.
I was trying to simplify with the --simplify n parameter in osgconv. If I do
anything other than '1' (do not simplify), even 0.99, osgviewer crashes trying
to display the
Hi folks,
I'm using a modification of the Explosion Effect from the osgParticle. I want
the effect to be removed when it's done but it's not obvious how to make this
work. There are quite a few being created and over time they consume quite a
bit of the frame time. Any ideas on how to
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