Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Julien Valentin
Hi all Thanks pawel_xx for the resources, some are very interesting I forgot to mention Anvil the AMD vulkan c++ wrapping https://github.com/GPUOpen-LibrariesAndSDKs/Anvil Don't know what it worse... Cheers pawel_xx wrote: > > Thanks for the link to your pumex library. > > I've downloaded it

[osg-users] OSG API Guides

2018-06-04 Thread Maxim Stere
Hi Robert, Are the API reference guides for OSG 3.6.1 offline? I cant seem to access them from google or from the OSG page... https://codedocs.xyz/openscenegraph/OpenSceneGraph/a01741.html Thank you, --Maxim -- Read this topic online here:

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Robert Osfield
Hi Pawel, Thanks for the links. I have the book already and already download some of the resources, some new ones too so very helpful. Earlier today I downloaded and played a bit with your pumex examples. Design wise I can probably work out most of it from the implementation so no need to write

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Robert Osfield
On 4 June 2018 at 18:34, Mean Taipan wrote: > OK, sorry I was not aware from the registration that it would be prominent > let alone offensive. Even though I'm close to 60, rather than 6, and have > been a software developer for 40 years, I can still learn a few new things, > like that just

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Robert Osfield
Hi SJH, On 4 June 2018 at 20:00, Mean Taipan wrote: > Again, my apologies but I can't delete this account. Moderators, please do > it ASAP, no problem for me. (I won't try creating a new account until then, > since I need to use the same email). I can't help with this myself as I'm the

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Mean Taipan
Again, my apologies but I can't delete this account. Moderators, please do it ASAP, no problem for me. (I won't try creating a new account until then, since I need to use the same email). But in the meantime, if you'll bear with me, I recompiled osg with -DOPENGL_PROFILE=GLCORE but it

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Paweł Księżopolski
> Thanks for the link to your pumex library. > I've downloaded it and run the examples. I encourage you to take a look at the sourcecode of the examples - I made it similar to OSG code. > If there are any resources that you've found > really helpful let me know. Vulkan specification is the

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Mean Taipan
OK, sorry I was not aware from the registration that it would be prominent let alone offensive. Even though I'm close to 60, rather than 6, and have been a software developer for 40 years, I can still learn a few new things, like that just because I expect and don't care that people use dumb

Re: [osg-users] TriangleStrip mesh is not smooth...

2018-06-04 Thread Mike Raider
Hi, "it kinds seems like an odd thing that are doing, shifting and replacing rows for some reason is not normally how one manages terrain. Could you take a step back and explain what you are trying to achieve in your application w.r.t terrain" I am just starting to develop a 3D app my usual

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Julien Valentin
Hi all Glad to hear vsg is on the grill. As Remo wrote, MoltenVk should be taken into consideration in the design of VSG for the Mac/IOS compatibility. @Robert classic Vulkan resources I read (if you don't already have them): -Vulkan Programming Guide (Graham Sellers) -per feature examples:

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Robert Osfield
HI ? On 4 June 2018 at 15:31, Mean Taipan wrote: > Thanks for the reply. Don't know what I said to deserve the introductory > put-down, but anyway if my only reasonable choice is to I like many others use the osg-users mailing list that is paired with the forum, so we get your full Mean Taipan

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Remo Eichenberger
Hi Robert MacOSX has no official support of Vulkan :( But Khronos has a Vulkan to Metal runtime: https://github.com/KhronosGroup/MoltenVK Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73957#73957

Re: [osg-users] EXTERNAL: Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Rowley, Marlin R
This will be awesome! I can't wait! Marlin Rowley Software Engineer, Staff Missiles and Fire Control 972-603-1931 (office) 214-926-0622 (mobile) marlin.r.row...@lmco.com -Original Message- From: osg-users On Behalf Of Robert Osfield Sent:

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Mean Taipan
Thanks for the reply. Don't know what I said to deserve the introductory put-down, but anyway if my only reasonable choice is to > How to get around it, on the OSG side the only thing you'll be able to > do with a GTK created core profile GL context is build it against > GLCORE from the ground

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Robert Osfield
HI Michael, On 4 June 2018 at 13:55, michael kapelko wrote: > 1. Target C++20: by the end of 2030, when (supposedly) all new > graphics software uses Vulkan, C++20 will be old enough ;-) At this point in time I want both the OSG and VSG to be forwards compatible with C++17, so if users use it

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread michael kapelko
Hi. Great news! 1. Target C++20: by the end of 2030, when (supposedly) all new graphics software uses Vulkan, C++20 will be old enough 2. My personal concern is the ability to run VSG on linux, windows, mac, ios, android, and web browsers, so I volunteer to help in testing closs-platformness of

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Robert Osfield
On 4 June 2018 at 13:36, michael kapelko wrote: > Now that Windows Phone is dead, I wonder if UWP still makes any sense > to invest into. It's a relatively small set of changes to the OSG. > OSG runs fine on newest Windows as it is now, so I wonder why would we > want UWP for. Xbox? I'm not

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Robert Osfield
On 4 June 2018 at 13:39, michael kapelko wrote: > Hi, Robert. > >> that's even bigger an own goal as large as the one that Apple did to >> themselves. > > Can you please clarify what Apple did? All modern GL features are only available if you use Core Profile, so you can't mix and match fixed

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-04 Thread Daniel Emminizer, Code 5773
Hi Robert, The file you sent is identical to the one I sent. Was that intentional? You also mention Cessna; do you have the examples mixed up perhaps? The bug will manifest if the geometry's normal array (and presumably fog, colors, etc) are set before the array binding type is set. It's

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Raymond de Vries
Hi Michael, Isn't this work necessary for the Hololens? Cheers Raymond On 6/4/2018 2:36 PM, michael kapelko wrote: Hi. Now that Windows Phone is dead, I wonder if UWP still makes any sense to invest into. OSG runs fine on newest Windows as it is now, so I wonder why would we want UWP for.

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread michael kapelko
Hi, Robert. > that's even bigger an own goal as large as the one that Apple did to > themselves. Can you please clarify what Apple did? On 4 June 2018 at 11:42, Robert Osfield wrote: > Hi MT, (Mean Taipan, is that you're real name? You go by Mean? Sorry > but it's hard to assume that you are

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread michael kapelko
Hi. Now that Windows Phone is dead, I wonder if UWP still makes any sense to invest into. OSG runs fine on newest Windows as it is now, so I wonder why would we want UWP for. Xbox? On 1 June 2018 at 17:07, Robert Osfield wrote: > Hi All, > > I have created a branch off OSG master for merging

Re: [osg-users] [forum] DXT texture compression

2018-06-04 Thread Roby Urban Chaos
Ok, no problem... I let you know if I will find something new. Thanks for all Robert. Cheers, Roby -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73945#73945 ___ osg-users mailing list

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Paweł Księżopolski
Hi Robert I am pleased to hear that you decided to move into the Vulkan development. Creating VirtualSceneGraph may shape graphics development for many years to come. It may have great impact on open source projects, because in my opinion the current state of Vulkan open source development is

Re: [osg-users] [forum] DXT texture compression

2018-06-04 Thread Robert Osfield
Hi Roby, I have already poured a lot of time into investigating issue, everything looked OK to me, I did everything I could. If others want to investigate further then they are welcome but for me I have plenty other stuff on my plate to get on with. Robert.

Re: [osg-users] [forum] DXT texture compression

2018-06-04 Thread Roby Urban Chaos
urbanchaos wrote: > Hi Robert, > > I've run the test several time and the DDS output image is not flipped. > > I'm displaying the image with "ImageMagick" to understand if the input and > the output image are the same. > > See attachment (code, executable osg 3.4.1 - centos 7, lz.rgb,

Re: [osg-users] Help suitable user interface

2018-06-04 Thread Sayah brahim
Hi robertosfield, Thank you, Cheers, Sayah -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73941#73941 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Robert Osfield
Hi MT, (Mean Taipan, is that you're real name? You go by Mean? Sorry but it's hard to assume that you are older than 6... if you are 6, awesome, if you're not, ouch perhaps you should start communicating with a form near to your actual age as your probably aren't conveying the right tone/image.)

Re: [osg-users] [forum] DXT texture compression

2018-06-04 Thread Robert Osfield
On 4 June 2018 at 07:39, Roby Urban Chaos wrote: > did you try my code? You obviously haven't read my reply. Yes I tested it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] TriangleStrip mesh is not smooth...

2018-06-04 Thread Robert Osfield
Hi Mike, You "kind of" specify how you are setting the vertex data but make no mention of the way you pass this data to the OSG, or how you set up your primitive data. What you have told us doesn't really tell us how you are building the mesh, just hints about part of what you are doing. As a

[osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread Mean Taipan
Hi all, First, a bit of background, then some questions: My company has a machine controller application that I wrote that uses OSG for rendering machine status into a Gtk widget using the (old) gtkglext library. This worked up to about Gtk 3.10 (Ubuntu 14.04), but since we are being forced

Re: [osg-users] [forum] DXT texture compression

2018-06-04 Thread Roby Urban Chaos
Hi Robert, did you try my code? Thank you! Cheers, Roby -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73936#73936 ___ osg-users mailing list osg-users@lists.openscenegraph.org