VER *<=* 1800"
to
"#if defined(_MSC_VER) && _MSC_VER *<* 1800
to drop the typedefs for Visual Studio 2013 is a possible fix, however I
have not tested this with Visual Studio 2012 or older.
Kind regards
John Ivar Haugland
On Sun, Aug 9, 2015 at 12:37 PM, Robert Osfield
wrote:
bject osg::Node osg::Geode" )
Is this correct ? or should it be changed to
REGISTER_OBJECT_WRAPPER( Geode,
new osg::Geode,
osg::Geode,
"osg::Object osg::Node osg::Group osg::Geode" )
Kind regard
You should use DrawElementsUShort and not DrawElementsUInt (not supported
by GLES).
John Ivar Haugland
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This can be the same problem that exist with new Nvidia drivers, e.g.
disucssed here:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg50871.html
John Ivar
On Sat, Aug 6, 2011 at 2:36 AM, Mark Hodson wrote:
> Hi all,
>
> This is one of those strange annoying ones, and I'm ho
o uniform array name,
>> BUT it wont work on old driver anymore with this change. So for now in our
>> apps we have to use two uniforms for each uniform array, one original and
>> another with "[0]" appended so stuff actually works on both old and new
>> drivers...
&g
FYI, I just tested the new NVIDIA beta driver 280.19. Same problem as with
275 series.
John Ivar
On Wed, Jul 27, 2011 at 3:56 PM, Jeremy Moles wrote:
> On Wed, 2011-07-27 at 12:06 +0400, Sergey Polischuk wrote:
> > Hi Jeremy
> >
> > You can try to append "[]" to array uniform name string when cre
ack()
{
}
virtual void operator () (osg::RenderInfo& renderInfo) const
{
osg::FBOExtensions::instance( renderInfo.getState()->getContextID(), false
)->glBindFramebuffer( GL_FRAMEBUFFER_EXT, 0 );
}
};
On Tue, Apr 26, 2011 at 9:54 AM, John Ivar Haugland wrote:
> Robert,
Robert,
How do you arrange the camera setup so that two cameras share the same FBO ?
John Ivar Haugland
On Wed, Apr 20, 2011 at 10:00 AM, Robert Osfield
wrote:
> HI Martin,
>
> 2011/4/20 "Martin Großer" :
> > Ok thank you. And what do you think about
> osg::Textur
Robert,
I did an svn update. Yes, this did indeed fix the problem! Excellent!! Good
to have a working binary file format again :) Thanks a lot for a very nice
visualization library and all the hard work!
John Ivar Haugland
On Thu, Sep 23, 2010 at 6:15 PM, Robert Osfield wrote:
> Hi John,
osg::Geode
osg::Geometry osg::Drawable osg::StateSet osg::StateSet
osgviewer: No data loaded
I also have OpenSceneGraph trunk Revision 11729 compiled (Visual Studio
2010, x64). In this version osgviewer can write and read the cow.osgb file
without problems.
John Ivar Haugland
; For the 2.9.x series we could possible look at re-organizing the
> classes in a way that breaks the ABI, since the ABI is already
> incompatible with 2.8.0.
>
> Robert.
>
> On Mon, May 18, 2009 at 11:44 AM, John Ivar Haugland
> wrote:
> > Hi Robert,
> > I used
o]
Error 1
make[1]: *** [src/osgShadow/CMakeFiles/osgShadow.dir/all] Error 2
make: *** [all] Error 2
On Mon, May 18, 2009 at 11:24 AM, Robert Osfield
wrote:
> Hi John,
>
> On Mon, May 18, 2009 at 9:52 AM, John Ivar Haugland
> wrote:
> > I tested the new ReaderWriterCURL.c
Hi Robert,
I tested the new ReaderWriterCURL.cpp. It compiled ok with my system
(libcurl 7.10.6). I also made a test by copying
the cessna.osg file to a web-server with a new name cessna2.osg. The
libcurl plugin seems to work since I was able to access it with a hyperlink
address. Thanks! :)
John
e only place with a
construction like this in OSG? If you find a solution like you mention
(friend class) this is ok for me at least. Have a good weekend!!!
On Fri, May 15, 2009 at 3:14 PM, Robert Osfield wrote:
> Hi John,
>
> On Fri, May 15, 2009 at 1:59 PM, John Ivar Haugland
> wrot
7.10.6. I have also compiled QT4.5.1 on this
platform. QT compiled without errors when I added the include path
/usr/kerberos/include.
On Fri, May 15, 2009 at 2:46 PM, Robert Osfield wrote:
> Hi John,
>
> On Fri, May 15, 2009 at 1:41 PM, John Ivar Haugland
> wrote:
> >
ata' is protected
> /private/jiha/shivr/JIHA/OSG/OpenSceneGraph-2.8.1-rc4/include/osgShadow/ProjectionShadowMap:77:
> within
>this context
> make[2]: ***
> [src/osgShadow/CMakeFiles/osgShadow.dir/LightSpacePerspectiveShadowMap.o]
> Error 1
> make[1]: *** [src/osgShadow/CMakeF
s/osgShadow.dir/LightSpacePerspectiveShadowMap.o]
Error 1
make[1]: *** [src/osgShadow/CMakeFiles/osgShadow.dir/all] Error 2
make: *** [all] Error 2
On Fri, May 15, 2009 at 1:38 PM, John Ivar Haugland wrote:
> I have to install OpenSceneGraph on a RHEL 3.2 system. I used cmake 2.6.3
> to setup the make
I have to install OpenSceneGraph on a RHEL 3.2 system. I used cmake 2.6.3
to setup the make system and started to compile. I got the error given
below. What can be done to fix this?
[ 0%] Building CXX object
src/OpenThreads/pthreads/CMakeFiles/OpenThreads.dir/PThread.o
/private/jiha/shivr/JIHA/
Hi Jean-Sèbastien,
Thanks ! :) It helped to use the TextureVisitor to disable
unrefImageDataAfterApply. Have you tried to share the OpenGL context
between the widgets to avoid several instances of all object
resources.
The QGLWidet has the constructor
QGLWidget ( QWidget * parent = 0, const char
--QOSGWidget cow.osg --MTCompositeViewer
does not work again.
John Ivar Haugland
On Mon, May 11, 2009 at 5:33 PM, Martin Beckett wrote:
> Probably not the right thread - but I get continual recursive repaint with
> QOSGWidget on Qt4.5 when built with the default raster backend.
>
>
OpenSceneGraph
2.8.0 on both windows and linux platform)
John Ivar Haugland
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I forgot to initialize the ViewerQOSG with a pointer (this) to the
QMainWindow "_viewer = new ViewerQOSG(this)". It is ok now.
John Ivar Haugland
On Wed, Mar 18, 2009 at 3:20 PM, John Ivar Haugland wrote:
> Hi,
>
> I tried to set the QOSGWidget from the examples as
QOSGWidget can use all threading models)
Platform: Windows XP 32bit, OpenSceneGraph 2.8.0, QT 4.3.3, Visual Studio
2008 Pro.
John Ivar Haugland
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n
> either.
>
> Robert.
>
> On Fri, Feb 20, 2009 at 8:22 AM, John Ivar Haugland
> wrote:
> > Hi,
> >
> > I have a single osg::Geode/osg::Geometry with several hundred thousand
> > triangels. Is there a method in OpenSceneGraph to split it into smalle
Hi,
I have a single osg::Geode/osg::Geometry with several hundred thousand
triangels. Is there a method in OpenSceneGraph to split it into smaller
parts (of type osg::Geode) ?
Regards
John Ivar Haugland
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Hi,
I have one GPU and two screens configured independentlay from each other
(Dual view). Nvidia driver 181.20. In "Manage 3D settings" under
"Multi-display/mixed-GPU acceleration" I have tried both
1: "Single GPU multiple display performance mode" and 2: "Multiple display
performance mode" in co
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