Jesper D. Thomsen
AnyBody Technology
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1.5, libtiff and
zlib 1.2.7.
Best regards
Jesper D. Thomsen
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben
Dannhauer
Sent: 19. november 2012 09:42
To: osg-users@lists.openscenegraph.org
Subject
is aware of the exact stage of
the OpenGL setup, and I would somehow have to flush this when generating the
OpenGL call stack.
Regards, and thanks in advance.
Jesper D. Thomsen
AnyBody Technology
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it for SVG/EMF
export, but this is clearly outside the scope of the OSG mailing list.
Thanks for the suggestions, and I might still try to integrate the GL2PS
solution at some point.
Jesper D. Thomsen
AnyBody Technology
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
2D and 3D graphs and the 3D graphs can contain
shaded, but non-textured, 3D-surfaces.
Thanks in advance.
Jesper D. Thomsen
AnyBody Technology
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Thank you very much.
I also came up with your second solution during testing, and I might just
stick with that, but I'll have a look at the pimpl pattern before surrendering
completely. At least it might go into the to-do list for future refactoring.
Thank you for your help.
Jesper D. Thomsen
declarations, I can of course refactor
my classes a bit in order to control which ones include OSG, but I would prefer
using the forward declaration.
Regards, and some forward declared thanks :)
Jesper D. Thomsen
AnyBody Technology A/S
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Hi all, I was looking for the current VS2010 3rdparty dependencies, but the OSG
website seems to be down again.
Cheers,
Jesper D. Thomsen
AnyBody Technology A/S
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(); //where mOSG-getOriginalAspect() is the aspect
ratio from the creation time of the graphicscontext.
This gives me exactly the same view as in my 2.6.1 version when resizing the
window, even though it feels very hacky.
Thank you very much for your help.
Jesper D. Thomsen
AnyBody Technology A/S
). It might be
absolutely correct that I'm still jumping through a couple of hoops regarding
how the projectionmatrix is being set when resizing.
Thanks for your patience :)
Jesper D. Thomsen
AnyBody Technology A/S
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
in getSampleOpenGLContext
which are failing. If anyone has tried running AppVerifier successfully with a
later nvidia driver revision, I would really like to hear about it.
Regards,
Jesper D. Thomsen
AnyBody Technology A/S
Denmark
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users
!756aeccb()
ntdll.dll!7740d24d()
ntdll.dll!7740d45f()
If anyone has any ideas as to how this problem can be fixed or worked around,
it will be much appreciated.
Regards, and thanks in advance.
Jesper D. Thomsen
AnyBody Technology A/S
appreciate any thoughts about it.
Regards, and thanks in advance
Jesper D. Thomsen
AnyBody Technology A/S
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() or something
like that on the nodes with nodemasks applied to get correct picking?
Is there reason to believe that using switch-nodes would yield better results?
Thank you in advance.
Jesper D. Thomsen
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From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
, but they all create a
viewer with some window rendering context.
Any hints and help would be much appreciated.
Regards,
Jesper D. Thomsen
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(on a Windows system).
I have looked at the osgprerender and other examples, but they all create a
viewer with some window rendering context.
Any hints and help would be much appreciated.
Regards,
Jesper D. Thomsen
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being affected
and the windows rendered by the main camera looking as normal, so I'm guessing
that it's using the FBO for the slave camera. I'm guessing that I have
forgotten some kind of statement regarding the slave camera's graphics context.
regards, and thanks in advance.
Jesper D. Thomsen
to ignore the resolution
in the subsequent graphics contexts.
I'm pretty sure it's something really simple I'm forgetting to do.
Regards,
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf
pretty sure that this is a misuse of
OSG in comparison to what was intended.
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jesper D. Thomsen
[...@anybodytech.com]
Sent: Wednesday
to check if
the FBO is correctly allocated and ready before using it, but after quite a bit
of searching I haven't been able to find it again.
If anyone knows if this is easily checkable I would much appreciate a pointer
in the right direction.
Regards, and thank.
Jesper D. Thomsen
the maximum size for the less capable graphics cards.
Thanks,
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay
[jean-sebastien.g...@cm-labs.com]
Sent: Wednesday
Hi, and thank you.
That would be a possibility for sure, but I was hoping to avoid having to do
that. But if all else fails, I think that will have to be the solution (or just
demand that the users get a decent graphics card).
Jesper D. Thomsen
From: osg
) the screenshots work fine at all
tested resolutions.
Does anybody know if this is just a hard limitation in the drivers/graphics
cards, or am I just forgetting something in my code (Code posted below).
Regards, and thanks in advance (again).
Jesper D. Thomsen
Code: -
bool
());
//---
// Set the Scene Data
mViewer-setSceneData(mRoot.get());
mViewer-getCamera()-setProjectionResizePolicy(osg::Camera::FIXED);
}
--- end code --
Regards,
Jesper D. Thomsen
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namespaces function(I have forgotten the name of this function.).
If you try to anti aliasing operation by using MultiSampling, this could be
cause full screen problem which I had had kind of that before and solved by
removing multisampling operation.
HTH.Regards.
2009/4/27 Jesper D. Thomsen j
to
not call a new frame() before the previous is done. I don't believe this should
be necessary, but I have obviously done something to offend OSG :)
Any ideas or insights will be much appreciated.
regards, and thanks in advance.
Jesper D. Thomsen
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pipeline from OnDraw() (the old viewport renderer which
OSG is replacing) I do not have the problem.
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Can T. Oguz
[cto...@gmail.com]
Sent
Thank you, I can certainly rewrite the rest of the pipeline to work with
osg::Image, but I just needed to check if there was some easy method that I
hadn't found yet myself.
regards,
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
[osg-users
pixel for pixel and
writing this to the HBITMAP?
regards, and thanks in advance.
Jesper D. Thomsen
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graphical performance. Is there a more efficient way to define the
primitive sets than to fill a osg::DrawElementsUInt by push_back and add it to
the geometry?
This is currently bringing me down to about 1 second per frame, which is kind
of a roadblock.
regards,
Jesper D. Thomsen
and this caused a major speedup (factor
10 or more) of my own part of the code, but I'm still stuck with the push_backs
on osg::DrawElementsUInt.
Maybe there's just no faster way to do it, or maybe I'm just using OSG in a
somewhat un-intended way.
Jesper D. Thomsen
could cause this, I would very much appreciate it.
regards, and thanks in advance.
Jesper D. Thomsen
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to
preserve backwards compatability when my program gets ported to a newer OSG
version.
BTW: have anybody tried creating an OSG shared assembly?
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf
experienced anything like it, I would appreciate any pointers.
Regards, and thanks in advance.
Jesper D. Thomsen
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Oh, and sorry about the no subject. I hit the Send button to soon.
Jesper D. Thomsen
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kind of ScalingTransform kind of like
PositionAttitudeTransform.
Thanks in advance
Jesper D. Thomsen
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Thank you very much, it was exactly something like that I was looking for.
I'm primarily using the ShapeDrawables for some prototyping, and I will be
replacing them at a later stage of the project.
Jesper D. Thomsen
From: osg-users-boun
to the EventQueue, and ideally what type of event it is.
I have been looking through the code, and I don't see any obvious way to to
this, but I'm still somewhat of a novice regarding OSG.
regards, and thanks in advance.
Jesper D. Thomsen
mailto:[EMAIL PROTECTED
mostly suspecting that the problem lies with my
existing application, but if anyone have tried anything similar I would like to
hear any ideas you might have.
Regards,
Jesper D. Thomsen
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variables which might be overwritten by the existing application?
Regards, and I know this problem is rightly irritating, but I hope somebody can
give me some hints.
Jesper D. Thomsen
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, but the background being rendered.
regards, and thank in advance.
Jesper D. Thomsen
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From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Ümit Uzun [EMAIL
PROTECTED]
Sent: Thursday, September 25, 2008 11:00 AM
To: OpenSceneGraph Users
Subject: Re
, and thanks in advance.
Jesper D. Thomsen
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