Hi,
>
> Thanks for the suggestion, but now my problem wont repro, so I guess
> that isn't the problem.
>
> But a further question, are manifests relevant to native win32 binaries,
> or windows managed assemblies? If the former, then that including of a
> manifest better be captured the cmake
Hi,
Thanks for the suggestion, but now my problem wont repro, so I guess that
isn't the problem.
But a further question, are manifests relevant to native win32 binaries, or
windows managed assemblies? If the former, then that including of a
manifest better be captured the cmake build process som
Hi,
ok that was a good idea. I double-checked, and yes my runtime libs were
from the VS8 SP1. The weird thing is, now I can not get it to fail again?!
It was late, maybe I dreamed it? :-S
thanks for the suggestion
-- mew
On 9/14/07, Serge Lages <[EMAIL PROTECTED]> wrote:
>
> On 9/14/07, Mik
Hi,
I'm trying to convert an IplImage (OpenCV) type to osg::Image type for
use as a texture within OSG. My conversion routine attempts to utilize
setImage(...) of image class. It crashes and I havent been able to
track down the problem.
Does anyone have experience with a conversion like this or ad
Hi,
I need to declare arrays of various types of objects, like transformations
and groups, can you help me?
Carlos
-
¡Sé un mejor ambientalista!
Encuentra consejos para cuidar el lugar donde vivimos en:
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The redistributable package should reside:
%ProgramFiles%\Microsoft Visual Studio
8\SDK\v2.0\BootStrapper\Packages\vcredist_x86
for x86 ... more details here:
http://blogs.msdn.com/astebner/archive/2007/01/24/updated-vc-8-0-runtime-redistributable-packages-are-included-in-visual-studio-2005-sp
Hi,
I render depth buffer to the image, but values I have there are between
[0.0, 1.0].
How can I get real z-depth?
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Looks like you may also want to call this:
osgDB::Registry::instance()->getOrCreateSharedStateManager()->setShareMode(S
HARE_TEXTURES | SHARE_STATESETS);
since SHARE_TEXTURES is the default.
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Franklin
Sent: Sunday,
Hi Matt,
SharedStateManager is what you want. I didn't have luck improving
performance with it, but you can check it out. I believe the DatabasePager
shares the states when data is paged in if the SharedStateManager exists.
(I don't think it is initialized by default). You have to call:
osg
OSG's OpenFlight loader supports this. A "parent" flt file contains texture
and material palettes, which, when loaded into OSG, become arrays of
StateSets with texture and material values. If the parent model then uses
external reference records, and specifies that the parent palettes override
chil
I'll check into that. Thanks, both of you.
Renan M Z Mendes
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On 9/16/07, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Oh, that's a shame. Thanks anyway...
>
> But how would you do that? Is there any OpenGL primitive appropriate for
> this kind of rendering? Anywhere I can read about it?
There is no OpenGL primitive to support what you are after.
The closest y
Oh, that's a shame. Thanks anyway...
But how would you do that? Is there any OpenGL primitive appropriate for
this kind of rendering? Anywhere I can read about it?
Thanks again, Robert.
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HI Ranan,
The OSG doesn't have an support for doing what you after. The OSG is
a primarily real-time graphics library, not a geometric shape library.
Robert.
On 9/16/07, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hello, there.
>
> I have searched tutorials and the reference guide, but I couldn'
Hello, there.
I have searched tutorials and the reference guide, but I couldn't find
anything on addition and subtraction of shapes, if there is such a thing. My
problem is to render a shape missing its intersection with another one. In
another words: a box with a hole. How do I do this?
Thanks,
Hi Matt,
I'm afraid there isn't a mechanism for sharing objects between
separate .osg or .ive files, only between one file.
I can certainly imagine ways of implementing such a scheme - something
like a shared resource file that all the files refer to. This will
require mods to .osg and .ive plug
Cool - I'll give the update a shot.
Thanks for your help,
AC
On 9/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> HI Adam,
>
> I would recommend updating to the SVN version of the OSG. I have
> removed the use of the DeleteHandler replacing it with use of
> ref_ptr<> in the osgUtil rendering
Is there a way of including a proxy stateset node or referencing a stateset
stored in another file? I am trying to split up a single model into smaller
pagable chunks. However, my original model makes significant use of shared
statesets to maximise reuse of textures. When I break up my model each l
Hello to all!
I have a simple question.
I want to render a two cameras (two different render surfaces) by exactly
the same scene.
But the two cameras are with different sizes.
I.e. the two cameras has to show me the same picture, but not the same size.
1. I'm using CameraNode and frame buffer objec
Hello,
in the osg examples there are several examples of how to use RTT.
I would like to concatenate several renderings. I mean, render the scene to
texture1, then use texture1 to create texture2, then use texture1 & texture2 to
create texture3 and so on.
I don't understand how to control the o
Hi Paul,
All I can say is welcome to C++ :-)
Occasionally one has to cast away constness for the sake of
convinience and to avoid duplicating many code blocks that otherwise
would have to have both const and non const versions. When you cast
away constness you are effectively taking the law in y
HI Adam,
I would recommend updating to the SVN version of the OSG. I have
removed the use of the DeleteHandler replacing it with use of
ref_ptr<> in the osgUtil rendering backend. Performance wise this
results in a small hit on cull performance, but does make the clean up
my cleaner. If you are
Hi Robert,
> updating itself. Under windows do you have to give the window manager
> a kick (i.e. send it an event) each time you close a window? This is
> something Windows developers will need to answer & code a solution.
We tried to refresh via SendMessage() but no joy. Will keep investigati
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