Hi Gordon,
On Wed, Dec 3, 2008 at 8:01 PM, Tomlinson, Gordon
[EMAIL PROTECTED] wrote:
To be honest OGL 3.0 is not on my horizon right now ( I know its there )
A lot of our customers are on base line machines with 7 year old cards
such as NVIDIA Quadro4 700 XGL
OpenGl 2.1 and 256mb is a
instinct for survival
- Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, December 04, 2008 4:45 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
one's instinct for survival
- Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, December 04, 2008 4:45 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
, 2008 10:12 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
HI Gordon,
Wow, 64Mb of memory... that's quite some constraint.
Is there a reason why hardware like this isn't be replaced? A $50 card
would exceed it's capabilities and performance
, December 03, 2008 10:04 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
Hi Gordon,
On Wed, Dec 3, 2008 at 2:18 PM, Tomlinson, Gordon
[EMAIL PROTECTED] wrote:
I know in our case we use vertex index arrays out of need, we have so
much vertex
AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
Hi Gordon,
On Wed, Dec 3, 2008 at 3:25 PM, Tomlinson, Gordon
[EMAIL PROTECTED] wrote:
Not using display list our data is too dynamic
So you have a large amount of data being sent
for survival
- Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, December 03, 2008 10:37 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, December 03, 2008 11:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
Hi Gordon,
If you data is regular grids then you may well be able to use osgTerrain
and have it build
Not using display list our data is too dynamic
Be advised that both glBegin/glEnd _and_ display lists are deprecated in
OpenGL 3.0, and I can tell you from my exposure to the ARB that they will be
removed in the OpenGL 3.1 spec.(*). Moving forward, the preferred method for
dynamic data will be
Users
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
Hi Gordon,
If you data is regular grids then you may well be able to use osgTerrain
and have it build the geometry at the resolution you
required. osgTerrain::TerrainTile uses vertex arrays, draw elements
for survival
- Master Tambo Tetsura
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Wednesday, December 03, 2008 12:11 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] flt-exporter: Index
outofrangeinVertexPaletteManager
To be honest OGL 3.0 is not on my horizon right now ( I know
its there )
A lot of our customers are on base line machines with 7 year
old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb
is a luxury :)
A very decent card in its day. I think I have one in my collection! :-)
12 matches
Mail list logo