Hi Justin,
Here is an example of what they need to do:
http://www.youtube.com/watch?v=xpYhibbvl1Yfeature=player_embedded
Would you need anything more? What cost are you thinking to do the script?
I would need to confirm is before we can move forward.
Thanks,
Nick
On Thu, Dec 8, 2011 at 2:35
Hi there.
played a bit and came up with this:
import maya.cmds as cmds
def rBody():
selection= cmds.ls(sl=True)
for i in range(len(selection)):
cmds.select(selection[i])
rb_obj=cmds.rigidBody(n='rb_%s'%i)
startKey=i*25
endKey=startKey+25
cmds.setKeyframe(attribute='ignore',value=1,
Is anyone interested in this? It would be a pretty easy buck!
Nick
On Mon, Dec 5, 2011 at 10:42 AM, Nick Scholtes airc...@gmail.com wrote:
Hi,
Well, if needs to be done with over 1000 objects, which is why they are
scripting it. The other artist knows some python, but not a ton, and I
Hey,
What actions specifically should the script perform and what parameters does it
need to expose to you?
Im not a maya artist specifically im a pipeline developer so i dont always know
every aspect of maya such as doing rbd very thoroughly but the artists always
show me what they need to
Hi all,
I have been trying to get assistance from a number of places with this, but
no luck. I'm working with someone on this and we REALLY need to get this
figured out. We can pay a small fee for help. I'm working w/ another artist
on this. Here's lowdown:
I'm trying to animate 5 rigid bodies
You should be able to just animated / key the active/passive state of each
object.
a simple randomize or even key directly script would do that
hth
-=s
On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes airc...@gmail.com wrote:
Hi all,
I have been trying to get assistance from a number of
Hi,
Well, if needs to be done with over 1000 objects, which is why they are
scripting it. The other artist knows some python, but not a ton, and I know
even less.
We need to adjust which object collides with another object. i.e., Obj A
cannot interact with Obj B and C but does collide with Obj