hi,
what does the first parameter=unit in state.setTexCoordPointer mean?
the documentation just tells me its called unit ;)
is this
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2,GL_FLOAT,0,texCoordArray);
the same as
_state.setTexCoordPointer(0,2,GL_FLOAT,0,texCoordArray);
hi,
is there a possibilty to store/restore the current server/clientstates
besides glgetIntegerv() and glPushClient/ServerAttrib?
opengl es does not provide these functions.
if for example a normal array is set in a function - and another
function called after this is not using normal arrays -
,
On Feb 20, 2008 1:23 PM, Kremser, Andreas (Praktikant)
[EMAIL PROTECTED] wrote:
hi,
is there a possibilty to store/restore the current
server/clientstates
besides glgetIntegerv() and glPushClient/ServerAttrib?
opengl es does not provide these functions.
osg::State is used to track OpenGL state
hi,
we are going to replace every occurance of glBegin and glEnd with vertex
arrays due to the following reasons:
1. not supported on opengl es opengl 3
2. bad performance
or are there any objections to it?
thanks,
Andi
***
Diese E-Mail enthaelt
Hi,
@Robert
we just found a minor issue with both the constructor and the
copy-constructor of the class Texture in Texture.cpp.
_internalFormatType(text._internalFormatType),
shall be initialized after
_internalFormatMode(text._internalFormatMode), because
no matter what order you specify in the
files sent to osg-submission,
this ensures 1) the submission doesn't get lost 2) there is no
ambiguity about actual what one has to change.
Robert.
On Jan 24, 2008 2:22 PM, Kremser, Andreas (Praktikant)
[EMAIL PROTECTED] wrote:
Hi,
@Robert
we just found a minor issue with both the constructor
Thank you for the hint :)
but java is certainly not an alternative for us due to a lot of reasons.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Joakim Simonsson
Gesendet: Mittwoch, 23. Januar 2008 13:13
An: OpenSceneGraph Users
Betreff:
7 matches
Mail list logo