Hi,
thanks for the help, but it still is not solved. i now generate the plane using
some for loops that create triangle strips, but the result is the same (even if
I set the distance between vertices to 1, which creates a ground plane of 2M
polygons).
any other ideas?
--
Read
Using 3ds max,
applying modifier Edit Normal - Unify, I do not have my old lighting problem.
(exported as .osg file with osgExp from 3ds max 9)
Don't know why this is necessary ... because normals still exist
before I decided to Unify them...
Vincent.
2009/3/2 Jonatan osgfo...@tevs.eu:
There
jonim8or wrote:
I have the same problem, with lights switching on and off for one shape in my
scene.
I have a similar problem in a scene with large flat terrain areas. When there
is no vertex in close view it seems that OpenGL can't determine the appropriate
lighting for the surface and
Hi,
2009/2/24 Jason Daly jd...@ist.ucf.edu:
Jean-Sébastien Guay wrote:
I imagine that any modeling software should have a tool to generate/smooth
normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In
Creator it's called Calculate Shading, but it may be called something
Hi Vincent,
I use 3 lights in the scene, but sometimes there is some lighting strange
behavior, depending a very little camera orientation change...
From the screenshots I can't say if this is your problem, but I have
sometimes seen some cases where moving the camera just a little bit
Hi Jean Sebastien.
I don't know anything about multi gen creator... it is not an OSG plugin
right ?
It a free one ? google give me answers but I don't see anything about a free
product.
Is there any equivalent in OSG ?
Thanks.
Regards,
Vincent.
2009/2/24 Jean-Sébastien Guay
Hi Vincent,
I don't know anything about multi gen creator... it is not an OSG plugin
right ?
It a free one ? google give me answers but I don't see anything about a
free product.
Is there any equivalent in OSG ?
Hehehe... No, Creator is a 3D modeling software. What I was saying is
that
Ok thanks Jean-Sébastien,
I'll have a look if I have someting to edit/generate normals. maybe 3ds max
can give a good result ...
Thanks for you help :-)
Regards,
Vincent.
2009/2/24 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Vincent,
I don't know anything about multi gen
Hi Vincent,
I'll have a look if I have someting to edit/generate normals. maybe 3ds
max can give a good result ...
I imagine that any modeling software should have a tool to
generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic
functionality. In Creator it's called
Jean-Sébastien Guay wrote:
I imagine that any modeling software should have a tool to
generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic
functionality. In Creator it's called Calculate Shading, but it may be
called something else in other modeling software.
I think 3ds
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