Hi Weng,
With VPB 0.9.1 and OSG 2.2 there isn't any inbuilt support for adding
cultural data into a paged database. Future work will add basic
support for it using shape files to insert forests and buildings
extruded from shapefile footprints. Mid January this work should be
available.
What
On Dec 4, 2007 5:29 PM, Danklefsen, Allen M
[EMAIL PROTECTED] wrote:
Hello,
I understand the culling mode, however what I was wondering what the
getting of the renderstage and state graph to use on my custom cull
visitor.
Just get the Renderer from the Camera and cast it to
did you use osg::ref_ptr for your Manipulators? Otherwise they'll get
destroyed when overwritten.
regards Ralph
Stephane DUGUET schrieb:
Hello all,
I’m facing an issue with trackball manipulator.
I want to toggle successively between a trackball manipulator and a
tracker on 2 nodes.
hi,all
I remember there is a class in osg who can output 3d scene as a picture(such as
.bmp or .jpg file)
But I forget the class.
Who can tell me ? T
hanks a lot
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OS: Windows XP Professional SP2
MS Dev Studio 7.1 .NET
I am an administrator on the machine and installed OSG as such.
I have tried the default location for installation, C:\Program
Files\OpenSceneGraph
and C:\OSG, both places have the same issue.
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Helle there !!
I'm currently testing the osg reflection framework, so I got GenWrapper, an
now I'm using it to try to build wrappers for my own libraries... Here is
the situation:
I've got a file typedefs.h containing something like:
#include osg/Node
#include osg/ref_ptr
typedef
On Dec 5, 2007 9:28 AM, Serge Lages [EMAIL PROTECTED] wrote:
On Dec 4, 2007 6:38 PM, Michael Ebner [EMAIL PROTECTED] wrote:
Hi all,
Serge Lages wrote:
[have you tried compiling the plugins with Embed Manifest = false]
It seems to be a good addition to the default build options
Hi Robert,
With VS8, the new CFG plugin fails to build :
.\RenderSurface.cpp(523) : error C2065: '_ownVisualChooser' : undeclared
identifier
As a side note, on the install process of CMake, if it fails to install one
plugin it stops and don't install the others. Is it possible to change this
It's me again, sorry to ask so much, but I keep being surprised with this
introspection stuff:
Correct me if I'm missing something but since the operators of a class are
not reflected (why ?), how can you expect to do something as simple as the
addition of two osg::Vec3 introspectively ???
Manu.
I am using OSG 2.0 , i wanted to use OpenAL++ in my application . For that i
need to have the present position of my Viewer ... But i am unable to find
it :( . I tried searchin the documentation but wasnt able to get any
information .
Can u please help me out
Thank in advance
--
Maruti Borker
HI Serge,
I'm not up on windows build, but CMake does differentiate between
libs/dll's and runtime loading libraries (i.e. plugins), the former it
calls shared libraries, the later are reference to as modules. So at
a guess perhaps something relating to CMAKE_MODULE_LINKER_FLAGS might
exist.
Thanks, that help got me going :)
-Allen
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, December 05, 2007 4:06 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Upgrading OSG and need to know
On Dec 4, 2007 5:29
HI Serge,
On Dec 5, 2007 3:01 PM, Serge Lages [EMAIL PROTECTED] wrote:
Hi Robert,
With VS8, the new CFG plugin fails to build :
.\RenderSurface.cpp(523) : error C2065: '_ownVisualChooser' : undeclared
identifier
Sorry about this, this submission was developed under Linux, but not
yet
Hi Roman,
I don't know anything about VolumeClouds, so I don't think I'm going to
be much help here. What is PuffTexture? How and where is it set? I
would try:
geode-getOrCreateStateSet()-setTextureMode(0,
GL_TEXTURE_2D,
Hi Santosh,
I find it hard trying to parse your email to understand what is
exactly is going wrong. The OSG itself won't re-render old frames
unless you tell it too. Is there is chance what you are talking about
is simply a double buffered context not having the front buffered
cleared, or
Try to use osgAL, it is a nodekut for integrating OpenAL++ and osg, lots of
examples of how o use ut.
THe standalone OpenAL++ can be considered depricated.
You will find it at: http://sourceforge.net/projects/osgal/ (just not right
now as sf.net is down).
/Anders
On Dec 5, 2007 6:41 PM, maruti
I am interested in osgEphemeris,I use the Tortoise CVS to download,but the
error as follow:
CVSROOT=cvs -d :pserver:[EMAIL PROTECTED]:/cvs/osg co osgEphemeris
cvs [checkout aborted]: end of file from server (consult above messages if any)
Error, CVS operation failed
why?
how to download the
On Dec 5, 2007 5:56 PM, Robert Osfield [EMAIL PROTECTED] wrote:
I have just tweaked the code to hopefully avoid this code. Once this
plugin is further along it'll be appropriate to remove more of the
redundent code that can cause potential problems like this.
This fix is checked in to SVN.
Every System, at some point, has a window handle, and that is
necessary to get in order to do any functionality that OSG windowing
does not support. The OSGViewer windowing code does not provide any
generic way to access that handle. With embedded windows, there is no
window handle at
Weng Heng,
Take a look at osgGIS (http://osggis.org). Its purpose is to generate
culture from GIS data and put it on a 3D terrain built with VPB.
Here's a link to an example script you can use with the osggis_build
utility:
http://osggis.org/wiki/index.php?title=Extruding_buildings
And if you
Thanx Vican that helps me
I've done as you said but I have not seen textures on my textured quads
Maybe I should use stateset but if I do like this
osg::StateSet* stateset = new osg::StateSet;
stateset-setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::ON);
geode-setStateSet(stateset);
I
Hi all ,
i am working on porting the osgViewer to my firefox plugin. i did similar
integration as the example osgMFCViewer does, but unfortunattely this cause
a crash, when
i try to resize firefox (MFC) window. i got a stack overflow with WM_NCPAINT
(not handled in the code) who know more about
On Dec 4, 2007 6:38 PM, Michael Ebner [EMAIL PROTECTED] wrote:
Hi all,
Serge Lages wrote:
[have you tried compiling the plugins with Embed Manifest = false]
It seems to be a good addition to the default build options for the
plugins, any CMake expert can do the modifications and submit
Hi,
I've a flight simulator project running on OSG 2.2 whereby we need to model a
geo-specific airport.
We will need features like creating the airport lighting system, geo-specific
buildings, multiple LODs.
We are considering whether to use Multigen Creator or 3D Studio Max to do the
job,
Hi Robert,
Thanks. I'll look forward to the inbuilt support for cultural data for paged
database.
Hi Glenn,
Thanks for the tips. I'm checking it out now.
Thanks
Regards
Weng Heng
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hi,
first of all: the words modeling and creator should not appear in the
same sentence :). probably you can use creator for cad tasks but thats
all. the texturing tools are quite ok though...
i would go with a combination of both. using 3dsmax for the model and
creator to compose everything
Hello,
osgOccluder and osgTexture2D crash during their execution in debug mode
on Windows. (I built them with Visual studio 2008 in debug mode)
It is very strange because they seem to work perfectly in release mode.
Is it a bug, or may I choose another compilation mode to step inside
these
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