glsl compilers are more fussy than others.
Glad you got it working.
Kim.
From: osg-users-boun...@lists.openscenegraph.org on behalf of Ümit Uzun
Sent: Thu 18/06/2009 12:36
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi
Hi Adrian, Kim,
J-S has made a modification to the OceanTechnique base class which
allows you to enable/disable animation.
You’ll need to set FFTOceanSurface::startAnimation(void).
I had forgotten to initialize the _isAnimating member in the ctor and
copy ctor. Fixed - the default behavior
Sent: Wed 17/06/2009 19:35
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Kim,
Here you go. If you zoom in to 400% or so you can see 3 pixels
near the horizon that are really dark. They flicker during the
simulation, sometimes individual pixels
/
Regards,
Kim.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun
Sent: 18 June 2009 07:35
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim and JS;
Thanks for suggestion
*Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim and JS;
Thanks for suggestion. I have tried again and as you said I really need new
version GPU. This is only solution which will resolve kind of these
problems.
Regards.
2009/6/17 Kim C Bale k.b...@hull.ac.uk
Martins, J-S
-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun
*Sent:* 18 June 2009 07:35
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim and JS;
Thanks for suggestion. I have tried again
...@lists.openscenegraph.org] On Behalf Of Ümit Uzun
Sent: 18 June 2009 11:45
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Thanks you so much. But prompted screen wants username and password from me?
Regards.
2009/6/18 Kim C Bale k.b...@hull.ac.uk
Hi Umit,
I've just
:* 18 June 2009 11:45
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Thanks you so much. But prompted screen wants username and password from
me?
Regards.
2009/6/18 Kim C Bale k.b...@hull.ac.uk
Hi Umit,
I’ve just applied a patch that should
of Ümit Uzun
Sent: Thu 18/06/2009 12:36
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Actually I am sorry for not thinking it can be the svn adress :)
You make the really good magic. It works perfect without any error as you can
see from the attached
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Scheffler
Sent: 16 June 2009 15:18
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi,
I compiled osgOcean and everything works fine here. I ran into trouble
when
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun
Sent: 17 June 2009 11:48
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Firsty congratulations for these awesome works.
When I try to create solution
*Sent:* 17 June 2009 11:48
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Firsty congratulations for these awesome works.
When I try to create solution file in cmake on VisualStudio2008 I get the
errors;
CMake Error: The following variables
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun
Sent: 17 June 2009 13:38
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
Thanks for tips. I have changed the fft library fftss to fftw and I can
compiled without any error
Hi Kim, Ümit,
When you run the example application the fftss.dll will need to be in
the same directory as the exe or by adding the directory it’s in to your
PATH environment variable (if you’re in windows)
Actually FFTSS doesn't have a DLL, it's a static-link library. FFTW has
a DLL (though
Hi,
I'm having trouble getting this to run.
Machine Specs:
Windows XP
Visual Studio 2003
NVIDIA Quadro FX 1600M
OSG 2.8.1
Compiled osgOcean with FFTSS and it builds fine.
With my display set to 1920x1200 at 16 bit color I get the following:
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus
Sent: Wed 17/06/2009 15:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi,
I'm having trouble getting this to run.
Machine Specs:
Windows
- refractions
o - depth of field
g - glare
G - godrays
Regards,
Kim.
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus
Sent: Wed 17/06/2009 15:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi
- depth of field
g - glare
G - godrays
Regards,
Kim.
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus
Sent: Wed 17/06/2009 15:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi,
I'm having
: [osg-users] osgOcean 1.0 (LGPL) Released
Hi,
I'm having trouble getting this to run.
Machine Specs:
Windows XP
Visual Studio 2003
NVIDIA Quadro FX 1600M
OSG 2.8.1
Compiled osgOcean with FFTSS and it builds fine.
With my display set to 1920x1200 at 16 bit color I get
Hi Martin, Kim,
Here you go. If you zoom in to 400% or so you can see 3 pixels
near the horizon that are really dark. They flicker during the
simulation, sometimes individual pixels, other times it looks like
larger groups.
I've seen that too, and also:
If you disable godrays, silt
: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus
Sent: Wed 17/06/2009 19:35
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Kim,
Here you go. If you zoom in to 400% or so you can see 3 pixels
near the horizon that are really dark
-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien
Guay
Sent: 16 June 2009 03:46
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Alejandro,
But apparently it doesn't find the instaled resources, neither in the
bin directory (instaled
Hi Kim,
First up, congrats on the release :-)
On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote:
Why it cannot change type of Shader?
I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I suspect
that the registry in 2.9.3 can now differentiate between the
Hi Kim,
congratulations on the 1.0 release!
On 16/6/09 10:45 AM, Kim C Bale wrote:
The oceanExample.exe should be in the same directory as the root resources
something like this:
Directory_name\oceanExample.exe
Directory_name\resources\shaders
Directory_name\resources\textures
] On Behalf Of Chris
'Xenon' Hanson
Sent: 16 June 2009 02:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Kim C Bale wrote:
Hi all,
- FFT ocean simulation model and rendering
- Choice of FFT library dependancy
Possibly the most important change is that the library
-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
First up, congrats on the release :-)
On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote:
Why it cannot change type of Shader?
I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I
suspect that the registry in 2.9.3 can
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich
Hertlein
Sent: 16 June 2009 10:11
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
congratulations on the 1.0 release!
On 16/6/09 10:45 AM, Kim C Bale wrote:
The oceanExample.exe should
-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
First up, congrats on the release :-)
On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote:
Why it cannot change type of Shader?
I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I
suspect that the registry in 2.9.3
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
First up, congrats on the release :-)
On Tue, Jun 16, 2009 at 9:45 AM, Kim C Balek.b...@hull.ac.uk wrote:
Why it cannot change type of Shader?
I notice you're using osg 2.9.3, I've tested osgOcean against 2.8. I
suspect
Hi Kim,
On 16/6/09 1:13 PM, Kim C Bale wrote:
I did create a directory structure within the RAR file. It should look
like this:
...
osgOcean-Resources-1.0.rar
--
Textures\
island\
...
I created it using WinRAR 3.8 for win32. It does seem odd that the
structure isn't
Hi Kim, Chris,
If you're interested in the timing differences between FFTSS and FFTW I
found that FFTSS took approximately twice as long to compute 1000 64x64
complex to complex FFTs. My tests were fairly rudimentary though. I
believe J-S found less of a difference when he tested the timings on
Hi,
I compiled osgOcean and everything works fine here. I ran into trouble when
integrating it with my existing application. When I used the last version of
osgOcean, I could just put the ocean somewhere in the scene graph and it did
not interact with my other stuff. Now osgOcean blocks my
-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi,
I compiled osgOcean and everything works fine here. I ran into trouble
when integrating it with my existing application. When I used the last
version of osgOcean, I could just put the ocean somewhere
Hi Kim,
Great news, congratulations!
To compile, is there a way to avoid using the debug libraries of
openthreads, fftw and osgviewer?
Regards,
Alejandro
On Mon, Jun 15, 2009 at 5:02 PM, Kim C Balek.b...@hull.ac.uk wrote:
Hi all,
After much clawing and gnashing of teeth I've tagged
Nevermind, I made it compile.
It looks nice (see attached image) and is fast for a real time ocean simulation.
But apparently it doesn't find the instaled resources, neither in the
bin directory (instaled there by default) nor in the OSG data
directory (where osgDB find things). Only finds them
Kim C Bale wrote:
Hi all,
- FFT ocean simulation model and rendering
- Choice of FFT library dependancy
Possibly the most important change is that the library is now held under
a LGPL license.
The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL)
for the FFT library
Hi Alejandro,
But apparently it doesn't find the instaled resources, neither in the
bin directory (instaled there by default) nor in the OSG data
directory (where osgDB find things). Only finds them if I run it from
the source directory.
Not sure about this, I think the easiest way right now
Hi Chris,
I curious if you evaluated the (very free) DJBFFT library and if so, if you
found it
insufficient. I know someone else who is evaluating FFT libraries and just
wanted your
input if you had already tried it out and found it lacking.
Well, Kim had initially implemented osgOcean
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