Hi,
I've got graphviz installed now, and recognized by cmake. I also now see a
partial set of documentation in build/docs/OpenscenegraphReferenceDocs.
Perhaps I need to rebuild the entire system again to get a complete set.
The partial set seems to have just the File list. The per-class API
Hi,
I've attempted to turn on building out the documentation. Doxygen is installed,
however I have not installed the Graphviz DOC module.
The solution seems to build the documentation project:
Code:
1>-- Skipped Build: Project: doc_openscenegraph, Configuration: Debug x64
--
Hi,
The build problem I have happens to me quite frequently. In this particular
case, I returned to CMAKE to turn on doxygen documentation. I regenerated, the
solution (no other changes were made in CMAKE), and then rebuilt the solution.
I saw the following errors arise. I shutdown windows to
Thank You Sir.
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Hi,
I've discovered that you can turn on CMKAKE diagnostics to see if SETUP_PLUGIN
is being called. Is it true that if you see an entry indicating that
SETUP_PLUGIN has been called then that plugin should be placed into the
solution for build? Or are there other factors that would cause a
Hi,
I'm trying to figure out how the solution decides whether or not to build a
plugin. Sometimes I see plugins built as in the following, sometimes not.
-- Build started: Project: Plugins dae, Configuration: Debug x64 --
190> Building Custom Rule
Hi,
The OpenSceneGraph Cookbook
(http://www.googleadservices.com/pagead/aclk?sa=L=DChcSEwiEhfDzhpjNAhVUHYEKHbnNDSwYABAB=www.google.com=CAESIuD25-n8Hi3eDFl82F7hcdTgZzyUYle1UxSLT25YF2HQNd4=AOD64_09Q2Y7EA6Rr-tSUSTyUaqERRR8Yg=5==0ahUKEwipjezzhpjNAhWBOyYKHecxDCwQwg8IHw=),
and the OpenSceneGraph
Hi,
Please do not hesitate to call me an idiot.. I thought I checked and rechecked
this...
It does help to have something such as the following tidbit of code:
Code:
#include
I feel shame. :-*
Thank you!
Cheers,
Dave
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Hi,
This is odd. I see a hole list of includes in include/osgUtil. I certainly see
the "missing classes" (e.g. Tessellator).
https://drive.google.com/open?id=0BzUf-8Ad-iIkd3BGQlZaUTkyQlU
However Visual studio does not recognize or compile successfully.
In the following image you'll see the
Hi,
Thanks for the fast responses.. I'll avoid linking in GLUT (it didnt seem right
to use it, so I did leave it out).
I'll see if I can figure out why I am not seeing those visitors.
Thank you!
Cheers,
Dave
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Hi,
As an aside, I am wondering if this capability is missing because I failed to
connect some of the dependencies during CMAKE configure.
Note the following CMAKE configuration summary:
64 bit architecture detected
searching TIFF
Hi,
I'm wondering if the TriStripVisitor, and a few other such visitors that I've
seen referenced, are still within OSG. In my current build I see the smoothing
visitor, the culling visitor, the intersection visitor, the update visitor (and
a couple of other visitors).
I dont see the
Hi,
Christian, that is useful. Ty sir. I'll try osgconv in a similar workflow.
Thank you!
Cheers,
Dave
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Hi,
This is my current latest COLLADA configuration. The reason that the
COLLADA_DOM_ROOT was wrong was because I had an improper COLLADA_DIR
environment variable.
https://drive.google.com/open?id=0BzUf-8Ad-iIkOWhuYUhWSTZEWDQ
Can you see something in this configuration that would cause
rmilh wrote:
>
>
> I believe COLLADA_INCLUDE_DIR shouldn't point to DOM headers. You should
> probably set it to
> c:/osg/OpenSceneGraph-3.4.0/OpenSceneGraph-3.4.0/3rdParty/x64/include . You
> should also set DEBUG variants of the boost libraries to point to
> libboost_*mt-gd*.lib (mt =
Hi,
...
The process of documenting the details, led to a tiny bit of progress
(https://drive.google.com/open?id=0BzUf-8Ad-iIkY1VnQWtKNnpKNWs).
Oddly, daeRMaterials.cpp references domAny.h in dom, yet as mentioned in my
detailed analysis above, I actually find this file in dae.
Thank you!
Hi,
I apologize for not providing the detail. Let me attempt to. Rather than
compile the DOM, I downloaded the full set of 3rd party dependencies from this
page.
http://www.openscenegraph.org/index.php/download-section/dependencies
The specific download I used is this one
Hi,
I almost figured out how to get dae built. At least its building now. I'm
seeing the following build error:
> -- Build started: Project: Plugins dae, Configuration: Debug x64 --
> 190> Building Custom Rule
>
Hi.
I'm trying to get the daereader plugin built. Not sure what I need to do in
cmake.
I've gone into the collada section and I have filled out the collada entries
that I think I might have to set, really am not sure how to set them properly.
Hi,
What is the recommended format for export from Blender and Import into OSG? I
could use Collada (and integrate the Collada plugin into OSG), or I could use
the Osg Exporter (Blender plugin). Which plugin is easy to use? Are they
equivalent in functionality?
In short, which avenue would
Thank you Sebastian.
I do use the CMake GUI. Which parameter do I need to modify in order to point
to the correct compiler? Its not clear looking at the CMake parameters which
one to modify. The only parameter that seems to reference Visual Studio happens
to be CMAKE_LINKER. I dont see a
Hi,
I've been using OSG for a while now. I've never revisited the problem I had
getting cmake to recognize that I have a 64 bit windows platform. So I've
always been building/compiling using the x86 3rd party dependencies.
I've tried the obvious things like configuring the following cmake
disk files like
c:/path/file.avi.ffmpeg and then ignore the option string. But there is no
animate PNG support in OSG... so sorry for the misdirection. :-)
Also thank you for supporting the osgRecipes project.
Wang Rui
-- Original --
From: Dave
Sure enough the Pick System works just fine if I disable 2 of my monitors. At
least I've isolated, I'll figure out exactly why later. For now I'll stick with
a single monitor.
Cheers,
Dave
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Hi,
I've found the osgRecipes (https://github.com/xarray/osgRecipes) to be quite
useful. However most of the data is missing from these, and there is no proper
reference to the location of the data. I stumbled on this
(https://github.com/openscenegraph/osg-data) data. It seems to be a close
SMesserschmidt wrote:
Hi Dave,
C:/osg/OpenSceneGraph-3.2.2-rc2/3rdParty/x86/lib/libpng16.lib (found version
1.6.7)
- you are linking the 32bit libraries ..
Hi,
I've been struggling to get the PNG plugin working. I've built it, but the
cookbook_02_7 is crashing down inside
Jan Ciger wrote:
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield
On the other hand, if your goal is a realtime application with relatively
lightweight UI using custom graphics elements that is being rendered by the
3D engine itself, such as a simulator or a game, then it is better to
robertosfield wrote:
On 12 April 2015 at 14:52, Jacob Moen
There is the osgviewerWX example that illustrates how to integrate OSG with
wxWidgets.
As a general advice, unless you actually need dialog boxes in your
applicaiton I would recommend that you stay away from the complexities
Can't figure this one out. It looks like it should work. Based on reading the
cookbook documentation the only other thing that jumps to mind is something to
do with the setNodeMask()/setTraversalMask() functions.
But I dont set these masks anywhere, so I'd think the intersection visitor
would
Hi,
This is the link that I got to when I did my search on openscenegraph. It
looked like it was the latest and greatest.
http://trac.openscenegraph.org/projects/osg/wiki/Downloads
Thank you!
Dave
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Hi All,
Thanks for the help getting going yesterday.
I thought I'd take a quick second to introduce myself. Years back I used Ogre3D
on an RD effort at work, to build a pluggable application that was google
earth-like. In this context I also used a widget system called CEGUI Crazy
Eddies Gui
Thank you!
Good advice on all counts. I'm on it. :)
Cheers,
Dave
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jacmoe wrote:
I am still trying to get my feet wet in the waters of OSG, but you definitely
want to check out OSGRecipes:
https://github.com/xarray/osgRecipes
The 'integrations' directory is a true godsend!
However, you can find the old friend CEGUI in the source for chapter 9:
Sergey Kurdakov wrote:
Hi Dave,
take a look at these downloads
http://www.osgvisual.org/projects/osgvisual/wiki/Downloads
(http://www.osgvisual.org/projects/osgvisual/wiki/Downloads)
Regards
Sergey
On Sun, Apr 12, 2015 at 8:00 PM, Dave Sargrad () wrote:
Hmm...
So
jacmoe wrote:
Here is the build instructions for when being on the Windows platform using
Visual Studio:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows/37-visual-studio
Cheers,
Jacob
So, I've run several cookbooks with success. I'm trying to run the run
Hmm...
So I've downloaded the 3rd party dependencies and have placed them in to my OSG
root directory: C:\osg\OpenSceneGraph-3.2.2-rc2
Hence they are in the following location:
C:\osg\OpenSceneGraph-3.2.2-rc2\3rdParty_x86_x64
I have rerun cmake (both configure and generate):
I would expect
I have managed to get freetypes plugin built as well.. starting to get the hang
of the build system, very powerful, and relatively clean... just a couple of
kinks relative to knowing which parameters to set in cmake.
Once you start to look at the project parameters in the solution then you can
Hi,
I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll
investigate later.
I'd like to jump right in to running the samples in the debugger. I'm not a
cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe
solution that it created to point
Hi,
I've been struggling to get the PNG plugin working. I've built it, but the
cookbook_02_7 is crashing down inside libpng16.dll.
I have a couple of questions.
1] I would have thought that I am doing a 64-bit build, since I have a 64-bit
OS. However when I run cmake/configure I see it report
Hi,
I'm trying to build from source using visual studio 2013. Apparently I need a
later version than the 3.0.1 source that was released back in 2011 (the latest
on the web site). I'm trying to access the SVN repository to pick up the latest
software since I did see a thread indicating some
Hi,
Thanks very much for the fast response. Apparently I was looking in the wrong
location. I had been looking at: trac . openscenegraph . org. Clearly the
trac is wrong, you'll see that its download page has a much older release.
Not sure why my google took me to that other site.
Thank
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