Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
Hi Chris, On Wed, Jan 29, 2014 at 10:54 PM, Chris Hanson xe...@alphapixel.com wrote: Is anyone using Maya2osg? http://maya2osg.sourceforge.net/ Me! :-) It doesn't look like it has been real active in a few years, and I'm wondering if anyone has a binary build that would work

Re: [osg-users] space partitioning

2014-01-31 Thread deniz diktas
Hi Nick, There is the osg::KdTree, but I have never used it before. What do you want to use the space partitioning for? -deniz Trajce Nikolov NICK wrote: Hi Community, is there a way to do this with osg (not with engineering) maybe something built in Thanks a bunch! Nick --

Re: [osg-users] space partitioning

2014-01-31 Thread Trajce Nikolov NICK
Hi Deniz, I have a terrain model built in Creator (OpenFlight) and I want to make a quad tree like structure to optimize it since it is done really bad - roads and other linear features as one large mesh that can be decomposed and tiled and things like that, buildings far away from eachother in

Re: [osg-users] space partitioning

2014-01-31 Thread deniz diktas
Hi Nick, ok, I see. Where is this thing being done bad? Inside OSG? My main line of previous work was space partitioning. Let me know if I can be of any help there. Best, -deniz Trajce Nikolov NICK wrote: Hi Deniz, I have a terrain model built in Creator (OpenFlight) and I want to make a

Re: [osg-users] space partitioning

2014-01-31 Thread Trajce Nikolov NICK
No, the model was actually modeled without sense for real-time (or maybe I am too old school). But the rendering performance on the latest NVIDIA board are really bad. Can you tell more about your work on the space partitioning you have done? If this is not osg related we can go off-line from the

Re: [osg-users] space partitioning

2014-01-31 Thread deniz diktas
sure, you have my e-mail address, just send me an e-mail and we will take it from there. Trajce Nikolov NICK wrote: No, the model was actually modeled without sense for real-time (or maybe I am too old school). But the rendering performance on the latest NVIDIA board are really bad. Can

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 2 and OpenSceneGraph-3.3.1 dev release tag

2014-01-31 Thread Alexpux
Building 3.2.1rc2 with 64-bit mingw-w64 toolchain I get casting error: Building CXX object src/osgGA/CMakeFiles/osgGA.dir/GUIEventAdapter.obj C:/repo/mingw-w64-openscenegraph/src/OpenSceneGraph-3.2.1-rc2/src/osgText/Glyph.cpp: In member function 'void osgText::Glyph::subload() const':

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 2 and OpenSceneGraph-3.3.1 dev release tag

2014-01-31 Thread Robert Osfield
Hi Alexey, Curious that all other platforms haven't issued an warning or error on this, what compiler are you using? To fix the problem I have used a static_castconst void*(data()) rather than a c cast. This compiles and runs under Linux, could you test the modified Glyph.cpp out. This change

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 2 and OpenSceneGraph-3.3.1 dev release tag

2014-01-31 Thread Alexpux
31 янв. 2014 г., в 23:18, Robert Osfield robert.osfi...@gmail.com написал(а): Hi Alexey, Curious that all other platforms haven't issued an warning or error on this, what compiler are you using? I’m using mingw-w64 toolchain based on GCC-4.8.2. To fix the problem I have used a

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 2 and OpenSceneGraph-3.3.1 dev release tag

2014-01-31 Thread Robert Osfield
Hi Alexey, On 31 January 2014 19:29, Alexpux alex...@gmail.com wrote: I'm using mingw-w64 toolchain based on GCC-4.8.2. Almost the same rev as mine - I am developing using gcc-4.8.1. My guess the compiler warning settings must be a little different. Attaches Glyph.cpp builded fine.

[osg-users] Shadow Options with Nested RTT cameras

2014-01-31 Thread Conan
What are my options in Shadow generation when using nested RTT cameras? I read in this post http://forum.openscenegraph.org/viewtopic.php?t=8347 that ShadowMaps are incompatible with nested cameras, but work with slave cameras. I don't want to use slave cameras, so I am wondering what my

Re: [osg-users] Maya2osg?

2014-01-31 Thread Chris Hanson
We've had some issues installing the binary we got. Do you by any chance have a precompiled binary we could test with Maya? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
Hi Chris, I can send you one compiled in Windows 7 64-bit, Maya 2014, VS 2010, OSG 3.2.0. Download the file in this URL http://www.syntheractive.com/maya2osg/maya2osg_win64_maya2014_osg3.2.0_vs2010.tgz and do the following: Copy the file maya2osg.mll to your Maya 2014 plug-ins

Re: [osg-users] Maya2osg?

2014-01-31 Thread Chris Hanson
We just tried installing your build and we're getting an Error: Line 1: The specified module could not be found. http://alphapixel.com/sites/default/files/download/mayaerr.png I'm not sure if that has to do with it not actually finding it, or what the real issue might be. Any suggestions

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
It is probably because OSG 3.2.0 libraries are not on the path. Are they? On Sat, Feb 1, 2014 at 12:43 AM, Chris Hanson xe...@alphapixel.com wrote: We just tried installing your build and we're getting an Error: Line 1: The specified module could not be found.

Re: [osg-users] OpenSceneGraph-3.2.1 release candidate 2 and OpenSceneGraph-3.3.1 dev release tag

2014-01-31 Thread Alexpux
01 февр. 2014 г., в 0:36, Robert Osfield robert.osfi...@gmail.com написал(а): Hi Alexey, On 31 January 2014 19:29, Alexpux alex...@gmail.com wrote: I’m using mingw-w64 toolchain based on GCC-4.8.2. Almost the same rev as mine - I am developing using gcc-4.8.1. My guess the compiler