Sorry but it seams to me the question was answered a lot of time on the forum..
core gl context have dropped the standard fixed pipeline so in core context
glsl you must define all your variable as old built-in (gl_XXX) have been
removed.
osg wraps them in osg_XXX but you may define your own
Julien, thanks for your hint, but i don't know what you mean :) I've look at
this sample:
https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
Cheers,
Remo
--
Read this topic online here:
With core profile you must use strict syntax...
see simpleGL3 example
remoe wrote:
> Hi folks,
>
> Can someone please explain me why OpenGL on MacOSX (Core Profile 4.1) throw
> the following error:
>
>
> Code:
> ERROR: Active attribute aliasing. Slot 3 unavailable for 'osg_MultiTexCoord0'
robertosfield wrote:
> On Tue, 31 Jul 2018 at 15:40, Chris Hanson <> wrote:
>
> > I think Brede Johansson wrote that loader once upon a time. I'm hoping to
> > connect with him in Oslo this week. Maybe I'll ask him about this if I do.
> >
>
> Brede's original OpenFlight plugin back in fall
On Tue, 31 Jul 2018 at 15:40, Chris Hanson wrote:
> I think Brede Johansson wrote that loader once upon a time. I'm hoping to
> connect with him in Oslo this week. Maybe I'll ask him about this if I do.
Brede's original OpenFlight plugin back in fall of 2000 was our first
major community
Hi Dan,
Changes looks good to me, just merged. Nice to see a bug fix/feature
improvement that removes three times as much code as it adds! :-)
Cheers,
Robert.
On Tue, 31 Jul 2018 at 16:48, Daniel Emminizer, Code 5773
wrote:
>
> Hi Chris,
>
>
>
> I think that would be good. I have some
Hi Glenn,
Thanks for the note. When I just back onto OSG maintenance work I'll
have a look into it. Should be in the next week or two.
Robert.
On Tue, 31 Jul 2018 at 15:54, Glenn Waldron wrote:
>
> Robert,
> I would like to make you aware of two thread-safety issues in osgText:
>
>
Hi Chris,
I think that would be good. I have some modifications following Robert’s
advice and after more testing I will be posting a PR. Yes, all of the object
caching in OpenFlight plugin is the original code from Brede. It all dates
back to 2006.
I was able to swap to use
Robert,
I would like to make you aware of two thread-safety issues in osgText:
Font::getGlyph() is thread-safe, but it returns a shared Glyph object that
also needs protection. Glyph::getOrCreateTextureInfo, getTextureInfo, and
setTextureInfo can fail when creating Text objects from different
I think Brede Johansson wrote that loader once upon a time. I'm hoping to
connect with him in Oslo this week. Maybe I'll ask him about this if I do.
On Tue, Jul 31, 2018 at 11:54 AM Daniel Emminizer, Code 5773 <
dan.emmini...@nrl.navy.mil> wrote:
> Hello All,
>
> I've found what appears to be
Hi Dan,
I'm not at a point where I can easily switch over to thinking about
OSG code written by others so rather than jump it right now I'll ask a
simple question that might help point you in a direction worthy of
investigation.
FYI, I'm not the author of the OpenFlight plugin so am in the same
Hello All,
I've found what appears to be unbounded growth in the OpenFlight loader. I
have a work-around but wanted to run it past the community since there are many
here who are more familiar with the format and the loader than me.
I'm seeing uncontrolled memory growth when using the
Hey Chris,
thanks for visiting us !! Finally to meet in person!!! I really enjoyed our
talks and brainstorming (the best delaunay is no delaunay :-) ). Have a
safe future trips and stay in touch !!
Cheers,
Nick
On Mon, Jul 30, 2018 at 10:02 PM Chris Hanson wrote:
> I had a great time meeting
Hi folks,
Can someone please explain me why OpenGL on MacOSX (Core Profile 4.1) throw the
following error:
Code:
ERROR: Active attribute aliasing. Slot 3 unavailable for 'osg_MultiTexCoord0'
from BindAttributeLocation request.
on the following sample:
https://github.com/remoe/osgsample-2
Hi Sam,
I have just checked the history of CameraMaipulator, I must have
missed this the addition of FIXME back in.
Date: Wed Aug 28 14:27:18 2002 +
Updates, from Neil Salter, to comments etc to osgGA which add better
explanations of how each of the classes operates.
I think
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