AM
To: [EMAIL PROTECTED]
Subject: Re: [osg-users] FLT Writer Duplicate Node Names?
Guys,
Has anyone used the ProxyNode in this way, in OpenFlight files? My primary
file and my externally referenced file are both OpenFlight files. The
externally referenced file gets loaded, but the texture is inco
ect node names to
be unique.
Your friend,
John Argentieri
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Friday, November 07, 2008 1:51 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] FLT Writer Duplicate Node N
0
Non primary record found as child. op=20
Thanks,
John
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Friday, November 07, 2008 12:51 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] FLT Writer Duplicate No
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Friday, November 07, 2008 11:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [osg-users] FLT Writer Duplicate Node Names?
Paul,
Is there a way that I can place multiple instances of an external .flt file
The exporter dumps the Node name to the FLT record name, just as the
importer does the inverse operation. I don't believe there is any code to
check for and avoid duplicate node names.
I'd think it would be up to the application to specify unique Node names, as
the exporter has no other way to kn
Duplicate names are really a no no in OpenFlight files, so the exporter
should not really be writing duplicate node names as this breaks spec
Gordon
__
Gordon Tomlinson
Product Manager 3D
Email : gtomlinson @ overwatch.textron.com
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