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*Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli
OpenSceneGraph (3D)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO
...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli
OpenSceneGraph (3D)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version
Egli
OpenSceneGraph (3D)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version of SSAO Effect (Node)
There is still a problem (512 x 512) texture,
gaussian filter purly implemented
*Adrian Egli
OpenSceneGraph (3D)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version of SSAO Effect (Node)
There is still a problem (512 x 512) texture,
gaussian filter purly
...@lists.openscenegraph.org
mailto:osg-users-boun...@lists.openscenegraph.org]
*Puolesta *Adrian Egli OpenSceneGraph (3D)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO
:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version of SSAO Effect (Node)
There is still a problem (512 x 512) texture,
gaussian filter purly implemented on GPU
finally i have 10
)
*Lähetetty:* 17. joulukuuta 2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test
Hello Kimmo, Adrian,
The code was missing three ref_ptr .get()s, so I guess you didn’t
compile the version you attached…
The SVN version now includes an implicit conversion operator from
ref_ptrT to T*, so it is now possible to code without calling get() to
pass a pointer from a ref_ptr. I
Hi,
Some ref_ptr error in code...
Sorry, but on my old PC shader/OpenGl problem... I will test on newer PC if
I have time.
Regards,
Vincent.
2008/12/17 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com
Hi all ,
please test this first version of SSAO Effect (Node)
There is still a
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] Puolesta Adrian Egli
OpenSceneGraph (3D)
Lähetetty: 17. joulukuuta 2008 18:24
Vastaanottaja: OpenSceneGraph Users
Aihe: [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version of SSAO Effect
2008 18:24
*Vastaanottaja:* OpenSceneGraph Users
*Aihe:* [osg-users] please test... SSAO (v1.0)
Hi all ,
please test this first version of SSAO Effect (Node)
There is still a problem (512 x 512) texture,
gaussian filter purly implemented on GPU
finally i have 10-15 FPS
/adrian
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