Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-19 Thread Adrian Egli OpenSceneGraph (3D)
glsl compilers are more fussy than others. Glad you got it working. Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf of Ümit Uzun Sent: Thu 18/06/2009 12:36 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-19 Thread Jean-Sébastien Guay
Hi Adrian, Kim, J-S has made a modification to the OceanTechnique base class which allows you to enable/disable animation. You’ll need to set FFTOceanSurface::startAnimation(void). I had forgotten to initialize the _isAnimating member in the ctor and copy ctor. Fixed - the default behavior

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
Sent: Wed 17/06/2009 19:35 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Kim, Here you go. If you zoom in to 400% or so you can see 3 pixels near the horizon that are really dark. They flicker during the simulation, sometimes individual pixels

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Kim C Bale
/ Regards, Kim. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun Sent: 18 June 2009 07:35 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim and JS; Thanks for suggestion

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
*Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim and JS; Thanks for suggestion. I have tried again and as you said I really need new version GPU. This is only solution which will resolve kind of these problems. Regards. 2009/6/17 Kim C Bale k.b...@hull.ac.uk Martins, J-S

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun *Sent:* 18 June 2009 07:35 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim and JS; Thanks for suggestion. I have tried again

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Kim C Bale
...@lists.openscenegraph.org] On Behalf Of Ümit Uzun Sent: 18 June 2009 11:45 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, Thanks you so much. But prompted screen wants username and password from me? Regards. 2009/6/18 Kim C Bale k.b...@hull.ac.uk Hi Umit, I've just

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
:* 18 June 2009 11:45 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, Thanks you so much. But prompted screen wants username and password from me? Regards. 2009/6/18 Kim C Bale k.b...@hull.ac.uk Hi Umit, I’ve just applied a patch that should

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Kim C Bale
of Ümit Uzun Sent: Thu 18/06/2009 12:36 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, Actually I am sorry for not thinking it can be the svn adress :) You make the really good magic. It works perfect without any error as you can see from the attached

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Ümit Uzun
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Scheffler Sent: 16 June 2009 15:18 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I compiled osgOcean and everything works fine here. I ran into trouble when

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun Sent: 17 June 2009 11:48 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, Firsty congratulations for these awesome works. When I try to create solution

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Ümit Uzun
*Sent:* 17 June 2009 11:48 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, Firsty congratulations for these awesome works. When I try to create solution file in cmake on VisualStudio2008 I get the errors; CMake Error: The following variables

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun Sent: 17 June 2009 13:38 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, Thanks for tips. I have changed the fft library fftss to fftw and I can compiled without any error

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Jean-Sébastien Guay
Hi Kim, Ümit, When you run the example application the fftss.dll will need to be in the same directory as the exe or by adding the directory it’s in to your PATH environment variable (if you’re in windows) Actually FFTSS doesn't have a DLL, it's a static-link library. FFTW has a DLL (though

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Martins Innus
Hi, I'm having trouble getting this to run. Machine Specs: Windows XP Visual Studio 2003 NVIDIA Quadro FX 1600M OSG 2.8.1 Compiled osgOcean with FFTSS and it builds fine. With my display set to 1920x1200 at 16 bit color I get the following:

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus Sent: Wed 17/06/2009 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I'm having trouble getting this to run. Machine Specs: Windows

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
- refractions o - depth of field g - glare G - godrays Regards, Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus Sent: Wed 17/06/2009 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Martins Innus
- depth of field g - glare G - godrays Regards, Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus Sent: Wed 17/06/2009 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I'm having

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I'm having trouble getting this to run. Machine Specs: Windows XP Visual Studio 2003 NVIDIA Quadro FX 1600M OSG 2.8.1 Compiled osgOcean with FFTSS and it builds fine. With my display set to 1920x1200 at 16 bit color I get

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Jean-Sébastien Guay
Hi Martin, Kim, Here you go. If you zoom in to 400% or so you can see 3 pixels near the horizon that are really dark. They flicker during the simulation, sometimes individual pixels, other times it looks like larger groups. I've seen that too, and also: If you disable godrays, silt

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus Sent: Wed 17/06/2009 19:35 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Kim, Here you go. If you zoom in to 400% or so you can see 3 pixels near the horizon that are really dark

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Kim C Bale
-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: 16 June 2009 03:46 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Alejandro, But apparently it doesn't find the instaled resources, neither in the bin directory (instaled

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Robert Osfield
Hi Kim, First up, congrats on the release :-) On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote: Why it cannot change type of Shader? I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I suspect that the registry in 2.9.3 can now differentiate between the

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Ulrich Hertlein
Hi Kim, congratulations on the 1.0 release! On 16/6/09 10:45 AM, Kim C Bale wrote: The oceanExample.exe should be in the same directory as the root resources something like this: Directory_name\oceanExample.exe Directory_name\resources\shaders Directory_name\resources\textures

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Kim C Bale
] On Behalf Of Chris 'Xenon' Hanson Sent: 16 June 2009 02:16 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Kim C Bale wrote: Hi all, - FFT ocean simulation model and rendering - Choice of FFT library dependancy Possibly the most important change is that the library

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Kim C Bale
-users] osgOcean 1.0 (LGPL) Released Hi Kim, First up, congrats on the release :-) On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote: Why it cannot change type of Shader? I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I suspect that the registry in 2.9.3 can

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Kim C Bale
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein Sent: 16 June 2009 10:11 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, congratulations on the 1.0 release! On 16/6/09 10:45 AM, Kim C Bale wrote: The oceanExample.exe should

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Robert Osfield
-users] osgOcean 1.0 (LGPL) Released Hi Kim, First up, congrats on the release :-) On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote: Why it cannot change type of Shader? I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I suspect that the registry in 2.9.3

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Kim C Bale
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi Kim, First up, congrats on the release :-) On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote: Why it cannot change type of Shader? I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I suspect

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Ulrich Hertlein
Hi Kim, On 16/6/09 1:13 PM, Kim C Bale wrote: I did create a directory structure within the RAR file. It should look like this: ... osgOcean-Resources-1.0.rar -- Textures\ island\ ... I created it using WinRAR 3.8 for win32. It does seem odd that the structure isn't

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Jean-Sébastien Guay
Hi Kim, Chris, If you're interested in the timing differences between FFTSS and FFTW I found that FFTSS took approximately twice as long to compute 1000 64x64 complex to complex FFTs. My tests were fairly rudimentary though. I believe J-S found less of a difference when he tested the timings on

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Martin Scheffler
Hi, I compiled osgOcean and everything works fine here. I ran into trouble when integrating it with my existing application. When I used the last version of osgOcean, I could just put the ocean somewhere in the scene graph and it did not interact with my other stuff. Now osgOcean blocks my

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-16 Thread Kim C Bale
-users@lists.openscenegraph.org Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I compiled osgOcean and everything works fine here. I ran into trouble when integrating it with my existing application. When I used the last version of osgOcean, I could just put the ocean somewhere

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Alejandro Aguilar Sierra
Hi Kim, Great news, congratulations! To compile, is there a way to avoid using the debug libraries of openthreads, fftw and osgviewer? Regards, Alejandro On Mon, Jun 15, 2009 at 5:02 PM, Kim C Balek.b...@hull.ac.uk wrote: Hi all, After much clawing and gnashing of teeth I've tagged

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Alejandro Aguilar Sierra
Nevermind, I made it compile. It looks nice (see attached image) and is fast for a real time ocean simulation. But apparently it doesn't find the instaled resources, neither in the bin directory (instaled there by default) nor in the OSG data directory (where osgDB find things). Only finds them

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Chris 'Xenon' Hanson
Kim C Bale wrote: Hi all, - FFT ocean simulation model and rendering - Choice of FFT library dependancy Possibly the most important change is that the library is now held under a LGPL license. The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL) for the FFT library

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Jean-Sébastien Guay
Hi Alejandro, But apparently it doesn't find the instaled resources, neither in the bin directory (instaled there by default) nor in the OSG data directory (where osgDB find things). Only finds them if I run it from the source directory. Not sure about this, I think the easiest way right now

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Jean-Sébastien Guay
Hi Chris, I curious if you evaluated the (very free) DJBFFT library and if so, if you found it insufficient. I know someone else who is evaluating FFT libraries and just wanted your input if you had already tried it out and found it lacking. Well, Kim had initially implemented osgOcean