Re: [osg-users] Lightning problem with camera point of view

2009-03-02 Thread Jonatan
Hi, thanks for the help, but it still is not solved. i now generate the plane using some for loops that create triangle strips, but the result is the same (even if I set the distance between vertices to 1, which creates a ground plane of 2M polygons). any other ideas? -- Read

Re: [osg-users] Lightning problem with camera point of view

2009-03-02 Thread Vincent Bourdier
Using 3ds max, applying modifier Edit Normal - Unify, I do not have my old lighting problem. (exported as .osg file with osgExp from 3ds max 9) Don't know why this is necessary ... because normals still exist before I decided to Unify them... Vincent. 2009/3/2 Jonatan osgfo...@tevs.eu: There

Re: [osg-users] Lightning problem with camera point of view

2009-02-28 Thread Steven Saunderson
jonim8or wrote: I have the same problem, with lights switching on and off for one shape in my scene. I have a similar problem in a scene with large flat terrain areas. When there is no vertex in close view it seems that OpenGL can't determine the appropriate lighting for the surface and

Re: [osg-users] Lightning problem with camera point of view

2009-02-27 Thread Vincent Bourdier
Hi, 2009/2/24 Jason Daly jd...@ist.ucf.edu: Jean-Sébastien Guay wrote: I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called Calculate Shading, but it may be called something

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jean-Sébastien Guay
Hi Vincent, I use 3 lights in the scene, but sometimes there is some lighting strange behavior, depending a very little camera orientation change... From the screenshots I can't say if this is your problem, but I have sometimes seen some cases where moving the camera just a little bit

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Vincent Bourdier
Hi Jean Sebastien. I don't know anything about multi gen creator... it is not an OSG plugin right ? It a free one ? google give me answers but I don't see anything about a free product. Is there any equivalent in OSG ? Thanks. Regards, Vincent. 2009/2/24 Jean-Sébastien Guay

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jean-Sébastien Guay
Hi Vincent, I don't know anything about multi gen creator... it is not an OSG plugin right ? It a free one ? google give me answers but I don't see anything about a free product. Is there any equivalent in OSG ? Hehehe... No, Creator is a 3D modeling software. What I was saying is that

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Vincent Bourdier
Ok thanks Jean-Sébastien, I'll have a look if I have someting to edit/generate normals. maybe 3ds max can give a good result ... Thanks for you help :-) Regards, Vincent. 2009/2/24 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Vincent, I don't know anything about multi gen

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jean-Sébastien Guay
Hi Vincent, I'll have a look if I have someting to edit/generate normals. maybe 3ds max can give a good result ... I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jason Daly
Jean-Sébastien Guay wrote: I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called Calculate Shading, but it may be called something else in other modeling software. I think 3ds