Hi there,
Not sure if I've done this right, this is intended to be a response to the
message osgDotNet here :
http://groups.google.com/group/osg-users/browse_thread/thread/c8c8422c8f74b865?hl=en
Anyways - assuming it is right ...
I am currently writing an application using OpenSceneGraph
Can someone help me out with building this? I have been following the
directions, but no luck yet. I created the environment variable as the
instructions said, but I get errors saying that it cannot open the osg
files.
These files are on my system and in the location specified. Any help is
Additional information. The error is looking for files in
osgIntrospection. I do not see this in my osg install directory.
However, I had no errors on the build of OSG or the install and none on
VPB.
Michael
On Fri, 2009-07-10 at 17:05 -0500, Michael W. Hall wrote:
Can someone help me out
I did find an osgIntrospection include file in the directory where I got
OSG from SVN. Copied that to the installed location of OSG. The
osgDotNet built, but gave a link error about OsgIntrospection.lib. I
downloaded the precompiled libs and copied that to the OSG install
directory.
The
Michael W. Hall wrote:
I did find an osgIntrospection include file in the directory where I got
OSG from SVN. Copied that to the installed location of OSG. The
osgDotNet built, but gave a link error about OsgIntrospection.lib. I
downloaded the precompiled libs and copied that to the OSG
Hi to all,
where can I find the code of osgDotNet?
The link
http://www.openscenegraph.org/projects/osgDotNet/wiki/Download
No available.
Thanks
Miriam
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Hi Miriam,
I forgot to move project_files from the OLD osg server... please
try again, there should be accessible right now.
Cheers,
J.L.
On Thu, Feb 12, 2009 at 4:30 PM, Miriam D'Elia miriamde...@gmail.com wrote:
Hi to all,
where can I find the code of osgDotNet?
The link
All,
First, please forgive me if my etiquette is not up to par; I'm new to
the community.
My team has recently switched from Visual Studio 2003 to Visual Studio
2005. We maintain the bulk of our code in traditional ANSI C++, for
portability concerns, and provide a thin C# user interface, joined
Hi,
Old Managed C++ Extension in Visual Studio 2003 has changed to C++/CLI
in Visual Studio 2005. I've managed to merge native C++ to my C#
program. But for the easy way, you should try using C++/CLI to write
your whole application. A simple demo may give you a guide, you can
find it here:
Hello All,
We are using OsgDotNet and noticed a couple of things we would like to ask
about.
1. We noticed that the quat multiply is not exported in .NET. We saw that
this was because of the OsgIntrospection not properly exporting some of the
overloaded operators, so there are probably other
Hi Christoffer,
Which version of OSG are you using with osgDotNet? There are still
known problems with versions post 2.0. I wouldn't recommend using it
in a production capacity with 2.2 or later until those are resolved.
-Mike
On Sun, Nov 18, 2007 at 09:30:42AM +0100, Christoffer Markusson
Hi,
I'm using osgDotNet in a Visual Studio project and are getting lots of
exceptions thrown when running a release build of this project.
The exceptions seems to happen at random but are always caused by
calls to osg methods.
Typically the error message is tried to read or write write
) 5 62 11 50 29
- Original Message -
From: Michael Wittman [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Tuesday, November 13, 2007 7:52 AM
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene
graphoutsidemain()function scope
Hi Christophe
-
From: Jason Beverage
To: OpenSceneGraph Users
Sent: Tuesday, November 13, 2007 4:06 AM
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene
graphoutsidemain()function scope
Hi Christophe,
I've tried quite a few times to debug the problem, but I've had no luck. I
believe
:43 PM
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene graph
outsidemain()function scope
Hi Mike,
Thanks for telling me the same kind of thing was already reported !
I understand passin in OSG 2.1.12 would do no good.
Thanks also for confirming the OSG reference count
: [EMAIL PROTECTED][mailto:
[EMAIL PROTECTED]
On Behalf Of ChristofferMarkussonSent:
19 September 2007 14:13To: osg-users@lists.openscenegraph.orgSubject:
Re: [osg-users] osgDotNet and Windows Forms
Hi Jason,Thanks for your
help!I've used your code to create
a controller in Visual Studio. But whenI
Sent: Thursday, October 04, 2007 3:58 AM
To: OpenSceneGraph Users; [EMAIL PROTECTED];
OpenSceneGraph Users
Subject: Re: [osg-users] osgDotNet and Windows Forms
Hi Jason,
thanks for your emails. I have not been able to get your osg
To: 'OpenSceneGraph Users'; [EMAIL PROTECTED]
Subject: RE: [osg-users] osgDotNet and Windows Forms
Peter,
My first guess would be that you may have a couple of things
setup incorrectly:
1) All native OpenSceneGraph DLLs that your
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christoffer
Markusson
Sent: 19 September 2007 14:13
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgDotNet and Windows Forms
Hi Jason,
Thanks for your help!
I've used your code to create a controller in Visual Studio
Hi Jason,
Thanks for your help!
I've used your code to create a controller in Visual Studio. But when
I try to use the controller in a project it dosen't render anything.
Could you please give me an example of how you use your controller?
Christoffer
2007/9/19, Jason Beverage [EMAIL
Hi everyone,
I don't know if I was very clear in my last post. My problem is to implement in
C# small sfx in nodes in the scenegraph...
The fact is that as soon as the Osg.Node (in the example the _root
Osg.PositionAttitudeTransform) that is added to the scene is enterily monitored
by a C#
___
CONTACT US TODAY for more information.
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christophe Medard
Sent: Tuesday, September 25, 2007 7:59 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgDotNet : Nodes adding to scene
: (+33) 5 62 11 50 29
- Original Message -
*From:* Mike Wittman [EMAIL PROTECTED]
*To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
*Sent:* Tuesday, September 25, 2007 3:58 PM
*Subject:* Re: [osg-users] osgDotNet : Nodes adding to scene graph
outsidemain()function scope
]
To: OpenSceneGraph Users mailto:osg-users@lists.openscenegraph.org
Sent: Tuesday, September 25, 2007 3:58 PM
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene graph
outsidemain()function scope
Hi Christophe,
This sounds like a bug that Jason
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Beverage
Sent: Tuesday, September 25, 2007 10:06 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDotNet : Nodes adding to scene
graphoutsidemain()function scope
Hi Mike,
I tried to do some debugging
Hi Christoffer,
I'm not sure what would be going on. I can try to take a look at your code
if you can send it to me, but I'm a little pressed for time right now so I
don't know when I'd get to it.
Jason
On 9/19/07, Christoffer Markusson [EMAIL PROTECTED] wrote:
Unfortunately nothing happens.
Hi Jason,
Once again, thanks for taking the time and trying to help.
I've attached all the .cs files in my project.
Christoffer
2007/9/19, Jason Beverage [EMAIL PROTECTED]:
Hi Christoffer,
I'm not sure what would be going on. I can try to take a look at your code
if you can send it to me,
Unfortunately nothing happens.
Christoffer
2007/9/19, Jason Beverage [EMAIL PROTECTED]:
Just guessing, but what happens if you hit the space bar with the app
running? That should tell the camera manipulator to go to the home
position.
Jason
2007/9/19, Christoffer Markusson [EMAIL PROTECTED]:
Hi Christoffer,
Here is a simple control that uses TAO to display an OSG window that I've
used for testing.
Thanks!
Jason
On 9/18/07, Christoffer Markusson [EMAIL PROTECTED] wrote:
I'm using OSG together with C# in Visual Studio 2005 using the osgDotNet
wrappers.
Is there an easy way to
I'm using OSG together with C# in Visual Studio 2005 using the osgDotNet
wrappers.
Is there an easy way to integrate and display an OSG window in a Windows
Form? Does anyone have example code?
Christoffer
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osg-users mailing list
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Mike Wittman
Gesendet: Dienstag, 11. September 2007 16:28
An: Public OpenSceneGraph Users discussion list.
Betreff: Re: [osg-users] osgdotnet Generator
Hi Wolfgang,
This is fixed in osgDotNet SVN -- I
though you may not observe the problem.
-Mike
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Eschner Wolfgang Dr.
Sent: Tuesday, September 11, 2007 2:55 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgdotnet Generator
Hi again,
Thanks for all those answers !
Did you rebuild the osgWrappers/osgSim DLL? If that builds without error the
osgDotNet generator
should see your additions. Note that the build of the osgWrappers DLLs is
not enabled in the
default CMake configuration; you need to turn on
: Friday, August 17, 2007 4:14 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgDotNet : Used from C#
Hi again,
Thanks for all those answers !
Did you rebuild the osgWrappers/osgSim DLL? If that builds without error the
osgDotNet generator
should see your additions
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christophe Medard
Sent: Friday, August 17, 2007 8:32 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgDotNet : Used from C#
Continuing on that second issue (still trying to uderstand the first one) :
Virtual
You'll need to add code to the adapter and unknown object classes in the same
file to complete the
support. Take a look at, for example, the generated wrapper code for
osg::Group::replaceChild for
a model of what the code should look like.
oops... I missed the ___NodeCallback_adapter
The osgIntrospection+osgWrapper and osgDotNet-generator work very well
together. (See
http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator).
Thanks to the osg team for such taht interesting release !
After a bunch of tests, the generated Managed C++
Hi Mike
Regarding (A1): you'll need to build the Debug osgDotNet assemblies and use
them with the
Debug OSG DLLs. (...) Unfortunately you can't see the native state when
stepping through
the managed code. Also, debugging across the managed/unmanaged boundary only
works
for 32 bit
Hi Christophe,
(B) Well in fact I tried this afternoon the local OSG copy patching
idea, but it doesn't seem to work. I can't see why... taking the
LightPoint issue :
{a} I've added two accessor methods in include/osgSim/LightPoint and
src/osgSim/LightPoint.cpp - that 'updates' native osg
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