Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2008-06-11 Thread Argentieri, John-P63223
' Subject: Re: [osg-users] INHERIT_RENDERBIN_DETAILS INHERIT_RENDERBIN-DETAILS tells the CullVisitor to ignore a StateSet's bin number and bin name, and instead simply keep using the current number/name. So, in your example, I'd think both Drawables would go into the same bin, and their order would

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2008-06-10 Thread Paul Martz
INHERIT_RENDERBIN-DETAILS tells the CullVisitor to ignore a StateSet's bin number and bin name, and instead simply keep using the current number/name. So, in your example, I'd think both Drawables would go into the same bin, and their order would be determined by the sorting associated with name

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Paul Martz
Hi John -- Can you post an .osg file that demonstrates the problem in osgviewer? -Paul Robert, We are using getOrCreateStateSet()-setRenderBinDetails. What we have is this: osg::group1-osg::group2-osg::group3-osg::geode-osg::geomet ry, where group3 contains multiple geode-geometry

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Argentieri, John-P63223
copies of the original message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 12, 2007 2:42 PM To: OpenSceneGraph Users Subject: Re: [osg-users] INHERIT_RENDERBIN_DETAILS Hi John I'm afraid there is too little

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Argentieri, John-P63223
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Friday, December 14, 2007 11:20 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] INHERIT_RENDERBIN_DETAILS Hi John -- Can you post an .osg file that demonstrates the problem in osgviewer? -Paul Robert, We

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Paul Martz
Paul, That's not so easy to do, but I will try to create an osgViewer app that hard-codes a scenegraph that duplicates the behaviors we're seeing over the weekend so I can provide the osg file. Right now we are using osgUtil::SceneViews, and not osgViewer. Hm. You should be able to

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tim Moore wrote: Argentieri, John-P63223 wrote: osg::group1-osg::group2-osg::group3-osg::geode-osg::geometry, where group3 contains multiple geode-geometry children. ... If you want the geodes to be drawn in a relative order, you have to

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-14 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Argentieri, John-P63223 wrote: Robert, We are using getOrCreateStateSet()-setRenderBinDetails. What we have is this: osg::group1-osg::group2-osg::group3-osg::geode-osg::geometry, where group3 contains multiple geode-geometry children.

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-12 Thread Robert Osfield
Hi John I'm afraid there is too little info provided to know what might be up and how to fix it. StateSet::RenderBinDetails is what should be used to control overall draw order, but you make not mention of this. Robert. On Dec 12, 2007 7:08 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote:

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-12 Thread Paul Martz
Hi -- Not sure what you mean by priority. The render bin number specifies relative drawing order of sibling Nodes and Drawables. If each of your Geodes' Drawables must get drawn in a certain order, then you should set the render bin number on the StateSet of each Geode's render bin; Drawables will