Re: [osg-users] please test... SSAO (v1.0)
Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png -- *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial applications, * as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include osgDB/ReadFile #include osgUtil/Optimizer #include osg/CoordinateSystemNode #include osg/Switch #include osg/Uniform #include osgText/Text #include osg/ShapeDrawable #include osg/Geometry #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers #include osg/BlendFunc #include osgGA/TrackballManipulator #include osgGA/FlightManipulator #include osgGA/DriveManipulator #include osgGA/KeySwitchMatrixManipulator #include osgGA/StateSetManipulator #include osgGA/AnimationPathManipulator #include osgGA/TerrainManipulator #include iostream #include osgFX/Effect #include osgFX/Technique #include osgFX/Registry #include osg/TexGen #include osg/Texture2D #include osg/PolygonOffset #include osgDB/WriteFile struct WriteCameraPostDrawCallback : public osg::Camera::DrawCallback { WriteCameraPostDrawCallback(osg::Image* image,std::string filename, bool write): _image(image), _filename(filename), _write(write) { } virtual void operator () (const osg::Camera /*camera*/) const { _image-dirty(); if ( _write ) { std::cout write _filename std::endl; osgDB::writeImageFile(*(_image.get()),_filename); } } osg::ref_ptrosg::Image _image; std::string _filename; bool _write; }; namespace osgFX { class SSAO : public Effect { public: SSAO() {}; SSAO(osg::Group*); SSAO(const SSAO copy, const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY); META_Effect(osgFX, SSAO, Screen Space Ambient Occlusion, SSAO : test implementation, Adrian Egli); protected: virtual ~SSAO() {} SSAO operator=(const SSAO) { return *this; } bool define_techniques(); osg::ref_ptrosg::Group _root; }; } using namespace osgFX; namespace { osg::Node* createBase(osg::Texture2D* texture ,osg::Texture2D* texture2=NULL ) { osg::ref_ptrosg::Geode geode = new osg::Geode
Re: [osg-users] please test... SSAO (v1.0)
Hi, Which version do you speeking about ? last OSG version ? SSAO last version ? My todo list is full so I can try to have a look on it, but I cannot say when... Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png -- *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
sorry, i am working with latest SVN version (but not so important) but the attached SSAO version (latest) see attachement :-) /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com Hi, Which version do you speeking about ? last OSG version ? SSAO last version ? My todo list is full so I can try to have a look on it, but I cannot say when... Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png -- *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial applications, * as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include osgDB/ReadFile #include osgUtil/Optimizer #include osg/CoordinateSystemNode #include osg/Switch #include osg/Uniform #include osgText/Text #include osg/ShapeDrawable #include osg/Geometry #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers #include osg/BlendFunc #include osgGA/TrackballManipulator #include osgGA/FlightManipulator #include osgGA/DriveManipulator #include osgGA/KeySwitchMatrixManipulator #include osgGA/StateSetManipulator #include osgGA/AnimationPathManipulator #include osgGA/TerrainManipulator #include iostream #include osgFX/Effect #include osgFX/Technique #include osgFX/Registry #include osg/TexGen #include osg/Texture2D #include osg/PolygonOffset #include osgDB/WriteFile struct WriteCameraPostDrawCallback : public osg::Camera::DrawCallback { WriteCameraPostDrawCallback(osg::Image* image,std::string filename, bool write): _image(image), _filename(filename), _write(write) { } virtual void operator () (const osg::Camera /*camera*/) const { _image-dirty(); if ( _write ) { std::cout write _filename std::endl; osgDB::writeImageFile(*(_image.get()),_filename); } } osg::ref_ptrosg::Image _image; std::string _filename; bool _write; }; namespace osgFX { class SSAO : public Effect { public
Re: [osg-users] please test... SSAO (v1.0)
Compilation errors : (do not look at the name of the file, it is just to avoid making a new VS configuration) 1-- Début de la génération : Projet : Examples osggeodemo, Configuration : Release Win32 -- 1Compilation en cours... 1osggeodemo.cpp 1..\..\..\sources\src\examples\osggeodemo\osggeodemo.cpp(330) : error C2664: 'osg::StateSet::setTextureAttribute' : impossible de convertir le paramètre 2 de 'osg::ref_ptrT' en 'osg::StateAttribute *' 1with 1[ 1T=osg::Texture2D 1] 1Aucun opérateur de conversion définie par l'utilisateur disponible qui puisse effectuer cette conversion, ou l'opérateur ne peut pas être appelé 1..\..\..\sources\src\examples\osggeodemo\osggeodemo.cpp(337) : error C2664: 'osg::StateSet::setTextureAttributeAndModes' : impossible de convertir le paramètre 2 de 'osg::ref_ptrT' en 'osg::StateAttribute *' 1with 1[ 1T=osg::Texture2D 1] 1Aucun opérateur de conversion définie par l'utilisateur disponible qui puisse effectuer cette conversion, ou l'opérateur ne peut pas être appelé 1Le journal de génération a été enregistré à l'emplacement file://z:\OSG_2.6.1\binaries\examples\osggeodemo\example_osggeodemo.dir\Release\BuildLog.htm 1Examples osggeodemo - 2 erreur(s), 0 avertissement(s) == Génération : 0 a réussi, 1 a échoué, 0 mis à jour, 0 a été ignoré == About 30 fps : see attached file. Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com sorry, i am working with latest SVN version (but not so important) but the attached SSAO version (latest) see attachement :-) /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com Hi, Which version do you speeking about ? last OSG version ? SSAO last version ? My todo list is full so I can try to have a look on it, but I cannot say when... Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png -- *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org attachment: SSAO.JPG___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
Hi, compiled OK here on Debian Sid, 40fps on GeForce Go 7400. jp Adrian Egli OpenSceneGraph (3D) wrote: Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto:vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com mailto:3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi mailto:kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
Sorry, forgot to precise : Nvidia Gforce 8600 GTS Vincent. 2008/12/18 J.P. Delport jpdelp...@csir.co.za Hi, compiled OK here on Debian Sid, 40fps on GeForce Go 7400. jp Adrian Egli OpenSceneGraph (3D) wrote: Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto: vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com mailto:3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi mailto:kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
Hi, temple default view without ssao 570fps, with ssao 40fps. NVidia Geforce Go7400. jp Adrian Egli OpenSceneGraph (3D) wrote: You can toggle SSAO on/off with 'a',i have fixed the bugs, adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto:vincent.bourd...@gmail.com Compilation errors : (do not look at the name of the file, it is just to avoid making a new VS configuration) 1-- Début de la génération : Projet : Examples osggeodemo, Configuration : Release Win32 -- 1Compilation en cours... 1osggeodemo.cpp 1..\..\..\sources\src\examples\osggeodemo\osggeodemo.cpp(330) : error C2664: 'osg::StateSet::setTextureAttribute' : impossible de convertir le paramètre 2 de 'osg::ref_ptrT' en 'osg::StateAttribute *' 1with 1[ 1T=osg::Texture2D 1] 1Aucun opérateur de conversion définie par l'utilisateur disponible qui puisse effectuer cette conversion, ou l'opérateur ne peut pas être appelé 1..\..\..\sources\src\examples\osggeodemo\osggeodemo.cpp(337) : error C2664: 'osg::StateSet::setTextureAttributeAndModes' : impossible de convertir le paramètre 2 de 'osg::ref_ptrT' en 'osg::StateAttribute *' 1with 1[ 1T=osg::Texture2D 1] 1Aucun opérateur de conversion définie par l'utilisateur disponible qui puisse effectuer cette conversion, ou l'opérateur ne peut pas être appelé 1Le journal de génération a été enregistré à l'emplacement file://z:\OSG_2.6.1\binaries\examples\osggeodemo\example_osggeodemo.dir\Release\BuildLog.htm 1Examples osggeodemo - 2 erreur(s), 0 avertissement(s) == Génération : 0 a réussi, 1 a échoué, 0 mis à jour, 0 a été ignoré == About 30 fps : see attached file. Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com mailto:3dh...@gmail.com sorry, i am working with latest SVN version (but not so important) but the attached SSAO version (latest) see attachement :-) /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto:vincent.bourd...@gmail.com Hi, Which version do you speeking about ? last OSG version ? SSAO last version ? My todo list is full so I can try to have a look on it, but I cannot say when... Vincent. 2008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com mailto:3dh...@gmail.com Hi Vincent, the current version is much faster (arround 30FPS) on my NVidia Quatro 570M, can you rebuild the latest version and send my the compiler bugs (please) the resizing issue, i am awar of it not yet solved. /adrian 2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto:vincent.bourd...@gmail.com On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture variable. Around 15-20 FPS, but after resize of the window...see attached file. Vincent. 008/12/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com mailto:3dh...@gmail.com where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi mailto:kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0
Re: [osg-users] please test... SSAO (v1.0)
Hello Kimmo, Adrian, The code was missing three ref_ptr .get()s, so I guess you didn’t compile the version you attached… The SVN version now includes an implicit conversion operator from ref_ptrT to T*, so it is now possible to code without calling get() to pass a pointer from a ref_ptr. I guess Adrian has started using this, but you have an older version of OSG which does not include this... J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
Hi, Some ref_ptr error in code... Sorry, but on my old PC shader/OpenGl problem... I will test on newer PC if I have time. Regards, Vincent. 2008/12/17 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached... http://paahdin.com/shared/images/ssao.png Lähettäjä: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] Puolesta Adrian Egli OpenSceneGraph (3D) Lähetetty: 17. joulukuuta 2008 18:24 Vastaanottaja: OpenSceneGraph Users Aihe: [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] please test... SSAO (v1.0)
where are the bugs, my version compiled under VS 2005 (c++) latest SVN version /adrian 2008/12/18 Kimmo Kotajärvi kimmo.kotaja...@vianova.fi Works nicely, if a bit slow (~15fps) and the window can't be resized correctly. The code was missing three ref_ptr .get()s, so I guess you didn't compile the version you attached… http://paahdin.com/shared/images/ssao.png -- *Lähettäjä:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *Puolesta *Adrian Egli OpenSceneGraph (3D) *Lähetetty:* 17. joulukuuta 2008 18:24 *Vastaanottaja:* OpenSceneGraph Users *Aihe:* [osg-users] please test... SSAO (v1.0) Hi all , please test this first version of SSAO Effect (Node) There is still a problem (512 x 512) texture, gaussian filter purly implemented on GPU finally i have 10-15 FPS /adrian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org