Hi Chris,
Your first assumption is not true, if the loader colllada or another loader use
custom UpdateCallback (from the their loader) and those UpdateCallback do not
define code to save/load, then if you save it it will skip the custom update
callback from the loader. It could why it does not
Hi, Chris try converting to osgb (i've had similar issue when converting fbx models), also you can try to set OSG_OPTIMIZER="OFF" just in case.Cheers28.04.2012, 01:43, "Chris Hanson" xe...@alphapixel.com: OSG 3.x, Windows, 32-bit. A COLLADA format model loads and animates fine in
OSG 3.x, Windows, 32-bit.
A COLLADA format model loads and animates fine in osganimationviewer.exe.
However, when converted to .OSG format using osgconv, it no longer seems to
animate, though it seems to contain objects pertaining to animation.
Any ideas what we did wrong? Is there some
On Fri, May 2, 2008 at 12:27 AM, Mike Weiblen [EMAIL PROTECTED] wrote:
On Thu, May 1, 2008 at 4:06 PM, John F. Richardson
[EMAIL PROTECTED] wrote:
...
So, OSG powers that be,
...
heh, we have seen the Powers That Be, and They is Us!
:-)
I concur with Mike's reply, there isn't any
I've been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation, and
the animations don't appear to show when I load them into osgViewer.
I had a
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation,
and the animations don’t appear
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Moles
Sent: Thursday, May 01, 2008 12:31 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Collada Animation
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
I've been using the Feeling Software ColladaMax exporter
: Thursday, May 01, 2008 12:31 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Collada Animation
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
I've been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models
Kim C Bale wrote:
I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation,
and the animations don’t appear to show when I load them into
-
[EMAIL PROTECTED] wrote:
--
Message: 2
Date: Sun, 30 Sep 2007 09:55:33 +0100
From: Robert Osfield [EMAIL PROTECTED]
Subject: Re: [osg-users] collada animation?
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Message-ID:
[EMAIL
Hi Abe,
Could you be more specific what you mean by animation.
Different plugins support different classes of animation.
Robert.
On 9/29/07, Abe Stephens [EMAIL PROTECTED] wrote:
Hi,
Does the OSG collada1.4 plugin support animation?
I'm attempting to bring simple pre-baked animations from
Hi,
Does the OSG collada1.4 plugin support animation?
I'm attempting to bring simple pre-baked animations from a tool
(blender/maya) into the OSG runtime. I've also tried using a .osg
exporter from blender with mixed results. Is there another tool
chain into OSG I should try?
Thanks-
Abe
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