Re: [osg-users] wide character in pagedlod error

2009-02-18 Thread Robert Osfield
Hi Archer, PageLOD stores filenames as std::string, so to support wide characters one will have to encode them. I'm not an expert in this area, others in the community are better placed to comment on what you'll need to do/or whether we'll need to modify the OSG to support what you are doing.

Re: [osg-users] floor looks dark

2009-02-18 Thread Daniel Drubin
Hi, I tried to posted to list, but the files are too big to make it through. So I put them on my website: http://stargazer.110mb.com/carstore.3DS http://stargazer.110mb.com/carstore.zip ZIP file contains carstore.ive. Thanks for any help, Daniel On Mon, Feb 16, 2009 at 10:05 PM, Brian R Hill

Re: [osg-users] Problems with registering an osgManipulator withviewer.addEventHandler() after calling viewer.run()

2009-02-18 Thread Robert Osfield
On Tue, Feb 17, 2009 at 9:29 AM, Fabian Aichele faich...@primusnetz.de wrote: The next two question that arise are: What is the correct how and when? First, can manipulators be attached to any kind of container graph node (i. e. Group/Transform/Geode), or are there certain restrictions. event

Re: [osg-users] Textures

2009-02-18 Thread Robert Osfield
Hi Matt, The osgParticle::ParticleEffects all rely upon textures for the particle rendering. Does the standard osgparticleeffects example work fine? Most likely the problem is that you have setting the imagery on your file paths, the path is stored in the osgDB::DataFilePathList, which is set

Re: [osg-users] Compile Context Background Thread Question

2009-02-18 Thread Robert Osfield
Hi Alex, One would typically use a compile context in conjunction with the database pager, but it can be used for other purposes. It's a feature that is a bit bleeding edge on some platforms though, with OpenGL drivers simply not coping with multiple context sharing the same GL objects and

[osg-users] osg swig build problem

2009-02-18 Thread Mathias Franzius
Dear ng, I try to build osgswig on debian etch with either osg 2.4 or osg 2.6, python 2.5, swig 1.3.29, cmake 2.4-patch 5, and a fresh checkout from the osgswig svn. With both versions of osg cmake finishes happily but make stops with the same errors about invalid conversion from 'const char*'

Re: [osg-users] osg::View NO_LIGHT bug?

2009-02-18 Thread Robert Osfield
Hi Ben, If there are modes in your scene graph that enable lighting then you'll get the default OpenGL lighting values. You don't say what effect you actually want to achieve so can't comment on what you should do in your scene graph, you'll need to provide more info. FYI, Viewer is a View, so

Re: [osg-users] 2.8 OpenThreads linker errors on Mac 10.5

2009-02-18 Thread Dylan Sale
Actually, I just asked him for more detail and he said: it wasn't the full 10.4 SDK it was a slightly different setting. i changed Deployment Target to 10.4. but the actual SDK linking was still left at 10.5 Hope that helps. On Wed, Feb 18, 2009 at 4:48 PM, Dylan Sale dylan.s...@gmail.com

Re: [osg-users] osg swig build problem

2009-02-18 Thread Hartmut Seichter
Mhh, I have hunch that SWIG 1.3.29 is too old to expand $self correctly. For the other errors please file an error report Cheers, Hartmut On 18/2/09 10:02 PM, Mathias Franzius wrote: Dear ng, I try to build osgswig on debian etch with either osg 2.4 or osg 2.6, python 2.5, swig 1.3.29, cmake

Re: [osg-users] osg swig build problem

2009-02-18 Thread Mathias Franzius
Thanks for the quick reply! I'll try the latest swig version then. Till then, I just commented the section with the $selfs out and fixed the chars to const chars to see if that's sufficient. It seems to be sth systematic, as after fixing src/python/osgPYTHON_wrap.cxx there are the same errors

[osg-users] osgEarth testing problems

2009-02-18 Thread Adaya Lorenzo
Hello. I have done all the step to compile osgEarth and there are no problems with compilation. The problem appears when I try to execute with osgviewer. The error message is: *Could not find plugin to read objects from file \openstreetmap.earth.* Somebody has the same problem? How can I fix it?

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Vincent Bourdier
Hi I had it a few days ago. Check if the osgEarth dll(s) is in the PATH environment variable, if the file exist of course, ... all osgEarth dependencies have to be in the PATH too (all DLL in general...) Do you put the good paths in the Cmake configuration for osgEarth ? Regards, Vincent.

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Robert Osfield
Hi Art, On Fri, Feb 13, 2009 at 8:14 PM, Art Tevs osgfo...@tevs.eu wrote: We do not even need to move the forum to another vserver, because one can setup apache/DNS in the way, so that it hosts the OSG forum on forum.openscenegraph.org. If you have access to the DNS-Records of your current

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Jason Beverage
Hi Adaya, I think Vincent is correct, it sounds like the osgEarth dlls are not in your path. I generally just set up a batch file that sets my PATH variable to include the version of OSG I'm working with, the 3rd Party dependencies (libpng, curl, etc), and the osgEarth libraries. Jason On Wed,

Re: [osg-users] osg swig build problem

2009-02-18 Thread Mathias Franzius
using swig 1.3.38 all compiled well. I found the issue with osg 2.6 and VecArray and thus tried osg 2.4. Now I have the libraries in build/lib/python/ which I manually copy to site-packages/osgswig (or is that wrong?) If I try something from the examples dir I get the following error: python

Re: [osg-users] problem with Windows debug binaries?

2009-02-18 Thread Sukender
Hi Philip, CMake supports integration with NSIS. Not sure if there is support for MSI yet. Wix looks like a promising candidate. Do NSIS provide the feature we want (install the MSVC redistribuables if needed)? Anyway, putting the links on the download page could always be useful I think.

Re: [osg-users] problem with Windows debug binaries?

2009-02-18 Thread Jean-Sébastien Guay
Hi Sukender, Is that okay for everyone? Looks good to me. But putting all this text on the download page is too much. Instead, I've created a new page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/VisualStudioBinaries Robert, can you please add a link to that page next to

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Art Tevs
Hi Robert, Robert Osfield wrote: Hi Art, I've just added the forum subdomain to openscenegraph.org, directing it to 78.46.220.153. All I get for this IP addres is a page saying It works!. Have I missed something? No, you don't! If you can see It works!, then it means that the

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Adaya Lorenzo
Hi Vicent and Jason. Thanks for your answers.I have put the osgEarth dll(s) in the Path enviroment varible but I have the same problem. I have reboot the pc too. All the paths in Cmake configuration are correct. Any other idea? 2009/2/18 Jason Beverage jasonbever...@gmail.com Hi Adaya, I

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Art Tevs
Hi Robert, ok, forum is now active also on this subdomain. You can now make an announcement, that this forum is also accessible through forum.openscenegraph.org, if you like ;) (please use [forum] as prefix of your mail, this would move the announcement into the correct subforum ;) ) Wiki

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Jason Beverage
Hi Adaya, The only thing I can think to look at is to make sure you are building the release version of osgEarth and that osgdb_earth.dll is in your path. It's possible that you are building the debug version if you just hit Build after opening VS. Does osgviewerd openstreetmap.earth work?

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Robert Osfield
Hi Art, On Wed, Feb 18, 2009 at 1:55 PM, Art Tevs osgfo...@tevs.eu wrote: No, you don't! If you can see It works!, then it means that the subdomain is successfully mapped to my server. I will now setup apache, so that it does also provides forum to this subdomain. Great. Once it's up a

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Robert Osfield
On Wed, Feb 18, 2009 at 2:04 PM, Art Tevs osgfo...@tevs.eu wrote: Hi Robert, ok, forum is now active also on this subdomain. You can now make an announcement, that this forum is also accessible through forum.openscenegraph.org, if you like ;) (please use [forum] as prefix of your mail,

Re: [osg-users] osgEarth testing problems

2009-02-18 Thread Vincent Bourdier
This are the osg/osgEarth elements in my PATH : Z:\OSG_2.8.0\binaries\bin; Z:\OSG_2.8.0\binaries\bin\osgplugins-2.8.0; Z:\OSG_2.8.0\sources\3rdParty_win32binaries_vs80sp1\bin; Z:\OsgEarth\bin\lib\release; Z:\OsgEarth\src\libCurl; Z:\OsgEarth\src\Expat 2.0.1\Bin; Z:\OsgEarth\src\zlib\GnuWin32\bin;

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Jean-Sébastien Guay
Hi Art, ok, forum is now active also on this subdomain. Nice! This makes things more official :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] 2.8 OpenThreads linker errors on Mac 10.5

2009-02-18 Thread Stephan Maximilian Huber
Hi Christian, Christian Noon schrieb: I have added the OpenThreads Framework to the project settings. I have also built OpenThreads Frameworks two different ways: - The first was with the OpenSceneGraph.xcodproj. - Then I read some of the notes and it said sometimes there are problems with

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-18 Thread Robert Osfield
Thanks for the suggestion, I've now updated the download page with this. On Fri, Feb 13, 2009 at 2:25 PM, suky0...@free.fr wrote: Hi Robert, I suggest a change to the download page ( http://www.openscenegraph.org/projects/osg/wiki/Downloads ): Replace For end-users we recommend

[osg-users] Extending osgcluster

2009-02-18 Thread Daniel Cervantes
Hello everyone I'm trying to programming a navigator in OSG to run in a graphic cluster. The main idea in the fly mode navigation, is to fix the camera to the origin and makes transformations to the model i.e. I have a MatrixTransform as father of the graph group and which moves to the graph

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-18 Thread Sukender
Thanks Robert. Don't forget to also include the link JS posted :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 18 Feb 2009 16:25:22 +0100, Robert Osfield robert.osfi...@gmail.com a écrit: Thanks for the suggestion, I've now updated the

Re: [osg-users] Server migration

2009-02-18 Thread Jean-Sébastien Guay
Hi Jose-Luis, The Community News and News From Around the Web pages don't seem to work correctly. http://www.openscenegraph.org/projects/osg/wiki/News/CommunityNews http://www.openscenegraph.org/projects/osg/wiki/News/Feeds2 I don't know if this is a known problem or not... Just thought you

[osg-users] Model refrences to another model?

2009-02-18 Thread Ufuk
Hi,i have a question about loading models. i was checking the trian3d (http://www.triangraphics.de/index.php?l=eng) and there are some models that they produced. These terrain models has one master model which references to child of this model. It also includes some level of details. actually i am

Re: [osg-users] problem with Windows debug binaries?

2009-02-18 Thread Robert Osfield
Hi J-S, This is a good solution, and I've update the download pages with the requirements link. Robert. On Wed, Feb 18, 2009 at 1:49 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Sukender, Is that okay for everyone? Looks good to me. But putting all this text on the

Re: [osg-users] problem with Windows debug binaries?

2009-02-18 Thread Jean-Sébastien Guay
Hi Robert, This is a good solution, and I've update the download pages with the requirements link. Great, thanks. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Server migration

2009-02-18 Thread Jose Luis Hidalgo
Hi Jean-Sébastien, On Wed, Feb 18, 2009 at 4:35 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Jose-Luis, The Community News and News From Around the Web pages don't seem to work correctly. http://www.openscenegraph.org/projects/osg/wiki/News/CommunityNews

[osg-users] Spreading the News about the OpenSceneGraph-2.8 release

2009-02-18 Thread Robert Osfield
Hi All, Now we have binaries/pacakges up for Windows, debian and gentoo I believe it's a good time to call the various tech websites about the release. As usual the SpreadingTheNews wiki page is the place to coordinate what sites to contact and to record which ones have be done so far:

[osg-users] Using anaglyph on two screens?

2009-02-18 Thread Yinpeng Li
Hi everyone, I am now trying to display a scene with two screens, namely on two windows, and the images on two windows can join at the center, as is shown below, an 'A' is displayed - | /|\ | | / | \ | |

Re: [osg-users] Using anaglyph on two screens?

2009-02-18 Thread Patrice Bouvier
Hi Yinpeng, maybe you can have a look to this page : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings and set the environmental variable OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION to 0. Patrice Yinpeng Li a crit: Hi everyone, I am now trying to display

[osg-users] Switching post-processing on/off

2009-02-18 Thread Ken George
I'm trying to use a FRAME_BUFFER_OBJECT render target implementation to render to a texture and then perform post processing. It works, but I would like to toggle the post processing on/off. If I set the render target implementation back to FRAME_BUFFER, it does not work because the camera

[osg-users] Blog update with posts about OSG-2.8 + forum

2009-02-18 Thread Robert Osfield
Hi All, Now that new avenue for all my typo's has been opened up, I've added entries for the OSG-2.8 release and a note about forum.openscenegraph.org as well. All stuff that has already been mentioned on this list so don't expect anything new, just yet :-) http://blog.openscenegraph.org/

Re: [osg-users] Blog update with posts about OSG-2.8 + forum

2009-02-18 Thread Art Tevs
Robert Osfield wrote: Hi All, Now that new avenue for all my typo's has been opened up, I've added entries for the OSG-2.8 release and a note about forum.openscenegraph.org as well. All stuff that has already been mentioned on this list so don't expect anything new, just yet :-)

Re: [osg-users] Blog update with posts about OSG-2.8 + forum

2009-02-18 Thread Robert Osfield
On Wed, Feb 18, 2009 at 5:30 PM, Art Tevs osgfo...@tevs.eu wrote: Robert, Art Tevs and not Art Trevs ;) Ooopss... now fixed. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Blog update with posts about OSG-2.8 + forum

2009-02-18 Thread Art Tevs
sorry to peeve you, however not really fixed, it should be Art Tevs's because of the genitive case ;-) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=6980#6980 ___ osg-users mailing list

Re: [osg-users] Blog update with posts about OSG-2.8 + forum

2009-02-18 Thread Robert Osfield
On Wed, Feb 18, 2009 at 5:36 PM, Art Tevs osgfo...@tevs.eu wrote: sorry to peeve you, however not really fixed, it should be Art Tevs's because of the genitive case ;-) ... ooohh I really struggle with English language don't I ;-) I do wonder if it shouldn't be Art Tevs' though... Robert.

[osg-users] OSG 2.8.0 compilation

2009-02-18 Thread Christophe.medard
Hi All, While planning to test my end-user application with OpenSceneGraph 2.8.0, after having compiled the latter from the source download I have the following issues during compilation/linking I didn't have with 2.6.1 : 1) The linking beats the record of warning numbers (approximately 4000

Re: [osg-users] ParticleSystem and alignment = BILLBOARD

2009-02-18 Thread Christophe.medard
Hi Robert, I tryed with OSG-2.8.0 (had to patch it a little bit, see my other thread), and the issue concerning the billboarding is fixed indeed. However, my problem remains about lighting. Any idea ? Do you think it'd be used that I re-try my attempt to feed normals per vertex (I see in

[osg-users] IVE writer repeatedly saves identical textures (osgconv)

2009-02-18 Thread Andrew Lett
Hello everyone! I've been using 'osgconv' to make native ive binary versions of osg ascii files. However, if a texture is used more than once, it is resaved each time it is used. For your reference, I've created a sample file called 'billboards.zip' which you can download from the following URL:

[osg-users] Confused about back face culling

2009-02-18 Thread Martin Beckett
I want to draw a model as wireframe/points without the rear part being shown. I thought Back Face Culling only draws triangles with the normal facing the camera, but it doesn't hide the rear surface. The suggestions in the mailing list are to do the two pass technique of drawing the surface

Re: [osg-users] Compile Context Background Thread Question

2009-02-18 Thread Pecoraro, Alexander N
So when OSG_COMPIlE_CONTEXTS=ON then a background thread traverses the scene graph and compiles the un-compiled display lists using a different OpenGL context than the render thread's, which prevents the render thread from having to do the display list compilation. Is that correct? Thanks. Alex

[osg-users] osgCal shader question

2009-02-18 Thread Ben Cain
Hello, Do you know why a shader might not be affecting osgCal nodes? I apply a black-and-white shader to the scene root, but it isn't affecting the CAL3D characters. Everything else is fine. scene-getOrCreateStateSet()-setAttributeAndModes(prog.get(), osg::StateAttribute::ON); Does

Re: [osg-users] Confused about back face culling

2009-02-18 Thread Tomlinson, Gordon
Back face culling ONLY works for triangles/polygons it does not work for points or lines/wireframe Its not the normal you supply its more than that and is driver specific, as you can be per-vert normal, over all triangle, overall geom can be used Gordon

Re: [osg-users] osgCal shader question

2009-02-18 Thread Brian R Hill
osgcal's shader is overriding yours. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Remo Eichenberger
hi all i'm also interested in osgInEurope, but only in switzerland ;) I'm from switzerland / AG. Greets from a nice country ... Remo Eichenberger -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=6990#6990

Re: [osg-users] OSG 2.8.0 compilation

2009-02-18 Thread Sukender
Hi Christophe, Actually 2.8.0 compilation has been quite well tested; and what you explain seem strange. Nothing like this has been reported, as far as I know. 1. Do you have the SP1 for VS2005? 2. Did you try clearing your CMake cache AND rebuilding everything? ...Or else you may get the

Re: [osg-users] floor looks dark

2009-02-18 Thread Jason Daly
Daniel Drubin wrote: thanks for response, but it doesn't help :-( Another thing that I notice, the floor not only gets darkened, it also receives coloring from clear color, if that makes sense. Does anybody have an idea? If that's true, it sounds like you're not seeing the floor at all.

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Art Tevs
Hi all, there is currently only 7 votes now and they are all spread out over the europe. Hence, don't be shy and vote for the next osg meeting in europe ;)!!! Best regards, art P.S. From now on, I will post frequently (once a week) about the polling of the next user meeting. So that nobody

Re: [osg-users] osg swig build problem

2009-02-18 Thread Gerwin de Haan
Mathias, I had already noticed someone commited osgSWIG changes for osg 2.6 that probably accidentally broke osg 2.4 Arrays (http://code.google.com/p/osgswig/source/detail?r=179). I didn't feel like fixing it at the time, because my own checkout was far out of sync and it would require some time

[osg-users] Problem with 2D and 3D text in the same scene

2009-02-18 Thread frankmiller
Greetings, I am experiencing problems rendering osgText::Text and osgText::Text3D in the same scene. I have boiled it down to a nice bite-size chunk of code which I have attached. I am running version 2.8. Is this a bug? Frank #include osgViewer/Viewer #include osg/Group #include osg/Camera

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Cedric Pinson
Hi all, I vote for Paris :) or near france :) Cheers, Cedric Art Tevs wrote: Hi all, there is currently only 7 votes now and they are all spread out over the europe. Hence, don't be shy and vote for the next osg meeting in europe ;)!!! Best regards, art P.S. From now on, I will post

Re: [osg-users] OsgSwig on mac osx 10.5.6 (xcode 3.1)

2009-02-18 Thread massimo di stefano
Hi Gerwin, thanks a lot for the quick answer. actually i'm able to run osgswig on my linux partition using osg 2.6, i'l wait for osx ;-) (i haven't tried to build osg-2.6 + osgswig on osx, i'll try and give feedback about it) i'll follow the link. regards, Massimo. Il giorno

[osg-users] Trac menu

2009-02-18 Thread Sukender
Hi all, I noticed the menu on the Trac wiki (on the right - yellow background) isn't the same for every page. It there a way to ensure the menu is up-to-date without having to change every page? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] Draw threads serialized by default?

2009-02-18 Thread Pecoraro, Alexander N
I think it would be nice if the processor chosen for the draw thread by the osgViewer was somehow configurable instead of it just defaulting to starting at processor number 1 and going up from there. I, like Todd, seem to have found that running the draw thread on my second processor (on any of

[osg-users] [osgPlugins] sticky question - where is the info on how to build a plugin

2009-02-18 Thread Paul McIntosh
First post in the plugin forum :) Is there any document explaining how to build a plug-in? I have a bunch of code that I want to group together and release as a plugin osgDiagram. It would be good to have this info as a sticky note in the forum. Cheers, Paul -- Read this

Re: [osg-users] IVE writer repeatedly saves identical textures (osgconv)

2009-02-18 Thread Steven Saunderson
Andrew Lett wrote: Is there another solution which can prevent repeat saves of the same texture? Can you change your scene (or whatever generates the .osg files) so it uses the same texture multiple times instead of multiple textures that just happen to contain the same image file ? I do

[osg-users] Loading Particle Effect from file Problem

2009-02-18 Thread Paul Pocock
HI all, I was wondering if anyone has had this problem and if so what was their solution. I have a particle system loading from sn .osg file, attach it to a transform and add a NodeVisitor callback to the transform. Unfortuately The Particle System does not like it. There is an article on this

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Adrian Egli OpenSceneGraph (3D)
Switzerland :-) /adrian 2009/2/18 Cedric Pinson morni...@plopbyte.net Hi all, I vote for Paris :) or near france :) Cheers, Cedric Art Tevs wrote: Hi all, there is currently only 7 votes now and they are all spread out over the europe. Hence, don't be shy and vote for the next osg

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Rafa Gaitan
Hi, What about Valencia/Spain? :), We have some places to do meetings in the University, and we have some interesting resources to do demos or whatever :). my 2 cents, Rafa. On Thu, Feb 19, 2009 at 8:11 AM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: Switzerland :-) /adrian

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-02-18 Thread Ragnar Hammarqvist
I vote Sweden !! /Ragnar Från: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] För Adrian Egli OpenSceneGraph (3D) Skickat: den 19 februari 2009 08:12 Till: OpenSceneGraph Users Ämne: Re: [osg-users] What about