Re: [osg-users] receiving network stream using osg and ffmpeg...

2013-09-26 Thread Raymond de Vries
Hi, From what I remember, the original mail on the list about the ffmpeg plugin mentioned such a setup. Maybe you can look that message up? Plz keep us posted about your findings. hth Raymond On 9/26/2013 1:56 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Has anyone had any

Re: [osg-users] Version numbers in dynamic libraries

2013-09-26 Thread Alberto Luaces
Tony Vasile writes: Hi, Tried setting the values on the command line and the applications that are built still refer to the .so.80 version of the dynamic library. Any other suggestions? You have to rebuild everything —OSG and your program— from scratch. Nevertheless, I wonder why you would

Re: [osg-users] osgarchive and PagedLOD

2013-09-26 Thread Sebastian Messerschmidt
Anyone any idea? The problem is that as soon as PagedLOD nodes get paged in they are in the scenegraph. Thus saving the graph will save the _databasePath. cheers Sebastian Hi folks, I found some problem which I'm not able to solve easily. I try to pack a large number of files in to an

[osg-users] SharedStateManager performance issues

2013-09-26 Thread Daniel Schmid
Hi there I have a tiled DB that is loaded using the DatabasePager. Everything ok and fully performant. Now I generate some custom drawables and attach them to the tiles sub-scene graph. Suddenly I notice a heavy load problem (stutter) in the moment when the node is being added to the main

Re: [osg-users] SharedStateManager performance issues

2013-09-26 Thread Daniel Schmid
@Robert, would it be possible to call Code: if (osgDB::Registry::instance()-getSharedStateManager()) osgDB::Registry::instance()-getSharedStateManager()-share(databaseRequest-_loadedModel.get()); in the db loading thread scope instead of during the scene update?

Re: [osg-users] SharedStateManager performance issues

2013-09-26 Thread Robert Osfield
Hi Daniel, I'm not the author of SharedStateManager so to answer questions I'd need to dive into the code like yourself to provide answers. In general moving operations to background threads make sense, but only if they can be done in a thread safe way. In the case of the

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2013-09-26 Thread Björn Blissing
robertosfield wrote: Hi Jan, I just had a quick look over the osgoculusviewer code and first thought is that it should be possible to convert the code across to the new a osgViewer::ViewConfig subclass which could sit alongside the new include/osgViewer/config configurations.  The

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2013-09-26 Thread Robert Osfield
Hi Bjorn, The orientation of the view would normally come under the View::getCamera()'s ViewMatrix, usually it's the job of the CameraManipulators to do this, so you could implement the local offsets using a custom CameraManipulator written specifically for the OcculusRift. Alternatively you

[osg-users] AMD's Mantle

2013-09-26 Thread Chris Hanson
I'm just throwing this out there for those who like to keep abreast of industry developments. http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn Mantle is basically a VERY thin layer between the graphics core (hence, mantle) and application. Since it

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2013-09-26 Thread Björn Blissing
robertosfield wrote: Hi Bjorn, The orientation of the view would normally come under the View::getCamera()'s ViewMatrix, usually it's the job of the CameraManipulators to do this, so you could implement the local offsets using a custom CameraManipulator written specifically for the

Re: [osg-users] receiving network stream using osg and ffmpeg...

2013-09-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Raymond, I scoured the forum to find something and didn't find anything in particular that addressed my questions. Do you have a link to the discussion you're referring to? Thanks, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] osgDB ifstream / ofstream conflict

2013-09-26 Thread Florian Kolbe
Hi, I am now running against the same issue. I checked to see that everything is compiled with /MD. I'm trying to build osg 3.2.0 x64 with VS2012 - 3rd-Party Binaries from: www.helleboreconsulting.com/index.php/open-source/openscenegraph - OSG built by myself - my project runs into: Code: 4*

[osg-users] migration from 32 bit OSG 2.8.1 to OSG current 64 bit release on RHTE 6

2013-09-26 Thread David Glenn
Greetings All! Well, the hard work is over! I've tossed all remaining remnants of the old SGI based code and now my project is now a %100 OSG project!! Yey!! What I have resisted until now to do was to migrate to the current version of OSG and move to 64bit mode until I finished development.

[osg-users] VPB adding noise to imagery

2013-09-26 Thread Brad Colbert
Hi folks, We are building a database using an additional texture layer as a height field. I'm finding that the image stored in database is coming across with what appears to be 1bit noise. A constant image of say, 125 / 255 after going through VPB is coming out with some values of 124 /

Re: [osg-users] VPB adding noise to imagery

2013-09-26 Thread Robert Osfield
HI Brad, My guess is that it's an artefact of using OpenGL/ST3C compression that the OSG uses by default to keep the tile sizes. You can disable compression when doing the VPB build by choosing an RGB output format. Run osgdem --help to see all the options. Robert. On 26 September 2013

Re: [osg-users] VPB adding noise to imagery

2013-09-26 Thread Brad Colbert
Hi Robert, Maybe I'm using the wrong switch? From my email below the target has compression disabled using -RGBA. Does this need to be specified after each -layer # switch? -B From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] VPB adding noise to imagery

2013-09-26 Thread Brad Colbert
Hi folks, I tried --RGB-16 and I get the same effect. There is some kind of sampling going on and it's hard to tell what it is. The same pattern is in all color channels. Any ideas? -B From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org]

Re: [osg-users] VPB adding noise to imagery

2013-09-26 Thread Arthur Bogard
I've found that RGB-16 solves my issues, but not RGBA On Thu, Sep 26, 2013 at 6:39 PM, Brad Colbert bcolb...@rscusa.com wrote: Hi Robert, Maybe I'm using the wrong switch? From my email below the target has compression disabled using -RGBA. Does this need to be specified after each

Re: [osg-users] osgDB ifstream / ofstream conflict

2013-09-26 Thread Sebastian Messerschmidt
Hi Florian, You can get around the fatal error by adding /FORCE: MULTIPLE to your linker options. This seems to be some odd VS2010 and beyond conformance problem. Basically I get this error in almost any application linking to osgDB and using fstream. It is somehow related to the derived

Re: [osg-users] osgDB ifstream / ofstream conflict

2013-09-26 Thread Braden Edmunds
I had the same problem with VS2010 and there are two ways to get around it. 1. Use /FORCE:multiple 2. Create a typdef: Code: #pragma once // Compatibility layer for VS2010 bug. The compiler tries to link the same // multiple symbols in for the OSG fstream classes which inherit from the STL