Hi Archer,
PageLOD stores filenames as std::string, so to support wide characters
one will have to encode them. I'm not an expert in this area, others
in the community are better placed to comment on what you'll need to
do/or whether we'll need to modify the OSG to support what you are
doing.
Hi,
I tried to posted to list, but the files are too big to make it
through. So I put them on my website:
http://stargazer.110mb.com/carstore.3DS
http://stargazer.110mb.com/carstore.zip
ZIP file contains carstore.ive.
Thanks for any help,
Daniel
On Mon, Feb 16, 2009 at 10:05 PM, Brian R Hill
On Tue, Feb 17, 2009 at 9:29 AM, Fabian Aichele faich...@primusnetz.de wrote:
The next two question that arise are: What is the correct how and when?
First, can manipulators be attached to any kind of container graph node
(i. e. Group/Transform/Geode), or are there certain restrictions.
event
Hi Matt,
The osgParticle::ParticleEffects all rely upon textures for the
particle rendering. Does the standard osgparticleeffects example work
fine?
Most likely the problem is that you have setting the imagery on your
file paths, the path is stored in the osgDB::DataFilePathList, which
is set
Hi Alex,
One would typically use a compile context in conjunction with the
database pager, but it can be used for other purposes. It's a feature
that is a bit bleeding edge on some platforms though, with OpenGL
drivers simply not coping with multiple context sharing the same GL
objects and
Dear ng,
I try to build osgswig on debian etch with either osg 2.4 or osg 2.6,
python 2.5, swig 1.3.29, cmake 2.4-patch 5, and a fresh checkout from
the osgswig svn.
With both versions of osg cmake finishes happily but make stops with the
same errors about invalid conversion from 'const char*'
Hi Ben,
If there are modes in your scene graph that enable lighting then
you'll get the default OpenGL lighting values. You don't say what
effect you actually want to achieve so can't comment on what you
should do in your scene graph, you'll need to provide more info.
FYI, Viewer is a View, so
Actually, I just asked him for more detail and he said:
it wasn't the full 10.4 SDK it was a slightly different setting. i changed
Deployment Target to 10.4. but the actual SDK linking was still left at
10.5
Hope that helps.
On Wed, Feb 18, 2009 at 4:48 PM, Dylan Sale dylan.s...@gmail.com
Mhh, I have hunch that SWIG 1.3.29 is too old to expand $self correctly.
For the other errors please file an error report
Cheers,
Hartmut
On 18/2/09 10:02 PM, Mathias Franzius wrote:
Dear ng,
I try to build osgswig on debian etch with either osg 2.4 or osg 2.6,
python 2.5, swig 1.3.29, cmake
Thanks for the quick reply!
I'll try the latest swig version then. Till then, I just commented the section
with the $selfs out and fixed the chars to const chars to see if that's
sufficient.
It seems to be sth systematic, as after fixing src/python/osgPYTHON_wrap.cxx
there are the same errors
Hello. I have done all the step to compile osgEarth and there are no
problems with compilation. The problem appears when I try to execute with
osgviewer. The error message is: *Could not find plugin to read objects
from file \openstreetmap.earth.*
Somebody has the same problem? How can I fix it?
Hi
I had it a few days ago.
Check if the osgEarth dll(s) is in the PATH environment variable, if the
file exist of course, ... all osgEarth dependencies have to be in the PATH
too (all DLL in general...)
Do you put the good paths in the Cmake configuration for osgEarth ?
Regards,
Vincent.
Hi Art,
On Fri, Feb 13, 2009 at 8:14 PM, Art Tevs osgfo...@tevs.eu wrote:
We do not even need to move the forum to another vserver, because one can
setup apache/DNS in the way, so that it hosts the OSG forum on
forum.openscenegraph.org. If you have access to the DNS-Records of your
current
Hi Adaya,
I think Vincent is correct, it sounds like the osgEarth dlls are not in your
path. I generally just set up a batch file that sets my PATH variable to
include the version of OSG I'm working with, the 3rd Party dependencies
(libpng, curl, etc), and the osgEarth libraries.
Jason
On Wed,
using swig 1.3.38 all compiled well.
I found the issue with osg 2.6 and VecArray and thus tried osg 2.4.
Now I have the libraries in build/lib/python/
which I manually copy to site-packages/osgswig (or is that wrong?)
If I try something from the examples dir I get the following error:
python
Hi Philip,
CMake supports integration with NSIS. Not sure if there is support for MSI
yet. Wix looks like a promising candidate.
Do NSIS provide the feature we want (install the MSVC redistribuables if
needed)?
Anyway, putting the links on the download page could always be useful I think.
Hi Sukender,
Is that okay for everyone?
Looks good to me. But putting all this text on the download page is too
much.
Instead, I've created a new page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/VisualStudioBinaries
Robert, can you please add a link to that page next to
Hi Robert,
Robert Osfield wrote:
Hi Art,
I've just added the forum subdomain to openscenegraph.org, directing
it to 78.46.220.153. All I get for this IP addres is a page saying
It works!.
Have I missed something?
No, you don't! If you can see It works!, then it means that the
Hi Vicent and Jason. Thanks for your answers.I have put the osgEarth dll(s)
in the Path enviroment varible but I have the same problem. I have reboot
the pc too. All the paths in Cmake configuration are correct. Any other
idea?
2009/2/18 Jason Beverage jasonbever...@gmail.com
Hi Adaya,
I
Hi Robert,
ok, forum is now active also on this subdomain. You can now make an
announcement, that this forum is also accessible through
forum.openscenegraph.org, if you like ;) (please use [forum] as prefix of your
mail, this would move the announcement into the correct subforum ;) )
Wiki
Hi Adaya,
The only thing I can think to look at is to make sure you are building the
release version of osgEarth and that osgdb_earth.dll is in your path. It's
possible that you are building the debug version if you just hit Build
after opening VS. Does osgviewerd openstreetmap.earth work?
Hi Art,
On Wed, Feb 18, 2009 at 1:55 PM, Art Tevs osgfo...@tevs.eu wrote:
No, you don't! If you can see It works!, then it means that the subdomain
is successfully mapped to my server. I will now setup apache, so that it does
also provides forum to this subdomain.
Great. Once it's up a
On Wed, Feb 18, 2009 at 2:04 PM, Art Tevs osgfo...@tevs.eu wrote:
Hi Robert,
ok, forum is now active also on this subdomain. You can now make an
announcement, that this forum is also accessible through
forum.openscenegraph.org, if you like ;) (please use [forum] as prefix of
your mail,
This are the osg/osgEarth elements in my PATH :
Z:\OSG_2.8.0\binaries\bin;
Z:\OSG_2.8.0\binaries\bin\osgplugins-2.8.0;
Z:\OSG_2.8.0\sources\3rdParty_win32binaries_vs80sp1\bin;
Z:\OsgEarth\bin\lib\release;
Z:\OsgEarth\src\libCurl;
Z:\OsgEarth\src\Expat 2.0.1\Bin;
Z:\OsgEarth\src\zlib\GnuWin32\bin;
Hi Art,
ok, forum is now active also on this subdomain.
Nice! This makes things more official :-)
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
Hi Christian,
Christian Noon schrieb:
I have added the OpenThreads Framework to the project settings. I have also
built OpenThreads Frameworks two different ways:
- The first was with the OpenSceneGraph.xcodproj.
- Then I read some of the notes and it said sometimes there are problems with
Thanks for the suggestion, I've now updated the download page with this.
On Fri, Feb 13, 2009 at 2:25 PM, suky0...@free.fr wrote:
Hi Robert,
I suggest a change to the download page (
http://www.openscenegraph.org/projects/osg/wiki/Downloads ): Replace
For end-users we recommend
Hello everyone
I'm trying to programming a navigator in OSG to run in a graphic
cluster.
The main idea in the fly mode navigation, is to fix the camera to the origin
and makes transformations to the model i.e. I have a MatrixTransform as father
of the graph group and which moves to the graph
Thanks Robert. Don't forget to also include the link JS posted :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 18 Feb 2009 16:25:22 +0100, Robert Osfield robert.osfi...@gmail.com a
écrit:
Thanks for the suggestion, I've now updated the
Hi Jose-Luis,
The Community News and News From Around the Web pages don't seem to work
correctly.
http://www.openscenegraph.org/projects/osg/wiki/News/CommunityNews
http://www.openscenegraph.org/projects/osg/wiki/News/Feeds2
I don't know if this is a known problem or not... Just thought you
Hi,i have a question about loading models.
i was checking the trian3d (http://www.triangraphics.de/index.php?l=eng) and
there are some models that they produced. These terrain models has one
master model which references to child of this model. It also includes some
level of details.
actually i am
Hi J-S,
This is a good solution, and I've update the download pages with the
requirements link.
Robert.
On Wed, Feb 18, 2009 at 1:49 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Sukender,
Is that okay for everyone?
Looks good to me. But putting all this text on the
Hi Robert,
This is a good solution, and I've update the download pages with the
requirements link.
Great, thanks.
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
Hi Jean-Sébastien,
On Wed, Feb 18, 2009 at 4:35 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Jose-Luis,
The Community News and News From Around the Web pages don't seem to work
correctly.
http://www.openscenegraph.org/projects/osg/wiki/News/CommunityNews
Hi All,
Now we have binaries/pacakges up for Windows, debian and gentoo I
believe it's a good time to call the various tech websites about the
release. As usual the SpreadingTheNews wiki page is the place to
coordinate what sites to contact and to record which ones have be done
so far:
Hi everyone,
I am now trying to display a scene with two screens, namely on two windows,
and the images on two windows can join at the center, as is shown below, an
'A' is displayed
-
| /|\ |
| / | \ |
|
Hi Yinpeng,
maybe you can have a look to this page :
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
and set the environmental variable OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION
to 0.
Patrice
Yinpeng Li a crit:
Hi everyone,
I am now trying to display
I'm trying to use a FRAME_BUFFER_OBJECT render target implementation to render
to a texture and then perform post processing. It works, but I would like to
toggle the post processing on/off. If I set the render target implementation
back to FRAME_BUFFER, it does not work because the camera
Hi All,
Now that new avenue for all my typo's has been opened up, I've added
entries for the OSG-2.8 release and a note about
forum.openscenegraph.org as well. All stuff that has already been
mentioned on this list so don't expect anything new, just yet :-)
http://blog.openscenegraph.org/
Robert Osfield wrote:
Hi All,
Now that new avenue for all my typo's has been opened up, I've added
entries for the OSG-2.8 release and a note about
forum.openscenegraph.org as well. All stuff that has already been
mentioned on this list so don't expect anything new, just yet :-)
On Wed, Feb 18, 2009 at 5:30 PM, Art Tevs osgfo...@tevs.eu wrote:
Robert, Art Tevs and not Art Trevs ;)
Ooopss... now fixed.
Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
sorry to peeve you, however not really fixed, it should be Art Tevs's because
of the genitive case ;-)
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=6980#6980
___
osg-users mailing list
On Wed, Feb 18, 2009 at 5:36 PM, Art Tevs osgfo...@tevs.eu wrote:
sorry to peeve you, however not really fixed, it should be Art Tevs's
because of the genitive case ;-)
... ooohh I really struggle with English language don't I ;-)
I do wonder if it shouldn't be Art Tevs' though...
Robert.
Hi All,
While planning to test my end-user application with OpenSceneGraph 2.8.0, after
having compiled the latter from the source download I have the following issues
during compilation/linking I didn't have with 2.6.1 :
1) The linking beats the record of warning numbers (approximately 4000
Hi Robert,
I tryed with OSG-2.8.0 (had to patch it a little bit, see my other thread),
and the issue concerning the billboarding is fixed indeed.
However, my problem remains about lighting.
Any idea ? Do you think it'd be used that I re-try my attempt to feed
normals per vertex (I see in
Hello everyone!
I've been using 'osgconv' to make native ive binary versions of osg ascii
files. However, if a texture is used more than once, it is resaved each time it
is used. For your reference, I've created a sample file called 'billboards.zip'
which you can download from the following URL:
I want to draw a model as wireframe/points without the rear part being shown.
I thought Back Face Culling only draws triangles with the normal facing the
camera, but it doesn't hide the rear surface.
The suggestions in the mailing list are to do the two pass technique of drawing
the surface
So when OSG_COMPIlE_CONTEXTS=ON then a background thread traverses the
scene graph and compiles the un-compiled display lists using a different
OpenGL context than the render thread's, which prevents the render
thread from having to do the display list compilation. Is that correct?
Thanks.
Alex
Hello,
Do you know why a shader might not be affecting osgCal nodes?
I apply a black-and-white shader to the scene root, but it isn't affecting the
CAL3D characters. Everything else is fine.
scene-getOrCreateStateSet()-setAttributeAndModes(prog.get(),
osg::StateAttribute::ON);
Does
Back face culling ONLY works for triangles/polygons it does not work for
points or lines/wireframe
Its not the normal you supply its more than that and is driver specific,
as you can be per-vert normal, over all triangle, overall geom can be
used
Gordon
osgcal's shader is overriding yours.
Brian
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hi all
i'm also interested in osgInEurope, but only in switzerland ;) I'm from
switzerland / AG.
Greets from a nice country ...
Remo Eichenberger
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=6990#6990
Hi Christophe,
Actually 2.8.0 compilation has been quite well tested; and what you explain
seem strange. Nothing like this has been reported, as far as I know.
1. Do you have the SP1 for VS2005?
2. Did you try clearing your CMake cache AND rebuilding everything?
...Or else you may get the
Daniel Drubin wrote:
thanks for response, but it doesn't help :-(
Another thing that I notice, the floor not only gets darkened, it also
receives coloring from clear color, if that makes sense.
Does anybody have an idea?
If that's true, it sounds like you're not seeing the floor at all.
Hi all,
there is currently only 7 votes now and they are all spread out over the
europe. Hence, don't be shy and vote for the next osg meeting in europe ;)!!!
Best regards,
art
P.S. From now on, I will post frequently (once a week) about the polling of the
next user meeting. So that nobody
Mathias,
I had already noticed someone commited osgSWIG changes for osg 2.6
that probably accidentally broke osg 2.4 Arrays
(http://code.google.com/p/osgswig/source/detail?r=179). I didn't feel
like fixing it at the time, because my own checkout was far out of
sync and it would require some time
Greetings,
I am experiencing problems rendering osgText::Text and osgText::Text3D
in the same scene. I have boiled it down to a nice bite-size chunk of
code which I have attached. I am running version 2.8.
Is this a bug?
Frank
#include osgViewer/Viewer
#include osg/Group
#include osg/Camera
Hi all,
I vote for Paris :) or near france :)
Cheers,
Cedric
Art Tevs wrote:
Hi all,
there is currently only 7 votes now and they are all spread out over the
europe. Hence, don't be shy and vote for the next osg meeting in europe ;)!!!
Best regards,
art
P.S. From now on, I will post
Hi Gerwin,
thanks a lot for the quick answer.
actually i'm able to run osgswig on my linux partition using osg 2.6,
i'l wait for osx ;-)
(i haven't tried to build osg-2.6 + osgswig on osx, i'll try and give
feedback about it)
i'll follow the link.
regards,
Massimo.
Il giorno
Hi all,
I noticed the menu on the Trac wiki (on the right - yellow background) isn't
the same for every page. It there a way to ensure the menu is up-to-date
without having to change every page?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
I think it would be nice if the processor chosen for the draw thread by
the osgViewer was somehow configurable instead of it just defaulting to
starting at processor number 1 and going up from there. I, like Todd,
seem to have found that running the draw thread on my second processor
(on any of
First post in the plugin forum :)
Is there any document explaining how to build a plug-in? I have a bunch of code
that I want to group together and release as a plugin osgDiagram. It would be
good to have this info as a sticky note in the forum.
Cheers,
Paul
--
Read this
Andrew Lett wrote:
Is there another solution which can prevent repeat saves of the same texture?
Can you change your scene (or whatever generates the .osg files) so it uses the
same texture multiple times instead of multiple textures that just happen to
contain the same image file ?
I do
HI all,
I was wondering if anyone has had this problem and if so what was their
solution.
I have a particle system loading from sn .osg file, attach it to a
transform and add a NodeVisitor callback to the transform.
Unfortuately The Particle System does not like it.
There is an article on this
Switzerland :-)
/adrian
2009/2/18 Cedric Pinson morni...@plopbyte.net
Hi all,
I vote for Paris :) or near france :)
Cheers,
Cedric
Art Tevs wrote:
Hi all,
there is currently only 7 votes now and they are all spread out over the
europe. Hence, don't be shy and vote for the next osg
Hi,
What about Valencia/Spain? :), We have some places to do meetings in the
University, and we have some interesting resources to do demos or whatever
:).
my 2 cents,
Rafa.
On Thu, Feb 19, 2009 at 8:11 AM, Adrian Egli OpenSceneGraph (3D)
3dh...@gmail.com wrote:
Switzerland :-)
/adrian
I vote Sweden !!
/Ragnar
Från: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] För Adrian Egli
OpenSceneGraph (3D)
Skickat: den 19 februari 2009 08:12
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] What about
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