A little youtube video clip showing the progress on my coin pusher
arcade prototype with very simple graphics:
http://www.youtube.com/watch?v=ubpZUTuO1ec&fmt=22

The bottleneck here is definitely physics. Frame rates take a dip when
lots of coins are interacting. I am hoping for some public CUDA
support in the Bullet physics library in the near future.

This demo is based mainly on the "osgbullet" source code found on the
OSG Wiki. I replaced the golf ball in the demo with coins and I am
tossing in a new coin every second. I also added a box-shaped pusher
and a (yet invisible) rear wall that makes sure the coins fall off the
pusher eventually.

Christian
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