Re: [osg-users] Model orientation after using 'osgconv'

2008-08-26 Thread Mathias Fröhlich
On Monday 25 August 2008 23:08, Martin Spott wrote: Now, finally the secret behind the funny behaviour was disclosed to me - and it's so bizarre that I'd like to share it with you: The AC3D loader in OSG works properly - obviously. But FlightGear has to switch the orientation when loading AC3D

Re: [osg-users] Geometry Instancing

2008-08-26 Thread Robert Osfield
Hi ??? Could you please sign your posts with the name you wish to be addressed as. On Mon, Aug 25, 2008 at 6:35 PM, GMD GammerMaxyandex.ru [EMAIL PROTECTED] wrote: How should I make visualization of many objects-links (Geometry Instancing)? How can I use extetion OpenGL EXT_draw_instanced for

Re: [osg-users] QUAD_BUFFER stereo in embedded window

2008-08-26 Thread Robert Osfield
Hi Yanling, Yuu can't use a standard OpenGL visual to do quad buffer stereo, you'll need to create a context with a visual that explicitly support quad buffer stereo. The GraphicsContext support in osgViewer does support quad buffer where this visual is supported by the underlying OpenGL

Re: [osg-users] PageLOD Terrain Database

2008-08-26 Thread Robert Osfield
Hi Pablo, From your email I can't quite work out what you are trying to achieve. Is that you want to replace the existing texture present in each tile that is loaded, or overlay another texture ontop of the existing tiles? Robert. On Tue, Aug 26, 2008 at 12:18 AM, Pablo Perez [EMAIL

[osg-users] help, could not find plugin

2008-08-26 Thread 刘明
I have compiled osg under windows with visual studio2005, strictly following the steps of: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio After build successfully, I also build the INSTALL project. But when running examples, it could not find the plugin

Re: [osg-users] QUAD_BUFFER stereo in embedded window

2008-08-26 Thread Gerwin de Haan
For creating a stereo-in-a-window canvas in GTK (with Python that is) I had to step away from using setUpViewerAsEmbeddedInWindow, as this function creates a new osgViewer::GraphicsWindowEmbedded with parameters (x,y,width,height). This results in a default graphics context setup without specific

Re: [osg-users] help, could not find plugin

2008-08-26 Thread Mattias Helsing
hi liuming, What dependencies did you get? With MSVC 2005 (cl 8.0) you need Mike's prebuilt binaries. Find links at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies If you already got those there's the chance that you haven't upgraded visual studio with service pack 1.

Re: [osg-users] [osg-submissions] cmake-2.6 patch 1 introduces new policy CMP0008

2008-08-26 Thread Mattias Helsing
Hi Philip, all, I'm moving this discussion to osg-users. For references see http://www.mail-archive.com/[EMAIL PROTECTED]/msg01780.html On 8/22/08, Philip Lowman [EMAIL PROTECTED] wrote: G... Ok, so the whole section from lines 27 to 42 can, I'm nearly 100% certain, can safely be

Re: [osg-users] [osg-submissions] cmake-2.6 patch 1 introduces new policy CMP0008

2008-08-26 Thread Robert Osfield
Hi Mattiash and Philip et. al, On Tue, Aug 26, 2008 at 12:22 PM, Philip Lowman [EMAIL PROTECTED] wrote: As a side note, without having digged this out I've been wondering what the OSG_MSVC_VERSIONED_DLL do that OSG_USE_SONAMES don't? I am prepared to get bitch-slapped here but if it is

[osg-users] OpenSceneGraph-2.7.1 dev release tagged.

2008-08-26 Thread Robert Osfield
Hi All, Another week, another dev release :-) OpenSceneGraph-2.7.1 can be downloaded from : http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.7.1, released on 26th August 2008. OpenSceneGraph-2.7.1 includes new dicom 3d image loader (that

Re: [osg-users] help, could not find plugin

2008-08-26 Thread Tomlinson, Gordon
Don't forget if using Mikes pre-built 3rdparty you must have SP1 installed for Visual Studio Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[osg-users] View this page deleted

2008-08-26 Thread Ricky
Please remove all this off this site! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] PageLOD Terrain Database

2008-08-26 Thread Pablo Perez
This is the part of osgviewer where I try to load the new texture: osg::Group* root = new osg::Group(); osg::ref_ptrosg::Node loadedModel = osgDB::readNodeFile(C:\\osg\\Terrain.ive); osg::Image* loadedImage = osgDB::readImageFile( C:\\OSG\\overlay.png ); osg::Texture2D* texture = new

Re: [osg-users] View this page deleted

2008-08-26 Thread Robert Osfield
On Tue, Aug 26, 2008 at 1:39 PM, Ricky [EMAIL PROTECTED] wrote: Please remove all this off this site! Please engage brain before typing. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] QUAD_BUFFER stereo in embedded window

2008-08-26 Thread Robert Osfield
On Tue, Aug 26, 2008 at 1:45 PM, Yanling Liu [EMAIL PROTECTED] wrote: Thanks, Robert, The osgViewer works great with stereo on my machine. It must be the OpenGL visual created by FOX. I'll try to use the context created by osg::Viewer itself. If you need to use fox you might be able to

Re: [osg-users] PageLOD Terrain Database

2008-08-26 Thread Robert Osfield
Hi Pablo, What is missing from your code is the generate of texture coordinates. The way to do this is to use a TexGenNode to positioning the mapping between vertex position to texture coordinates. Robert. On Tue, Aug 26, 2008 at 1:54 PM, Pablo Perez [EMAIL PROTECTED] wrote: This is the part

Re: [osg-users] View this page deleted

2008-08-26 Thread Ricky
I see some porn images on homepage of this group http://groups.google.com/group/osg-users I deleted 1 page, but there're still many left. Could you remove it? On Aug 26, 8:28 pm, Robert Osfield [EMAIL PROTECTED] wrote: On Tue, Aug 26, 2008 at 1:39 PM, Ricky [EMAIL PROTECTED] wrote: Please

[osg-users] .IVE versioning

2008-08-26 Thread Monteleone, Nathan
Forgive me if this has been asked before, I really did search the archive :-) Is there a way to query what version of OSG was used to build an .ive file? If not, is it safe to try loading an .ive file from an unknown version? Am I risking a crash by doing that? If not I could put some

Re: [osg-users] QUAD_BUFFER stereo in embedded window

2008-08-26 Thread Yanling Liu
Hi, Robert, Turns out I just need to create Fox visual with VISUAL_STEREO! I should always dig deeper into documents before asking..:) Thanks! Yanling On Tue, Aug 26, 2008 at 9:30 AM, Robert Osfield [EMAIL PROTECTED]wrote: On Tue, Aug 26, 2008 at 1:45 PM, Yanling Liu [EMAIL PROTECTED] wrote:

Re: [osg-users] View this page deleted

2008-08-26 Thread Robert Osfield
On Tue, Aug 26, 2008 at 2:40 PM, Ricky [EMAIL PROTECTED] wrote: I see some porn images on homepage of this group http://groups.google.com/group/osg-users I deleted 1 page, but there're still many left. Could you remove it? Darn, the net is full of such jerks. I've just visited the page, and

[osg-users] OSG, Gtk+ and Gtkmm --- osgGtk osgGtkmm

2008-08-26 Thread rvinyard
I don't know how many people are interested in embedding OSG into either Gtk+ or Gtkmm applications, but if anyone is I started a project on Sourceforge that provides subclasses of osgViewer::Viewer and osgViewer::GraphicWindow that can be used as a gtkglext or gtkglextmm DrawingArea widget. This

Re: [osg-users] OSG, Gtk+ and Gtkmm --- osgGtk osgGtkmm

2008-08-26 Thread Jeremy Moles
On Tue, 2008-08-26 at 08:53 -0600, [EMAIL PROTECTED] wrote: I don't know how many people are interested in embedding OSG into either Gtk+ or Gtkmm applications, but if anyone is I started a project on Sourceforge that provides subclasses of osgViewer::Viewer and osgViewer::GraphicWindow that

[osg-users] osg file transparency

2008-08-26 Thread Nicholas Bannister
I have loaded a *.osg file and I am using and osg::StateSet and setting a material to have an alpha value of 0.5 to set the transparency. The problem is that it comes out only transparent on one side and completely Grey scale. I suspect that that the Materials set within the *.osg file are

[osg-users] WxWidget Run-Time Check Failure

2008-08-26 Thread Cysneros, Nelson SPAWAR
I'm integrating an existing (working) OSG(tried v2.2.0 2.6.0) application with WxWidgets v 2.8.8, but I keep getting the following error message: Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared

Re: [osg-users] View this page deleted

2008-08-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: | On Tue, Aug 26, 2008 at 2:40 PM, Ricky [EMAIL PROTECTED] wrote: | I see some porn images on homepage of this group | http://groups.google.com/group/osg-users | I deleted 1 page, but there're still many left. | Could you remove

[osg-users] Dynamically loading data using VPB

2008-08-26 Thread Jason Beverage
Hi Robert, I was discussing the possibility of using vpb in a more dynamic way where we could load geospatial data on the fly like ArcGlobe or ossim_planet without having to regenerate the whole terrain database. I believe this is something that you have stated is in the works for the future of

Re: [osg-users] WxWidget Run-Time Check Failure

2008-08-26 Thread Charles Cossé
This came up with a google search: http://www.codeguru.com/forum/showthread.php?t=366290 Good luck :-) On Tue, Aug 26, 2008 at 11:14 AM, Cysneros, Nelson SPAWAR [EMAIL PROTECTED] wrote: I'm integrating an existing (working) OSG(tried v2.2.0 2.6.0) application with WxWidgets v 2.8.8, but I

[osg-users] UnderWater Effect on OSG

2008-08-26 Thread Ümit Uzun
Hi All, I want to create under water effect and searched mail list so found very few mail about this topic. How can I create on OSG? I want to learn more than using a Fog, plankton or bubbles effects. For example, waves, multi-pass particle effect or sun-beam effects? Where should I start?

Re: [osg-users] osg sequence timing

2008-08-26 Thread Max Bandazian
Hi, I'm not sure if this should go on osg-submissions instead, or if it's even a submission at all (deletion?), but simply removing line 192 (_start = _now) fixes the problem. The bug is that the openflight loader sets the sequence's mode to START before it's in the scene graph, so the _start

Re: [osg-users] UnderWater Effect on OSG

2008-08-26 Thread Kim C Bale
Look at depth of field, it works very well for underwater scene, going some way to spoof the blurring in the distance caused by water. I believe there's a nice implementation in the book ShaderX3 As for sun-beams or god-rays check out the book ShaderX5 there's a good article on a multipass

Re: [osg-users] video streaming + osgPPU

2008-08-26 Thread Art Tevs
Hi Alexandre, Hi, I want to use osgPPU::UnitTexture to shoot a video as a texture input for another unit. Ok, good idea, I have used it for my project successfully. So I tried this code : Image * myVideo = osgDB::readImageFile( myVideoFile.mov ); osg::ImageStream * videoStream_ = NULL;

Re: [osg-users] Drastic build time speed-up using precompiled headers

2008-08-26 Thread Jean-Sébastien Guay
Hi all, Not trying to start any sort of a war, but for us precompiled headers are simply a massive NO NO. for others they may like them, say like MFC programmers :) I agree with Gordon on this. The problems precompiled headers bring far outweigh the build speedup. In addition to Gordon's

Re: [osg-users] help, could not find plugin

2008-08-26 Thread 刘明
Hi, Gordon. Thanks for your kindly help. Date: Tue, 26 Aug 2008 08:25:23 -0400 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] help, could not find plugin Don't forget if using Mikes pre-built 3rdparty you must have SP1 installed for Visual

Re: [osg-users] View this page deleted

2008-08-26 Thread Michael A Bosse'
Ricky wrote: Please remove all this off this site! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org wait, what?

[osg-users] Setting the resolve FBO for multisampled RTT

2008-08-26 Thread Paul Martz
Hi Robert -- I'm trying to render to texture using a multisampled framebuffer object, and subsequently need to call glBlitFramebufferEXT in order to resolve the multisampled FBO into a buffer object that I can use as a texture. As near as I can tell, the only OSG code that executes a

Re: [osg-users] How to hide a RTT camera's clear color

2008-08-26 Thread Eduardo Alberto Hernández Muñoz
Hi list... I have been trying to get a camera with a texture attached to hide the clear color with it's alpha value, but I have been unable to; after searching yet again through the mailing list archives, I found someone who wrote that switching it's render target's implementation sort of solved

[osg-users] About the DICOM loader

2008-08-26 Thread sicong he
Hi, Robert: I just get the lastest version from SVN and see the DICOM loader is implemented. A lot of changes has made to osgVolume example, so is there a schedual developping the volume rendering node for OSG? I've also noticed that DICOM loader require ITK. I use ITK rencently to do