A little youtube video clip showing the progress on my coin pusher arcade prototype with very simple graphics: http://www.youtube.com/watch?v=ubpZUTuO1ec&fmt=22
The bottleneck here is definitely physics. Frame rates take a dip when lots of coins are interacting. I am hoping for some public CUDA support in the Bullet physics library in the near future. This demo is based mainly on the "osgbullet" source code found on the OSG Wiki. I replaced the golf ball in the demo with coins and I am tossing in a new coin every second. I also added a box-shaped pusher and a (yet invisible) rear wall that makes sure the coins fall off the pusher eventually. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

