Hi Dario,
no the FBX reader doesn't necessarily have to triangulate the mesh, I just
wrote it that way (a) for simplicity and (b) because triangle lists are
faster to render than separate polygons.
Presumably you're viewing the model in wireframe - are the extra lines a
major issue for your
Hi Michael
Thanks for you reply. Yes, the wireframe view shows triangle instead 4gons.
This isn't a real problem for me when you say:
(b) because triangle lists are faster to render than separate polygons.
I'm not very familiar with 3D inside concepts, but I thought that having
fewer
-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri
Sent: Tuesday, April 20, 2010 8:59 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Untriangulate Meshes...
Hi Michael
Thanks for you reply. Yes, the wireframe view shows triangle instead 4gons.
This isn't a real problem
Hi,
Sorry for my noob question: OSG is unable to handle untriangolate meshes?
Thank you!
Cheers,
Dario
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26947#26947
___
osg-users mailing list
] On Behalf Of Dario
Minieri
Sent: Monday, April 19, 2010 10:11 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Untriangulate Meshes...
Hi,
Sorry for my noob question: OSG is unable to handle untriangolate
meshes?
Thank you!
Cheers,
Dario
--
Read this topic online here
Hi Gordon
Simply, if I have a model with mesh consisting of polygons with 4 vertices (no
others n-gons), it must necessarily be triangulated? The osgViewer always shows
the triangulated models even though they are not originally.
Many thanks
Best Regards
Tomlinson, Gordon wrote:
What do
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario
Minieri
Sent: Monday, April 19, 2010 2:59 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Untriangulate Meshes...
Hi Gordon
Simply, if I have a model with mesh consisting
My format is FBX that should not be triangulated...or am I wrong?
Tomlinson, Gordon wrote:
Hi
This may depend on the format your loading from, it maybe that the
loader its self is triangulating the data, and if the loader is also
passing the created nodes through the optimizer I believe
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario
Minieri
Sent: Monday, April 19, 2010 3:54 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Untriangulate Meshes...
My format is FBX that should not be triangulated...or am I wrong?
Tomlinson, Gordon
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