Re: [PD] GEM: multitexturing in GEM

2007-07-12 Thread cyrille henry
hello, this is not the best documentation ever, but i'll investigate. cyrille chris clepper a écrit : > http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt > > Section 3.11.5 has all of the instructions. > > On 7/12/07, cyrille henry <[EMAIL PROTECT

Re: [PD] GEM: multitexturing in GEM

2007-07-12 Thread cyrille henry
hello, thanks a lot for this exemple. it work great. do you know a good online or printed resource for learning ARB fragments? thanks Cyrille chris clepper a écrit : > I have attached a very simple patch and shader for adding two textures > together. > > The shader needs to be loaded after w

Re: [PD] GEM: multitexturing in GEM

2007-07-06 Thread cyrille henry
hello, chris clepper a écrit : > I managed to take a look at GLSL and multi-texturing for a few minutes. > Here's what I found: > > 1) ARB_fragment works exactly as expected with multiple texture units in > GEM > 2) GLSL does not work with the same GL setup commands in GEM > 3) Apple's ShaderBu

Re: [PD] GEM: multitexturing in GEM

2007-07-05 Thread cyrille henry
ng texunit 0 to 1 does switch the textures, but does seem to > apply a secondary texture. whichever is 0 shows. and seems to mix only > between the zeroth texture unit. not 0 and 1. > > Thanks. > > On Jul 5, 2007, at 6:04 PM, cyrille henry wrote: > >> >> >>

Re: [PD] GEM: multitexturing in GEM

2007-07-05 Thread cyrille henry
chris clepper a écrit : Did you try my suggestion to send a 'texunit $1' message to pix_texture? It sets the texture unit for the shader to read from. do you mean having 2 pix_texture one after the other in order to load 2 diferent pix? i tried this patch (to be used with vade shader), wit

Re: [PD] [GEM]: GL Shader Language

2007-07-01 Thread cyrille henry
chris clepper a écrit : > On 6/30/07, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote: >> >> >> Do you know of any example patches for varying geometries using >> shaders in >> Gem? I'd like to see that kind of stuff. >> > > The shaders Cyrille posted includes one that deforms geometry. I thi

Re: [PD] GEM: multitexturing in GEM

2007-06-30 Thread cyrille henry
hello, this has been discuss in the past on gem-dev mailing list. http://lists.puredata.info/pipermail/gem-dev/2005-09/001273.html http://lists.puredata.info/pipermail/gem-dev/2005-12/001497.html http://lists.puredata.info/pipermail/gem-dev/2006-08/002197.html http://lists.puredata.info/pipermail

Re: [PD] [GEM]: GL Shader Language

2007-06-26 Thread cyrille henry
e C programming and such, I just meant that it is nice if we can >> > tend to make Pd easier to use for people that are not that much used >> > to advanced programming. A good documentation and a nice structure >> > helps a lot... >> > >> > a >> >

Re: [PD] question about glsl

2007-06-26 Thread cyrille henry
hello, i copy this to the mailling list, as other could be interested. oyuki a écrit : > hello i was trying you gem examples of glsl, i got surprised about the > speed of this stuff, i was experimenting with the sphere example and i > can have more than 400 iterations(with repeat) of this object

Re: [PD] [GEM]: GL Shader Language

2007-06-26 Thread cyrille henry
just meant that it is nice if we can > tend to make Pd easier to use for people that are not that much used > to advanced programming. A good documentation and a nice structure > helps a lot... i strongly aggre. and from my experience, a good documentation is 80% of the job. cyrille >

Re: [PD] [GEM]: GL Shader Language

2007-06-25 Thread cyrille henry
gt; Revision ID:0x00a4 > ROM Revision: 2149 > > > Displays: > DELL 2007FP: > Resolution: 1600 x 1200 @ 60 Hz > Depth: 32-bit Color > Core Image: Supported > Main Display: Yes > Mirror: Off > Online: Yes > Quart

Re: [PD] [GEM]: GL Shader Language

2007-06-25 Thread cyrille henry
am]: GL_FLOAT > [glsl_program]: uvar#1: "center": [glsl_program]: GL_FLOAT_VEC2_ARB > [glsl_program]: uvar#2: "maxIterations": [glsl_program]: GL_FLOAT > [glsl_program]: uvar#3: "gl_ModelViewProjectionMatrix": > [glsl_program]: GL_FLOAT_MAT4_ARB > > On

Re: [PD] pd & gem on multiple cpus: howto use???

2007-06-24 Thread cyrille henry
hello, Igor Medeiros a écrit : > hi all > > how can i use 2 cpus with pd? > i know i can open 2 instances of pd, but how can i assign each one for a > different cpu? the OS should do it for you. > one running a gem patch and other with a pd audio patch? this is a good solution if you gem patch i

Re: [PD] [GEM]: GL Shader Language

2007-06-23 Thread cyrille henry
very interesting example ! >> You can "boost" Gem with glsl object. >> Is there workshop in Paris about that Cyrille ? >> I think, that it would be interesting to do. >> >> Jack >> >> > >> > >> > Hans-Christoph Steiner a écrit : >

Re: [PD] [GEM]: GL Shader Language

2007-06-23 Thread cyrille henry
Cypod a écrit : > These are really cool examples, thanks for sending them. They all > worked for me, except the fractal one was all black and there was a > uniform float maxIterations; error what was exactly the error? cyrille > > On 6/17/07, cyrille henry <[EMAIL

Re: [PD] [GEM]: GL Shader Language

2007-06-23 Thread cyrille henry
d be interested in a Gem workshop in paris? a glsl workshop? cyrille > I think, that it would be interesting to do. > > Jack > >> >> Hans-Christoph Steiner a écrit : >>> On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: >>> >>>> hello, >>>

Re: [PD] [GEM]: GL Shader Language

2007-06-17 Thread cyrille henry
Hans-Christoph Steiner a écrit : > > On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: > >> hello, >> >> >> Kyle Klipowicz a écrit : >>> Ooop please send any elementary examples of these things. >> >> >> i post a few very dif

Re: [PD] cross-correlation in pd ?

2007-06-17 Thread cyrille henry
tania habib a écrit : > hello list, > I was wondering if some body can tell me if there is an object to generate > the cross correlation of two signals. mapping/correlation it's data correlation (not audio) cyrille > If there is, please let me know which library has it. > > regards, > tania >

Re: [PD] [GEM]: GL Shader Language

2007-06-17 Thread cyrille henry
as thoroughly as > the vanilla Pd-docs explain DSP). Gem doc aim is to explain gem specific stuf. but in order to use Gem, you also need a good openGL book. (you can find lot's of them) cyrille > > ~Kyle > > On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote:

Re: [PD] [GEM]: GL Shader Language

2007-06-17 Thread cyrille henry
hello, Alexandre Quessy a écrit : > Hi all ! > The Toon.vert and Toon.frag shaders don't seem to work quite well > here. I only get some kind of darker or lighter grey depending on the > value of the "Phong" variable I set it to have. I am using Pd-extended > 0.39-2 test 5 on Ubuntu Linux Intel. G

Re: [PD] [GEM]: GL Shader Language

2007-06-16 Thread cyrille henry
Cypod a écrit : > On the cycling74 webpage there is an interesting article about writing > shaders for jitter: > > > http://cycling74.com/story/2007/5/23/181113/507 you can find lot's more (and better) information about glsl with any search engine. > > is there a similar function available f

Re: [PD] [GEM]: how to alpha blend gradually

2007-06-16 Thread cyrille henry
to load a shader with gem. for generic informations about how to write a shader, you have to find a good book. like the openGL shading Language by Randy Rost. cyrille. > > ~Kyle > > On 6/16/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> Hello, >> >> As Chri

Re: [PD] [GEM]: how to alpha blend gradually

2007-06-16 Thread cyrille henry
Hello, As Chris says, a shader is fine, but you can also do it with older opengl stuff. like in this patch. cyrille Max Neupert a écrit : hi list, how do i make a pix_film with a linear gradiation transparent (from left to right?) thank you max _

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
s taller than it is > wide. > > Hopefully I didn't make this more confusing. > > On 5/13/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> >> >> chris clepper a écrit : >> > You

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
chris clepper a écrit : > You are wondering why a 1:1 perspective works for a 4:3 window? > yes. cyrille > On 5/13/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> could you also try the test3 patch i just send? >> >> thanks >> Cyrille >&

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
altern a écrit : > hi > > just tested it under linux and it does work, test2 or test3 work? cyrille >so this seems to be either > a windows issue or my laptop graphics card. any ideas? > > enrike > > cyrille henry(e)k dio: >> hello, >> >>

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
could you also try the test3 patch i just send? thanks Cyrille chris clepper a écrit : > Your example patch works exactly as it should on OSX. > > On 5/13/07, altern <[EMAIL PROTECTED]> wrote: >> >> cyrille henry(e)k dio: >> > hello, >> > >>

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
99 1001 will set the perspective with 0 400 0 300 999 1001 i don't know why. so, let's try the test3 patch that is (surprisly) working here. cyrille altern a écrit : cyrille henry(e)k dio: hello, altern a écrit : hi do you mean something like the example attached? yes, exactly. This do

Re: [PD] GEM mapping units to pixels

2007-05-12 Thread cyrille henry
lOrtho command, is > something like this possible in Gem? yes, insert an [ortho] after the gemhead cyrille > > thanks!! > > enrike > > cyrille henry(e)k dio: >> hello, >> >> i tried with : >> dimen 400 300 >> view 0 0 1000 // 1000 is in order

Re: [PD] GEM mapping units to pixels

2007-05-12 Thread cyrille henry
hello, i tried with : dimen 400 300 view 0 0 1000 // 1000 is in order to put the camera far from the view point, to reduce space distortion perspec 0 400 0 300 999 1001 // 999 and 1001 limit the render to primitive position is between -1 and 1 (because camera is at 1000) and everything is wo

Re: [PD] GEM mapping units to pixels

2007-05-11 Thread cyrille henry
hello, i think you should also move the camera position. if you use this : > dimen 400 300 > perspect 0 400 0 300 1 20 then you should also use somthing like this : view 200 150 1000 moving the camera far from the point you look at should reduce distortion. cyrille altern a écrit : > hi > >

Re: [PD] ODE external ?

2007-04-17 Thread cyrille henry
Tim Boykett a écrit : > isn't the PMPD extension just this? no. pmpd's masses have no volume. so they can not rotate. ode is lot's more complex. cyrille Or is it a new implementation of > dynamics? > > tm > > > On 17/04/2007, at 9:04 AM, Frank Barknecht wrote: > >> Hallo, >> Alexandre Que

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-03-01 Thread cyrille henry
in Gem, i just cut and paste. cyrille > > i am not insulted if you don't have the time to answer all these > questions... > > cheers > roman > > > > On Thu, 2007-03-01 at 11:18 +0100, cyrille henry wrote: >> i made some change to this abstraction i

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-03-01 Thread cyrille henry
i made some change to this abstraction in order to compute only the time use for the gemhead loop and not the time between 2 images. on my computer, it's about 11ms. but with the display list optimisation, it fall to 6ms about. cyrille Roman Haefeli a écrit : as always: i forgot the attachmen

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Roman Haefeli a écrit : > On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote: >> btw. >> http://nusmuk.free.fr/fleur/ >> some of those got more than 200 000 cube, (render at 1 fps for the slower). > > hey, soo nice pictures. do you have also a movie of them? n

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
cyrille henry a écrit : > hello, > > > anyway, if you wish to draw 1000 primitive,( with a well optimized patch,) > the only thing you need is a good graphic card. > btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slowe

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Frank Barknecht a écrit : Hallo, cyrille henry hat gesagt: // cyrille henry wrote: don't forget you can optimized your patch with GEMglGenList / GEMglNewList etc in order to create a display list so that you patch could resume in : repeat 1000 [ GEMglCallList I've never he

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
h (and probably other gem-patches have as well) is that during > one dsp-cycle the cpu is hopelessly overloaded, whereas for the next 33 > dsp-cycle there is no work to be done. > > how do you 'gem-cracks' (cyrille, IOhannes, chris clepper, a.o.) come > along with that

Re: [PD] [Gem]: gem-pointer and [list] OR slow [repeat]

2007-02-27 Thread cyrille henry
to store gem pointer, you can use the any object. but if you want to render primitive when gem does not expect it (like sprend in the 50ms as you explain), you can't expect it to render anything. in the better case, it will not crash. cyrille Roman Haefeli a écrit : > hi all > > it's a known t

Re: [PD] pd39.2 test 7 - text objects ++

2007-02-27 Thread cyrille henry
line3 is in nusmuk folder, it is not related to any lib. hope that help cyrille IOhannes m zmoelnig a écrit : > timon wrote: >> Ive got >> >> cyclone >> zexy >> list-abs >> mapping >> iemlib >> hid >> activated. >> Same libs activated in the latest release >> but the below objects are now broken.

Re: [PD] pix_film more questions

2007-02-16 Thread cyrille henry
just a small advice : forget everything you learn with jitter. Gem is really diferent. cyrille Item State a écrit : hi, sorry i have some more questions regarding pix_film. i understand i have to use pix_film if i need to process the pixel matrix before going into openGL texture renderer. i

Re: [PD] GEM - alpha blending of images over movies

2007-02-16 Thread cyrille henry
, but this only works here with [pix_texture] but have no effect when using [pix_draw] instead... ciao, -sciss- --- cyrille henry <[EMAIL PROTECTED]> wrote: hello, your patch is really a mess. here is how i would have done it with gem. cyrille Item State a écrit : hi, i'm trying

Re: [PD] GEM - alpha blending of images over movies

2007-02-16 Thread cyrille henry
hello, your patch is really a mess. here is how i would have done it with gem. cyrille Item State a écrit : hi, i'm trying to port a former jitter patch to pd/gem (http://lists.puredata.info/pipermail/pd-list/2006-11/043853.html). i have problems getting overlayed images to display properly. i

Re: [PD] pm mapping

2007-02-16 Thread cyrille henry
hello, Georg Holzmann a écrit : Hallo! so, we need to imagine a n dimentional input parametter, "link" to m dimentional output. this "active mapping space" implementation should be quite easy once i've got time + iem matrix. I didn't get much from the rest of the thread, so sorry if this is

Re: [PD] jit.glue equivalent in GEM

2007-02-16 Thread cyrille henry
Item State a écrit : hello, is there a GEM object equivalent to [jit.glue] in max/jitter? 2 answer are possible : 1) YEs 2) Gem dont need it becaus it's diferent from jitter. if you tel us what jit.glue is use for, i'll tell you want is the correct answer. cyrille. thanks, -sciss-

Re: [PD] pm mapping

2007-02-14 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Feb 13, 2007, at 10:46 AM, cyrille henry wrote: Hans-Christoph Steiner a écrit : -... This made me think of the next step. Right now I have a synth that is producing interesting sounds, and I know I want to play with a tablet. So now I have to

Re: [PD] pm mapping

2007-02-13 Thread cyrille henry
etter -... cyrille I am also in the process of building an instrument based on recent mapping library work, watch this list for the release, I will try to make it as cool as this ;) .hc On Feb 8, 2007, at 10:09 AM, cyrille henry wrote: hello, here is a small exemple of some physical model ma

Re: [PD] object sizes

2007-02-10 Thread cyrille henry
e x,y] based on (-x,-y);(x,y)... better than (-x/2,-y/2) etc. Gem is like this since the begining and you're the 1st (as i remember) complaining about this. cyrille m. cyrille henry wrote: yes. the radius of a [circle 1] is 1. so it's diameter is 2, like all other Gem object. cy

Re: [PD] object sizes

2007-02-10 Thread cyrille henry
yes. the radius of a [circle 1] is 1. so it's diameter is 2, like all other Gem object. cyrille marius schebella a écrit : hi, I am a little bit confused... is it possible that all objects in Gem are drawn twice as big as they should??? [gemhead] | [translateXYZ 2 0 0] | [square 2] size

Re: [PD] graphical possibilities in GEM

2007-02-09 Thread cyrille henry
[EMAIL PROTECTED] a écrit : Quoting patrick <[EMAIL PROTECTED]>: hello, i tried fractal.tar.gz and it didn't work. i am on linux with a nvidia geforce fx 5600 xt and gem is compiled from cvs: GEM: Graphics Environment for Multimedia GEM: ver: 0.91-cvs GEM: compiled: Jan 31 2007 here's my

Re: [PD] graphical possibilities in GEM

2007-02-08 Thread cyrille henry
Johannes Eckart a écrit : thanks Cyrille, i can open the patch now!! but the objects "glsl_program", "glsl_fragment" and "glsl_vertex" don´t work. in the patch the boxes are dotted and not lined and the error-message is: ...couldn´t create I´m using pd 0.38 on windows with the libraries backb

Re: [PD] graphical possibilities in GEM

2007-02-08 Thread cyrille henry
Johannes Eckart a écrit : Cyrille wrote: hello, try this patch. Cyrille Patco a écrit : cyrille henry a écrit : how to create a fractal with glsl with google. by exemple : http://nuclear.demoscene.gr/articles/sdr_fract/ great example, but... I tried to build a patch with the openGL

Re: [PD] pm mapping

2007-02-08 Thread cyrille henry
hello, the pm mapping objects are only abstractions. as Steffen noticed, they need msd in order to work. cyrille Luigi Rensinghoff a écrit : One little question: the objects, that are needed from cvs, would the run on OS X or is it all just linux-compatible. I just want to ask before i s

Re: [PD] graphical possibilities in GEM

2007-02-08 Thread cyrille henry
hello, try this patch. Cyrille Patco a écrit : cyrille henry a écrit : how to create a fractal with glsl with google. by exemple : http://nuclear.demoscene.gr/articles/sdr_fract/ great example, but... I tried to build a patch with the openGL functions proposed in this link

Re: [PD] pm mapping

2007-02-08 Thread cyrille henry
Frank Barknecht a écrit : Hallo, cyrille henry hat gesagt: // cyrille henry wrote: here is a small exemple of some physical model mapping objects. the aim of pm mapping is to create some kind of "dynamic" mapping. this instrument is very simple, but the physical model in t

[PD] pm mapping

2007-02-08 Thread cyrille henry
hello, here is a small exemple of some physical model mapping objects. the aim of pm mapping is to create some kind of "dynamic" mapping. this instrument is very simple, but the physical model in the mapping introduce some kind of "life" in the audio synthesis. idealy, it sould be play live wit

Re: [PD] graphical possibilities in GEM

2007-02-06 Thread cyrille henry
Johannes Eckart a écrit : hello community! 1.)thank you very much for your help on creating lines and curbes in Gem! I modified the path sent by erich berger and got nearly what i wanted ;) i will work on... also thanks to patrick: i obtained to draw with the mouse in Gemwin, the only probl

Re: [PD] connect pd and max in network???

2007-01-15 Thread cyrille henry
Andres Ferrari a écrit : hello, is possible to connect pd and max/msp in a net with any object similar to netsend or other?(in the same computer or in 2 computers in network. "netsend max" on sroogle give this page : http://www.akustische-kunst.org/maxmsp/ where you can download netsend / net

Re: [PD] [PD-announce] IanniX 0.638ß

2007-01-10 Thread cyrille henry
hello, few years ago i made a pd additive synth in order to use Iannix. (it's in pd-cvs/abstractions/nusmuk/additive.pd) (there is also a granular synthesis synth that easilly compatible with iannix) i did not install this version yet, but it sound strange that there is no pd exemple. they must

Re: [PD] Re: pd music

2007-01-08 Thread cyrille henry
wow, this track are very nice. cyrille m.weiss a écrit : salut maybe somebody may have a look at http://www.weiss-archiv.de the rephlex-tracks were made not only with pd but it played a great part in makin sound gruss m.weiss ___ PD-list@iem.at ma

Re: [PD] Clearing pd main view output

2007-01-06 Thread cyrille henry
Jerome Tuncer a écrit : Hi, I use some kind of workaround advised to me by Luke Ianni : Instead of clearing the output window I just fill it with a repetitive sequence so that all that comes after that looks new ! Original exemple abstraction by Luke enclosed. i just click on the the out

Re: [PD] msd binaries

2006-12-24 Thread cyrille henry
. Also, if you build one for Windows and/or Mac OS X, I could include that too. .hc On Dec 23, 2006, at 5:16 AM, cyrille henry wrote: i'v got msd for linux ppc : http://drpichon.free.fr/msd/download/ i also got the linux intel binary. but nothing else. Hans-Christoph Steiner a écrit : Any

Re: [PD] msd binaries

2006-12-23 Thread cyrille henry
i'v got msd for linux ppc : http://drpichon.free.fr/msd/download/ i also got the linux intel binary. but nothing else. Hans-Christoph Steiner a écrit : Anyone have any working msd binaries for any and all platforms? I would like to include them in the next release. Even better would be to h

Re: [PD] midi strange problem

2006-12-20 Thread cyrille henry
hello, i've got few problem with the M4U usb-midi adapter (somtime the internal fifo does not empty corectly). but that's a pb with the hardware. so i'm looking for a usb-midi interface that is plug and play under linux (ubuntu) and that really work. any idea? thanks Cyrille

Re: [PD] [PD-announce] videos using mapping lib

2006-12-20 Thread cyrille henry
ormance isue, but that's optional. I have an instrument design that I'll be working on over January where I will try to use the mapping library extensively. great. cyrille .hc On Dec 19, 2006, at 7:04 PM, cyrille henry wrote: hello, i used embeded sensors : flex sensors and accelerom

Re: [PD] [PD-announce] videos using mapping lib

2006-12-19 Thread cyrille henry
come from video game... cyrille How many cameras did you use to track the motion, and what was their configuration? Or is that a sensor strip on the floor? I'm curious about methodology, please tell more! ~Kyle On 12/19/06, *cyrille henry* <[EMAIL PROTECTED] <mailto:[EMAIL

[PD] [PD-announce] videos using mapping lib

2006-12-19 Thread cyrille henry
hello, here are few videos of movement sonification. i used pd + the mapping abstractions for the relations between embeded sensors and sound (or light). http://drpichon.free.fr/ch/data/LAURE%20combat%20capteurs%20sons%20lumiere3.mov http://drpichon.free.fr/ch/data/LILOU%20combat%20capteurs%20s

Re: [PD] midi strange problem

2006-12-19 Thread cyrille henry
east under ubuntu). cyrille cyrille henry a écrit : hello, i've got a strange problem when i send midi control change. the problem is that i did not receive exactly what i send over a midi loop. attachement is a patch explaining the problem. you need a midi out and a midi in device in o

[PD] midi strange problem

2006-12-17 Thread cyrille henry
hello, i've got a strange problem when i send midi control change. the problem is that i did not receive exactly what i send over a midi loop. attachement is a patch explaining the problem. you need a midi out and a midi in device in order to test it. i don't know if the problem comes from pd,

Re: [PD] glpushmatrix glpopmatrix

2006-12-11 Thread cyrille henry
Chris McCormick a écrit : On Sat, Dec 09, 2006 at 05:08:48PM +0100, Frank Barknecht wrote: Hallo, marius schebella hat gesagt: // marius schebella wrote: Frank Barknecht wrote: It's part of the pd~convention documentation somewhere on pd.info. Unfortunately the lindenmayer patches never mad

Re: [PD] text3d / textoutline

2006-12-01 Thread cyrille henry
hello, i think you need to install FTGL. when you do : ./configure, it should tell you : font-rendering : FTGL so you don't have to add more option. cyrille Romain Vuillet a écrit : Hi, Yes sorry for my first mail , actually the problem is that "Gem is compiled without FONT-suppo

Re: [PD] convert pd patches to Max patches

2006-11-29 Thread cyrille henry
Stefano Papetti a écrit : apart from browsing the archives at http://lists.puredata.info/pipermail/pd-list/ (note that i am ignorant of any moratoria that might be around), you could also try to: 1) save the max-patch as text (with .pat ending) and open it in pd 2) use cyclone (i don't know muc

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
chris clepper a écrit : On 11/28/06, *Roman Haefeli* <[EMAIL PROTECTED] > wrote: how can i change to a compatible pixel format? by editng xorg.conf? I haven't used xorg but probably that conf file has the info on pixel depth. yes, the default ubuntu xorg.conf

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
magetron in fullscreen mode without any >>>> it says: >>>> >>>> 'direct rendering: Yes' >> On Tue, Nov 28, 2006 at 01:04:40PM +0100, cyrille henry wrote: >>> anyway, >>> on my computer, when i create a gem window, i'v got this on

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
Roman Haefeli a écrit : On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: Roman Haefeli a écrit : running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
Roman Haefeli a écrit : ... it still think, that i have 'good' acceleration. for example i can run opengl based games like armagetron in fullscreen mode without any performance problems. also does xscreensaver run without using much cpu in fullscreen mode. i tried once to build something with a

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
hello, in order to know if your driver suport hardware acceleration, you can try : glxinfo | grep direct if it says yes : then you have hardware acceleration, so gem should use it. anyway, ubuntu do not distribute by default binary driver, so the opengl stuff is not very efficient. i think yo

Re: [PD] up-down saw-wave

2006-11-19 Thread cyrille henry
Roman Haefeli a écrit : On Sun, 2006-11-19 at 12:27 +0100, cyrille henry wrote: hard off a écrit : does anybody know how to make an up-down saw-wave ? a triangle oscillator? phasor~ just ramps up and then goes straight back to 0, but i want something that ramps up then back down again. i

Re: [PD] up-down saw-wave

2006-11-19 Thread cyrille henry
hard off a écrit : does anybody know how to make an up-down saw-wave ? a triangle oscillator? phasor~ just ramps up and then goes straight back to 0, but i want something that ramps up then back down again. i know it's possible to use a [metro] and [line~] based solution, but that falls apa

Re: [PD] pmpd bug?

2006-11-15 Thread cyrille henry
marius schebella a écrit : hi cyrille, I was playing around with some collisions and found a strange behaviour which looks buggy to me. that look buggy to me. but the bug is not in pmpd, neither in your patch, it's just the pmpd physics that is an aproximation of reality. but this can be tix

[PD] [PD-announce] chdh in kassel (de)

2006-11-05 Thread cyrille henry
hello, chdh will perform in Kassel, during the 23. kasseler documentarfilm-und videofest, in the dokfest lounge. date : 9 november 2006, 20h00 place : fünffensterstrasse, 4 Kassel (de) info : http://www.filmladen.de/dokfest/ http://www.chdh.net hope to see pd user. Cyrille & Nicolas ___

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