And 2 positive cents for Open Asset Import Library, we've successfully used it
in the past to import various 3D models (.3ds, .obj, etc.). As far as I know,
it does not support model exports.
Kind regards,
Ruben
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi Vishwa,
I think OSGDotNet is not maintained anymore. But it is very straightforward to
include a form for OSG rendering within a C# application. You'll need to
create C++/CLI project for your 3D visualisation, an example of this can be
found in the attachments at the bottom of this page
Great, that is good to hear. Thanks for reporting the issue to NVidia.
Kind regards,
Ruben
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wojciech
Lewandowski
Sent: woensdag 23 november 2011 12:52
Dear Wojtek et al.,
This mail reminded me of an issue I had a couple of years ago with VBO's on a
particular Windows pc with a 9800GX2. I thought it was an issue of that PC, as
it was quite unstable, so I didn't report the problem at that time. The
solution I accidently found back then was to
Dear Zach,
The older post are right. For bump-mapping, you'll need two things: a bump
mapping shader and a normal map texture for each of the objects you'd like to
bump map (assigned to a different texture unit than your diffuse texture, e.g.
unit 1).
The good thing of the scene graph
Hi Brad,
We have done this with a custom CullVisitor that stores the eye position of the
main camera and overrides the getDistanceToViewPoint to use that eye position
for all LOD distance calculations. If there is an easier solution, I'd love to
hear it :-)
Kind regards,
Ruben
Dear Robert,
I've build OSG 3.0 rc1 on Win7 64bit using VS 2008 in Release mode, and tested
it using some of the examples and my own application. Builds runs fine!
Kind regards,
Ruben
From: osg-users-boun...@lists.openscenegraph.org
Hi Saeed,
Yes, it can be done quite easily. I've been using OSG in combination with C# /
WinForms for years now. The way to go is to start with the example created by
Hesicong
(http://www.openscenegraph.org/projects/osg/wiki/Community/LanguageWrappers,
see the attached osgCppCLIDemo.rar).
Dear Daniele,
I don't think Bruneton's research, although very impressive, is the
simplest way to render a river :-)
The simplest way I see is to create the OSG geometry for this river with
some code. You would have to segment your curve/spline into small quad
sections, use a tiling texture and
, Smelik, R.M. (Ruben) ruben.sme...@tno.nl wrote:
Dear Daniele,
I don't think Bruneton's research, although very impressive, is the
simplest way to render a river :-)
The simplest way I see is to create the OSG geometry for this river
with some code. You would have to segment your curve
Hi Ren,
Don't be down :-) You can enable alpha testing by creating a stateset for the
Group/Geode/.. and setting the GL_APHA_TEST mode on, f.i.:
geode-getOrCreateStateSet()-setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
Kind regards,
Ruben
From:
Dear all,
Here is a simple fix for an error in the Cylinder class of the current svn
trunk version of osgOcean. Yesterday's revision 156 introduced member vars for
the Cylinder (_radius, _steps, etc.) but these were not initialized in the
Cylinder constructor, resulting in uninitialized vars
Hi Sukender,
That depends, really. If you just want to flatten terrain around building
footprints and these buildings are located not too close to each other, you can
flatten the heightmap within the footprint to, for instance, the average
elevation (or perhaps the elevation value is given for
Of Smelik,
R.M. (Ruben)
Sent: Monday, June 22, 2009 1:34 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Windows forms and c#
Dear Ba,
Here's a working example of integrating OSG with C++/CLI and WinForms,
which was made by Hesicong a year ago:
http://lists.openscenegraph.org/pipermail/osg
#include osgDB/WriteFile
#include Windows.h
#include osgViewer\api\Win32\GraphicsWindowWin32
Thanks,
Ba.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Smelik, R.M. (Ruben)
Sent
Dear Ba,
Here's a working example of integrating OSG with C++/CLI and WinForms, which
was made by Hesicong a year ago:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html
You can integrate this into a Visual Studio solution with a C# project.
Kind
Hi Ernest,
Good to hear that you have your program running now.
I can't really guess what you did to fix it. I'm using C++/CLI with
OpenSceneGraph as well (also started from Hesicong's great example) and the
SEHexception that you encountered in my case was that either an OpenSceneGraph
.dll
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