Re: [osg-users] VBO Bug ?

2011-10-13 Thread Smelik, R.M. (Ruben)
Dear Wojtek et al., This mail reminded me of an issue I had a couple of years ago with VBO's on a particular Windows pc with a 9800GX2. I thought it was an issue of that PC, as it was quite unstable, so I didn't report the problem at that time. The solution I accidently found back then was to

Re: [osg-users] VBO Bug ?

2011-10-13 Thread Sebastian Messerschmidt
I've just tried this, and indeed: Setting Threaded Optimization from Auto to Off yields the good result. So maybe we should try to reproduce this with pure OpenGL and send a sample to NVidia (they have been very responsive in the past if you send an example) cheers Sebastian Dear Wojtek et

[osg-users] rendering a texture on a .osg model

2011-10-13 Thread Craig Fletcher
Hi, I would like to render a texture onto an .osg model that I have read in. My code works for a primitive sphere but not the model, instead of the texture the model colour is changed to a darker grey. Could anyone tell me what I am doing wrong ? Basically i load the model which is ok I

Re: [osg-users] ANN: osgBullet v2.0 RC available

2011-10-13 Thread Kim Bale
Great news I'll check it out. K. On 13 October 2011 04:48, Paul Martz pma...@skew-matrix.com wrote: Hi all -- I'm pleased to announce that osgBullet v2.0 has release candidates available. I hope some of you will join in the testing of this, the first major refresh of osgBullet since its

Re: [osg-users] rendering a texture on a .osg model

2011-10-13 Thread Sergey Polischuk
Hi, Craig Does your model have texture coordinates for tex unit 0 assigned? If not - you should generate them with texgen or use shaders to map texture correctly. Cheers 13.10.2011, 13:23, Craig Fletcher c...@hw.ac.uk: Hi, I would like to render a texture onto an .osg model that I have read

Re: [osg-users] ANN: osgBullet v2.0 RC available

2011-10-13 Thread Tom Pearce
Hi Paul, Congratulations, this looks great! It looks like something we'll be very interested in integrating with our system. I look forward to giving it a try - unfortunately I'm consumed with other projects at the moment so I won't be able to contribute to the testing any time soon.

Re: [osg-users] RTT with Shadows (LispSM)

2011-10-13 Thread Craig Bosma
Thanks Robert, Will the osgShadow::ViewDependentShadowMap implementation work with a scene placed under an RTT camera? I'd like to move to osgViewer but unfortunately that's just not an option for this project. On Thu, Oct 13, 2011 at 12:18 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi

Re: [osg-users] VBO Bug ?

2011-10-13 Thread Jean-Sébastien Guay
Hi guys, So maybe we should try to reproduce this with pure OpenGL and send a sample to NVidia (they have been very responsive in the past if you send an example) And actually in my experience, even if you send an OSG-based example (binaries only) they can reproduce it and look at the OpenGL

Re: [osg-users] VBO Bug ?

2011-10-13 Thread Wojciech Lewandowski
Hi, Guys Big Thanks for testing. And Very Big Thanks to Ruben for this workaround. Yes it also works for me. I am glad I started this thread before trying to dig deeper in the OSG. Thats definitely something with drivers. I am not sure if I will be able to quickly prepare pure GL test case

Re: [osg-users] VBO Bug ?

2011-10-13 Thread Jean-Sébastien Guay
Hi Wojtek, Sebastian: Just out of curiosity where do you send or post OpenGL bugs ? Thru Registered developer's site or NVidia forums ? I have mixed results with registered devs site. Maybe other paths are a faster ? Please see my message, generally there's no need to make a pure OpenGL test

Re: [osg-users] VBO Bug ?

2011-10-13 Thread Wojciech Lewandowski
Hi, J-S Hehe, do you read my mind ? You posted the answer before my question I arrived on the list. I will send them broken model then. If they have osg installed, they could easily see the OpenGL calls with glDebuger. Cheers, Wojtek Lewandowski -Oryginalna wiadomość- From:

Re: [osg-users] osg-users Digest, Vol 52, Issue 20

2011-10-13 Thread Tomlinson, Gordon
HI Jack Can you Please stop flooding the list with copies of the whole digests and hiding a question/reply in the middle of hundreds of lines, I could not even make out of there is a question in there Please send a clean email with your questions? or snipped out digest so we may have a chance

Re: [osg-users] VBO Bug ?

2011-10-13 Thread Jean-Sébastien Guay
Hi Wojtek, Hehe, do you read my mind ? You posted the answer before my question I arrived on the list. I will send them broken model then. If they have osg installed, they could easily see the OpenGL calls with glDebuger. I suggest you send them a zip with osgviewer and the required DLLs too,

[osg-users] BUG report : osgAnimation::RigGeometry Serializer ( minor )

2011-10-13 Thread PP CG
Hi, I am on Win 7, osg 3.0.1 When writing out files which include a osgAnimation::RigGeometry to the new formats osgb, osgt, osgx and playing these files in the osganimationviewer, I get these messages in the CommandPrompt: InputStream::readObject(): Unsupported wrapper class

Re: [osg-users] Viewer thread safety question

2011-10-13 Thread PP CG
Uh, sorry, how could this end up as a reply ? Please ignore, I'll repost. Cheers, PP On 10/12/2011 9:41 AM, Chris 'Xenon' Hanson wrote: On 10/12/2011 8:31 AM, Joshua Cook wrote: To make a long story short COIN was failing in a bad way but the standard notify message at the INFO level is:

Re: [osg-users] rendering a texture on a .osg model

2011-10-13 Thread Craig Fletcher
Hi, Thanks for that, no I don't believe the model has any texture coordinates. I will take a look at texgen All the best Craig -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43401#43401 ___

[osg-users] Mouse release event issue

2011-10-13 Thread Alexandre Amalric
Hi osg-users, I recently found something disturbing ine the way the mouse release event is processed. When I press left mouse button + right mouse button, then I drag the cursor out of the Osg viewport and release both buttons simultaneously I only receive 1 mouse release event on the left or

[osg-users] BUG report : osgAnimation::RigGeometry Serializer ( minor )

2011-10-13 Thread PP CG
Hi, I am on Win 7, osg 3.0.1 When writing out files which include a osgAnimation::RigGeometry to the new formats osgb, osgt, osgx and playing these files in the osganimationviewer, I get these messages in the CommandPrompt: InputStream::readObject(): Unsupported wrapper class

[osg-users] Culling Issue with osgAnimation::rigGeometry

2011-10-13 Thread PP CG
Hi, I created a cube with one bone in the center, and 3 children at three corners of the cube. When the child bones are translated away from center, the expanded cube corners get culled away. Do I need to write some kind of Compute Bounding Box Callback, or do I

Re: [osg-users] [SOLVED] Viewer thread safety question

2011-10-13 Thread Joshua Cook
Paul Martz wrote: On 10/12/2011 9:41 AM, Chris 'Xenon' Hanson wrote: Are you 100% sure the DLL _is_ actually loading but the IV file fails to load? How have you verified this? You can set breakpoints in the DLL, or use something like SysInternals' ProcessMonitor to snoop on successful (and

[osg-users] Image formats, most efficient?

2011-10-13 Thread Thomas Lerman
It appears the native OSG formats include: a) Text formats: .osg .osgt b) Binary formats: .osgb .ive I know the text formats are much larger and slower to load. In my case, the binary formats are exactly the same size. So, I am curious what the differences specifically between the binary

Re: [osg-users] Image formats, most efficient?

2011-10-13 Thread Jason Daly
On 10/13/2011 05:58 PM, Thomas Lerman wrote: It appears the native OSG formats include: a) Text formats: .osg .osgt b) Binary formats: .osgb .ive I know the text formats are much larger and slower to load. In my case, the binary formats are exactly the same size. So, I am curious what

Re: [osg-users] Image formats, most efficient?

2011-10-13 Thread Thomas Lerman
Thank you very much for the information . . . I will then use .osgb since that seems to be the best and most efficient. I was trying to simplify with the --simplify n parameter in osgconv. If I do anything other than '1' (do not simplify), even 0.99, osgviewer crashes trying to display the

[osg-users] Explosion Effect removal

2011-10-13 Thread Brad Colbert
Hi folks, I'm using a modification of the Explosion Effect from the osgParticle. I want the effect to be removed when it's done but it's not obvious how to make this work. There are quite a few being created and over time they consume quite a bit of the frame time. Any ideas on how to