Hi All,
After a long search in OSG SVN revision, I found this is a fonts file
issue.
I downdate my SVN and rebuild OSG for the revision
7648, just before integration of Text3D
7500,
7300,
7000,
6900,
6500, ~ here begin dependancy with external OpenThreads
6400, ~ here begin dependancy with
, December 18, 2007 8:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Big fonts in current SVN
Hi All,
After a long search in OSG SVN revision, I found this is a fonts file
issue.
I downdate my SVN and rebuild OSG for the revision
7648, just before integration of Text3D
7500,
7300
On Fri, 2007-12-14 at 20:23 +, Robert Osfield wrote:
Hi Jeremy,
The alignment problem is a known problem that David (the author of the
recent changes to osgText) knows about and will be looking into.
Should this be fixed in 2.3? If so, I'm still seeing it in SVN. Just
wondering if it's
Hi Jeremy
I submit patch to Robert.
So coming soon If all work fine.
David
David
2007/12/18, Jeremy Moles [EMAIL PROTECTED]:
On Fri, 2007-12-14 at 20:23 +, Robert Osfield wrote:
Hi Jeremy,
The alignment problem is a known problem that David (the author of the
recent changes to
Hi Paul,
On Dec 16, 2007 7:53 PM, Paul Martz [EMAIL PROTECTED] wrote:
Thanks, Robert -- Unfortunately, this change had no effect.
Maybe another avenue of attack might be to add DEBUG_INFO messages to
osgText to display components that contribute to the final size of
SCREEN-aligned glyphs?
Hi Paul,
On Dec 15, 2007 5:02 PM, Paul Martz [EMAIL PROTECTED] wrote:
Hi Robert -- To perform this test, I simply deleted the osgdb_freetype.dll
plugin. The results are attached. The default font appears to render at the
normal size. The issue appears to be limited to osgText using freetype
Thanks, Robert -- Unfortunately, this change had no effect.
Maybe another avenue of attack might be to add DEBUG_INFO messages to
osgText to display components that contribute to the final size of
SCREEN-aligned glyphs? Then we could compare my DEBUG_INFO output against
yours to see if that sheds
Hi Paul,
Thanks for investigating this perplexing issue, it may well just be a
single line being wrong. As an experiment could you disable the use
of freetype fonts so that osgText falls back to using the inbuilt
default font.
Robert.
On Dec 14, 2007 10:55 PM, Paul Martz [EMAIL PROTECTED]
Hi Robert -- To perform this test, I simply deleted the osgdb_freetype.dll
plugin. The results are attached. The default font appears to render at the
normal size. The issue appears to be limited to osgText using freetype
fonts.
(Note the attachment is downsampled to stay within osg-users posting
HI Paul,
I have just run osgviewer on my Linux box and the fonts are the
original size. I wonder if this is a new cross platform issue
introduced by David's work on Text3D, or something associated with use
of the newer freetype library, or perhaps the fonts at your end have
somehow changed.
Is
Hello All:
I feel like I have seen this befor on a windows build I did several
months ago. I think I was using a system installed font on windows
and not the font that comes in the OSG data path. When I used the
OSG data path font everything is OK. Sorry if this doesn't help much.
Take
On Dec 14, 2007 2:05 PM, Paul Martz [EMAIL PROTECTED] wrote:
Thanks all. I don't think it's an issue with fonts on my system
because the 2.2 and SVN screenshots were both captured on the same
system.
Double check this assertion, use OSG_NOTIFY_LEVEL set to DEBUG to find
out which fonts have
Hello Robert,
Is anyone else seeing this issue with the SVN version of the OSG?
My last update was yesterday, and I don't see anything wrong with the
font size... I'll try to update now and see.
J-S
--
__
Jean-Sebastien Guay [EMAIL
Double check this assertion, use OSG_NOTIFY_LEVEL set to
DEBUG to find out which fonts have been loaded in each case.
Good idea. This shows that 2.2 (correct size) and SVN head (large size) are
both loading the same font file: OpenSceneGraph-Data\fonts\arial.ttf.
Do they use the same version
Hello,
Is anyone else seeing this issue with the SVN version of the OSG?
My last update was yesterday, and I don't see anything wrong with the
font size... I'll try to update now and see.
Nope, still no problem... Sorry to not be of any help, Paul.
J-S
--
Hello Paul,
J-S -- Understand you don't see the same issue. What version of FreeType are
you using? (And please confirm you're on Windows VS8.)
My environment seems to be very similar to yours:
- Freetype 2.3.5 (from Mike's 3rdParty SVN)
- Windows Vista Ultimate 32bit (possibly one
I would just like to jump in here and say I'm also having font problems
w/ SVN as of either yesterday or the day before. My problems aren't like
the ones Paul is seeing, but they're definitely new differences that
weren't there Tuesday...
Attached is a picture of the osghudlabel example from
Image attached.
On Fri, 2007-12-14 at 12:53 -0500, Jeremy Moles wrote:
I would just like to jump in here and say I'm also having font problems
w/ SVN as of either yesterday or the day before. My problems aren't like
the ones Paul is seeing, but they're definitely new differences that
weren't
On Dec 14, 2007 3:18 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hello,
Is anyone else seeing this issue with the SVN version of the OSG?
My last update was yesterday, and I don't see anything wrong with the
font size... I'll try to update now and see.
Nope, still no problem...
Hi Jeremy,
The alignment problem is a known problem that David (the author of the
recent changes to osgText) knows about and will be looking into.
The texture based fonts themselves haven't actually changed apart from
the internals being reworked in terms of the new TexBase class, the
actual
On Fri, 2007-12-14 at 20:23 +, Robert Osfield wrote:
Hi Jeremy,
The alignment problem is a known problem that David (the author of the
recent changes to osgText) knows about and will be looking into.
The texture based fonts themselves haven't actually changed apart from
the internals
Next, I'll try taking the 2.2 osgText src and include
directories, drop them into my SVN tree, and rebuild. So I'll
have the old osgText with the new OSG and 3rd party
dependencies. If I can get it to build, that should be a good test.
I put the 2.2 osgText include and src dirs in my svn
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