> Not using display list our data is too dynamic Be advised that both glBegin/glEnd _and_ display lists are deprecated in OpenGL 3.0, and I can tell you from my exposure to the ARB that they will be removed in the OpenGL 3.1 spec.(*). Moving forward, the preferred method for dynamic data will be buffer objects with glMapBuffer or the new map sub-region functionality.
The ARB defines "deprecated" as: * Not the optimal performing path -- use something else * Might not work properly with new functionality * (Obviously) could be removed in a future OpenGL release For all of these reasons, I'd prefer to see any new OSG development avoid the use of any deprecated OpenGL functionality. (*) Even after they are removed, you'll still be able to access the glBegin/glEnd and display lists features by restricting yourself to creating a 2.1-compatible context, or using extensions with a 3.1 (and beyond) context, but it's uncertain how long vendors will continue to provide this functionality. Presumably, not forever. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org