[osg-users] Fatal signal 11 for Android build

2014-02-25 Thread Roalt
Hi All, I'm trying to build OSG 3.0.1 for android via instructions found here: ... viewtopic.php?t=10076 After some minor issues I managed to build it. However, when I run it on my Samsung Tab 10.1 (first version), Android 4.0.4 I get: Code: 07-22 11:47:14.953: D/libEGL(9632): loaded

[osg-users] [build] Integration osg with QT

2014-02-25 Thread ajit
Hi, I am new to OSG 3 . Now i want develop tool which require osgqt lib. Can anyone help to modify cmakelist.txt for osgqt. What should i modifed cmakelist.txt (here as attachment) to generate osgqt project. Thank you! Cheers, ajit -- Read this topic online here:

[osg-users] Finding adjacent TerrainTiles

2014-02-25 Thread lawrence bertoldi
Hi, I'm trying to find all of the tiles terrain that are adjacent to any particular tile. Is there a way to do this... or maybe a million ways? Or is there a good reference on osgTerrain? something that will give a layout hint etc? ... Thank you! Cheers, lawrence -- Read

[osg-users] PagedLOD TerrainTile

2014-02-25 Thread lawrence bertoldi
Hi all I'm working in a osg::NodeVisitor to see TerrainTiles that are Currently Active, Which I thought were the visible tiles... when I zoom in to the DB and look at hi rez tiles, then zoom out again to see lo rez tiles, the tile printout information always the highest level for that

[osg-users] osgconv

2014-02-25 Thread Ekaterina
Hi osgusers! i am trying to convert files using osgconv, but it seems that osgconv doesn´t wotk properly. When I open cmd window, type oscconv --help, according to documentation, I should see explonation about osgconv. But I get nothing...press enter and then nothing happens. Does anybody have

[osg-users] Picking Primitives with PolytopeIntersector

2014-02-25 Thread Martin
Hi, I am trying to pick a primitive from my osg scene using the PolytopeIntersector. I am able to select my full geode but do not recieve the primitive index. I attached the sample code I use for picking. The polygons in the scene consists of osg::Geometry where each polytope consists of

Re: [osg-users] Performance issue when using huge number of vertices in a drawable

2014-02-25 Thread Keren
Hi, ... using stats handler of osgViewer how to determine number of vertices in a given scene i used scenestats._vertex count... but the value is 0 and it is not updating Thank you! Cheers, Keren -- Read this topic online here:

[osg-users] Xcode osg

2014-02-25 Thread Quentin
Hi, I'm trying to make an xcode template for osg project. Could someone help me to do or if someone get a template i'll be happy to get it. my xcode is 4.6 and osg 3.1.5. Thank you! Cheers, Quentin -- Read this topic online here:

Re: [osg-users] osgconv

2014-02-25 Thread Alberto Luaces
Ekaterina writes: Hi osgusers! i am trying to convert files using osgconv, but it seems that osgconv doesn´t wotk properly. When I open cmd window, type oscconv --help, according to documentation, I should see explonation about osgconv. But I get nothing...press enter and then nothing

[osg-users] Painting terrain

2014-02-25 Thread Srikanth K P
Hi, I am new to OSG. I have been given a task to color/shade the terrain depending on the elevation from eye point. I have started with the osgshader terrain example. I want to shade the terrain as in figure 1 below. But the problem is the terrain is hardly visible when I shade the terrain as

[osg-users] how to use symbols in ttf file like normal characters

2014-02-25 Thread peter
I have a font file in .ttf format with mainly symbols. I want to use these symbols as osgText::Text in my application. I am not able to understand what should I specify in text-setString Function so that I can visualize the symbols. I am attaching the font file which i am using as test case.

[osg-users] Usign OSG Shader

2014-02-25 Thread Srikanth K P
Hi, Hello. I am new to OSG. I have been given a task to drape the terrain with different color depending on altitude from eye point. I am going through the OpenSceneGraph 3.0 Beginner's Guide. I went through thro the shader example by OSG. I modified the program which takes the cow model with

Re: [osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2

2014-02-25 Thread Karim Elessawy
Hi, Add the folloing in your .pro file DEFINES += QT_NO_OPENGL If you are using VS add in, then add QT_NO_OPENGL to your preprocessor defines Hope this helps ... Thank you! Cheers, Karim -- Read this topic online here:

[osg-users] Osg::volume and 3D object intersection

2014-02-25 Thread verdavaine
Hi, Is it possible to display correctly 3D Object part inside a Osg::volume? Actually if a 3D Object part is inside a Osg::volume, it will be rendering over the Osg::volume. If i understand how osg::volume works, it use the inside box to generate a volumetric rendering. Thank you! Cheers,

[osg-users] Text/StatsHandler rendering problems

2014-02-25 Thread Kirill
Hi, After updating to latest release version of OSG, I got rendering issues of osgViewer::StatsHandler and osgText::Text. Please see screenshot in attachment. Thank you! Cheers, Kirill -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55987#55987

[osg-users] switching shading between 2 passes

2014-02-25 Thread Baptiste S.
Hello, I have a big 3d scene, so I have some drawables, each drawable have his stateSet and each stateSet have a program (shader.vsh+shader.fsh) (lambert/phong/...). It works fine for a single pass. But if I want to make my rendering in 2 passes using different shading ?... I explain : - In

Re: [osg-users] Qt5 integration first try

2014-02-25 Thread Jonathan S.
Hello Martin, I tried your example using Qt5 x64 in MS VS 2012. It compiles and works nicely, but when the application is closed I get an Debug Assertion error (see attached Pic) in dbgdel.cpp, Line 51 Expression: _BLOCK_TYPE_IS_VALID( pHead-nBlockUse ) This is the Call Stack when the error

[osg-users] Manipulator on RTT camera

2014-02-25 Thread Baptiste S.
Hi, I'm trying to use mutlipass rendering with osg, I would like to render my 3d scene in a texture and use this texture in some fragment shader for post-processing (I'm working for GL ES2). That's my first time with OSG, there's a lot of obscure things for me, so be clement please :) 1 -

[osg-users] Geometry in a Geode

2014-02-25 Thread Quentin
Hi, I'm trying to add some Geometry in the same geode but just one is display, how to display some geometry in a geode? Thank you! Cheers, Quentin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55997#55997

Re: [osg-users] Texture2DMultisample usage example

2014-02-25 Thread fengyun
Hi, I met the same problem, the function StateSet::setTextureMode() bring out warning because TextureGLModeSet doesn't contain the entries for the GL_TEXTURE_2D_MULTISAMPLE. since the class Texture2DMultisample inherits from Texture, the warning is not reasonable. Would you please share

Re: [osg-users] Render to FBO and multiSamples

2014-02-25 Thread fengyun
Hi, when using multiple camera configured with multisample, i get black screen without any warning, without multisample it works fine. In my test code, two rtt camera render different node to same depth buffer and color buffer, it works fine if configure only first camera with multisample,

Re: [osg-users] SHould I use overlay

2014-02-25 Thread Srikanth Prahlad
Srikanth Kudligi wrote: Hi, To a OTW scenery, I used color on texture to indicate some differentiation to the pilot. However, the color fully masks the texture. Is there any way to overlay both so that the underlying texture is also visible to some extent ie not masked fully. I have

[osg-users] [vpb] Using ASTER DEM files

2014-02-25 Thread Srikanth Prahlad
Hi, Can I know how to use ASTER DEM files for creating database using osgdem ? The files are geoTiff and I presume it contains elevation info also. ... Thank you! Cheers, Srikanth -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57780#57780

[osg-users] Framerate Drop in Rendering Multiple 1080p videos in OsgViewer

2014-02-25 Thread Balajee.R.C
Hi, I have an application where I have to show multiple 1080p AVI videos rendering at the same time. I have implemented this using FFMPEG plugin with the code shown below. Most of the code is from osgmovie sample. Upto 3 videos, the framerate is constant and shows no drop. However, I notice a

[osg-users] Question about Render to texture

2014-02-25 Thread Zheng Nai Hang
Hi, I need render the scene to a texture. But when I attach the camera to a texture, I cannot change current RTT target texture to another correctly, even if the size of the new texture is same as the old one. The code : //new texture osg::Texture2D * _pNewTex = new osg::Texture2D;

Re: [osg-users] [forum] update partial of geometry

2014-02-25 Thread ding zheng
Hello Everyone, I am a new osg user using 3.1.3. Recently I am trying to make a dynamic geometry drawing on win7 using NVIDIA. I have one geometry which contains a huge number of primitive sets (for example 7000) and one vertices around 800,000. All the primitive sets are defined as range

[osg-users] Problem with polytope

2014-02-25 Thread Luis Alvarez
I'm trying to implement frustum culling in my application. My geometry is contained in bounding boxes. So I create a polytope with the camera matrices: Code: osg::Matrix viewMatrix; viewMatrix.identity(); viewMatrix.makeLookAt(...); osg::Matrix projectionMatrix;

[osg-users] DatabasePager and incremental compiler operation in a shared context

2014-02-25 Thread Jose Ignacio Anguita
Hi, I'm currently using OSG 3.0.1 I'm having a problem with the Database Pager when i use the IncrementalCompileOperation with a shared context. I'm trying to compile the GL objects in a separate thread. DatabasePager run in the main thread and send operations to the incremental compiler

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-02-25 Thread David Angelo
Hi everybody, I just downloaded and compiled the osgoculusviewer. Unfortunately, it crashes when I try to run it. Code: ddangelo@cute:~/apps/osgoculusviewer/bin$ ./OsgOculusViewer cow.osg OVR::DeviceManagerThread - running (ThreadId=0xb6d19b40). OVR::DeviceManager - initialized.

Re: [osg-users] [build] How to play Video on Android

2014-02-25 Thread kayla wang
Hi, To watch videos on Android devices, we should keep in mind that the best supported video format for Android is mp4 with H.264 codec. To convert videos to H.264 mp4, Aunsoft Video Converter is a good choice. It easily converts videos like mov, wmv, MXF, AVCHD/MTS, TiVo, mkv, flv, etc to

Re: [osg-users] What tools do you use

2014-02-25 Thread Nathan Hubbard
Andreas, I am in interested in being a beta tester for Remo 3D as well. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58271#58271 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Swap Groups

2014-02-25 Thread David Heitbrink
I am having a problem with setting up swap group using OSG 3.2 on windows 7. I am running the program on a system with 2 Quadro K5000s, with a sync card. I am setting the swap group to 1, and setting swapGroupEnabled to true for the graphics context traits. I have a single graphics context

[osg-users] Camera rotation by Mouse

2014-02-25 Thread Andrew Nelson
Hi Everyone, I'm new to using OSG so please forgive me if some of my terms or ideas are incorrect. My overall goal currently is to simply rotate the camera(x-axis, y-axis, and/or z-axis), based on the users mouse position(i.e. when the user moves the mouse in any direction, camera rotates -

Re: [osg-users] This is a new BUG which is introduced by OSG3.2?

2014-02-25 Thread Linda Fremes
Hi, Well..Would like to much obliged for imparting this..I am just just truly influenced by the solutions... Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56538#56538

[osg-users] Problem with animation in .osgb files

2014-02-25 Thread Maxim Voloshin
Hi, everyone I am new in OSG and have a problem. I wrote the code that plays animation in .fbx models, but I can't play animation in .osgb(.osgt, .ive) models. Please see the attached file and help me. P.S. Sorry for the clumsy English( Thank you! Cheers, Maxim Voloshin --

[osg-users] osgearth 2.4' PlaceNode fails to save as IVE

2014-02-25 Thread Han
Code: #include osg/Notify #include osgViewer/Viewer #include osgEarthUtil/EarthManipulator #include osgEarthUtil/ExampleResources #include osgEarthAnnotation/ModelNode #include osgEarthAnnotation/PlaceNode int main() { int argc = 2; char* argv[2]; argv[0] = *.exe;

Re: [osg-users] What tools do you use

2014-02-25 Thread Steve Jones
Hi, Very new to OSG, in fact I am currently investigating whether or not we can move over to it from the third-party libraries we use currently from Presagis. These include Vega Prime and Terra Vista. The runtime licenses are killing us. Plus we'd like to see our in-house developers use an

Re: [osg-users] Make a text scroller

2014-02-25 Thread I Snow
Hi, ... Thank you! Cheers, I Hi, I also seek to make scroll with hundreds of texts; the problem is that the texts are embedded in a group of transforms to place it in the scene, like a notification panel around the scene. How should I set the projection for each text? Thanks!

[osg-users] android

2014-02-25 Thread mekala
What is a Sticky Intent? sendStickyBroadcast() performs a sendBroadcast(Intent) known as sticky, i.e. the Intent you are sending stays around after the broadcast is complete, so that others can quickly retrieve that data through the return value of registerReceiver(BroadcastReceiver,

[osg-users] What should be used to simulate a camera on aircraft?

2014-02-25 Thread arden
Hi, By which way I can define a camera and position it at the aircraft location pointing inthe direction of flight. I looked to find a solution. Bu If I not mistaken the manipulators works for moving in the scene by keyboard or mouse. I will take the lat,long,altitude,pitch,roll,heading/yaw

Re: [osg-users] [osgText] Visual Studio 2013 (VS11) compatibility

2014-02-25 Thread arden
Hi, do you have the compiled binaries for the VS 2013 I did not succed :S. If anyone can provide me I will appraciate :) ... Thank you! Cheers, arden -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58137#58137

Re: [osg-users] Numerous [ Topic is awaiting approval ] Posts

2014-02-25 Thread Vincent Bourdier
Hi, I noticed Art by mail today, also encouraged people to participate in moderation. I'm trying to flush as many as possible posts waiting for approval, but since I'm not an OSG active user I cannot be enough active here to make it work as expected. Waiting for Art having some time to spend

Re: [osg-users] Problem with animation in .osgb files

2014-02-25 Thread Maxim Gammer
my very old code used osg::AnimationPathCallback . class FindAnimationVisitor : public osg::NodeVisitor { public: FindAnimationVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { //apc=NULL; setTraversalMask(0x); setNodeMaskOverride(0x); }

Re: [osg-users] Numerous [ Topic is awaiting approval ] Posts

2014-02-25 Thread Jan Stalmach
Thank you very much for this! I posted a message and I am right stuck in this trap... Jan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58189#58189 ___ osg-users mailing list

[osg-users] Crashes in drivers

2014-02-25 Thread Jan Stalmach
Hi, I would like to ask if somebody was forced with these kind of crashes. We have 7K+ customers and lot of them has problems with random crashes of OSG 3.2. We have a standard Win32 MFC MDI application with OSG integrated as an embedded viewer. With previous versions of OSG (2.6) there were

Re: [osg-users] OSG-3.2.1-rc1 + Qt-5.2.0 building

2014-02-25 Thread Keith Powell
Hi, I’m having similar issues with OSG 3.2.0 and Qt 5.2.0 on Windows with Visual Studio 2010. I applied Kristofer Tingdahl’s patch and get the following error when compiling moc_QGraphicsViewAdapter.cpp: Error C2653: ‘osgQt’ : is not a class or namespace name Any suggestions? Thank you!

Re: [osg-users] build errors in VPB and latest trunks.

2014-02-25 Thread Uwe Woessner
Hi, My reply comes a little late but I ran into the exact same problem and others might too thus I am posting my work around here. it turned out to be a problem with the log functions. I commented out //#include vpb/BuildLog and all calls to log(osg::INFO,... in SpatialProperties.cpp. after

[osg-users] Textures work great on all but 1 PC

2014-02-25 Thread Paul
Hi, I've successfully compiled OSG and 3rd party libs for Windows, Mac, iOS, and Android. I am able to see my example program with textures on all devices successfully. All except for 1 PC. Works great on other Windows PC's.. just not this one. No textures. My CMAKE settings for

[osg-users] How to make overlaying osg::Billboard

2014-02-25 Thread Petr Svoboda
Hi, I made a scene, where I detect some collisions and I want to show progress of that collision. For example, you are poiniting at light switch and there is circle which is filled based on time spent pointing at the switch, so the light would turn/off after some timer period. That filling

[osg-users] How to get the colors of the points from a osgb or osgt file

2014-02-25 Thread Young
Hi, I have a osgb/osgt file, and I want to get the color of each point contained in this file, what should I do? I am a newcommer to osg, and any suggestion is welcome. Thank you! Cheers, Young -- Read this topic online here:

[osg-users] osgTexture Dynamic Image Loading

2014-02-25 Thread Arjun
Hi, I have a OSG texture that i have created to display and image in it with the trigger being an input to my application. I can successfully display the image in the texture but the problem arises when this image needs to be changed. When the trigger is called the second time my previous

[osg-users] Render frame only for one camera

2014-02-25 Thread Andreas Henne
Hi, I implemented picking by rendering each object with a unique color ID to a texture. A lookup in the texture on the mouse cursor position then gives the color id of the selected object. When the user performs a mouse click, I need to update the picking texture. To avoid unnecessary

[osg-users] How to use more than 4 texture units?

2014-02-25 Thread Hailong FU
Hi, Right now I am texturing a digital surface model using many (more than 4) airborne images, for example I want to texture the 6 facades of a building. I am using OSG to do the meshing and texturing. However, I found one object can only show the first 4 image textures, the 5th 6th won't

Re: [osg-users] cannot run osgViewerQt

2014-02-25 Thread Remi Thebault
Hi everyone, I'm totally new to OSG. I wish to manage a 3D scene with OSG in an existing Qt application. I tried to run osgViewerQt, but I get the following message Code: QWidget: Must construct a QApplication before a QWidget on this line: Code: ViewerWidget* viewWidget = new

[osg-users] ON_DEMAND rendering with Qt

2014-02-25 Thread Remi Thebault
Hi, I use OSG-3.2 along with Qt-5.2. I want to embed an OSG scene in my Qt application. I followed the osgViewerQt example, and I can get a working scene in my application. The problem I have is that the scene is updated with a timer, and I would like it to be updated only when events are

[osg-users] How to get keyboard message in OSGQT when the widget is not the focus

2014-02-25 Thread He Su
Hi, I try to add a keyboard manipulator in one view of the Examples osgviewerQt like this Code: QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::Group* scene ) { osgViewer::View* view = new osgViewer::View; addView( view ); .. view-setCameraManipulator(new KeyboardlManipulator);

Re: [osg-users] Shadows on invisible objects

2014-02-25 Thread Juan Cruz
Thank you both for your replies. I figured out how to do it with the help of Terry's post. I'm putting my answer here in case anyone else comes across the same problem. I sub-classed osg.ShadowMap, and set a new custom fragment shader code. I created a flag (which I call 'ghostObject') to

[osg-users] OSG Android Emulator finally working!

2014-02-25 Thread Martin Siggel
Hi, although everyone here said, that you can't run osg in the android emulator, i finally managed to run an example in the emulator (see attached screenshot). Our app is based on the osgAndroidExampleGles1 sample. I had to modify the constructors in EGLview.java to: public

[osg-users] error C2065: 'Cube': undeclared identifier

2014-02-25 Thread Lukas Koebler
Hi, the top of my programm is called Plugin. Till now I got to add a quadrangle: Code: //header: std::listQuadrangle * m_BoxList; void addBox(Quadrangle *box,bool setdefaultpos); //cpp: void Plugin::addBox(Quadrangle *box,bool setdefaultpos) { m_BoxList.push_back(box);

[osg-users] Wrong geode display on screen

2014-02-25 Thread Sylvain Comtois
Hi, We have a pretty complex software, under windows, that have a window the user can close and open for 3D rendering with OSG. When the user close the window we delete all OSG object except some node create from .osg or .ive files to speed up the next load process. The first time

[osg-users] new constructor

2014-02-25 Thread Lukas Koebler
Hi, I´m new in OSG and I hope you can help me. I´ve done a new constructor called 3dBox. In this constructor I wanna create a cube. Code: mp_Quader2 = new Geode(); 3dBox(*mp_Quader2); this-addChild(mp_Quader2); This is how I want it in the end. But it doesn´t work

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-02-25 Thread Björn Blissing
Hi David, Since I am one of the authors of OsgOculusViewer I will try to answer you question. First of all I have developed the code on windows and I suspect you are running on Linux. Correct? Have you pulled the lasted source code from my GitHub repo? Regards, Björn -- Read

[osg-users] glGenBuffers not supported by OpenGL driver

2014-02-25 Thread yangzhongqi
Hi,group I build osg3.2.0 with qt5.1.0,and I build osgearth2.5.0 with qt5.1.0,when I run osgearth_qt sample,it reported errors, Warning: detected OpenGL error 'invalid operation' at Before Renderer::compil Error: glGenBuffers not supported by OpenGL driver Error: glBindBuffer not supported by

[osg-users] how can i create a concave polygon with DelaunayTriangulator

2014-02-25 Thread cai wei
Hi Community, i have create a polygon by a lot of points by using DelaunayTriangulator, and now i want to add a limit to make the polygon's outer boundary is a concave boundary. here is the test code .but it make no scene. how should i add the limit to make a concave polygon by using

[osg-users] Artifacts with osgParticle::PrecipitationEffect

2014-02-25 Thread S N Reddy
Hi, I have added OGS's rain/snow to OSGEarth. It workd fine. But there are some artifacts like in the attached image. Renderbin number is set to 10020 (the highest in the scene graph). I applied vertical scaling with the using vertex shader on MapNode. When I set the verticalScale value to

[osg-users] Basic intersection problem

2014-02-25 Thread Petr Svoboda
Hi guys, I am so new to osg and I'm totally stucked on this problem. Situation - Having a character in a space. I want to point with character's hand to some object ( just ShapeDrawable or something like that ).. Character is called Skeleton ( derived from osg::Group ) What I have: Code:

[osg-users] How does occlusion query node work

2014-02-25 Thread deniz diktas
Hi, How does occlusion query node work when multiple nodes are attached under a single parent? Does OSG perform a depth-sort internally and check the visibility of each node's BB and render each node if the test passes or does it simply do this in the given order (in the order of the node

[osg-users] Hidden Memory Leaks

2014-02-25 Thread amir
Hi, Env: Win7/64bit/MSVC 2008/OSG3.0.1 I make unusual use of OSG - in every iteration I set new parameters, then I read the results to images and use them (no graphic display is required!) I have my app keep growing all the time... Any suggestion? I'm using the OSG smart pointers (ref_ptr) well

Re: [osg-users] Multiple slave cameras render to a single texture

2014-02-25 Thread Jeff Bail
I wasn't able to see the images in your post but from what you described I think I'm running into the same type of issue. Were you able to find some way to fix it? Jeff -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57727#57727

Re: [osg-users] osgconv

2014-02-25 Thread Laurens Voerman
Hi Ekaterina, how is your OSG_NOTIFY_LEVEL set? Notify levels FATAL and WARN suppress even the help output, witch might explain the lack of response you see. try (for windows) set OSG_NOTIFY_LEVEL=NOTICE osgconv -h or for unix bash shell this should be export

Re: [osg-users] Swap Groups

2014-02-25 Thread David Heitbrink
I tried playing around with the different threading modes, I was only get this to work in single threading mode. I also get periodic hangs, I seem to drop 1 frame every second or so. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58369#58369

Re: [osg-users] Text/StatsHandler rendering problems

2014-02-25 Thread Vianney Tran
Hi Kirill, This has happened quite a few time for me and the problem was always a driver problem. This might be a lead, make sure that you have the latest drivers for your graphic card, and if you are developing on a laptop, make sure that your application is using the graphic card instead of the

Re: [osg-users] [vpb] Using ASTER DEM files

2014-02-25 Thread Chris Hanson
Is the info you need not here? http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/osgdem Just substitute the aster dem file for the ps_height_16k.tif and see what you get. On Tue, Dec 31, 2013 at 3:33 AM, Srikanth Prahlad kps...@yahoo.com wrote: Hi, Can I know how to use

Re: [osg-users] Problem with animation in .osgb files

2014-02-25 Thread Laurens Voerman
Hi Maxim I tried your code, and it plays an animation from an .osgb file for me. Regards, Laurens. On 9/30/2013 2:18 AM, Maxim Voloshin wrote: Hi, everyone I am new in OSG and have a problem. I wrote the code that plays animation in .fbx models, but I can't play animation in .osgb(.osgt,

Re: [osg-users] Painting terrain

2014-02-25 Thread Chris Hanson
I can hardly see any elevation difference. Is your terrain really flat, or are you really far away? On Tue, Aug 6, 2013 at 10:17 PM, Srikanth K P srika...@nal.res.in wrote: Hi, I am new to OSG. I have been given a task to color/shade the terrain depending on the elevation from eye point. I

Re: [osg-users] OSG Android Emulator finally working!

2014-02-25 Thread Jordi Torres
Hi Martin, That sounds great. It would be nice if you could send a submission to the osg-submission list. Here[1] you have the submission protocol Thanks. [1]http://www.openscenegraph.org/index.php/community/submission-protocol 2014-01-10 22:24 GMT+01:00 Martin Siggel martinsig...@gmail.com:

Re: [osg-users] Fatal signal 11 for Android build

2014-02-25 Thread Jordi Torres
Hi, I did not manage to found the topic which instructions you followed to build in Android. Anyway I would recommend to use a newer NDK, at least r8e. ndk-r9 should work as well. Cheers. 2013-07-22 12:04 GMT+02:00 Roalt openscenegraph@roalt.com: Hi All, I'm trying to build OSG 3.0.1

Re: [osg-users] [vpb] Using ASTER DEM files

2014-02-25 Thread Jason Beverage
Hi Srikanth, If you're just getting started with terrain you should also take a look at osgEarth (http://www.osgearth.org). You can use the GDAL driver to load the dem files or any other dataset that GDAL can read. osgEarth creates a scene graph that is similar to VPB but instead of

Re: [osg-users] [vpb] Using ASTER DEM files

2014-02-25 Thread Chris Hanson
I was going to recommend that, but only after answering the VPB question. I second Jason's tip, try osgEarth. It's very easy to work with. On Tue, Feb 25, 2014 at 11:54 AM, Jason Beverage jasonbever...@gmail.comwrote: Hi Srikanth, If you're just getting started with terrain you should also

Re: [osg-users] [vpb] Using ASTER DEM files

2014-02-25 Thread Arthur Bogard
I'll third the call for osgEarth. It makes managing layers and different datasets much easier for most use cases. If you are using the full ASTER dataset, you are going to need to preprocess the data to get any form of useful interaction from it. Preprocessing the entire ASTER database will

Re: [osg-users] Problem with animation in .osgb files

2014-02-25 Thread Maxim Gammer
ok) 2014-02-25 21:19 GMT+06:00 Laurens Voerman l.voer...@rug.nl: Hi Maxim I tried your code, and it plays an animation from an .osgb file for me. Regards, Laurens. On 9/30/2013 2:18 AM, Maxim Voloshin wrote: Hi, everyone I am new in OSG and have a problem. I wrote the code that plays

Re: [osg-users] Painting terrain

2014-02-25 Thread Srikanth Prahlad
Hi, The screen shot has been taken from a far off pint to show entire terrain. ... Thank you! Cheers, Srikanth -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58381#58381 ___ osg-users mailing

[osg-users] osgDesigner or other Editor

2014-02-25 Thread Daniel Schmid
Hi all I know this topic comes from time to time. But it is a real pitty that there seems to be no good Editor that allows you to modify .osg files. I know that I can use blender or similar, but I when I really need to modify stuff in the scenegraph and classes that are proper to osg, then

Re: [osg-users] osgDesigner or other Editor

2014-02-25 Thread michael kapelko
Hi. What properties do you want to modify exactly? 2014-02-26 14:14 GMT+07:00 Daniel Schmid daniel.sch...@swiss-simtec.ch: Hi all I know this topic comes from time to time. But it is a real pitty that there seems to be no good Editor that allows you to modify .osg files. I know that I can