Hi Glenn,
On 27 June 2014 22:08, Glenn Waldron gwald...@gmail.com wrote:
Sure. These were the breaks:
I see that you are testing 3.3.2 rather than 3.2.1. Both have the fix
to the CompositeViewer event focus bug that you reported.
1) osg::Geode::DrawableList type is gone; replaced usage of
HI Glenn et. al,
I have been looking into the CompositeVIew/View focus issue and have
resolved it by adding a render order sort into list of Cameras that
have Viewport that enclose the current mouse position. The last
Camera rendered will be the topmost one so can be taken as the one
that gets
Robert,
I was in the process of building against OSG 3.3.2 to test, but ran into
issues (osgEath doesn't build against it so I need to address that). I may
not be able to complete testing until later since I'm heading off on
vacation. Just wanted to let you know why I had not responded.
Glenn
Hi Glenn,
Could you or Jason post the build breaks so I know where we stand w.r.t
mods to Osg or osgEath to keep things building.
Robert.
On 27 Jun 2014 20:52, Glenn Waldron gwald...@gmail.com wrote:
Robert,
I was in the process of building against OSG 3.3.2 to test, but ran into
issues
Sure. These were the breaks:
1) osg::Geode::DrawableList type is gone; replaced usage of iterators with
getNumDrawables + getDrawable(i) (tag 3.3.2)
2) osg::Drawable::getBound() renamed to getBoundingBox(). Replaced with a
polyfill function (tag 3.3.2) Also computeBound() is now
HI Remo,
On 15 May 2014 14:48, Remo Eichenberger osgfo...@tevs.eu wrote:
Any news on this? I've tried to fix it, but it is really complicated.
I haven't had an opportunity to look at yet. Had lots of other work to tackle.
Robert.
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Robert,
Any news on this? I've tried to fix it, but it is really complicated.
Cheers,
Remo
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Hi Remo,
On 7 March 2014 07:30, Remo Eichenberger osgfo...@tevs.eu wrote:
I also run into this issue. Does anyone has found a solution for it?
I haven't had a chance to look deeply into the issue yet.
Robert.
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Hi Robert,
I also run into this issue. Does anyone has found a solution for it?
Thanks
Remo
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HI Glen,
Thanks for the example, I've tested it and can reproduce the problem -
mouse movement+buttons events are captured by only the main view, while the
wheel is captured by the inset view.
For now I don't have a clue why it's happening, for sure it's a bug. The
fact that the mouse wheel is
Here is a minimal program that demonstrates the issue.
OSG 3.2: the mouse scroll wheel works in the inset view; all other mouse
events pass through to the underlying view.
OSG 3.1.4: works as expected.
#include osgViewer/CompositeViewer
#include osgDB/ReadFile
int main(int argc, char** argv)
Hi folks,
I have an app that uses a CompositeViewer with one Master View that fills
the window and multiple inset Views that sit on top of the main View. All
Views share the same scene graph, but you can manipulate each one
separately.
In OSG 3.1.4 this worked, but after upgrading the OSG 3.2,
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