Re: [osg-users] COLLADA animation can't be resaved as .OSG

2012-04-30 Thread Cedric Pinson
Hi Chris, Your first assumption is not true, if the loader colllada or another loader use custom UpdateCallback (from the their loader) and those UpdateCallback do not define code to save/load, then if you save it it will skip the custom update callback from the loader. It could why it does not

Re: [osg-users] COLLADA animation in OSG file not animating in osganimationviewer

2012-04-28 Thread Sergey Polischuk
Hi, Chris try converting to osgb (i've had similar issue when converting fbx models), also you can try to set OSG_OPTIMIZER="OFF"  just in case.Cheers28.04.2012, 01:43, "Chris Hanson" xe...@alphapixel.com:  OSG 3.x, Windows, 32-bit.  A COLLADA format model loads and animates fine in

[osg-users] COLLADA animation in OSG file not animating in osganimationviewer

2012-04-27 Thread Chris Hanson
OSG 3.x, Windows, 32-bit. A COLLADA format model loads and animates fine in osganimationviewer.exe. However, when converted to .OSG format using osgconv, it no longer seems to animate, though it seems to contain objects pertaining to animation. Any ideas what we did wrong? Is there some

Re: [osg-users] Collada Animation

2008-05-06 Thread Robert Osfield
On Fri, May 2, 2008 at 12:27 AM, Mike Weiblen [EMAIL PROTECTED] wrote: On Thu, May 1, 2008 at 4:06 PM, John F. Richardson [EMAIL PROTECTED] wrote: ... So, OSG powers that be, ... heh, we have seen the Powers That Be, and They is Us! :-) I concur with Mike's reply, there isn't any

[osg-users] Collada Animation

2008-05-01 Thread Kim C Bale
I've been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models work a treat. However, I have been given a file that contains an animation, and the animations don't appear to show when I load them into osgViewer. I had a

Re: [osg-users] Collada Animation

2008-05-01 Thread Jeremy Moles
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models work a treat. However, I have been given a file that contains an animation, and the animations don’t appear

Re: [osg-users] Collada Animation

2008-05-01 Thread John F. Richardson
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Moles Sent: Thursday, May 01, 2008 12:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Collada Animation On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: I've been using the Feeling Software ColladaMax exporter

Re: [osg-users] Collada Animation

2008-05-01 Thread Mike Weiblen
: Thursday, May 01, 2008 12:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Collada Animation On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: I've been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models

Re: [osg-users] Collada Animation

2008-05-01 Thread Jason Daly
Kim C Bale wrote: I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models work a treat. However, I have been given a file that contains an animation, and the animations don’t appear to show when I load them into

Re: [osg-users] collada animation?

2007-10-01 Thread Gerrick Bivins
- [EMAIL PROTECTED] wrote: -- Message: 2 Date: Sun, 30 Sep 2007 09:55:33 +0100 From: Robert Osfield [EMAIL PROTECTED] Subject: Re: [osg-users] collada animation? To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Message-ID: [EMAIL

Re: [osg-users] collada animation?

2007-09-30 Thread Robert Osfield
Hi Abe, Could you be more specific what you mean by animation. Different plugins support different classes of animation. Robert. On 9/29/07, Abe Stephens [EMAIL PROTECTED] wrote: Hi, Does the OSG collada1.4 plugin support animation? I'm attempting to bring simple pre-baked animations from

[osg-users] collada animation?

2007-09-29 Thread Abe Stephens
Hi, Does the OSG collada1.4 plugin support animation? I'm attempting to bring simple pre-baked animations from a tool (blender/maya) into the OSG runtime. I've also tried using a .osg exporter from blender with mixed results. Is there another tool chain into OSG I should try? Thanks- Abe