PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sherman
wilcox
Sent: Wednesday, April 09, 2008 4:34 PM
To: OpenSceneGraph Users
Subject: [osg-users] faster builds on multiproc systems - Visual Studio
2005 2008
This is sort of off-topic but I'm sure interesting to the community none
builds on multiproc systems - Visual Studio
2005 2008
This is sort of off-topic but I'm sure interesting to the community none
the
less. I was on the phone with a fellow OSG developer earlier today
complaining how slow the builds are on Windows and how I have this quad
core
Hi,
It's possible to set the maximum number of parallel builds under
Tools-Options-Projects and Solutions-Build and Run. This is for
VS2008 but you should find it in a similar place in VS2005. This is a
global setting so you don't have to change your project settings.
Regards,
Brede
On Wed,
Hi Brede,
It's possible to set the maximum number of parallel builds under
Tools-Options-Projects and Solutions-Build and Run. This is for
VS2008 but you should find it in a similar place in VS2005. This is a
global setting so you don't have to change your project settings.
This setting
, April 09, 2008 4:34 PM
To: OpenSceneGraph Users
Subject: [osg-users] faster builds on multiproc systems - Visual Studio
2005 2008
This is sort of off-topic but I'm sure interesting to the community none the
less. I was on the phone with a fellow OSG developer earlier today
complaining how slow
This is sort of off-topic but I'm sure interesting to the community
none the less. I was on the phone with a fellow OSG developer earlier
today complaining how slow the builds are on Windows and how I have
this quad core sitting here not being fully utilized by my compiler.
He touted how his Mac
build work like a charm and screamed along ..
Regards
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sherman
wilcox
Sent: Wednesday, April 09, 2008 4:34 PM
To: OpenSceneGraph Users
Subject: [osg-users] faster builds on multiproc systems - Visual
Sherman,
Great tip. So...how soon can you submit the CMake patches to enable the /MP
option in the OSG tree? ;)
Cheers- Glenn
On Wed, Apr 9, 2008 at 4:34 PM, sherman wilcox [EMAIL PROTECTED]
wrote:
This is sort of off-topic but I'm sure interesting to the community
none the less. I was on
PM
To: OpenSceneGraph Users
Subject: [osg-users] faster builds on multiproc systems -
Visual Studio 2005 2008
This is sort of off-topic but I'm sure interesting to the
community none the less. I was on the phone with a fellow OSG
developer earlier today complaining how slow the builds
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sherman
wilcox
Sent: Wednesday, April 09, 2008 4:34 PM
To: OpenSceneGraph Users
Subject: [osg-users] faster builds on multiproc systems - Visual Studio
2005 2008
This is sort of off-topic but I'm sure interesting
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