Thank you for the hint :)
 but java is certainly not an alternative for us due to a lot of reasons.
 
 

>-----Ursprüngliche Nachricht-----
>Von: [EMAIL PROTECTED] 
>[mailto:[EMAIL PROTECTED] Im Auftrag 
>von Joakim Simonsson
>Gesendet: Mittwoch, 23. Januar 2008 13:13
>An: OpenSceneGraph Users
>Betreff: Re: [osg-users] opengl to opengles
>
>
>Maybe i'm telling you things that you already know,
>
>But if you're target device is albe to run java me apps (most 
>mobile phones), you should consider m3g. Which is a (jave me) 
>scenegraph API built on top of OpenGL ES.
>
>On Tue, 22 Jan 2008 11:44:19 +0100, Charles, Oliver 
><[EMAIL PROTECTED]> wrote:
>
>> Hello,
>>
>> We try to port openscenegraph to a device where only opengl es is 
>> available.
>> Does anyone know if this was tried before? And if - if the 
>sources are 
>> available?
>> If not - does anyone have experience or any hints with 
>porting opengl 
>> applications to opengl es?
>> The problem in detail is that many of the opengl functions used by 
>> openscenegraph are not available on opengl es , eg 
>GL_POLYGON, Shading 
>> or any functions introduced in OpenGl 2.0. Is there any well 
>> performing algorithm to replace for example GL_POLYGON with 
>eg GL_TRIANGLES (etc).
>>
>> Any hints would be helpful.
>>
>>
>> With best regards
>> Oliver and Andreas
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>
>
>--
>Joakim Simonsson
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> 
 
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