Martin Pieuchot writes:
> On 20/09/17(Wed) 09:13, Anthony J. Bentley wrote:
> > Martin Pieuchot writes:
> > > Do you know if the games are multi-threaded? Could you run "top -H" and
> > > "kdump -H"?
> >
> > top -H shows a single line for gambatte.
>
> Thanks. Could you try the diff below? It i
> I can confirm that this patch fixes dgen, mgba, and desmume for
> me! I assume that other SDL programs would be fixed as well.
> The patch also allows fixes controllers in mednafen
Likewise, I tested the patch, and it works for snes9x and desmume on
both the Xbox 360 controller and PS4 control
On Fri, Sep 22, 2017, at 05:18, Bryan Linton wrote:
> On 2017-09-22 12:38:32, Martin Pieuchot wrote:
> > On 20/09/17(Wed) 09:13, Anthony J. Bentley wrote:
> > > Martin Pieuchot writes:
> > > > Do you know if the games are multi-threaded? Could you run "top -H" and
> > > > "kdump -H"?
> > >
> >
On 2017-09-22 12:38:32, Martin Pieuchot wrote:
> On 20/09/17(Wed) 09:13, Anthony J. Bentley wrote:
> > Martin Pieuchot writes:
> > > Do you know if the games are multi-threaded? Could you run "top -H" and
> > > "kdump -H"?
> >
> > top -H shows a single line for gambatte.
>
> Thanks. Could you
On 20/09/17(Wed) 09:13, Anthony J. Bentley wrote:
> Martin Pieuchot writes:
> > Do you know if the games are multi-threaded? Could you run "top -H" and
> > "kdump -H"?
>
> top -H shows a single line for gambatte.
Thanks. Could you try the diff below? It includes some debug stuff and
a potentia
Martin Pieuchot writes:
> Do you know if the games are multi-threaded? Could you run "top -H" and
> "kdump -H"?
top -H shows a single line for gambatte.
> Could you also run a kernel compiled with the following diff and see if
> something is printed in the dmesg when the program "freeze"?
>
> di
[ I'm forwarding this email to the list, sans the kdump output
which I already mailed privately. ]
2017-09-20 07:47:37, Martin Pieuchot wrote:
> On 20/09/17(Wed) 01:02, Anthony J. Bentley wrote:
> >
> > Once it's frozen ktrace seems to show no output. Here's the last few
> > lines if I run ktrace
On 20/09/17(Wed) 01:02, Anthony J. Bentley wrote:
> Martin Pieuchot writes:
> > On 17/09/17(Sun) 17:05, Bryan Linton wrote:
> > > [ CCing all potentially involved parties, because I'd rather CC
> > > more people than necessary than leave out an interested party.
> > > Please ignore this mail if it'
Martin Pieuchot writes:
> On 17/09/17(Sun) 17:05, Bryan Linton wrote:
> > [ CCing all potentially involved parties, because I'd rather CC
> > more people than necessary than leave out an interested party.
> > Please ignore this mail if it's not relevant to you. ]
> >
> > [...]
> >
> > Reverting th
On 17/09/17(Sun) 17:05, Bryan Linton wrote:
> [ CCing all potentially involved parties, because I'd rather CC
> more people than necessary than leave out an interested party.
> Please ignore this mail if it's not relevant to you. ]
>
> [...]
>
> Reverting the above commit fixes the issue for me.
[ CCing all potentially involved parties, because I'd rather CC
more people than necessary than leave out an interested party.
Please ignore this mail if it's not relevant to you. ]
On 2017-08-30 09:55:12, Bryan Linton wrote:
>
> If I can find the time, I'll try to see if I can bisect it by date
On 2017-08-13 23:44:55, Jeremy Evans wrote:
> >
> > With that patch, mednafen 0.9.46 now works even when a gamepad is
> > plugged in. But I can't get mednafen to recognize the gamepad; it
> > doesn't let me map any of its keys.
> >
> > Also, I can say that mgba (the sdl version) has the same probl
>
> With that patch, mednafen 0.9.46 now works even when a gamepad is
> plugged in. But I can't get mednafen to recognize the gamepad; it
> doesn't let me map any of its keys.
>
> Also, I can say that mgba (the sdl version) has the same problem as the
> unpatched mednafen. If a controller is plugge
On Sun, Aug 13, 2017, at 16:35, Jeremy Evans wrote:
> On 08/12 11:06, Anthony J. Bentley wrote:
> > Jeremy Evans writes:
> > > On 08/12 09:08, Anthony J. Bentley wrote:
> > > > Jeremy Evans writes:
> > > > > Update to the latest mednafen, reminder from the medna...@sent.com.
> > > > >
> > > > > Re
On 08/12 11:06, Anthony J. Bentley wrote:
> Jeremy Evans writes:
> > On 08/12 09:08, Anthony J. Bentley wrote:
> > > Jeremy Evans writes:
> > > > Update to the latest mednafen, reminder from the medna...@sent.com.
> > > >
> > > > Release notes can be found at: https://mednafen.github.io/
> > > >
On Sat, Aug 12, 2017, at 21:06, Anthony J. Bentley wrote:
> Jeremy Evans writes:
> > On 08/12 09:08, Anthony J. Bentley wrote:
> > > Jeremy Evans writes:
> > > > Update to the latest mednafen, reminder from the medna...@sent.com.
> > > >
> > > > Release notes can be found at: https://mednafen.gi
Jeremy Evans writes:
> On 08/12 09:08, Anthony J. Bentley wrote:
> > Jeremy Evans writes:
> > > Update to the latest mednafen, reminder from the medna...@sent.com.
> > >
> > > Release notes can be found at: https://mednafen.github.io/
> > >
> > > Note that the default sound driver now tries to op
On 08/12 09:08, Anthony J. Bentley wrote:
> Jeremy Evans writes:
> > Update to the latest mednafen, reminder from the medna...@sent.com.
> >
> > Release notes can be found at: https://mednafen.github.io/
> >
> > Note that the default sound driver now tries to open /dev/audio, set
> > "sound.drive
Jeremy Evans writes:
> Update to the latest mednafen, reminder from the medna...@sent.com.
>
> Release notes can be found at: https://mednafen.github.io/
>
> Note that the default sound driver now tries to open /dev/audio, set
> "sound.driver sdl" in the config file to get the previous behavior.
Update to the latest mednafen, reminder from the medna...@sent.com.
Release notes can be found at: https://mednafen.github.io/
Note that the default sound driver now tries to open /dev/audio, set
"sound.driver sdl" in the config file to get the previous behavior.
I'm unable to test this, as medn
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