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Gordon Tomlinson wrote:
>
> Jan do you let this master out to play now and again or hide him in the
> attic ;)
>
> Sorry, could not resist ;)
I guess I was asking for it :)
Jan
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Commen
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Robert Osfield wrote:
> Hi Jan,
> Its not quite the same w.r.t single core and multi-core, on a single
> core machine each thread/process gets a scheduled block on time CPU
> and during this period nothing else runs, nothing else can read and
> write
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Hello,
Robert Osfield wrote:
> HI Jan,
>
> Thanks for the further testing and stack trace.
>
> This is really peculiar - normally one hits threading problems when
> one has multi-core systems where race conditions and timing issues are
> much more s
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Jan Ciger wrote:
> I do, but not SMP-capable, nor with an SLI config. I have tested the
> problem on my T41p laptop, with a FireGL T2 (~ Radeon 9600) card and the
> original Pentium M (not Core Duo, no SMP nor multi
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Robert Osfield wrote:
> Um... the above is probably rather awkward to follow anyway the
> change is now checked in. Fingers cross we'll see some progress.
> Could you test pretty please :-)
Roger, I am on it - recompiling as I am writing this :)
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André Rocha Tomasi wrote:
> Anyone using 3D Max 9 has been suffering with crashes when using the
> openscenegraph commands? Like trying to create a sequence helper, crashes
> Max 3 out of 4 tries. Same for creating billboards and other items.
>
> [ ]´
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Robert Osfield wrote:
> This is the problem I say before I fixed it..
>
> Could you disable the AFR, and just run with one GPU, or the two GPU
> rendering to two displays?
I do not have a second display, but after disabling SLI there is no
significan
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Robert Osfield wrote:
> Hi Jan,
>
> Thanks the testing. I guess its good to hear that
> DrawThreadPerContext is working, but am really perplexed why
> CullThreadPerCameraDrawThreadPerContext isn't working. Does
> anything get rendered? Or is th
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Hello,
Robert Osfield wrote:
> Could users that have seen problems with crash on exit, or with the
> CullThreadPerCameraDrawThreadPerContext threading model do a svn
> update and let me know how you get on.
>
I have updated to the current HEAD and t
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KSpam wrote:
> I am sure that there are tools that would help improve my
> productivity on Windows ... a real bash shell with all of the
> standard Unix commands for starters. I am just not that into trying
> to turn Windows into Unix for the sake of
On 8/17/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Garret,
>
> On 8/16/07, Garrett Potts <[EMAIL PROTECTED]> wrote:
> > I think you are right that it's a ATI problem more than likely the
> > drivers for SUSE. The MAC drivers work great.
>
> Mac ATI drivers seem to be the only place that
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Robert Osfield wrote:
> Hi Guys,
>
> For some reason the mailman server running osg-users has just
> unsubscribed 191 people from osg-users with no warning, and no errors.
> All the unsubscribe messages occurred in the span of two minutes,
> this is
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Hello,
Joan Slottow wrote:
> The isos2_2 and vectors datasets I generated using a user's data. He
> has been gone from UCLA for many years however, and I cannot ask for
> his permission. Therefore, I really don't want it to be widely
> disseminated.
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deepti g wrote:
> The library works only for windows , waiting for the linux version :( .. any
> other libraries ??
>
Oh, I have almost forgotten - Qt toolkit has a great support for
rendering rich text and HTML into widgets.
Jan
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deepti g wrote:
> The library works only for windows , waiting for the linux version :( .. any
> other libraries ??
You can try Konqueror (the KDE browser) - that works in Linux as well as
on a Mac (as Safari). The rendering engine should be portable.
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Robert Osfield wrote:
> Hi Jan,
>
> Thanks for the stack traces, this gives us much more of an idea what
> might be up.These are just standard blocks/mutexes so not
> directly related to OpenGL, and also by the same token unlikely to be
> relat
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Hello Robert,
I have new information regarding the hangs. I have finally managed to
get my gdb to produce a meaningful backtrace when the viewer hangs and
this is the result.
For DrawThreadPerContext, it is blocked at:
Thread 1:
#0 0xb7f507f2 in _d
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Robert Osfield wrote:
> #if 0
> if (XInitThreads() == 0)
> {
> osg::notify(osg::NOTICE) << "Error: XInitThreads() failed.
> Aborting." << std::endl;
> exit(1);
> }
> else
> {
>
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Brede Johansen wrote:
> Jan and Robert,
>
> This happens with the latest ForceWare release 162.18.
> osgviewer from SVN.
> I have two screens attached to a 8800GTX and one screen attached to a
> 8600GS. I know the GS isn't the best but I had a spare
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Brede Johansen wrote:
> Hi Jan,
>
> The framerate continues to drop so if it starts at 60Hz it slowly drops and
> reaches 30Hz after aproximatly 20 seconds. It is not a one time drop due to
> the HUD. This happens in SingleThreaded mode with a very
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Hello,
Robert Osfield wrote:
>
> CullThreaPerCameraDrawThreadPerContext hangs on my machine new
> machine, so this is something I can reproduce and while I don't know
> what the problem is I should be able to fix. DrawThreadPerContext is
> 100% reli
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Brede Johansen wrote:
> Hi,
>
> On 8/16/07, Jan Ciger <[EMAIL PROTECTED]> wrote:
>> Do you have problems displaying the stats in the osgviewer as well?
>>
>
>
> I also have a problem with the stats in osgviewer
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Robert Osfield wrote:
> Hi Jan,
>
> On 8/16/07, Jan Ciger <[EMAIL PROTECTED]> wrote:
>> Robert, I think that there may be indeed some threading bug in the
>> osgViewer. I have tested the files from Joan and if I view
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Kenneth Bodin (Holmlund) wrote:
> Hi,
> We're looking at using Collada for setting up scenes for physics based
..
> What would be the best way of using the osg collada reader for also
> setting up
> the physics? From the way the reader is designed no
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Hi,
Garrett Potts wrote:
> hello Jan:
>
> Hmmm, funny you mention it. The SUSE enterprise is running on Mac
> Hardware and so yes it is an ATI board. I also have tried te osgtext
> example. It runs but is very slow. I do get the same crash is
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Hi,
Garrett Potts wrote:
> hello Jan:
>
> Hmmm, funny you mention it. The SUSE enterprise is running on Mac
> Hardware and so yes it is an ATI board. I also have tried te osgtext
> example. It runs but is very slow. I do get the same crash is
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Garrett Potts wrote:
> Hello:
>
>> You might want to try and get a stack trace with gdb. If it turns out
>> that you have vector iterators or OpenThreads in the stack trace, then
>> it's probably a question of calling setText() while another thread is
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Garrett Potts wrote:
> Hello All:
>
> I am having text/font issues under the 64-bit SUSE. If ever a
> setText is called on an osgText object there is a core dump that
> occurs. Note the code works fine on MAC's ad Windows. I think it
> might
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Hello,
Joan Slottow wrote:
> Jan
>
...
> I notice, from looking at the resultant .osg files,
> that the vrml translation is introducing a rotation to turn the z of
> the model up.
Yes, this is done to make the viewing more convenient, the standard
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Robert Osfield wrote:
> Hi Joan,
>
> The problems you describe look to most likely to be issues with
> display listing of the geometries. It could be that they are just
> poorly conditioned datasets - one triangle per geometry is certainly
> very
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Robert Osfield wrote:
> Hi Jan,
>
> I'm sorry to hear of your bad experience with lock down of phones, but
> there is more to 3d graphics on embedded and mobile systems than the
> subset of locked down phones. For the same reason that OpenGL ES has
>
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Robert Osfield wrote:
> Time is the important thing to consider here. Mobile hardware is
> getting more and more capable. There is also a movement in mobile
> hardware that geared towards more open systems.
>
> Take a snapshot today and things don
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Hello,
Robert Osfield wrote:
> Well we do have an OpenGL ES port the go already, if it works out then
> we could see support introduced into one of the 2.x series.
What I meant was that I am not sure whether it makes sense to spend time
on it, not w
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Robert Penn Taylor wrote:
>
> The following may be the cause of the repository error. Looks like Don
> hasn't updated the Producer website yet, but this announcement went out
> on the producer-users list last week:
>
> -
> Please do not check o
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Hello,
Robert Osfield wrote:
> Hi Jan,
>
..
> I wonder if it would be possible for use to write some analysis tools
> to find out what OSG API's users are using, to try and get some
> profile for what parts will be the most problematic to migrate.
>
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Rizzen wrote:
> I say a clean slate is best. Besides for older applications OSG 2.0
> would still be around to be used.
>
> OSG 3 = OpenGL 3 is the way I see it.
>
You obviously do not have to maintain large application compatibility.
If somebody to
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Robert Osfield wrote:
> On 8/13/07, Mihai Radu <[EMAIL PROTECTED]> wrote:
>> I hit the same error, looks like a type definition is missing, in my
>> case in XP.
>>
>> Add this above the function that gives the error(line 430):
>>
>> typedef unsigned in
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Robert Osfield wrote:
> We can move the 14.x plugin to deprecated annex of our OSG svn
> repository:
>
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgPlugins/
>
>
> There is can live out its life alongside the old OpenFlig
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Hello Greg,
Netschke, Greg wrote:
> Hi Jan,
>
> We've had problems with Boost in other applications; primarily in
> Solaris ports and performance. We have dependencies that restrict what
> compilers and hence STL we can use. This comes from the exp
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Hello,
I wonder whether somebody else is also receiving mails from
[EMAIL PROTECTED] which look like this:
您的信已经收到,谢谢
- ---
此致!祝好!
It seems to mean (according to Google):
"Your letter has been re
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Hello,
As explained before, there is an option to port the OpenVRML plugin to a
newer version of OpenVRML, at the cost of having a dependency on Boost.
For the moment, the newer version of OpenVRML will not bring any visible
benefits to the OSG users
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Jean-Sébastien Guay wrote:
> Hello Jan,
>
>> Well, the question is more whether it is worth it - the move to the
>> newer OpenVRML version brings only the fact that this version is
>> actively developed and will (hopefully) keep building for a foresee
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Mihai Radu wrote:
> I hit the same error, looks like a type definition is missing, in my
> case in XP.
>
> Add this above the function that gives the error(line 430):
>
> typedef unsigned int uint;
>
Just replace with unsigned, uint is the same thi
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Mikael Karlsson wrote:
> Hi,
>
> I have ran into a compile error in the current SVN version of the file
> SoftShadowMap.cpp that I just would like to bring your attention to. The
> error is on line 445 which contains a simple const uint definition.
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Robert Osfield wrote:
> Hi All,
>
> OpenSceneGraph-2.1.5, released on 13th August 2007. Bug fixes
> various, improvements to osgViewer, and introduction of support for
> soft shadow mapping. The changes to osgViewer were to ensure sharing
> of osgView
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Robert Osfield wrote:
> Hi Jan,
>
> On 8/13/07, Jan Ciger <[EMAIL PROTECTED]> wrote:
>> In fact, if somebody had a small parser for VRML we could ditch OpenVRML
>> completely (a big dependency by itself). It was used on
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Hello Jean-Sebastien,
>
> Another alternative would be to decide that the current OpenVRML
> plugin works well enough, freeze it as is, and integrate the new one
> separately with the understanding that you are only maintaining that
> one. If s
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Hi Robert,
Robert Osfield wrote:
> Hi Jan,
>
> My inclination would be to get the current VRML plugin into a state
> that can be comfortable annexed, and then have a new VRML 0.16.x
> version replace it.
>
OK.
>
> In the case of the VRML plugin t
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Gordon Tomlinson wrote:
>
> Your site does not show well for USA visitors
>
> E.g
> We just see extended character set text that makes no sense
>
It is Chinese, GBK encoding. However, it will not help you much unless
you happen to be able to read
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Hello everybody,
I have a bit of a dilemma with the OpenVRML plugin. The current version
works only with the old OpenVRML version 0.14.3, because the newer
versions have changed the API and introduced a dependency on Boost.
I have now received a cont
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Hi Robert,
Robert Osfield wrote:
> Hi All,
>
...
> So what to do about it? Disable bounce processing and just let the
> mailman server keep trying to send messages to addresses that just
> bounce them all or some of the time? Up the tolerance of bo
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Robert Osfield wrote:
> Hi Alessandro,
>
> It all depends upon the availability of hardware accelerated OpenGL.
>
> Robert.
>
Also on what kind of hw accelerated OpenGL is available :( These
machines are usually designed to have the longest battery
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Hello,
Joan Slottow wrote:
> Hi Jan
>
> I tried sending this to you on July 26 but somehow it went out
> without a subject and then I have been away on vacation.
Aha, I see. I didn't receive anything from you.
> Jan
>
> Here are three files: test
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Hello Joan,
I have checked the code of the plugin as I promised.
Joan Slottow wrote:
>
> 3) I wrote out a version of it with much less geometry. I was able to
> load it in both osgviewer and in my program when I got rid of:
>
> Group { children [ h
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[EMAIL PROTECTED] wrote:
> Thanks Jan for this info. I think now I have to get a Quadro card. ;-)
Another option is a converter. There are boxes on the market which can
produce sequential stereo out of two inputs. For example, you can render
the two
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[EMAIL PROTECTED] wrote:
> First thanks for fast answer.
>
>> What graphic card are you using ?
>
> I'm using an old-fashioned GeForce FX 5900 XT. I will try it with the
> newest Nvidia driver hoping that helps.
It will not help. Stereo (quad buffer
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Frauciel Luc wrote:
> Hi Andreas,
>
> What graphic card are you using ? QUAD_BUFFER stereo should work on
> Nvidia Quadro or ATI FireGL cards, but NOT on basic Nvidia or ATI
> cards. For that you'll need Nvidia stereo drivers, that are loosely
> maint
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Hi Joan,
> 2) My file has a Material node that looks like:
>
> appearance Appearance { material Material { } }
Which is invalid, because it specifies no material/color.
>
> 3) I wrote out a version of it with much less geometry. I was able to
> lo
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