Hi Sam,
if you don't have a pre-built libraries than you can choose the FFmpeg version
you like since you have to build them on your own.
With OSG 3.4 now I build ffmpeg 3.0.2.
Cheers,
Gianni
--
Read this topic online here:
Hi,
Thanks for the reply robert and sebastain :)
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69412#69412
___
osg-users mailing list
Here is a hacked solution, I am not sure if threads are even needed, there
seems to be a few hangovers from the original osg CMakeLists...
Code:
# This should set CMAKE_USE_WIN32_THREADS_INIT = 1 if the CMAKE_SYSTEM =
"Windows"...
# FIND_PACKAGE(Threads)
# However it doesn't even though we
Hi All,
I am trying to get the new osgQT (https://github.com/openscenegraph/osgQt)
building but I am having trouble with threading on Windows
Code:
Looking for pthread.h
Looking for pthread.h - not found
Found Threads: TRUE
Found OpenGL: opengl32
CMake Error at CMakeLists.txt:452
thanks for the reply - I will give it a go with the geenral list and use osgQT
in the subject line to make it easy to see.
Cheers,
Paul
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69409#69409
Hi Guys,
What was the version of FFmpeg that OSG 3.4 was developed against?
Thanks, Sam
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On 16/11/16 01:06, ZJ Tian wrote:
> Hi, Voerman,
>
> Glad to hear your idea.
>
> I previously made a mistake to assume that there is an automatic frame
> synchronization between the video card and the monitor. Now it appears not.
>
> I think it do will work by using the monitor's SDK.
>
Warping done with MVP matrix, thanks anyway.
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69406#69406
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Werner,
There isn't any need to put ReaderWriter's in plugins as the
osgDB::ReaderWriter architecture has been designed to allow them to be
placed in plugins on just directly in applications. All you need to
do is include the custom ReaderWiter's soure file into your
application and then
Hi Werner,
I think you may try using osg::Registry::instance()->addReaderWriter(
YourReaderWriterInstance ) to add your own localy defined RW. Your RW will
need to override supportedExtensions() and/or acceptsExtension() virtual
methods. But I guess you must have already done that
Cheers,
Hi Robert,
I think I have all the coding done and in my opinion it should work.
But it doesn't and I figured out why.
When using osgDB with my own ReaderWriter it automatically uses the
dynamic load feature and the ReaderWriter is expected to be a dll in the
plugins folder.
Unfortunately my
On 16 November 2016 at 13:21, Uma Devi Selvaraj wrote:
> I need to calculate area , perimeter & volume of a selected part or area
> in 3d model. For example after rendering 3d model, if I select some
> area(cloased area) , say point1 point2 point3. Point1 connected
Hi Uma
Hi all,
I would like to know some information.
I need to calculate area , perimeter & volume of a selected part or area
in 3d model. For example after rendering 3d model, if I select some area(cloased
area) , say point1 point2 point3. Point1 connected to point2 point2 to
Hi all,
I would like to know some information.
I need to calculate area , perimeter & volume of a selected part or area
in 3d model. For example after rendering 3d model, if I select some
area(cloased area) , say point1 point2 point3. Point1 connected to point2
point2 to
Hi Robert,
On 16 November 2016 at 11:50, Rambabu Repaka wrote:
Hi,I got the answer for my question.In the compass node creation sample code
two errors are there.
First one: replace Compass(); with
compass(void)
{
}
second one: Replace virtual ~Compass() with
On 16 November 2016 at 11:50, Rambabu Repaka wrote:
> Hi,I got the answer for my question.In the compass node creation sample code
> two errors are there.
>
> First one: replace Compass(); with
> compass(void)
> {
> }
> second one: Replace virtual ~Compass() with
>
Hi Peter,
Thank you Sebastian for the information.
It seems to be over my capabilities but I will try to make some research in
this area.
Thank you once more.
If you need professional assistance with this, drop me a line. For a
small fee I can offer my experience in the field.
Cheers
Hi,I got the answer for my question.In the compass node creation sample code
two errors are there.
First one: replace Compass(); with
compass(void)
{
}
second one: Replace virtual ~Compass() with
Compass::~Compass(void)
{
}
...
Thank you!
Cheers,
Rambabu
--
Read this
On 16 November 2016 at 11:09, Rambabu Repaka wrote:
> Hi,In Osg3_Cookbook.pdf implementing a compass node example page number
> 74.Problem in compass class linking.
Another tiny bit of info. You should have mentioned this info right
in your first post - give other
Hi, all.
Source file and header in archive.
To use a class a compass:
osg::ref_ptr node = osgDB::readNodeFile("arrow.osgb"); // any node
looking to the north
if(node.valid())
{
node->getOrCreateStateSet()->setMode( GL_LIGHTING,
osg::StateAttribute::OFF );
Hi,In Osg3_Cookbook.pdf implementing a compass node example page number
74.Problem in compass class linking.
...
Thank you!
Cheers,
Rambabu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69392#69392
On 16 November 2016 at 10:43, Rambabu Repaka wrote:
> compass class created but it is showing linker errors due to missing of
> library.How can i get that library file in osg.
Still not enough information. The code itself isn't likely to be the
issue so there little
Hi,
class Compass : public osg::Camera
{
public:
Compass();
Compass( const Compass& copy, osg::CopyOp
copyop=osg::CopyOp::SHALLOW_COPY );
META_Node( osg, Compass );
void setPlate( osg::MatrixTransform* plate ) {_plateTransform = plate; }
void
Thank you Sebastian for the information.
It seems to be over my capabilities but I will try to make some research in
this area.
Thank you once more.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69389#69389
HI Rambabu,
On 16 November 2016 at 09:57, Rambabu Repaka wrote:
> Hi,Iam working with compass creation Linker errors are coming asking the
> compass library file.How can i solve this can anyone tell.
You really need to put more effort in asking questions in a way that
Hi,Iam working with compass creation Linker errors are coming asking the
compass library file.How can i solve this can anyone tell.
...
Thank you!
Cheers,
Rambabu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69385#69385
Hi Peter,
The simple depth peeling is most likely to be incompatible with
multisampling as is.
In order to make it work, you most probably need to set up your FBOs
with multisampling enabled and adjust the shaders to use per-sample
evaluation. Quite possible that you need to do a
No idea anyone?
Thanks in forward
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69383#69383
___
osg-users mailing list
osg-users@lists.openscenegraph.org
28 matches
Mail list logo