Re: [osg-users] [build] Openscene Graph API

2016-06-13 Thread Dave Sargrad
Hi, I've got graphviz installed now, and recognized by cmake. I also now see a partial set of documentation in build/docs/OpenscenegraphReferenceDocs. Perhaps I need to rebuild the entire system again to get a complete set. The partial set seems to have just the File list. The per-class API

[osg-users] [build] Openscene Graph API

2016-06-12 Thread Dave Sargrad
Hi, I've attempted to turn on building out the documentation. Doxygen is installed, however I have not installed the Graphviz DOC module. The solution seems to build the documentation project: Code: 1>-- Skipped Build: Project: doc_openscenegraph, Configuration: Debug x64 --

[osg-users] [build] Link Problems Arise After CMAKE (despite not changing much in CMAKE)

2016-06-12 Thread Dave Sargrad
Hi, The build problem I have happens to me quite frequently. In this particular case, I returned to CMAKE to turn on doxygen documentation. I regenerated, the solution (no other changes were made in CMAKE), and then rebuilt the solution. I saw the following errors arise. I shutdown windows to

Re: [osg-users] [build] How does the solution build determine whether or not to compile a plugin

2016-06-12 Thread Dave Sargrad
Thank You Sir. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67580#67580 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] How does the solution build determine whether or not to compile a plugin

2016-06-11 Thread Dave Sargrad
Hi, I've discovered that you can turn on CMKAKE diagnostics to see if SETUP_PLUGIN is being called. Is it true that if you see an entry indicating that SETUP_PLUGIN has been called then that plugin should be placed into the solution for build? Or are there other factors that would cause a

[osg-users] [build] How does the solution build determine whether or not to compile a plugin

2016-06-11 Thread Dave Sargrad
Hi, I'm trying to figure out how the solution decides whether or not to build a plugin. Sometimes I see plugins built as in the following, sometimes not. -- Build started: Project: Plugins dae, Configuration: Debug x64 -- 190> Building Custom Rule

[osg-users] OpensceneGraph books ... for advanced topics

2016-06-08 Thread Dave Sargrad
Hi, The OpenSceneGraph Cookbook (http://www.googleadservices.com/pagead/aclk?sa=L=DChcSEwiEhfDzhpjNAhVUHYEKHbnNDSwYABAB=www.google.com=CAESIuD25-n8Hi3eDFl82F7hcdTgZzyUYle1UxSLT25YF2HQNd4=AOD64_09Q2Y7EA6Rr-tSUSTyUaqERRR8Yg=5==0ahUKEwipjezzhpjNAhWBOyYKHecxDCwQwg8IHw=), and the OpenSceneGraph

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, Please do not hesitate to call me an idiot.. I thought I checked and rechecked this... It does help to have something such as the following tidbit of code: Code: #include I feel shame. :-* Thank you! Cheers, Dave -- Read this topic online here:

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, This is odd. I see a hole list of includes in include/osgUtil. I certainly see the "missing classes" (e.g. Tessellator). https://drive.google.com/open?id=0BzUf-8Ad-iIkd3BGQlZaUTkyQlU However Visual studio does not recognize or compile successfully. In the following image you'll see the

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, Thanks for the fast responses.. I'll avoid linking in GLUT (it didnt seem right to use it, so I did leave it out). I'll see if I can figure out why I am not seeing those visitors. Thank you! Cheers, Dave -- Read this topic online here:

Re: [osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, As an aside, I am wondering if this capability is missing because I failed to connect some of the dependencies during CMAKE configure. Note the following CMAKE configuration summary: 64 bit architecture detected searching TIFF

[osg-users] [build] osgUtil::TriStripVisitor

2016-06-07 Thread Dave Sargrad
Hi, I'm wondering if the TriStripVisitor, and a few other such visitors that I've seen referenced, are still within OSG. In my current build I see the smoothing visitor, the culling visitor, the intersection visitor, the update visitor (and a couple of other visitors). I dont see the

Re: [osg-users] Moved to BUILD FORUM - Best Pipeline For Integrating Blender Models?

2016-06-06 Thread Dave Sargrad
Hi, Christian, that is useful. Ty sir. I'll try osgconv in a similar workflow. Thank you! Cheers, Dave -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67464#67464 ___ osg-users mailing list

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
Hi, This is my current latest COLLADA configuration. The reason that the COLLADA_DOM_ROOT was wrong was because I had an improper COLLADA_DIR environment variable. https://drive.google.com/open?id=0BzUf-8Ad-iIkOWhuYUhWSTZEWDQ Can you see something in this configuration that would cause

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
rmilh wrote: > > > I believe COLLADA_INCLUDE_DIR shouldn't point to DOM headers. You should > probably set it to > c:/osg/OpenSceneGraph-3.4.0/OpenSceneGraph-3.4.0/3rdParty/x64/include . You > should also set DEBUG variants of the boost libraries to point to > libboost_*mt-gd*.lib (mt =

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
Hi, ... The process of documenting the details, led to a tiny bit of progress (https://drive.google.com/open?id=0BzUf-8Ad-iIkY1VnQWtKNnpKNWs). Oddly, daeRMaterials.cpp references domAny.h in dom, yet as mentioned in my detailed analysis above, I actually find this file in dae. Thank you!

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
Hi, I apologize for not providing the detail. Let me attempt to. Rather than compile the DOM, I downloaded the full set of 3rd party dependencies from this page. http://www.openscenegraph.org/index.php/download-section/dependencies The specific download I used is this one

[osg-users] [build] DAE build failure.. dae.h not found

2016-06-05 Thread Dave Sargrad
Hi, I almost figured out how to get dae built. At least its building now. I'm seeing the following build error: > -- Build started: Project: Plugins dae, Configuration: Debug x64 -- > 190> Building Custom Rule >

Re: [osg-users] Best Pipeline For Integrating Blender Models?

2016-06-05 Thread Dave Sargrad
Hi. I'm trying to get the daereader plugin built. Not sure what I need to do in cmake. I've gone into the collada section and I have filled out the collada entries that I think I might have to set, really am not sure how to set them properly.

[osg-users] Best Pipeline For Integrating Blender Models?

2016-06-05 Thread Dave Sargrad
Hi, What is the recommended format for export from Blender and Import into OSG? I could use Collada (and integrate the Collada plugin into OSG), or I could use the Osg Exporter (Blender plugin). Which plugin is easy to use? Are they equivalent in functionality? In short, which avenue would

Re: [osg-users] [build] x64 vs x86

2016-06-05 Thread Dave Sargrad
Thank you Sebastian. I do use the CMake GUI. Which parameter do I need to modify in order to point to the correct compiler? Its not clear looking at the CMake parameters which one to modify. The only parameter that seems to reference Visual Studio happens to be CMAKE_LINKER. I dont see a

[osg-users] [build] x64 vs x86

2016-06-05 Thread Dave Sargrad
Hi, I've been using OSG for a while now. I've never revisited the problem I had getting cmake to recognize that I have a 64 bit windows platform. So I've always been building/compiling using the x86 3rd party dependencies. I've tried the obvious things like configuring the following cmake

Re: [osg-users] OSG RECIPES Data

2015-04-15 Thread Dave Sargrad
disk files like c:/path/file.avi.ffmpeg and then ignore the option string. But there is no animate PNG support in OSG... so sorry for the misdirection. :-) Also thank you for supporting the osgRecipes project. Wang Rui -- Original -- From: Dave

Re: [osg-users] Noobie Problem of the Day - Cookbook Surface/Object Picking Not Working

2015-04-14 Thread Dave Sargrad
Sure enough the Pick System works just fine if I disable 2 of my monitors. At least I've isolated, I'll figure out exactly why later. For now I'll stick with a single monitor. Cheers, Dave -- Read this topic online here:

[osg-users] OSG RECIPES Data

2015-04-14 Thread Dave Sargrad
Hi, I've found the osgRecipes (https://github.com/xarray/osgRecipes) to be quite useful. However most of the data is missing from these, and there is no proper reference to the location of the data. I stumbled on this (https://github.com/openscenegraph/osg-data) data. It seems to be a close

Re: [osg-users] [SOLVED] PNG Library Crashing - 32 vs 64 bit mismatch possible

2015-04-14 Thread Dave Sargrad
SMesserschmidt wrote: Hi Dave, C:/osg/OpenSceneGraph-3.2.2-rc2/3rdParty/x86/lib/libpng16.lib (found version 1.6.7) - you are linking the 32bit libraries .. Hi, I've been struggling to get the PNG plugin working. I've built it, but the cookbook_02_7 is crashing down inside

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
Jan Ciger wrote: On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield On the other hand, if your goal is a realtime application with relatively lightweight UI using custom graphics elements that is being rendered by the 3D engine itself, such as a simulator or a game, then it is better to

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
robertosfield wrote: On 12 April 2015 at 14:52, Jacob Moen There is the osgviewerWX example that illustrates how to integrate OSG with wxWidgets. As a general advice, unless you actually need dialog boxes in your applicaiton I would recommend that you stay away from the complexities

Re: [osg-users] Noobie Problem of the Day - Cookbook Surface/Object Picking Not Working

2015-04-13 Thread Dave Sargrad
Can't figure this one out. It looks like it should work. Based on reading the cookbook documentation the only other thing that jumps to mind is something to do with the setNodeMask()/setTraversalMask() functions. But I dont set these masks anywhere, so I'd think the intersection visitor would

Re: [osg-users] SVN Access Fails

2015-04-12 Thread Dave Sargrad
Hi, This is the link that I got to when I did my search on openscenegraph. It looked like it was the latest and greatest. http://trac.openscenegraph.org/projects/osg/wiki/Downloads Thank you! Dave -- Read this topic online here:

[osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi All, Thanks for the help getting going yesterday. I thought I'd take a quick second to introduce myself. Years back I used Ogre3D on an RD effort at work, to build a pluggable application that was google earth-like. In this context I also used a widget system called CEGUI Crazy Eddies Gui

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Thank you! Good advice on all counts. I'm on it. :) Cheers, Dave -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63345#63345 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
jacmoe wrote: I am still trying to get my feet wet in the waters of OSG, but you definitely want to check out OSGRecipes: https://github.com/xarray/osgRecipes The 'integrations' directory is a true godsend! However, you can find the old friend CEGUI in the source for chapter 9:

Re: [osg-users] SVN Access Fails

2015-04-12 Thread Dave Sargrad
Sergey Kurdakov wrote: Hi Dave, take a look at these downloads http://www.osgvisual.org/projects/osgvisual/wiki/Downloads (http://www.osgvisual.org/projects/osgvisual/wiki/Downloads) Regards Sergey On Sun, Apr 12, 2015 at 8:00 PM, Dave Sargrad () wrote: Hmm... So

Re: [osg-users] SVN Access Fails

2015-04-12 Thread Dave Sargrad
jacmoe wrote: Here is the build instructions for when being on the Windows platform using Visual Studio: http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows/37-visual-studio Cheers, Jacob So, I've run several cookbooks with success. I'm trying to run the run

Re: [osg-users] SVN Access Fails

2015-04-12 Thread Dave Sargrad
Hmm... So I've downloaded the 3rd party dependencies and have placed them in to my OSG root directory: C:\osg\OpenSceneGraph-3.2.2-rc2 Hence they are in the following location: C:\osg\OpenSceneGraph-3.2.2-rc2\3rdParty_x86_x64 I have rerun cmake (both configure and generate): I would expect

Re: [osg-users] SVN Access Fails

2015-04-12 Thread Dave Sargrad
I have managed to get freetypes plugin built as well.. starting to get the hang of the build system, very powerful, and relatively clean... just a couple of kinks relative to knowing which parameters to set in cmake. Once you start to look at the project parameters in the solution then you can

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi, I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll investigate later. I'd like to jump right in to running the samples in the debugger. I'm not a cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe solution that it created to point

[osg-users] PNG Library Crashing - 32 vs 64 bit mismatch possible

2015-04-12 Thread Dave Sargrad
Hi, I've been struggling to get the PNG plugin working. I've built it, but the cookbook_02_7 is crashing down inside libpng16.dll. I have a couple of questions. 1] I would have thought that I am doing a 64-bit build, since I have a 64-bit OS. However when I run cmake/configure I see it report

[osg-users] SVN Access Fails

2015-04-11 Thread Dave Sargrad
Hi, I'm trying to build from source using visual studio 2013. Apparently I need a later version than the 3.0.1 source that was released back in 2011 (the latest on the web site). I'm trying to access the SVN repository to pick up the latest software since I did see a thread indicating some

Re: [osg-users] SVN Access Fails

2015-04-11 Thread Dave Sargrad
Hi, Thanks very much for the fast response. Apparently I was looking in the wrong location. I had been looking at: trac . openscenegraph . org. Clearly the trac is wrong, you'll see that its download page has a much older release. Not sure why my google took me to that other site. Thank