Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Robert Osfield
Hi Gordon, On Wed, Dec 3, 2008 at 8:01 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Tomlinson, Gordon
instinct for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 04, 2008 4:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Robert Osfield
one's instinct for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 04, 2008 4:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Tomlinson, Gordon
, 2008 10:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager HI Gordon, Wow, 64Mb of memory... that's quite some constraint. Is there a reason why hardware like this isn't be replaced? A $50 card would exceed it's capabilities and performance

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
, December 03, 2008 10:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, On Wed, Dec 3, 2008 at 2:18 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: I know in our case we use vertex index arrays out of need, we have so much vertex

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, On Wed, Dec 3, 2008 at 3:25 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: Not using display list our data is too dynamic So you have a large amount of data being sent

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 03, 2008 10:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 03, 2008 11:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, If you data is regular grids then you may well be able to use osgTerrain and have it build

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Paul Martz
Not using display list our data is too dynamic Be advised that both glBegin/glEnd _and_ display lists are deprecated in OpenGL 3.0, and I can tell you from my exposure to the ARB that they will be removed in the OpenGL 3.1 spec.(*). Moving forward, the preferred method for dynamic data will be

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager Hi Gordon, If you data is regular grids then you may well be able to use osgTerrain and have it build the geometry at the resolution you required. osgTerrain::TerrainTile uses vertex arrays, draw elements

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, December 03, 2008 12:11 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Paul Martz
To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a luxury :) A very decent card in its day. I think I have one in my collection! :-)