Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Adrian Egli OpenSceneGraph (3D)
-- *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Vincent Bourdier
...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Adrian Egli OpenSceneGraph (3D)
Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Vincent Bourdier
*Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread J.P. Delport
...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Vincent Bourdier
:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread J.P. Delport
) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test

Re: [osg-users] please test... SSAO (v1.0)

2008-12-18 Thread Jean-Sébastien Guay
Hello Kimmo, Adrian, The code was missing three ref_ptr .get()s, so I guess you didn’t compile the version you attached… The SVN version now includes an implicit conversion operator from ref_ptrT to T*, so it is now possible to code without calling get() to pass a pointer from a ref_ptr. I

Re: [osg-users] please test... SSAO (v1.0)

2008-12-17 Thread Vincent Bourdier
Hi, Some ref_ptr error in code... Sorry, but on my old PC shader/OpenGl problem... I will test on newer PC if I have time. Regards, Vincent. 2008/12/17 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi all , please test this first version of SSAO Effect (Node) There is still a

Re: [osg-users] please test... SSAO (v1.0)

2008-12-17 Thread Kimmo Kotajärvi
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] Puolesta Adrian Egli OpenSceneGraph (3D) Lähetetty: 17. joulukuuta 2008 18:24 Vastaanottaja: OpenSceneGraph Users Aihe: [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect

Re: [osg-users] please test... SSAO (v1.0)

2008-12-17 Thread Adrian Egli OpenSceneGraph (3D)
2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian