Re: [osg-users] osgWidget for drawing control panels

2013-09-12 Thread Alberto Luaces
Alberto Luaces writes: Hi, I am in the process of creating a control panel for a simulator, using osgWidget for drawing the controls. I want to draw a turning knob, but it is not very clear how to specify the origin for the rotation of the widget. By default, all the widgets rotate over

Re: [osg-users] Help: issue about NaN detected by CullVisitor.

2013-09-12 Thread Daniel Nick
Hey, It has been fixed. I have forget to port the getScreenSettings function, once it been ported, the test program can running on the target. can you tell me how you solved the problem exactly? Thank you! Gickl[/quote] -- Read this topic online here:

Re: [osg-users] How to grasp an object in virtual scene by using a CyberGlove and OSG?

2013-09-12 Thread Alexandre Vaillancourt
Hi Junjie, I don't think there is anything related to physics and collision detection in OSG, you might want to look at physics engines like ODE or Bullet and integrate them in your application. There are things like osgODE and osgbullet out there, but I don't know about their status or if

Re: [osg-users] Aspect Ratio Issue in iOS

2013-09-12 Thread Lenny Becho
Actually the answer you wrote on the mailing list fixed the issue. I just added this line before the setViewport call: Code: _viewer-getCamera()-setProjectionMatrixAsPerspective(45.0, aspectRatio, 0.5, 10); When aspect ratio is the view's frame's width/height. Thanks! --

Re: [osg-users] Installation process

2013-09-12 Thread Erappa Naik
Hi, Initially I tried to install osg by per-compiled binaries as explained by Loanna |IT by IT in his post I downloaded OpenSceneGraph-3.0.1-VS9.0.30729-x64-debug-12741.7z and OpenSceneGraph-3.0.1-VS9.0.30729-x64-release-12741.7z along with sample dataset OpenSceneGraph-Data-3.0.0.zip.I created

[osg-users] [osgPlugins] Undocking osg qt widget from tab window

2013-09-12 Thread Thomas Stegemann
Hi, I am trying to undock an from a QTabWidget: Code: QWidget* gv = // here is the osgviewer widget (using Qt's OGLWidget) QDialog* dlg = new QDialog(this); dlg-setWindowTitle(hello earth); QHBoxLayout* pMainLay = new QHBoxLayout; gv-setMinimumSize(100,100);

Re: [osg-users] OSG and HMD

2013-09-12 Thread Cor Jansen
Thanks all for the replies. So what would you do: A: use OSG and add advanced graphics features to improve picture quality? B: use prof. engine that already supports HMD and try to minimize latency? I really like to read your opinions on this! -- Read this topic online here:

Re: [osg-users] How to constantly render a very far object?

2013-09-12 Thread Mengyu Yuan
Hi Robert, Thank you for response. There is a little problem. I'm currently doing a simulation project. All parameters ( including camera position and fovy, object position and size, and even texture size ) are assigned based on the real-world situation. And my job is to track the target

[osg-users] [osgPlugins] [Android + FFmpeg] unable to play audio

2013-09-12 Thread Gioacchino De Fusco
Hi all, I'm having some troubles trying to play a video file with audio on Android. Basically, I load a video file with the FFMpeg plugin, the video is correctly shown but the audio is not. In the Logcat, I can see that the FFMpeg Audio stream is succesffully created, so there should not be

Re: [osg-users] 2D Overlay on HUD

2013-09-12 Thread Hen Drik
Thank you for your replies. @Alexandre: I don't want to move the camera, I only need an overlay of the current object on top of the screen. @Robert: This is not at all what I'd like to have. I think, when I implement it in the way you suggest it, the flight object will always be on top. But it

Re: [osg-users] How to get the pixel length of a string

2013-09-12 Thread Xiangfei Cui
robertosfield wrote: Hi Xiangfei, On 24 July 2013 05:55, Xiangfei Cui wrote: I have a question. I create a osgText::Text and set the CharacterSizeMode to SCREEN_COORDS. How can I get the pixel length of a string ? There isn't a specific function for this. The Text drawable

Re: [osg-users] How to return a NULL value of osg::Vec3f type

2013-09-12 Thread Yong Chen
Hi, Thank you so much for your answers and you helped me a lot. But I don't know how to mark this question as solved because I am newbie here. I raised this question because in the beginning I thought the osg::Vec3f is constructed using std::vector template (it seems that I was wrong:( ). So I

[osg-users] help~, i used multi-threads loading function, but osg error..?

2013-09-12 Thread CHANG YONG HO
Hi, first i'm sorry for my english writing skill. i'm begginer ^^; :( :-* i try to 28 multi-threaded node loading test. total polygon is 5*10^6, vertices are 3*10^6. sometime, osgDB::readNodeFile has error like this, when the first running, 1. Warning: Could not find plugin to read objects

[osg-users] [3rdparty] Missing plugin

2013-09-12 Thread Erappa Naik
Hi, I tried to run the sample example osganimation.cpp and I didnt find the fallowing files in my insatallation directory. osgAnimation/UpdateMatrixTransform osgAnimation/StackedTranslateElement osgAnimation/StackedRotateAxisElemen I installed osg by using OpenSceneGraph-installer.exe. where can

[osg-users] General Question:

2013-09-12 Thread mekalarose
Question: In which decade was the American Institute of Electrical Engineers (AIEE) founded? Ans: 1880s Read More: Movers in Chennai|Packers Movers Chennai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55857#55857

[osg-users] General Question:

2013-09-12 Thread mekalarose
Question: In the last one decade, which one among the following sectors has attracted the highest foreign direct investment inflows into India? Ans: Telecommunication Read More: Movers in Chennai|Packers Movers Chennai -- Read this topic online here:

Re: [osg-users] General Question:

2013-09-12 Thread Art
Sorry, my fault, accidently approved this message. The user is already banned :) Art On 17.08.2013 08:21, mekalarose wrote: Question: In which decade was the American Institute of Electrical Engineers (AIEE) founded? Ans: 1880s Read More: Movers in Chennai|Packers Movers

Re: [osg-users] osgOcean_River

2013-09-12 Thread 胥耀
Hi, Running osgRiver, But I can't see water. Can anyone help me? Runnig successfully, loading successfully. Thank you! Cheers, 胥耀 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55921#55921 ___

[osg-users] There's no water when osgRiver running, please help me?

2013-09-12 Thread 胥耀
Hi, I've got osgRiver.7z. Building success, Running success, Loading resources success. I just can see river.3ds but no water. Can anyone help me? Thank you! Cheers, 胥耀 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55920#55920

[osg-users] using stereo with osgview had a problem

2013-09-12 Thread Liao Jinyi
Hi, I an new to OSG。And I am tring to use the below command line Code: osgviewer -stereo QUAD_BUFFER cow.osg but it has errors such as GraphicsWindow32::setPixelFormat() -- No matching pixel found based on traits specified. I dont know how to fix it. please help me! Thank you! Cheers,

Re: [osg-users] viewer-getCameraWithFocus() is gone?

2013-09-12 Thread David Zaadstra
Hi, I had the same question and considered myself lucky to find this solution so quickly, but I have a problem: Sporadically, my application crashes in the std::vector code with vector iterator not dereferencable. This happens in the call to back(). Actually I would think that this crash

[osg-users] [vpb] creating database compatable to osg

2013-09-12 Thread Swathy Nair
hi, i am a beginner to osg. i want to convert the data downloaded from SRTM to a database compatible to osg. can i get as tep by step instruction. my os is windows 7 and im using visual studio 2010 Thank you! Cheers, swathy -- Read this topic online here:

[osg-users] [vpb] osgdem and HAE/MSL

2013-09-12 Thread Nick Modly
Hi, When providing elevation data to osgdem. is it expected to be in HAE (height above ellipoid), or MSL (mean sea level), or can it tell from the input? For example, I am providing elevation data in the AIG/Arc/Info Binary Grid format (.adf). The data represents the elevation of the area in

[osg-users] SHould I use overlay

2013-09-12 Thread Srikanth Prahlad
Hi, To a OTW scenery, I used color on texture to indicate some differentiation to the pilot. However, the color fully masks the texture. Is there any way to overlay both so that the underlying texture is also visible to some extent ie not masked fully. ... Thank you! Cheers, |-) Srikanth

Re: [osg-users] Texturing a node according to its viewport

2013-09-12 Thread Olivier Migliorini
I found a solution using cullMAsks on Camera and NodeMasks on Node. Thanks, Olivier -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56095#56095 ___ osg-users mailing list

Re: [osg-users] [SOLVED] Texturing a node according to its viewport

2013-09-12 Thread Olivier Migliorini
Hi, I've looked for a similar problem on the forum and haven't found but if there is one, then you can hit me :). I will to be as clear as possible, but ask me if there is something that is not. So let us say that I have an application like this : CompositeViewer

[osg-users] [build] Cannot find source file VideoFrameDispatcher.cpp

2013-09-12 Thread Edward Moyse
Hi, I'm trying to compile OpenSceneGraph-3.2.0 on OSX 10.8.4 Unfortunately I get the following error, which I can't work out. Code: -- Configuring done CMake Error at CMakeModules/OsgMacroUtils.cmake:277 (ADD_LIBRARY): Cannot find source file: ../QTKIt/VideoFrameDispatcher.cpp I see

[osg-users] [vpb] Culling output geometry for areas not covered by source DEM

2013-09-12 Thread Fred Dorosh
Hi, I am using OSGDem to combine raster imagery and XYZ elevation data into a textured OSG model for a simple patch of terrain. I have used GlobalMapper to export XYZ data into an elevation-GeoTIFF as input. However, the XYZ data covers a roughly rectangular area which is not axis-aligned, so

[osg-users] osgQt using QEvents to manipulate the scene

2013-09-12 Thread Mitch Doran
Hi all, Firstly, I am not too familiar with osg, so my terminology may be wrong. Let me outline what I am trying to achieve first before I go into my question. I am trying to allow Qt's touch events to be able to manipulate the osg scene to perform transformations such as rotation of the 3d

Re: [osg-users] Problems with OSG 3.2.0 (ok with 3.0.1)

2013-09-12 Thread David Liepelt
Hi, I also encountered a problem after switching from OSG 3.0.1 to 3.2.0, regarding texturing using pixel buffer objects. The application I’m working on draws a video texture which is set up as follows: Code: // create instances (m_* indicates that it is a class member) m_videoTexture = new

Re: [osg-users] View add/remove/change in composite viewer during runtime

2013-09-12 Thread Mat Mayer
Hi, Ok, I found two ways to do it. 1. set the clear mask for the several views to ( 0 ) view-getCamera()-setClearMask(0); and use cull mask to show or hide the view. 2. use the addView and removeView function of the compositeViewer and also add and remove the graphicsContext of the

[osg-users] Make a text scroller

2013-09-12 Thread Sebastien le Goff
Hi, I'm looking for a way to create a text scroller. My pb is that I can move dynamicaly the TextBaseElement using a positionAttittudTransform by I can't hide the top or the bottom of the Element Have you got some tips ? Thank you! Cheers, sebastien -- Read this topic online

[osg-users] Does osgviewer stereo mode only work with 3D model

2013-09-12 Thread Liao Jinyi
Hi, I want to apply osgviewer stereo mode to a side-by-side image(or other format 3D image).but this mode seem not work.How can I implements this function. Thank you! Cheers, liaojinyi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56046#56046

[osg-users] View add/remove/change in composite viewer during runtime

2013-09-12 Thread Mat Mayer
Hi, I have 3 views in a composite viewer. I like to show or hind them. All three views are using the same graphicscontext. in my following approach i try to use a cullmask to turn the views on and off. Ofcourse, the gl_clear is called for every renderstage of the views and the view is still

[osg-users] Scale model node to specific size

2013-09-12 Thread Zev Lix
Hi, I wonder if there is a way of scaling a model to a specific size? So if i have two models that have different sizes when loaded into osg, i want to scale these two models so that they have the same lenght or width. Example if i have two models of cars they should both have X length in my

[osg-users] [vpb] No locator found in any of the terrain layers when building osg files

2013-09-12 Thread Alex Guo
Hi, I tried to build .osg files using the parameters as follows: osgdem -t xxx.tif -o xxx.osg --image-ext jpeg. However, when I opened the generated .osg file with osgviewer, it crashed and reported an error message: Problem, no locator found in any of the terrain layers. Has anyone knows what

[osg-users] detected OpenGL error 'out of memory' at After Renderer::compile

2013-09-12 Thread Andrew Nie
Hi, I load several model files and encountered the following warning: detected OpenGL error 'out of memory' at After Renderer::compile. Here is my code: int main() { osg::ref_ptrosgViewer::Viewer viewer = new osgViewer::Viewer(); osg::ref_ptrosg::Group

[osg-users] [vpb] OSGDem - generate OSG terrain with pivot?

2013-09-12 Thread Fred Dorosh
Hi, I am generating terrain patches which will eventually be parented in the scenegraph to transforms relative to a predefined runtime scene origin. When using OSGDem to generate terrain tiles from UTM-georeferenced data, my geometry receives very large coordinates, which I would like to

[osg-users] Isolation view using override and protected StateSets

2013-09-12 Thread David Zaadstra
Hi everyone, I have implemented an isolation view (i.e. show only a selection of nodes, and render the other ones transparent) by creating one node above the root that contains an override StateSet which sets all nodes transparent and then creating exception nodes which have override _and_

[osg-users] Grabbing osgQt::GLWidget

2013-09-12 Thread Alexander Ofitserov
Hi, I need to grab instance of osgQt::GLWidget, seems like this widget inherits QGLWidget but QGLWidget::renderPixmap() and QGLWidget::grabFrameBuffer() methods don't return appropriate result (they return black filled images instead of the foreground of the widget). What is the right way to

Re: [osg-users] How to constantly render a very far object?

2013-09-12 Thread Robert Osfield
On 4 August 2013 03:38, Mengyu Yuan ymy...@icloud.com wrote: There is a little problem. I'm currently doing a simulation project. All parameters ( including camera position and fovy, object position and size, and even texture size ) are assigned based on the real-world situation. And my job

Re: [osg-users] [osgPlugins] [Android + FFmpeg] unable to play audio

2013-09-12 Thread Robert Osfield
Hi Guiacchino, FFMpeg itself doesn't support audio output, instead it just supports reading audio. The osgmovie example has a code segment that uses SDL to provide audio for video's read from ffmpeg plugin. It's not a full general purpose solution but might help you on your way. The key will

Re: [osg-users] Build problems on OSX - VideoFrameDispatcher.cpp

2013-09-12 Thread Jeff Kinross
Hi, I ran into the same problem and I am using a case sensitive file system. I had some issues with the attached CMakeList.txt file but it pointed me in the right direction. The files OSXAvFoundationCoreVideoTexture.h/cpp in the directory need to be renamed to

Re: [osg-users] Scale model node to specific size

2013-09-12 Thread Alberto Luaces
Zev Lix writes: Hi, I wonder if there is a way of scaling a model to a specific size? So if i have two models that have different sizes when loaded into osg, i want to scale these two models so that they have the same lenght or width. Example if i have two models of cars they should both

Re: [osg-users] Make a text scroller

2013-09-12 Thread Eric Sokolowsky
I use a osgText::Text object, put the text into it with all the appropriate attributes. I put the osgText::Text under an osg::Geode with addDrawable(). I put the geode under an osg::MatrixTransform (I believe it may have changed name in the latest version of OSG) with addChild(). Then I use a

[osg-users] Hi, Robert, Already find the reason of why OSG3.2 not anti aliased in win7 x64 GTX 760 4G DDR5 SLI

2013-09-12 Thread webmaster
After many times testing and trying,finally find in GTX760 Nvidia's driver just like other previouse hardware versions,in the hardware driver's early version the FXAA option conflicted with normal anti alias settings,if FXAA is on,and the normal anti alias is also set on,then in fact not

Re: [osg-users] Problems with OSG 3.2.0 (ok with 3.0.1)

2013-09-12 Thread Robert Osfield
Hi Ale, On 28 August 2013 17:03, Ale Maro sash...@teletu.it wrote: I solved in an unespected way. When I setup a the view camera I did the following: camera = new osg::Camera; ... my camera settings Now I get the camera pointer from the osg::View camera = view-getCamera(); ... my

Re: [osg-users] Problems with OSG 3.2.0 (ok with 3.0.1)

2013-09-12 Thread Robert Osfield
Hi David, The issue looks likely to be totally un-related to the bug in Ale's program revealed by the bug fix to OSG-3.2. There is chance that your own application has this bug in the setup if you are applying your own osg::Camera to a View(er) without setting up state correctly, but as this is

Re: [osg-users] using stereo with osgview had a problem

2013-09-12 Thread Laurens Voerman
Hi cloudending, Quad buffered stereo requires a nvidia quadro or ati firepro videocard, with OpenGL stereo enabled in the driver. If you have a capable videocard you will need to enable this option in the driver. Regards, Laurens. On 8/23/2013 4:45 PM, Liao Jinyi wrote: Hi, I an new to

Re: [osg-users] viewer-getCameraWithFocus() is gone?

2013-09-12 Thread Robert Osfield
Hi David, Given the details it's not possible to know what might be going wrong. You are the person best placed to dig into the code and run it in a debugger to see what is happening. It could be a threading issue, but really can't say with just small code segments to work with. Try running

Re: [osg-users] help~, i used multi-threads loading function, but osg error..?

2013-09-12 Thread Robert Osfield
Hi Chang, This is probably due to a static initialization of the various proxy objects. OSG-3.2 has a few bug fixes related to initialization and might help, but in general I have to say the plugins aren't written to handle multi-threaded initialization. Once they are initialized it should be

Re: [osg-users] Does osgviewer stereo mode only work with 3D model

2013-09-12 Thread Robert Osfield
Hi Liao, Have a look at the osgstereoimage example for an illustration of how to render stereo image/video pairs with the OSG. The key is having two subgraphs, one for the left eye and one for the right eye, each subgraph has it's onw NodeMask and Left/Right Cull traversal masks that select the

Re: [osg-users] View add/remove/change in composite viewer during runtime

2013-09-12 Thread Robert Osfield
Hi Mat, I was about to recommend trying option 1 as it's the most lightweight approach. Option 2 is fine too, but requires stopping any viewer threads that are running, changing the views/added removed and then restarting any viewer threads. Robert. On 2 September 2013 16:10, Mat Mayer

Re: [osg-users] [vpb] OSGDem - generate OSG terrain with pivot?

2013-09-12 Thread Robert Osfield
Hi Fred, You shouldn't need to do anything to handle dataset with large values, the OSG and VPB are built to manage things for you. When VPB builds databases it decorates subgraphs with local transforms that place the subgraphs into world coordinates, whilst the subgraph containing the geometry

Re: [osg-users] detected OpenGL error 'out of memory' at After Renderer::compile

2013-09-12 Thread Robert Osfield
Hi Andrew, If you have too much data for OpenGL to handle it will report an error. What you have to do is work out how to work with small models or create the models in such a way that they don't have such a large OpenGL footprint. You say nothing about what your models contain, or what type of

Re: [osg-users] [vpb] creating database compatable to osg

2013-09-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I would recommend that you become familiar with VirtualPlanetBuilder and osgdem. These tools specifically build to osg databases. Here's one way to build your SRTM data to an osg database... osgdem.exe --geocentric -d SRTM_dir --terrain -o outputfile.ive Then you can look at it by... osgviewer

Re: [osg-users] Hi, Robert, Already find the reason of why OSG3.2 not anti aliased in win7 x64 GTX 760 4G DDR5 SLI

2013-09-12 Thread webmaster
hello Jan, My friend,Glad to hear from you,and get the correct answer! Thanks zhuwan -原始邮件- 发件人: Jan Ciger jan.ci...@gmail.com 发送时间: 2013-9-13 0:42:32 收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org 抄送: 主题: Re: [osg-users] Hi, Robert, Already find the reason of

Re: [osg-users] [vpb] osgdem and HAE/MSL

2013-09-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Nick, Osgdem will work with the input elevation. It will build the database based on the input source. For example if you're using DTED and the geocentric option, it will place the point at the specified elevation (in meters) above the ellipsoid. The point is represented in the Cartesian ECEF

Re: [osg-users] [vpb] osgdem and HAE/MSL

2013-09-12 Thread Glenn Waldron
Shayne, Correct, for each height value in your DTED grid, you have to sample the EGM96 geoid at that point and add the two together. That will give you HAE. I don't know of any tools off the cuff, sorry. osgEarth has vertical datum support so you could probably write a tool using that. Glenn

Re: [osg-users] [vpb] osgdem and HAE/MSL

2013-09-12 Thread Glenn Waldron
Nick, Shayne, I have not looked at VPB in a while, but I believe it expects height values to be referenced to the WGS84 ellipsoid. If that's the case you'll need to convert it first to HAE. By the way: DTED heights are referenced to the EGM96 geoid (not to the WGS84 ellipsoid). So they need

Re: [osg-users] [vpb] osgdem and HAE/MSL

2013-09-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Good stuff to know. Thank you. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Thursday, September 12, 2013 12:34 PM To: OpenSceneGraph Users Subject: Re: [osg-users] [vpb]

Re: [osg-users] [vpb] osgdem and HAE/MSL

2013-09-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Glenn, VPB does reference to the WGS84 for the --geocentric option. So to do the conversion, do you have to remove the contribution of the geoid (gravitational equipotential surface) from the raw DTED first before pumping it into VPB? Is there an application that does this? Thanks, -Shayne

Re: [osg-users] Hi, Robert, Already find the reason of why OSG3.2 not anti aliased in win7 x64 GTX 760 4G DDR5 SLI

2013-09-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 09/12/2013 07:00 PM, webmaster wrote: hello Jan, My friend,Glad to hear from you,and get the correct answer! I am glad to see that you are still around too :) Best regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.14

Re: [osg-users] detected OpenGL error 'out of memory' at AfterRenderer::compile

2013-09-12 Thread Cary, Karl A.
We have had this issue as well and simply converting our textures to dds fixed everything. We can now load 100x what we could before in terms of number of models. I would look at that type of option first. From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Hi, Robert, Already find the reason of why OSG3.2 not anti aliased in win7 x64 GTX 760 4G DDR5 SLI

2013-09-12 Thread Jan Ciger
Hello, Zhuwan, I believe that FXAA is a quick-and-dirty antialiasing method used by the Nvidia driver to provide something like antialiasing for less computational cost. See here: http://www.kotaku.com.au/2011/12/what-is-fxaa/ Quote: FXAA stands for Fast Approximate Anti-Aliasing, and it’s an

Re: [osg-users] When is the DatabasePager created and destroyed?

2013-09-12 Thread Chris Stankevitz
On Wed, Sep 11, 2013 at 10:39 AM, Robert Osfield robert.osfi...@gmail.com wrote: First up I'd create a single graphics context, this can would be a pbuffer in your case. This graphics context would live for life of the application. Second I'd have a single CompositeViewer that lives