Hi Alena,
On Fri, Jun 19, 2009 at 10:06 PM, Alena Bacovaathenk...@gmail.com wrote:
Hi all,
I was recently playing with osgscreencapture and was wandering what is
responsible for different PBO support, one of my machines supports
single_pbo ( centos) and second one supports double_pbo (windows
Hi Wang? Xianghua? (I'm sure you friends and associates won't call you
something as dumb as abc9804 so could you please sign with just a
human name so we know how to properly address you :)
On Wed, Jun 17, 2009 at 1:47 PM, Wang Xianghuaxhwang...@126.com wrote:
could I write a new plugin which
Hi Stefan,
Build under Linux should be pretty well identical to the OSX/Makefile
build. Does the osgstaticviewer example build OK?
FYI, I use Kubuntu 9.04.
Robert.
On Fri, Jun 19, 2009 at 11:23 PM, stefan nortdste...@nortd.com wrote:
Hi,
Now I am stuck on linux (ubuntu 9.04). I was able to
Hi All,
Over the next six weeks I'd like to push out three stable software
releases, it's not something I can do on my own as testing, bug fixing
and feature refinement all items that community participation are
essential to ensure quality software goes out the door.
-- OpenSceneGaph-2.8.2
Hi
I am programming in C#
I am finding about User Control to add OSG viewer in my Window Form
As Tao.platformWindow in Tao FrameWork
Hi I have read about Jason Beverage ,
Can you give me the link to down this simple control thank
Best Regard!
2007/9/19, Jason Beverage jasonbeverage
HI ?
Could you please not piggy back completely different threads on
existing threads, it's very conduct as it breaks threading in mailing
tools and the forum. If you want replies then please write a new
topic under a new thread and also provide a simple signature so we now
how to properly
Hi Robert,
Over the next six weeks I'd like to push out three stable software
releases, it's not something I can do on my own as testing, bug fixing
and feature refinement all items that community participation are
essential to ensure quality software goes out the door.
-- OpenSceneGaph-2.8.2
Hi JS,
On Sat, Jun 20, 2009 at 12:14 PM, Jean-Sébastien
Guayjean-sebastien.g...@cm-labs.com wrote:
That's great news, also a little daunting. I'll do my best to help with
build and app testing.
Right now I'm not in a project that requires VPB but I can still test with a
few datasets I have
@J-S
Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the
linker problem. My app builds and runs. I still have a few problems when
closing the add which I don't get with the dynamic libs.
[code]
Warning: detected OpenGL error 'invalid operation' after applying attribute
BlendFunc
@J-S
Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the
linker problem. My app builds and runs. I still have a few problems when
closing the add which I don't get with the dynamic libs.
[code]
Warning: detected OpenGL error 'invalid operation' after applying attribute
BlendFunc
@J-S
Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the
linker problem. My app builds and runs. I still have a few problems when
closing the add which I don't get with the dynamic libs.
[code]
Warning: detected OpenGL error 'invalid operation' after applying attribute
BlendFunc
Hi Stefan,
Which version of the OSG are you using? Do you see these problems
when you run osgstaticviewer?
Robert.
On Sat, Jun 20, 2009 at 2:27 PM, stefan nortdste...@nortd.com wrote:
@J-S
Thanks. Adding the OSG_LIBRARY_STATIC define on windows solved the
linker problem. My app builds and
I've just checked out VPB trunk, and the CMakeModule FindOSG.cmake seems
buggy :
line 117 (end others) VERSION_GREATER And VERSION_EQUAL don't seem defined
and cmake is complaining about it.
When I comment those line (I have the latest trunk of osg so I know I'm
good) the build goes right.
Are
Hi Loic,
Which version of CMake are you using? These variables are pulled by
the FIND_PACKAGE() in my Cmake 2.6.2 version that I'm working against.
The intention of this new code is enforce the OSG version that VPB
builds against, as it now requires the OSG-svn/trunk or up coming
OSG-2.9.5
Hi all,
This is a reply to the poster that asked about using OSG and c# and
mentioned me :)
Back when I first wrote that message I was using Tao and osgdotnet in
some testing. These days the absolute best way to use osg with c# IMO
is to use c++/cli to make a managed control and just use
Hi,
I have a 3rd party opengl library that i've wrapped in a
osg::Drawable::DrawCallback. In the drawImplementation of this callback i
call the 3rd party renderer that draw something.
This library has a callback to integrate some text rendering. Now, i will use
OSG to render this Text (with
I have a game-engine-learning-project that uses SDL for input and works fine
able to open a window a recieve the input so far but now I want to add OSG to
it. I'm completely new and have never used it before, neither am I the most
experienced programmer ever so... I may be missing something.
I am running 2.8.1. On linux osgstaticviewer runs fine and on windows it
tries to load ot11-OpenTreads.dll for some reason (I get this popup window,
not sure what that is about) but still runs fine without it. Not sure is there
a
fallback? The aforementioned problems I really only get with my
Robert Osfield wrote:
As I have two other major releases to get out, it would be very
helpful for driving the 2.8.2 release forward if engineers that have
write access to the OSG-2.8 branch come forward to pick up the batton
and drive the 2.8.2-rc series, both in terms of coordinating with the
Hi Robert -- In an app I'm working on, I fire off multiple threads to
read multiple files asynchronously (in this case, .OSG files). This
seems to work OK on my dual core Windows laptop, but fails roughly 80%
of the time on my 8-core Mac. The stack trace shows 2 or more threads
allocating a
A little youtube video clip showing the progress on my coin pusher
arcade prototype with very simple graphics:
http://www.youtube.com/watch?v=ubpZUTuO1ecfmt=22
The bottleneck here is definitely physics. Frame rates take a dip when
lots of coins are interacting. I am hoping for some public CUDA
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