Re: [osg-users] newbie texture question

2010-02-20 Thread Robert Osfield
Hi David, The osg::ShapeDrawable classes is only simply convenience classes, it isn't able to map all the possible combinations of the way you might want to apply. For fine control you have to use osg::Geometry to build up the coordinates and texture coordinates yourself. See the osggeometry

Re: [osg-users] svn trunk build broke

2010-02-20 Thread Robert Osfield
Hi Paul, On Fri, Feb 19, 2010 at 10:50 PM, Paul Martz pma...@skew-matrix.com wrote: Also, the general rule for most software development projects is: you break it, you fix it. In the context of community software project this attitude is corrosive. If we were all to apply this rule to all the

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Trajce (Nick) Nikolov
Hi Robert, sorry for the late reply. I was really till late yesterday evening at work, so I finish the test today just now. and yes, no more crash, all work great !! :)) ... So my port to the latest from the trunk is successful Thanks !! -Nick On Fri, Feb 19, 2010 at 9:54 PM, Robert Osfield

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Torben Dannhauer
Hi, My tests today were sucessful. At the moment I'm not aware of all improvements in 2.9.7, but it seems that my application has some fps more than before. and loading of new terrain tiles is smoother. Thank you! Cheers, Torben -- Read this topic online here:

[osg-users] Texture update problem

2010-02-20 Thread Julien Valentin
Hello all, I try to rexplain my problem(cf http://forum.openscenegraph.org/viewtopic.php?t=5016) I 'm trying to use the RTT to build an algorithm of fast iterative method it's a 2 render step: 1)build the 2ndpass input texture combining datas from several inputs textures to one with a fragment

Re: [osg-users] svn trunk build broke

2010-02-20 Thread Paul Martz
Hi J-S -- Thanks for trying to intervene, it's appreciated. Jean-Sébastien Guay wrote: And Robert's under the gun (perhaps his own gun) to get a dev release out the door in a few days too. So suggesting he set up something new at this point in time was the same as him suggesting you fix the

Re: [osg-users] newbie texture question

2010-02-20 Thread David Cofer
Ok. I still think it is silly that the default implementation does not produce a basic texture mapping, but I will accept that. However, I also tested a texture mapping using a loaded .obj file. It has the explicit u,v texture coordinates defined in the file, but it still does not work. I have

Re: [osg-users] svn trunk osgsimulation

2010-02-20 Thread Robert Osfield
Hi Martin, I'm getting a crash with osgsimulation as well, with the same strack trace as well. Now investigating... Robert. On Sat, Feb 20, 2010 at 10:53 AM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Hi all, I am getting a crash when running osgsimulation. Attached is a screen

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Robert Osfield
Hi Nick, On Sat, Feb 20, 2010 at 10:57 AM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hi Robert, sorry for the late reply. I was really till late yesterday evening at work, so I finish the test today just now. and yes, no more crash, all work great !! :)) ... So my port to the

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Robert Osfield
Hi Torben, On Sat, Feb 20, 2010 at 1:32 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: My tests today were sucessful. At the moment I'm not aware of all improvements in 2.9.7, but it seems that my application has some fps more than before. and loading of new terrain tiles is

Re: [osg-users] Texture update problem

2010-02-20 Thread Julien Valentin
okay I have a trick: I have to render my preprocessed texture in my main scene with a dummy geometry I attached to in order texture changes to be display in the second debug view ... Do you see a less dirty way to do this?... mp3butcher wrote: Hello all, I try to rexplain my problem(cf

Re: [osg-users] svn trunk build broke

2010-02-20 Thread Robert Osfield
Hi Paul, On Sat, Feb 20, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote: Robert isn't angry with me because I didn't submit a fix. he's angry because I said I thought he would want to test a GL3 build before tagging the release. His assertion that I should've fixed the errors came

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Torben Dannhauer
Hi Robert, yes, because it is a visual system for flight simulators with HIres Data (up to 25cm per pixel): yes, there are a lot of tiles comming in and out ;) but some minutes ago, a problem rised : if I change my manipulator from osgviewer default manipulator, I get a crash in transform.cpp

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Robert Osfield
Hi Toben, On Sat, Feb 20, 2010 at 5:07 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: but some minutes ago, a problem rised : if I change my manipulator from osgviewer default manipulator, I get a crash in transform.cpp line 83: code      const_castNode*(nodePath[i])-accept(*this);

Re: [osg-users] svn trunk osgsimulation

2010-02-20 Thread Robert Osfield
Hi Martin, On Sat, Feb 20, 2010 at 4:32 PM, Robert Osfield robert.osfi...@gmail.com wrote: I'm getting a crash with osgsimulation as well, with the same strack trace as well.  Now investigating... I have replaced the local adhoc std::vectorosg::obsever_ptr with the new osg::ObserverNodePath

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Robert Osfield
Hi Torben, On Sat, Feb 20, 2010 at 5:21 PM, Robert Osfield robert.osfi...@gmail.com wrote: The std::vectorosg::oserver_ptrNode seems be getting null pointers now whereas before it wasn't.  I'm note sure why this is yet, am investigating.  My first stop will be stop replace this local

Re: [osg-users] newbie texture question

2010-02-20 Thread Alberto Luaces
David Cofer writes: [...] I also tested a texture mapping using a loaded .obj file. It has the explicit u,v texture coordinates defined in the file, but it still does not work. I have to be missing something here. Yes. There is no need to create an StateSet here. The problem is that your

Re: [osg-users] Disabling VSYNC

2010-02-20 Thread Maxim Stere
Hey Robert, Yes, i know that's its def possible. It used to work when OSG used producer, but the new system somehow overlooked this feature. I believe it has something to do with glfwSwapInterval() Cheers, Maxim -- Read this topic online here:

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Torben Dannhauer
Hi Robert, yes the problem is solved, thank! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24541#24541 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] newbie texture question

2010-02-20 Thread David Cofer
I added the recommended line to the mtl file and it did apply the texture to the object this time, but it was still incorrect compared to what is seen in directx. See picture. I tried a couple of the options for the map_Kd command and none helped. Also, this will not help me in the long run

Re: [osg-users] svn trunk osgsimulation

2010-02-20 Thread Martin Naylor
Hi Robert, That works great now. Thanks Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 20 February 2010 17:39 To: OpenSceneGraph Users Subject: Re: [osg-users] svn trunk

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Chris 'Xenon' Hanson
On 2/19/2010 3:16 PM, Torben Dannhauer wrote: Hi Robert, compiling under Vista32, VS2005 SP1 works. Same here, Vista64, VS2005sp1. But I get some warnings, e.g. - CullSettings.cpp Line 31: Warnung osg::CullSettings::VariablesMask in unsigned int, signed/unsigned-Konflikt. Same here.

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Robert Osfield
Hi Chris, et. al, I won't attempt to address warnings right now as I'd like to keep the code as stable as possible so we are all testing the same code. This is only a developer release. Once 2.9.7 is out we can start looking at addressing warnings, personally I have a bucket load of submissions

Re: [osg-users] svn trunk osgsimulation

2010-02-20 Thread Robert Osfield
On Sat, Feb 20, 2010 at 6:55 PM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Hi Robert, That works great now. Excellent news. I believe the crash was paradoxically down to a problem elsewhere in the OSG (to osgGA) meant that a bug in the coordinate frame code went unnoticed, once the

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Trajce (Nick) Nikolov
Hi Robert, not a problem at all. was my pleasure. Also, I turn off the notifications in the build and I am experiencing higher frame rates as well -Nick On Sat, Feb 20, 2010 at 6:33 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nick, On Sat, Feb 20, 2010 at 10:57 AM, Trajce (Nick)

Re: [osg-users] svn trunk build broke

2010-02-20 Thread Jean-Sébastien Guay
Hi Robert, I am angry because of your attitude towards me, accusations of un-professionalism - something based on my inability to live up to your expectations on just how much work I can personally take on. These expectations *are* unreasonable, so I will never be able to live up to your