Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod

2021-03-24 Thread Chris Hanson
> > > From what I've seen from your performance reporting, vsg is significantly > faster than osg in most of your tests. Do you have a feel for how much of > that is just Vulkan being faster than OpenGL vs some of the other > improvements you've made in design decisions of VSG vs OSG? Are there

[osg-users] OpenSceneGraph now significantly faster on AR/VR/xR/Holographics displays

2021-03-23 Thread Chris Hanson
in 2001 by OpenSceneGraph co-founder and project lead Robert Osfield, develops and improves the Open Source toolkits OpenSceneGraph and VulkanSceneGraph. -- [image: Company logo] Chris Hanson, CTO xe...@alphapixel.com | (775) 623-7495 <13038700872> AlphaPixel Software Development

[osg-users] New AlphaPixel website and some upcoming news

2021-03-04 Thread Chris Hanson
year and we look forward to experiencing it with you all. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2

[osg-users] Anyone built on Android recently?

2021-02-09 Thread Chris Hanson
Just trying to see what the build process landscape looks like in 2021. It was a mess last time I did it with ancient NDK versions and cruft. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop

[osg-users] Haggis in Space

2021-01-29 Thread Chris Hanson
Presented because we all need something to entertain us on Friday: https://news.sky.com/story/haggis-launched-to-the-edge-of-space-in-celebration-of-burns-night-12195194 -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting

Re: [osg-users] Explicitly requesting default state for attribute

2020-12-18 Thread Chris Djali / AnyOldName3
simple solution shows up for anyone searching for this in the future. Cheers, Chris On Friday, 11 December 2020 at 19:38:26 UTC Chris Djali / AnyOldName3 wrote: > Hi, > > I'm working on a node visitor that converts FFP state to shaders and am > extending it so it can handle more

Re: [osg-users] How to properly transfer texture coordinates in geometric shaders in Shader #130 version?

2020-12-14 Thread Chris Hanson
ource=footer> >> . >> > > > -- > trajce nikolov nick > > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email

Re: [osg-users] Clamping models to an osgTerrain

2020-01-09 Thread Chris Hanson
rs/4d820096-b297-4e6e-94b9-cc1959d41466%40googlegroups.com?utm_medium=email_source=footer> > . > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chr

Re: [osg-users] How to access material properties from a GLSL shader?

2020-01-08 Thread Chris Djali / AnyOldName3
that you need to do. Hope this helps, Chris On Wednesday, 8 January 2020 22:53:28 UTC, Armin Samii wrote: > > Does openscenegraph provide easy access to osg::Material values in the > shaders? If so, in which Uniforms are the various properties set? If not, > is the best path forward t

Re: [osg-users] Fix webmail network solutions within minutes

2020-01-01 Thread Chris Hanson
Robert, could you unsubscribe Camila Hill <41camilah...@gmail.com> for spamming? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Please test OpenScenGraph-3.6 branch in prep for the up commign 3.6.5 maintainance release

2019-12-18 Thread Chris Djali / AnyOldName3
ey on OpenMW being the most widely-installed OSG application, and it's open-source, so it would be a good candidate for part of your own regression testing. Sorry to just pile on work when I'm unable to help myself. We just don't have anyone who's both got time and familiarity with OSG. Thanks, Chris

Re: [osg-users] Please test OpenScenGraph-3.6 branch in prep for the up commign 3.6.5 maintainance release

2019-12-17 Thread Chris Djali / AnyOldName3
to replicate the issues with the tip of the 3.6 branch and potentially get stack traces. Sorry I can't be more specific, Chris On Monday, 16 December 2019 17:16:01 UTC, Robert Osfield wrote: > > Hi All, > > I have merged the outstanding pull requests and made a couple of bug fixes &g

Re: [osg-users] Clipping osgText::Text

2019-10-25 Thread Chris Djali
cards, so you'll want to avoid this, too). Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76859#76859 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] DEEP_COPY_USERDATA isn't that deep

2019-10-20 Thread Chris Djali
else +_objectList.push_back(copyop(itr->get())); } } This will make _objectList at least point to copies of the objects instead of literally the same objects, which is a step in the right direction, but those copies will still be shallow copies. Cheers, Chris -- Read t

Re: [osg-users] R: multiple matrix transfromations cause severe slowness in performance

2019-10-08 Thread Chris Hanson
ut of my vertex shader. > Am I wrong? > > > > *Da:* osg-users *Per conto > di *Chris Hanson > *Inviato:* martedì 8 ottobre 2019 14:42 > *A:* OpenSceneGraph Users > *Oggetto:* Re: [osg-users] multiple matrix transfromations cause severe > slowness in performance > &

Re: [osg-users] multiple matrix transfromations cause severe slowness in performance

2019-10-08 Thread Chris Hanson
> > Any idea about what I can try to make rendering of my scenegraph faster? > > > > Thanks, > > Gianluca > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap

Re: [osg-users] Image from shader

2019-10-07 Thread Chris Djali
the application through APITrace and see which units have textures bound to them during the draw calls for the meshes I'm interested in, but that might not be the simplest approach. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76795#76795

Re: [osg-users] Image from shader

2019-10-04 Thread Chris Djali
your shader that sets texUnit0 to 0 e.g. Code: stateSet->addUniform(new osg::Uniform("texUnit0", 0)); Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76791#76791 ___ osg-

Re: [osg-users] Image from shader

2019-10-04 Thread Chris Djali
/ShaderGen * ***/ uniform sampler2D texUnit0; void main (void) { vec4 color; color = gl_Color; color *= texture2D(texUnit0, gl_TexCoord[0].xy); gl_FragColor = color; } Cheers, Chris[/code] -- Read

Re: [osg-users] vcpkg gl3+

2019-10-04 Thread Chris Hanson
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D •

Re: [osg-users] Image from shader

2019-10-03 Thread Chris Djali
to the console when you run your application. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76782#76782 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] How can I embed OSG into imgui as a widget ?

2019-09-30 Thread Chris Hanson
> -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76757#76757 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegrap

Re: [osg-users] Notification

2019-09-30 Thread Chris Hanson
wsp.com > address. > > I have unsubscribed this address so we should be getting this spam anymore. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-open

Re: [osg-users] DEEP_COPY_USERDATA isn't that deep

2019-09-28 Thread Chris Djali
to deep-copy those objects (which is undesirable) or copy the CopyOp to get a non-const version, which I can't do, as there's no way to determine if it's actually a user-provided derived class. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] DEEP_COPY_USERDATA isn't that deep

2019-09-28 Thread Chris Djali
Hi, Is there a way to copy something if all I have is a ref_ptr to Referenced? I see that Object has a clone method, but Referenced doesn't. This poses a potential problem with deep-copying user data, as osg::DefaultUserDataContainer::_userData is a ref_ptr. Cheers, Chris

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-26 Thread Chris Hanson
[mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Chris Hanson > *Sent:* Thursday, September 26, 2019 11:29 AM > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] questions about developing drivers for > osg/osgEarth > > > > So, I don't know if Glenn Waldr

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-26 Thread Chris Hanson
y. > > > > Ofc if this is not the optimal way to handle this please let me know. Or > if my shader idea for doing animations is not optimal please feel free to > suggest ways to make it better. > > > > Thanks. > > > > *From:* osg-users [mailto:osg-users

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-24 Thread Chris Hanson
gt; _map->addLayer(test); > > > > Was the code to get it working had to apply it to the ModelLayer not the > geometry and add some hooks into my shaders to keep the transparent parts > the same. > > > > > > Now to figure out how to get the data to change for the shaders to a

Re: [osg-users] glClampColor with GL CORE profile

2019-09-23 Thread Chris Djali
Hi, Yeah, they're pretty obviously deprecated as they control fixed-function stuff, and the whole FFP was deprecated ages ago. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76737#76737

Re: [osg-users] DEEP_COPY_USERDATA isn't that deep

2019-09-23 Thread Chris Djali
behaviour not changing, so would want the same name and value to keep the same behaviour. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76733#76733 ___ osg-users mailing list osg-users

Re: [osg-users] DEEP_COPY_USERDATA isn't that deep

2019-09-22 Thread Chris Djali
like DEEP_COPY_USERDATA_AND_CONTENTS. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76727#76727 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] DEEP_COPY_USERDATA isn't that deep

2019-09-20 Thread Chris Djali
deeply, otherwise we're going to have to manually implement a less pretty workaround. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76725#76725 ___ osg-users mailing list osg-users

Re: [osg-users] glClampColor with GL CORE profile

2019-09-19 Thread Chris Djali
get called when a core profile is in use. I'm not 100% sure whether there's any way built into OSG to do this at runtime based on the context version, but OSG_GL3_AVAILABLE does exist to do it at compile time as you've noticed. Cheers, Chris -- Read this topic online here: http

Re: [osg-users] glClampColor with GL CORE profile

2019-09-19 Thread Chris Djali
Hi, Are you definitely creating an OpenGL context with either a version less than or equal to 3.0, or as a compatibility profile? This sounds to me like you've got a core profile, so don't have access to old deprecated stuff, but are trying to use it anyway. Cheers, Chris

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-19 Thread Chris Hanson
Ok. That helps a lot. Thanks. So, I theorize that you are loading a 2d vector field as a data layer, that represents the 2D wind velocity vector at every data grid point covering the area, and then you use some kind of shader to display that as a colorfield and displays the moving flow lines? And

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-19 Thread Chris Hanson
it. On Thu, Sep 19, 2019 at 7:36 AM speter...@idealaero.com < speter...@idealaero.com> wrote: > Hi Chris, > > > > Well just trying to get something simple to work first so let’s just > continue with what I was attempting with that code I posted before. > > > > Th

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-18 Thread Chris Hanson
any help would be great. > > > > Thanks > > > > *From:* osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] *On > Behalf Of *Chris Hanson > *Sent:* Wednesday, September 18, 2019 4:35 PM > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] questions about

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-18 Thread Chris Hanson
Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76698#76698 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-open

Re: [osg-users] questions about developing drivers for osg/osgEarth

2019-09-18 Thread Chris Hanson
recipient, > you are hereby notified that you have received this communication in error > and that any retention, review, use, dissemination, distribution or copying > of this communication or the information contained herein is strictly > prohibited. If you have received this communicat

Re: [osg-users] How to select OSGB tiles for current zoom?

2019-09-18 Thread Chris Hanson
int me to appropriate class/field name in osg > > *From:* Chris Hanson > *Sent:* Wednesday, September 18, 2019 22:28 > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] How to select OSGB tiles for current zoom? > > Those max screen diameter values are using by projecting the

Re: [osg-users] How to select OSGB tiles for current zoom?

2019-09-18 Thread Chris Hanson
enscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES

Re: [osg-users] Geometry Shininess and Color Array

2019-09-15 Thread Chris Djali
it and set the mode to GL_DIFFUSE or GL_AMBIENT_AND_DIFFUSE, your vertex colours set in the colour array should still work. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76681#76681 ___ osg

Re: [osg-users] VPB and unusual normals

2019-09-15 Thread Chris Hanson
We're scaling it down to a trivial test case now, because of course nobody ever uses VPB for trivial test cases. ;) On Sun, Sep 15, 2019 at 1:40 PM Robert Osfield wrote: > Hi Chris, > > I don't recall any issues with normals. > > Could you publish the data and osgdem/vsg

[osg-users] VPB and unusual normals

2019-09-14 Thread Chris Hanson
well. Any insight from anyone? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics

Re: [osg-users] Shadow Implement.

2019-09-10 Thread Chris Djali
Hi, You need to use shadow2D instead of texture2D to sample a sampler2DShadow in older GLSL versions. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76668#76668 ___ osg-users mailing

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Chris Hanson
- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76658#76658 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/

Re: [osg-users] Shadow Implement.

2019-09-09 Thread Chris Djali
have a whole world with huge viewing distances and tiny objects in the foreground. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76657#76657 ___ osg-users mailing list osg-users

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Chris Hanson
to help you. I can't tell you beforehand what it will cost. Whether it's even possible, and the amount of work necessary to achieve it, is an unknown to all of us. We'd have to DO all the work to see how long it's going to take. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapi

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-09-03 Thread Chris Djali
Hi, It's been a week, so I'm just checking this hasn't been forgotten. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76638#76638 ___ osg-users mailing list osg-users

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Chris Hanson
> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alph

Re: [osg-users] Questions on optimizing my scene graph

2019-09-02 Thread Chris Djali
StateAttribute instances rather than copies. You might also find that the priority for choosing which state to sort by doesn't necessarily reflect how expensive a particular change would be on modern GPUs. I don't know if there's a way of changing it, though. Cheers, Chris --

Re: [osg-users] [osgPlugins] Loading .fbx files causes triangulation on quads

2019-08-28 Thread Chris Leong
! Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76620#76620 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-25 Thread Chris Djali
ames, which are no longer valid with the new context. This happens because the text isn't attached to the scene graph any more when the context is destroyed, so the default font is only referenced by the object cache, and the camera and its renderer never have releaseGLObjects called. The osg::GraphicsContext

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-25 Thread Chris Djali
::GUIEventHandler attached to one of the views. There's pretty much nothing else at all in the demo application, just a text node added to all of the views. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76610#76610

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-23 Thread Chris Djali
camera->releaseGLObjects(_state.get()); +return; +} Cameras::iterator itr = std::find(_cameras.begin(), _cameras.end(), camera); if (itr != _cameras.end()) { How does this look to you? Cheers, Chris -- Read this topic online here: http://forum.opensce

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-21 Thread Chris Djali
lifetime as an osg::GraphicsContext, and osg isn't supposed to be aware of osgDB, so it has to be osgViewer that releases things, right? Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76601#76601

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-20 Thread Chris Djali
jects as the main window, and to only destroy this extra context once > everything has been released, but then I'm still discovering surprising new > OpenGL features that can do new things. > > Cheers, > Chris -- Read this topic online here: http://forum

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-19 Thread Chris Djali
Hi, Did my last message disappear because of the forum issues? It's been a while and there's no reply yet... Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76596#76596 ___ osg-users

[osg-users] [osgPlugins] Loading .fbx files causes triangulation on quads

2019-08-19 Thread Chris Leong
the fbxreader to preserve quads? Thank you! Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76298#76298 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] OSG to OptiX integration from 2012

2019-08-11 Thread Chris Hanson
Interesting! Thanks! I'm trying to picture how it would all fit together. On Sat, Aug 10, 2019 at 3:14 PM Uwe Woessner wrote: > Hi Chris, > > if you are looking for raytracing osg scenes in general and not OptiX > specifically, you could also have a look at > https://githu

Re: [osg-users] Fixed pipeline lighting to shaders

2019-08-11 Thread Chris Djali
, but there are definitely things it doesn't cover. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76576#76576 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Shininess without Material

2019-08-11 Thread Chris Djali
colours track the vertex colour. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76575#76575 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Siggraph2019 OpenScneGraph+VulkanSceneGraph Presentation

2019-07-31 Thread Chris Hanson
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene

Re: [osg-users] OpenSceneGraph-3.6.4 released

2019-07-28 Thread Chris Hanson
Nice work, Robert and all. We need to work on a method to send single malt whiskey via internet. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-26 Thread Chris Djali
t added to and removed from an existing context)? I don't imagine you want to add a regression while fixing this. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76507#76507 ___

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-25 Thread Chris Djali
context. The graphics context calls its own close in its destructor, but by then the camera has already detached itself, so it's not helpful. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76497#76497

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-25 Thread Chris Djali
on is called. The camera is removed from that list by its destructor, and its destructor is called when the ref_ptr is set to zero in the osg::View destructor. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/vie

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-25 Thread Chris Djali
is destroyed, so the Renderers aren't sticking around forever. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76493#76493 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] An entity that could build OSG?

2019-07-24 Thread Chris Djali
Hi, Try using the GUI version of CMake - if you select the compiler you want to use as the generator, it'll try looking for that compiler instead of defaulting to NMake makefiles, which usually use Visual C++. Cheers, Chris -- Read this topic online here: http

Re: [osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-23 Thread Chris Djali
ltFont()->releaseGLObjects();). If either of these helps, then the problem is what I think it is. I've not looked at the Android examples, so I don't know where you'd put the call, though. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewto

Re: [osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-23 Thread Chris Djali
through an OpenGL debugger like CodeXL that tells you when things aren't released. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76472#76472 ___ osg-users mailing list osg-users

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-23 Thread Chris Djali
. I don't know everything about OSG, so maybe there's a list of static OSG objects that it should be added to, or maybe having static OSG objects is just a bad idea. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76471#76471

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-23 Thread Chris Djali
. I don't know everything about OSG, so maybe there's a list of static OSG objects that it should be added to, or maybe having static OSG objects is just a bad idea. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76470#76470

[osg-users] OSG to OptiX integration from 2012

2019-07-12 Thread Chris Hanson
) GPUs, but I don't see anything stepping into that space yet. I saw the beginning of a Vulkan ray tracing library: https://www.phoronix.com/scan.php?page=news_item=vRt-Vulkan-Ray-Tracing -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training

Re: [osg-users] silhouette bitmap into vector

2019-07-05 Thread Chris Hanson
;tracing" and "vectorizing" and turning up the wrong info. On Fri, Jul 5, 2019 at 4:03 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Chris! > > any links? I am interested > > On Fri, Jul 5, 2019 at 2:43 PM Chris Hanson wrote: > >> Sorry, N

Re: [osg-users] silhouette bitmap into vector

2019-07-05 Thread Chris Hanson
ith some >> suggestions? >> >> Thanks a bunch as always! Meanwhile I am googling this one >> >> Cheers, >> Nick >> >> -- >> trajce nikolov nick >> > > > -- > trajce nikolov nick > __

Re: [osg-users] osgposter through Task Scheduler

2019-07-05 Thread Chris Hanson
vendors provide enhancements that others don't have. On Fri, Jul 5, 2019 at 12:55 PM Andreas Ekstrand < andreas.ekstr...@remograph.com> wrote: > Thanks Chris! Guess I haven't googled generally enough - will look around > for more less-specific solutions. > /Andreas > > On 2019-07-

Re: [osg-users] osgposter through Task Scheduler

2019-07-03 Thread Chris Djali
find more and better answers on a less-specific mailing list. Sorry I couldn't give an actual answer, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76366#76366 ___ osg-users mailing list

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-03 Thread Chris Djali
a global vector somewhere so that their GL objects can be released whenever a context is destroyed. Maybe something like that exists already and the default font just got forgotten. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-03 Thread Chris Djali
to just set a callback that gets called right before a context is destroyed. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76362#76362 ___ osg-users mailing list osg-users

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-02 Thread Chris Djali
operation. Might it be an idea to make this happen automatically in OSG without applications having to set it up themselves? Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76361#76361

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-02 Thread Chris Djali
is the last, and so a consistent strategy is required, you're back with the release-or-leak choice. Surely the best solution is an osgText::Text::releaseGLObjects implementation that's always safe to call for text nodes that won't get used again? Cheers, Chris -- Read this topic online

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-01 Thread Chris Djali
the text node is removed after a hundred frames. It should break more visibly if you add something to flush the orphaned texture list. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76350#76350

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-06-30 Thread Chris Djali
t any time). If I knew how OSG typically cleans up orphaned textures, I could add extra steps to this and make it actually produce OpenGL errors when the texture is deleted, but as-is it just hangs around in the orphaned list indefinitely. Cheers, Chris -- Read this topic online here:

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-06-30 Thread Chris Djali
behaviour. I'd be very surprised if this is actually what you're saying. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76343#76343 ___ osg-users mailing list osg-users

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-06-29 Thread Chris Djali
gh-level behaviour is all fine as-is. The specific problem is that it's not safe to call osgText::Text::releaseGLObjects when removing a text object as that releases GL objects for the font, too, and that can still be in use by other text nodes. Cheers, Chris -- Rea

[osg-users] Valve Index

2019-06-28 Thread Chris Hanson
Is anyone currently working on or developing any support for Valve's Index controllers within OSG? I see a lot of potential in the simulation industry. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene

Re: [osg-users] Order Independent Transparency and osg::Viewer

2019-06-25 Thread Chris Hanson
Jie wrote: > Dear Chris Hanson, > > Thanks for your reply. I have study your libary "OSG Transparency > Toolkit". it is really very great. it works well when i used > osgViewer::Viewer to render my scene. But my problem is when I set my scene > into osgViewer::View wh

Re: [osg-users] 回复: Osing OpenXR in OSG

2019-06-25 Thread Chris Hanson
g/viewtopic.php?p=76327#76327 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _____

Re: [osg-users] How to properly compile osg with EGL support?

2019-06-24 Thread Chris Hanson
Roy > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76319#76319 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.open

Re: [osg-users] osgText::Text dissapears when reparent container window on qt

2019-06-23 Thread Chris Djali
. I'd guess that something that the text node is using can't be shared. Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76321#76321 ___ osg-users mailing list osg-users

Re: [osg-users] How to properly compile osg with EGL support?

2019-06-19 Thread Chris Hanson
enscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> -- >> trajce nikolov nick >> > > > -- > trajce nikolov nick > ___ > osg-users mailing list > osg-users@lists.openscenegraph.o

Re: [osg-users] Order Independent Transparency and osg::Viewer

2019-06-14 Thread Chris Hanson
6.png > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphap

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-10 Thread Chris Hanson
gt; osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • Open

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-05 Thread Chris Hanson
. It's complex, but it's basically what osgEarth was doing for you. Robert may have other suggestions for architectural designs along those lines. On Tue, Jun 4, 2019 at 3:14 PM Steven Jones wrote: > Chris, > > Osgb it will be... The performance is great, particularly after I limited >

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Chris Hanson
Is it performing more to your liking using the OSG/IVE format? For future-proofing you should probably consider using the osgb format as OSG/IVE are deprecated now. On Mon, Jun 3, 2019 at 8:27 PM Steven Jones wrote: > Thanks Chris - I am relatively certain I can use all the luck I can

Re: [osg-users] osgViewer GraphicsWindowX11 Event Handling

2019-06-03 Thread Chris Hanson
Did you find any solution to this? I have a lot of clients using Qt so I like to keep abreast of what's being done. On Thu, Apr 25, 2019 at 7:32 PM Eric Stancliff wrote: > Chris, > > I want to move away from using QOpenGLContexts because they limit my > ability to implement

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Chris Hanson
Good luck! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Chris Hanson
> ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.co

Re: [osg-users] Huge perfomance issues

2019-06-03 Thread Chris Hanson
ean by 'single object' and 'set > this up to use buffer objects'? > > Do you mean that a single OSG object can hold multiple VBOs or arrays of > vertices? > > Or do you mean to have a single vertex buffer and multiple OSG objects > each one using part of that buffer? > > > Ch

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