Re: [osg-users] Untriangulate Meshes...

2010-04-20 Thread Michael Platings
Hi Dario, no the FBX reader doesn't necessarily have to triangulate the mesh, I just wrote it that way (a) for simplicity and (b) because triangle lists are faster to render than separate polygons. Presumably you're viewing the model in wireframe - are the extra lines a major issue for your

Re: [osg-users] Untriangulate Meshes...

2010-04-20 Thread Dario Minieri
Hi Michael Thanks for you reply. Yes, the wireframe view shows triangle instead 4gons. This isn't a real problem for me when you say: (b) because triangle lists are faster to render than separate polygons. I'm not very familiar with 3D inside concepts, but I thought that having fewer

Re: [osg-users] Untriangulate Meshes...

2010-04-20 Thread Tomlinson, Gordon
-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri Sent: Tuesday, April 20, 2010 8:59 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Untriangulate Meshes... Hi Michael Thanks for you reply. Yes, the wireframe view shows triangle instead 4gons. This isn't a real problem

[osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
Hi, Sorry for my noob question: OSG is unable to handle untriangolate meshes? Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 ___ osg-users mailing list

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 10:11 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Untriangulate Meshes... Hi, Sorry for my noob question: OSG is unable to handle untriangolate meshes? Thank you! Cheers, Dario -- Read this topic online here

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
Hi Gordon Simply, if I have a model with mesh consisting of polygons with 4 vertices (no others n-gons), it must necessarily be triangulated? The osgViewer always shows the triangulated models even though they are not originally. Many thanks Best Regards Tomlinson, Gordon wrote: What do

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 2:59 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Untriangulate Meshes... Hi Gordon Simply, if I have a model with mesh consisting

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Dario Minieri
My format is FBX that should not be triangulated...or am I wrong? Tomlinson, Gordon wrote: Hi This may depend on the format your loading from, it maybe that the loader its self is triangulating the data, and if the loader is also passing the created nodes through the optimizer I believe

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 3:54 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Untriangulate Meshes... My format is FBX that should not be triangulated...or am I wrong? Tomlinson, Gordon