I am very sorry, i tried it again and texture rectangle working, so Thomas you
are right. but this bug would be corrected.
Thank you!
Cheers,
Huan
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Hi,
I have enabled anaglyph stereo visualization on my application and I have tried
some red/cyan glasses.
Watching app only with one eye at a time it appear that cyan lens works well (I
see only one image without noise) while the red lens show ghosting problems.
I have did a research among
Hi,
Apparently the only problem was that I had Qt 32bits only. I updated
Qt to the latest version with cocoa and 64b support and OSG 2.9.9
compiled without complain.
Thanks for the help anyway. ;-)
-- A.
On Tue, Sep 28, 2010 at 12:58 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
Hi Robert,
Thanks for your quick reply.
I had done exactly what you've said. So something else should be wrong in my
code (perhaps in the loading of the image).
I have to investigate more...
Thanks again,
Regards,
Adrien
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Hi Francesco,
On 29/09/10 17:03 , Francesco Argese wrote:
I have enabled anaglyph stereo visualization on my application and I have
tried some
red/cyan glasses.
Watching app only with one eye at a time it appear that cyan lens works well
(I see
only one image without noise) while the
Hi Tom,
Am 29.09.10 02:43, schrieb Thomas Hogarth:
Good news on this
All seems to be working, I've also improved
the IPhoneWindowingSystemInterface to handle true resolutions and multiple
screens. So on IPad we should now be able to set a window to an external
screen and also change the
Hi John,
On Tue, Sep 28, 2010 at 6:36 PM, John Stokes jstokes2...@yahoo.com wrote:
When I comment out the updated setComputeNearFarMode line of code, my globe
and sky models show up correctly but my plane model disappears. Is there a
correct cull setting that I should be using to get
Hi Alejandro,
You are hitting an issue with OSX support for building against
32bit/64bit in the same binary, in your case you are building the OSG
to build both, but then trying to compile against a Qt lib which is
32bit only.
Go into CMake and remove the x86_64 entry in the
Hi Matt,
I'd recommend using SDL for joystick input and osgViewer for windowing
as the later has far more flexible and powerful windowing and
threading support. An example of mixing SDL for joystick input and
osgViewer for windowing can be found in the applications/present3D
application.
Ulrich Hertlein wrote:
Hi Francesco,
Presumably you don't have a color-calibrated monitor, like most of us, so the
chances that
the red/cyan RGB values that are picked by OSG, the values sent to the
monitor, and the
actual color values displayed match your glasses are virtually zero.
Hi,
Can you explain me a little the function
osg::EllipsoidModel::convertXYZToLatLongHeight?
I don't understand why x and y are calculated based on height.
If I changed the height of a model and I don't change the latitude and
longitude, x and y change. Why?
Thank you!
Cheers,
lucie
HI Lucie,
The XYZ are in Earth Center Earth Fixed coordinates, not local
coordinates to surface of the earth.
Robert.
On Wed, Sep 29, 2010 at 9:52 AM, lucie lemonnier
lucielemonn...@hotmail.fr wrote:
Hi,
Can you explain me a little the function
Ulrich Hertlein wrote:
On 28/09/10 18:45 , Cosimo Luigi Manes wrote:
osgGA::CameraManipulator (the base class for the default manipulators) has a
'home()'
method than will recompute the position if 'setAutoComputeHomePosition' is
true.
Thanks you for your answer. Could you post an
Hi,
I understood that the XYZ are in Earth Center Earth Fixed coordinates.
So is it normal that X,Y are calculated based on height?
In fact, I put a latitude, longitude and height on a model, I use
osg::EllipsoidModel::convertLatLongHeightToXYZ to obtain the position x,y,z and
I transform my
Hi Lucie,
On Wed, Sep 29, 2010 at 10:43 AM, lucie lemonnier
lucielemonn...@hotmail.fr wrote:
I understood that the XYZ are in Earth Center Earth Fixed coordinates.
So is it normal that X,Y are calculated based on height?
I'm a bit confused by your question, in ECEF the coordinate is always
Hi,
Thank you for your reply.
I will look at this.
Cheers,
lucie
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On 29/09/10 19:27 , Cosimo Luigi Manes wrote:
Ulrich Hertlein wrote:
On 28/09/10 18:45 , Cosimo Luigi Manes wrote: osgGA::CameraManipulator (the
base
class for the default manipulators) has a 'home()' method than will
recompute the
position if 'setAutoComputeHomePosition' is true.
On Wed, Sep 29, 2010 at 10:35 AM, Francesco Argese kekk...@gmail.com wrote:
How can I calibrate colours of my monitor? Are there some tools to do so?
Look up ICC color profiles or color management:
http://en.wikipedia.org/wiki/ICC_profile
On the other hand, this isn't going to be of much use to
hi all,
i want to draw grid for that i am using osg::HeightField but it is
drawing only in xy Plane.
is it possible to draw in another plane?..
thanks and regard
Nitin Rangari
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Hi Eduard,
On 28/09/10 6:08 , Eduard - Gabriel Munteanu wrote:
I've been investigating an issue in Flightgear, an OSS flight sim using
OSG. We have lots of stutter, usually in multiplayer, caused by loading
new models (this happens whenever somebody join). Loading textures from
disk happens
Hi,
I've tested this patch, but the delay got worst?! :? :'
Any idea?
Thanks,
Malek
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Hi,
I've tested this patch, but the delay got worst?! :? :'
Any idea?
Ok, can you tell me which pts of first frame?
I think you can decrease pts on first frame's pts instead
m_stream-start_time.
Mikhail.
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Hi,
I'm trying to implement a simple model painter. I detect the intersection with
the mouse and loaded model, and I applied a red color to the area:
[Image: http://img818.imageshack.us/img818/9672/painting.jpg ]
You can see the selected point on the texture image. I edit the texture image
On 9/29/2010 4:40 AM, Nitin Rangari wrote:
hi all,
i want to draw grid for that i am using osg::HeightField but it is drawing
only in xy Plane.
is it possible to draw in another plane?..
osgWorks has a makeWirePlane() convenience function for this (See
On 9/29/2010 8:37 AM, Paul Martz wrote:
i want to draw grid for that i am using osg::HeightField but it is drawing
only in xy Plane.
is it possible to draw in another plane?..
osgWorks has a makeWirePlane() convenience function for this (See
osgworks.googlecode.com).
Addendum: But
Hi Mikhail,
Here is my log file with some log informations. Please let me know if you need
more tests.
(3) : [OSGFFMPEG DEBUG]205 m_stream-start_time 48774
(3) : [OSGFFMPEG DEBUG]207 pts 0
(3) : [OSGFFMPEG DEBUG]205 m_stream-start_time 48774
(3) : [OSGFFMPEG DEBUG]207 pts 0
(3) :
H Nitin,
Try using the HeightField::setRotation(Quat) method.
Robert.
On Wed, Sep 29, 2010 at 11:40 AM, Nitin Rangari nit...@cctech.co.in wrote:
hi all,
i want to draw grid for that i am using osg::HeightField but it is
drawing only in xy Plane.
is it possible to draw in another
Hello forum,
I am using the adapter widget to run OSG viewer with Qt.
When i try to port the osgsimplifier example in the OSG Qt viewer then the
program crashes with the following message:
terminate called after throwing an
Hello Sajjad,
Any hint ?
With only this information, the only hint we can give you is to use the
debugger.
Running in debug, and enabling exception reporting, the debugger should
break exactly where the crash occurs, and you should be able to go up
the stack to see the source of the
Hi Tom,
Thanks a lot for your input. I will be coding that out today so hopefully I can
get that all set up! Thanks again, more info on the situation as it develops!
...
Cheers,
Richard
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Hello Jean,
Just ran the debugger. and crashes in the following line
*
viewer.frame();
***'
Any way to get around that ? Each frame is shown after the mesh is
simplified(). In qt adapter the viewer class has two parents
Lucie,
This is how you would place your model...
osg::Matrixd position;
ellipsoid-computeLocalToWorldTransformFromLatLongHeight(osg::DegreesToRadia
ns(lat),
osg::DegreesToRadians(lon), altitude, position);
transform-setMatrix(position);
where transform is an
Hello Sajjad,
Just ran the debugger. and crashes in the following line
*
viewer.frame();
Are you running a debug build in the debugger? Do you have the debugging
symbols for OSG?
That specific line is not the site of the crash, it's something that
All,
I have a simple question regarding osgParticle effects.
Is there a simple way to restart the effects once they expire? For example,
I have a burning object emitting a smoke effect that I want to restart after
the smoke disappears. Is there a clean way to restart the smoke effect?
The only suggestion I can think of is to make sure you are using the
single threaded threading model:
setThreadingModel(osgViewer::Viewer::SingleThreaded);
AFAIK, QT viewers will not work with any of OSG's multi-threaded models.
Rob
On 9/29/2010 9:35 AM, Sajjad wrote:
Hello forum,
I am
Ulrich Hertlein wrote:
I'd recommend you read the OSG QuickStartGuide, it covers this and many other
aspects of OSG.
Basically what you need to do it modify the camera matrix to obtain
rotation/translation
and modify the field-of-view to zoom.
thanks for the reply. I have already
Hi Robert,
I've noticed some issues with memory usage when using VBOs. The
attached example generates between 50K and 200K points per frame and
creates a new geometry for them with VBO's enabled. If you run the
example, it appears as if the VBOs aren't properly being deleted and
my graphics
Hi,
gl_ModelViewProjectionMatrix and ftransform() are deprecated since GLSL Version
120 ( but still working ), in Version 150 not working at all.
Is there a straight forward way to extract the current ModelView and Projection
Matrices ( e.g. from StateSet ? ), without having to pass around the
Hi Peter,
Can't you use compatibility profile ? All stuff you mention is still
available in compatibility profile.
eg place it at the begining of GLSL Shader:
#version 150 compatibility
[shader code]
Wojtek
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