Re: [osg-users] pixelBufferObject

2009-06-20 Thread Robert Osfield
Hi Alena, On Fri, Jun 19, 2009 at 10:06 PM, Alena Bacovaathenk...@gmail.com wrote: Hi all, I was recently playing with osgscreencapture and was wandering what is responsible for different PBO support, one of my machines supports single_pbo ( centos) and second one supports double_pbo (windows

Re: [osg-users] [osgPlugins] could not find plugin to read objects from file

2009-06-20 Thread Robert Osfield
Hi Wang? Xianghua? (I'm sure you friends and associates won't call you something as dumb as abc9804 so could you please sign with just a human name so we know how to properly address you :) On Wed, Jun 17, 2009 at 1:47 PM, Wang Xianghuaxhwang...@126.com wrote: could I write a new plugin which

Re: [osg-users] [build] building OSG as static library

2009-06-20 Thread Robert Osfield
Hi Stefan, Build under Linux should be pretty well identical to the OSX/Makefile build. Does the osgstaticviewer example build OK? FYI, I use Kubuntu 9.04. Robert. On Fri, Jun 19, 2009 at 11:23 PM, stefan nortdste...@nortd.com wrote: Hi, Now I am stuck on linux (ubuntu 9.04). I was able to

[osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-20 Thread Robert Osfield
Hi All, Over the next six weeks I'd like to push out three stable software releases, it's not something I can do on my own as testing, bug fixing and feature refinement all items that community participation are essential to ensure quality software goes out the door. -- OpenSceneGaph-2.8.2

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-20 Thread buidinhba5
Hi I am programming in C# I am finding about User Control to add OSG viewer in my Window Form As Tao.platformWindow in Tao FrameWork Hi I have read about Jason Beverage , Can you give me the link to down this simple control thank Best Regard! 2007/9/19, Jason Beverage jasonbeverage

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-20 Thread Robert Osfield
HI ? Could you please not piggy back completely different threads on existing threads, it's very conduct as it breaks threading in mailing tools and the forum. If you want replies then please write a new topic under a new thread and also provide a simple signature so we now how to properly

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-20 Thread Jean-Sébastien Guay
Hi Robert, Over the next six weeks I'd like to push out three stable software releases, it's not something I can do on my own as testing, bug fixing and feature refinement all items that community participation are essential to ensure quality software goes out the door. -- OpenSceneGaph-2.8.2

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-20 Thread Robert Osfield
Hi JS, On Sat, Jun 20, 2009 at 12:14 PM, Jean-Sébastien Guayjean-sebastien.g...@cm-labs.com wrote: That's great news, also a little daunting. I'll do my best to help with build and app testing. Right now I'm not in a project that requires VPB but I can still test with a few datasets I have

Re: [osg-users] [build] building OSG as static library

2009-06-20 Thread stefan nortd
@J-S Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the linker problem. My app builds and runs. I still have a few problems when closing the add which I don't get with the dynamic libs. [code] Warning: detected OpenGL error 'invalid operation' after applying attribute BlendFunc

Re: [osg-users] [build] building OSG as static library

2009-06-20 Thread stefan nortd
@J-S Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the linker problem. My app builds and runs. I still have a few problems when closing the add which I don't get with the dynamic libs. [code] Warning: detected OpenGL error 'invalid operation' after applying attribute BlendFunc

Re: [osg-users] [build] building OSG as static library

2009-06-20 Thread stefan nortd
@J-S Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the linker problem. My app builds and runs. I still have a few problems when closing the add which I don't get with the dynamic libs. [code] Warning: detected OpenGL error 'invalid operation' after applying attribute BlendFunc

Re: [osg-users] [build] building OSG as static library

2009-06-20 Thread Robert Osfield
Hi Stefan, Which version of the OSG are you using? Do you see these problems when you run osgstaticviewer? Robert. On Sat, Jun 20, 2009 at 2:27 PM, stefan nortdste...@nortd.com wrote: @J-S Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the  linker problem. My app builds and

[osg-users] VPB and CMake

2009-06-20 Thread Simon Loic
I've just checked out VPB trunk, and the CMakeModule FindOSG.cmake seems buggy : line 117 (end others) VERSION_GREATER And VERSION_EQUAL don't seem defined and cmake is complaining about it. When I comment those line (I have the latest trunk of osg so I know I'm good) the build goes right. Are

Re: [osg-users] VPB and CMake

2009-06-20 Thread Robert Osfield
Hi Loic, Which version of CMake are you using? These variables are pulled by the FIND_PACKAGE() in my Cmake 2.6.2 version that I'm working against. The intention of this new code is enforce the OSG version that VPB builds against, as it now requires the OSG-svn/trunk or up coming OSG-2.9.5

[osg-users] Windows forms and c#

2009-06-20 Thread Jason Beverage
Hi all, This is a reply to the poster that asked about using OSG and c# and mentioned me :) Back when I first wrote that message I was using Tao and osgdotnet in some testing. These days the absolute best way to use osg with c# IMO is to use c++/cli to make a managed control and just use

[osg-users] Integrate 3rd Party OpenGL Library Calback

2009-06-20 Thread Remo Eichenberger
Hi, I have a 3rd party opengl library that i've wrapped in a osg::Drawable::DrawCallback. In the drawImplementation of this callback i call the 3rd party renderer that draw something. This library has a callback to integrate some text rendering. Now, i will use OSG to render this Text (with

[osg-users] SDL and OSG in the same project

2009-06-20 Thread Vic Ace
I have a game-engine-learning-project that uses SDL for input and works fine able to open a window a recieve the input so far but now I want to add OSG to it. I'm completely new and have never used it before, neither am I the most experienced programmer ever so... I may be missing something.

Re: [osg-users] [build] building OSG as static library

2009-06-20 Thread stefan nortd
I am running 2.8.1. On linux osgstaticviewer runs fine and on windows it tries to load ot11-OpenTreads.dll for some reason (I get this popup window, not sure what that is about) but still runs fine without it. Not sure is there a fallback? The aforementioned problems I really only get with my

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-20 Thread Paul Martz
Robert Osfield wrote: As I have two other major releases to get out, it would be very helpful for driving the 2.8.2 release forward if engineers that have write access to the OSG-2.8 branch come forward to pick up the batton and drive the 2.8.2-rc series, both in terms of coordinating with the

[osg-users] initGLNames thread safety

2009-06-20 Thread Paul Martz
Hi Robert -- In an app I'm working on, I fire off multiple threads to read multiple files asynchronously (in this case, .OSG files). This seems to work OK on my dual core Windows laptop, but fails roughly 80% of the time on my 8-core Mac. The stack trace shows 2 or more threads allocating a

Re: [osg-users] Advice sought for rendering coins in OSG. Lots of coins.

2009-06-20 Thread Christian Buchner
A little youtube video clip showing the progress on my coin pusher arcade prototype with very simple graphics: http://www.youtube.com/watch?v=ubpZUTuO1ecfmt=22 The bottleneck here is definitely physics. Frame rates take a dip when lots of coins are interacting. I am hoping for some public CUDA